Commit Graph

50 Commits

Author SHA1 Message Date
variableundefined 742bc62c8b Merge pull request #11544 from Arkatos1/recharger
Rechargers now show their contents and charge status on examine
2019-07-08 20:18:36 +08:00
Arkatos1 fdd2ca94d4 added get_cell() proc to remaining items using cells 2019-05-18 23:52:18 +02:00
Mark van Alphen 90f71f164a Remove unused species_fit and move chameleon file 2019-05-05 20:37:53 +02:00
Mark van Alphen e9d39b0d27 Chameleon overhaul 2019-05-01 20:59:41 +02:00
Aurorablade 4fc35a68b1 Gonna have to clean some files after this. 2019-01-19 22:38:47 -05:00
nicetoolbox 385f290bc3 Clean up some grabs 2018-09-16 12:28:39 -07:00
Tayyyyyyy 919bd7aaf2 Replace \his, \he, \him, \himself 2018-05-25 18:39:37 -07:00
Fox McCloud 8c7b543415 The Great Conflictening 2.0: Removes /obj/item/device 2018-04-25 23:07:35 -04:00
Fox McCloud 5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
tigercat2000 bc4fb3d79b Nightshifts & Randomized Station Time
This commit adds the Nightshift lighting mode from /tg/. From 19:00 to
07:00 in station time, the station will go into a reduced-lighting mode,
with dimmed lights across the station.

In conjunction with this, there is a new configuration option to start
the shift time at a random time other than 12:00, so that players are
more likely to experience a night shift (as opposed to having to have a
7 hour round).
2018-03-25 23:01:04 -07:00
uraniummeltdown 7ed2c68ea7 compiles, find and replace particle_effect and effect_system 2017-11-04 20:16:01 +04:00
Fox McCloud 3e065e730e Merge pull request #7554 from SamHPurp/more-qdel-nulls
Uses more QDEL_NULLs
2017-06-19 21:14:39 -04:00
Sam 050b676536 more unnecessary code, also QDEL_LIST_ASSOC_VAL is cool 2017-06-19 12:34:31 +01:00
Sam d0dde4f3d7 Uses more QDEL_NULLs 2017-06-15 00:49:00 +01:00
Sam 4d7cb2247e Fixes typos and gender pronouns 2017-06-14 06:20:05 +01:00
Sam 4d57fff5c9 Updates Intents 2017-06-10 09:43:36 +01:00
Sam c1cc319f62 Uses more intent defines 2017-06-03 18:29:50 +01:00
Fox-McCloud 5631d36ff8 Converts Most Destroys to use QDEL_NULL 2017-04-04 23:08:41 -04:00
Markolie 3aa1399995 Implement usesound/toolspeed 2017-03-07 16:46:28 +01:00
Krausus 92405288d2 UID mass replace: src=\ref[src] 2016-09-05 23:02:10 -04:00
Tigercat2000 71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
Fox-McCloud 17d7f8113d tweaks 2016-07-02 01:45:44 -04:00
Fox-McCloud 1dc331b5a4 TG Armor Rebalance 2016-07-01 18:35:01 -04:00
Tigercat2000 0f70e6810b -tg- OOP Hud Refactor
- Added 4 new HUD styles
 - Humans recreate their hud if they change their UI pref mid-game
 - Refactored how objects are added to the client screen
 - HUD's are now handled by subtype and mob/proc/create_mob_hud()
 - HUD visibility is no longer chained directly to the F12 button, it's a proc on HUD datums now
 - Mobs only create/destroy their HUD when necessary, not every Login()
 - Destroyed aim-mode, it didn't work and I couldn't make it work.
 - Renamed all of the screen1_x.dmi files to screen_x.dmi
 - Removed screen1.dmi, screen_gen.dmi now handles generic icons.
2016-04-21 20:28:08 -07:00
Tigercat2000 78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000 9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Tastyfish 7c3667ecb8 Adds PDA chatroom 2016-03-18 16:45:12 -04:00
Tastyfish a8f9ea2086 pda refactor 2016-02-12 03:24:21 -05:00
KasparoVy aa4e1eb970 Sharing is Caring: Masks Galore
Adds Vox versions of the Officer SWAT sechailer + HOS SWAT sechailer + Warden SWAT sechailer.

