Robson Richards
9771111a5f
Narsie now plays an Animation when it spawns in, Text and Gender set to NEUTER, DEBATE OVER.
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Conflicts:
code/modules/power/singularity/singularity.dm
2014-06-29 16:44:21 -04:00
ZomgPonies
a3e33913d4
Fix lamps/greenlamps. I should have done this ages ago.
2014-06-25 08:05:20 -04:00
mwerezak
9874ce38ce
shuttle_controller now uses a shuttle datum
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Conflicts:
code/game/machinery/computer/communications.dm
code/modules/admin/verbs/randomverbs.dm
code/modules/mob/living/silicon/ai/ai.dm
code/modules/power/singularity/singularity.dm
2014-06-23 11:07:58 -04:00
mwerezak
b64441cb26
Fixes FEA temperature_expose() being used...
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...instead of ZAS fire_act().
Conflicts:
code/game/gamemodes/blob/theblob.dm
code/game/machinery/doors/airlock.dm
code/game/objects/structures/window.dm
code/game/turfs/simulated/walls_mineral.dm
code/modules/mob/living/carbon/alien/special/facehugger.dm
code/modules/reagents/reagent_dispenser.dm
2014-06-22 02:03:42 -04:00
ZomgPonies
88e057868d
Moar stuff for the attack logs
2014-06-21 14:25:11 -04:00
Chinsky
fc76ac01e0
Nextgen lighting #2 : Lights
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Can paint light tubes and bulbs with paint and stick in sockets to get colored lights.
2014-06-20 12:07:46 -04:00
mwerezak
6ada0cf263
Adds sharp and edge flags to appropriate items
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Went through as many /obj/item/weapons as I could find and added sharp
and edge flags where appropriate.
Conflicts:
code/modules/research/xenoarchaeology/finds/finds_misc.dm
2014-06-17 07:08:25 -04:00
ZomgPonies
044484266d
Grav gen fix
2014-06-17 02:03:34 -04:00
Giacomand
8e70f0af6d
Fixes the gravity generator not updating your gravity status, so you stop floating.
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Conflicts:
code/modules/power/gravitygenerator.dm
2014-06-17 01:19:42 -04:00
Giacomand
f32f2b329f
Mobs will now slowly bop up and down while in zero gravity.
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Conflicts:
code/game/area/areas.dm
code/game/turfs/turf.dm
code/modules/clothing/shoes/magboots.dm
code/modules/mob/living/carbon/human/human_movement.dm
code/modules/mob/living/living.dm
code/modules/mob/living/living_defines.dm
code/modules/mob/mob_movement.dm
code/modules/power/gravitygenerator.dm
2014-06-17 01:13:32 -04:00
Zuhayr
a80c317cbe
More changes. Added uses for tritium, m.hydrogen and platinum. Increased cargo price for phoron.
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Conflicts:
code/game/objects/items/stacks/sheets/mineral.dm
code/game/supplyshuttle.dm
2014-06-15 07:58:00 -04:00
Zuhayr
31a1b6e526
Fixes #5098
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Conflicts:
code/game/objects/items/weapons/tools.dm
code/modules/power/cable.dm
2014-06-01 13:29:18 -04:00
ZomgPonies
5f67943f8e
Revert "APC bugfix after someone messed with mah areas!"
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This reverts commit ceca0ddbe8 .
2014-05-27 21:22:53 -04:00
Ccomp5950
ceca0ddbe8
APC bugfix after someone messed with mah areas!
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This was probably bound to happen either way the previous version was based upon a faulty understanding of how the areas worked this is much more robust and only messes with the master areas
and master areas needing power updates call power updates for the each of it's child areas. Also added where messing with SMESes called for an update on all areas power consumption, probably
not required but doing so either way.
We also rebuild the active_areas list every 5 minutes, if you get a engineer that wants to build a new area off of the station with APC's set rebuild_all_areas in the master controller and it will
update instantly, otherwise wait 5 minutes. The only downside to this 5 minutes is you might get free energy until that area becomes active.
Conflicts:
code/controllers/master_controller.dm
code/modules/power/apc.dm
2014-05-27 00:28:31 -04:00
mwerezak
418ba281d7
Fixes circuit var for other consoles
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Also cleans up attackby while we're at it.
Conflicts:
code/game/dna/dna_modifier.dm
code/game/machinery/computer/arcade.dm
code/game/supplyshuttle.dm
code/modules/mining/mine_items.dm
code/modules/reagents/Chemistry-Machinery.dm
code/modules/research/research_shuttle.dm
code/modules/research/server.dm
2014-05-26 06:21:03 -04:00
Mloc-Argent
1b2f83dee4
BS12 Hooks
2014-05-22 23:56:35 +02:00
ZomgPonies
b4908b5d5c
Tied gravity to the actual grav generator
2014-05-20 16:33:07 -04:00
UristMcKerman
93a4cf5317
Quick fix to TEG
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When one of TEG circulator intakes had gas while the other had no (null)
the air in the first used to be deleted. Fixed this behavior.
2014-05-20 16:04:23 -04:00
ESwordTheCat
a6ee8dc678
Revert gun pool for now.
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Conflicts:
code/game/machinery/turrets.dm
code/modules/projectiles/projectile/beams.dm
2014-05-19 19:34:20 -04:00
Zuhayr
e1bfc3cfe0
Allowed magnetic grippers to remove APC cells.
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Conflicts:
code/modules/power/apc.dm
2014-05-12 04:38:08 -04:00
Zuhayr
450beac5a9
Fixes a runtime with drones building lights.
2014-05-12 03:03:37 -04:00
Zuhayr
d606d774d8
Adds drones, drone fabrication, commit options. This is the squashed version of the original 22 commit pull, so I'm summarizing.
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Conflicts:
baystation12.dme
code/controllers/configuration.dm
code/game/objects/items/weapons/AI_modules.dm
code/modules/mob/living/living.dm
code/modules/mob/living/silicon/robot/examine.dm
code/modules/mob/living/silicon/robot/life.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/living/silicon/robot/robot_modules.dm
code/modules/recycling/disposal.dm
icons/mob/robots.dmi
icons/obj/device.dmi
2014-05-12 01:41:02 -04:00
Giacomand
d147e97ca0
You can now walk behind the three top parts of the gravity generator, to be able to fix a space breach in the middle of it.
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Conflicts:
code/modules/power/gravitygenerator.dm
2014-05-07 16:18:22 -04:00
ZomgPonies
48aea00e33
Grav generator, not mapped in yet
2014-05-05 03:03:22 -04:00
Zuhayr
31e95baa78
Fixes for previous commit, sigh.
2014-05-03 17:38:01 -04:00
Zuhayr
75d8633fbe
Adding some repair procs to cables and welders for IPC use.
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Conflicts:
code/modules/power/cable.dm
2014-05-03 17:37:46 -04:00
ZomgPonies
fdd1d94769
Hopefully fix solars for realsies
2014-05-01 21:49:24 -04:00
ESwordTheCat
ebfcc9be79
Object pool for beam projectile, minor changes to object pool.
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Conflicts:
code/WorkInProgress/Cael_Aislinn/Rust/gyrotron.dm
code/WorkInProgress/Cael_Aislinn/Supermatter/ZeroPointLaser.dm
code/game/objects/structures/grille.dm
code/modules/power/singularity/emitter.dm
code/modules/projectiles/projectile.dm
code/modules/projectiles/projectile/beams.dm
2014-04-29 13:33:06 -04:00
ZomgPonies
1ebe9f34e9
Solar fixes
2014-04-27 17:39:56 -04:00
ZomgPonies
1cdbe818ad
tg's solars update
2014-04-22 09:46:36 -04:00
ESwordTheCat
16d5d18e7c
Revert from area to text.
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Conflicts:
code/modules/power/power.dm
2014-04-20 03:37:00 -04:00
ESwordTheCat
84c296e741
Use the experimental getArea.
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Conflicts:
code/modules/power/power.dm
2014-04-20 03:28:46 -04:00
ESwordTheCat
b332bc7dec
Don't use get_area proc, introduce myArea variable.