Adds versions of the following, re-sprited to fit Unathi, Tajara and Vulpkanin:

    Balaclava, up and down state
    All bandana colours (+ skull pattern), up and down states
    Breath mask, up and down state
    Clown mask+wig
    Cyborg mask
    Death Commando mask
    Gas mask
    All wrestling masks
    Medical mask, up and down state
    Mime mask
    Owl mask
    Plague doctor mask
    Ninja mask
    Sechailer, up and down state
    Sexy Clown mask+wig
    Sexy Mime mask+wig
    Sterile/Surgical mask, up and down state
    SWAT mask
    Welding gas mask, visor up and down state
    Officer SWAT sechailer + HOS SWAT sechailer + Warden SWAT sechailer
    All smokeables re-positioned so non-humans aren't smoking through their cheek.

Also fixes some typos, does a tiny bit of cleaning and gives the Warden their sechailer.
The sprite was just laying around, it seems.
2016-02-01 17:49:37 -05:00
SamCroswell b690dd8a9d Replaces Sleep with Paralysis 2015-12-28 00:21:38 -05:00
SamCroswell 2a62ed1dce Tigercat's Optimizations 2015-12-27 15:59:42 -05:00
SamCroswell 8e10d08573 Adds "Creeping Widow" martial art 2015-12-27 05:57:16 -05:00
Fox-McCloud 5069d949bd Ports TG's Tesla Engine 2015-12-24 00:40:20 -05:00
Tigercat2000 3d71483372 /vg/ / -tg- asset_cache
Port of -tg-'s port of /vg/'s asset cache
Funny thing is, this actually replaces an old version of /vg/'s asset
cache we already had
IT'S A PORT OF A PORT REPLACING A PORT
POOOOOOOOOOOOOORTCEPTION

Basically, gets rid of the 30-40 second interface lag when you first join,
via *mumblemumble* MAGIC!

Also moves a few nano files around.
2015-12-12 21:25:04 -08:00
Tastyfish 85d651b781 refactored datum/effect/system because it was a complete mess 2015-11-22 19:43:01 -05:00
Markolie ea305d3ffa Saber SMG update, add armour piercing variable 2015-09-21 22:50:07 +02:00
Markolie ca6c7d10ba In hand sprite overhaul 2015-09-13 22:44:18 +02:00
Tigercat2000 7f4ac72910 Progress bars + Wall Rationalization
This commit does the following:
 - Ports progress bars from -tg- (tgstation/-tg-station#9921)
 - Refactors wall attackby code to make it 100% less insane; Instead of
   manually checking every little thing, it uses do_after,
   consequentially, making the new progress bars affect dealing with walls
   as well.

Wall code makes a tiger sad.
2015-08-31 13:38:51 -07:00
Markolie aa9b5a6310 Implement /vg/'s global asset cache 2015-08-21 18:47:00 +02:00
Krausus bc41922cbc Fixes bad PDA tnote entries and minor PDA bugs 2015-08-14 23:33:38 -04:00
Fox-McCloud 88dfaa51a4 Replaces Reamining Del()'s 2015-07-07 00:35:19 -04:00
SamCroswell 192b568d6c Re-Submission of a352f2c 2015-06-18 00:27:03 -04:00
SamCroswell e8e8f2e6df Temporary Revert of a352f2
This reverts commit a352f2c5c2.
2015-06-18 00:18:13 -04:00
SamCroswell a352f2c5c2 Removes Ninja Eyewear 2015-06-17 00:49:41 -04:00
SamCroswell 1f18dcd2d1 Updates Katana Code 2015-06-17 00:42:57 -04:00
Fox-McCloud 0a4ea0b326 LINDA--Updated Gas Datums and Atmospheric Defines 2015-05-18 20:10:30 -04:00
Mark van Alphen 9c97c44091 Merge pull request #598 from SamCroswell/NinjaDev
Pathing Fixes
2015-03-18 22:45:59 +01:00
SamCroswell c71b4c4f26 Pathing Fixes
Fixes a pathing issue with katans and hyposprays.
2015-03-18 17:22:15 -04:00
Markolie cacc2bf917 Fixes 2015-03-16 18:49:47 +01:00
SamCroswell 62ae69c816 Ninja File Structure Rework
Restructures the ninja files into a more spaced-out version, compliments
of /TG/. The energy katana is also their handiwork.

Add an emag act to crates and lockers instead of handling everything in
attackby.
2015-03-13 20:42:54 -04:00