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Conflicts:
code/modules/power/power.dm
2014-04-20 03:26:59 -04:00
ESwordTheCat
c43652b33a
Okay shards converted to pool usage now.
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Conflicts:
code/game/machinery/computer/arcade.dm
code/game/machinery/doors/windowdoor.dm
code/game/machinery/telecomms/traffic_control.dm
code/game/objects/structures/displaycase.dm
code/modules/mining/mine_turfs.dm
code/modules/reagents/reagent_containers/food/drinks/drinkingglass.dm
2014-04-19 19:57:53 -04:00
Ccomp5950
90ff395199
Lagsie no more, NarSie HUNGERS
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removed del() calls for objects, now it sets loc to null and removes it from master_controller processing
Much quicker :)
Conflicts:
code/modules/power/singularity/singularity.dm
2014-04-19 15:48:48 -04:00
alex-gh
369c894173
Fixed crash when hacking vending machines on clown planet
2014-04-09 01:33:43 +02:00
alex-gh
cfbfa0e993
Smoke rework caused endless loops, reverted.
2014-04-08 01:47:56 +02:00
alex-gh
521ad31671
Revert the new lighting system.
2014-04-07 23:51:35 +02:00
Ccomp5950
ed69c23e07
Bugfix for new APC code, gridchecks won't just turn off equipment.
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Was a problem with me switching the order of the checks.
Conflicts:
code/modules/power/apc.dm
2014-04-03 21:37:43 +02:00
Chinsky
7f4388c5a3
Cleaned the fuck out of smoke.
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Conflicts:
code/ATMOSPHERICS/pipes.dm
code/game/objects/effects/effect_system.dm
code/modules/mob/living/carbon/monkey/life.dm
code/modules/organs/organ_external.dm
2014-04-03 18:18:04 +02:00
Rob Nelson
5c8ddf2a31
YOOOOO0U. YOU GOT WHAT AH NEEEEEEEED
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Conflicts:
code/__HELPERS/game.dm
code/game/machinery/alarm.dm
code/game/machinery/doors/firedoor.dm
code/modules/client/preferences_toggles.dm
code/setup.dm
maps/tgstation.2.1.0.0.1.dmm
2014-03-11 02:28:58 -04:00
DJSnapshot
e6eae0fdb1
quick fix for APCs related to IPC charging.
2014-03-10 23:03:36 -04:00
Rob Nelson
a9f67bf557
EMERGENCY FIX FOR SINGULO NOT WORKING
2014-03-10 18:45:03 -04:00
d3athrow
29be5b8f7e
More anti-griff logging thanks to intigracy's mania
2014-03-10 07:03:40 -04:00
Ccomp5950
bb61c6ef27
Bugfix: All APC's will have maxcharge of 5,000
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and not be at the whim of lag / how quickly it generates it's cell.
2014-03-08 17:04:03 -05:00
Ccomp5950
54f7bc0701
Removed my debug lines.
2014-03-08 17:03:46 -05:00
Ccomp5950
e7d4f4ad4b
Effeciency Project: APC / Machinery power usage.
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We no longer run auto_use_power() on every machine every tick.
We now have a global list of areas, and areas that have an APC in them (all_areas and active_areas) no more looping through world bullshit.
A bunch of snowflakey as fuck machines won't use_power() in their process, you get two options, active and idle, use them!
This means a lot of machines won't double dip on power as well so power usage for the station has dropped about 20%
Because everything is snowflakey as fuck we're going to have some machines that don't force an update on their power usage. Fuck them.
We should catch them with the root obj/machine/proc's forcing updates.
Conflicts:
code/modules/mob/mob.dm
code/modules/power/apc.dm
2014-03-08 17:03:29 -05:00
Ccomp5950
b97434054f
APC Area update initial commit.
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Conflicts:
code/modules/mob/mob.dm
code/modules/power/power.dm
2014-03-08 17:00:43 -05:00
ZomgPonies
16ea3bde04
Compile fixes
2014-03-05 20:37:02 -05:00
d3athrow
977addd8fb
merge MrPerson's qdel fixes
2014-03-05 20:30:56 -05:00