Commit Graph

3285 Commits

Author SHA1 Message Date
dearmochi
6be5468342 Fixes cell-less APC causing TGUI BSOD on Power Monitor (#15196)
* Fixes cell-less APC causing TGUI BSOD on Power Monitor

* Clean code ™
2020-12-28 10:20:37 +00:00
AffectedArc07
8f72d7556e Annihilates the blackbox (#15132)
* Lets get this show on the road

* Now were talking

* These matter

* Oh the joys of CI testing

* And this

* Wrong version

* Tweaks

* More tweaks

* Lets document this

* This too

* Upgrades this

* Fixed some sanity issues

* This too

* Screw it, this too

* More sanity

* And these

* This too

* Documentation

* This too

* Fixes **awful** scoreboard logic

* Why do we care about only half-absorbing someone

* Revert "Why do we care about only half-absorbing someone"

This reverts commit 8de1cfdf05.

* Refactors these

* Hashing

* Moxian tweaks
2020-12-24 16:06:48 -05:00
Kyep
3f6b7de694 Pinpointer runtime fixes (#15162)
* Fixes pinpointer.dm runtimes

* more pinpointer stuff

* fixes a crew.dm:37 runtime as well

Co-authored-by: Kyep <Kyep@users.noreply.github.com>
2020-12-21 09:47:37 +00:00
TDSSS
1687fbce7a stupid ash storms (#13962) 2020-12-16 15:26:26 -05:00
Farie82
e66c91c7c4 Remove soulhook. Fix cloning with mind transfer. Fix drone join (#15002) 2020-12-16 15:13:13 -05:00
Qwertytoforty
09c125ff4d Adds the handheld syndicate teleporter (#14934)
* Start of this coding adventure

* Makes it work BETTER

* MORE BETTER. LESS GIBBING IN SPACE

* BOH interactions

* PR ready-ish

* Better checks, doesnt work in mechs

* Re-adds the windowpainter

* Boxes it, mashes it, sticks it in a microwave

* Revert "fixes merge conflicts pls?"

This reverts commit 1dc5e390be, reversing
changes made to 3ec24935bd.

* Revert "Revert "fixes merge conflicts pls?""

This reverts commit 53106e10f5.

* RE ADDS EVERYTHING

* Thanks henk for helping

* Affecteds code review suggestions

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Deletes it before re-adding it

* Now adds it in

* Affecteds other request

* Update code/game/objects/items/devices/traitordevices.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Changes size, type casting, class, \n

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2020-12-16 15:03:23 -05:00
SabreML
08e6575504 Hopefully this works (#14948) 2020-12-16 15:02:58 -05:00
Farie82
8e386fcad8 Revert the workaround for byond version 1537. Bump min version for travis (#15118)
* Revert "Makes code 513.1537 compliant (#15093)"

This reverts commit 5ccbbf1192.

* bump version
2020-12-15 13:33:41 +00:00
AffectedArc07
8e264857c7 Removes more PR mistakes (#15112) 2020-12-14 11:47:23 -05:00
AffectedArc07
5ccbbf1192 Makes code 513.1537 compliant (#15093)
* Makes code 513.1537 compliant

* Apply suggestions from code review

Co-authored-by: Farie82 <joepvelden@hotmail.com>

Co-authored-by: Farie82 <joepvelden@hotmail.com>
2020-12-12 08:57:57 -05:00
dearmochi
5edee29a50 [READY] Syndicate Contractors (#14605)
* Syndicate Contractors initial PR

* Finalize initial version

DNP

Finalize initial version

* Baton now costs 6 Rep, show dead extraction penalty, fix scroll

* Reduce total TC, add zippo, balloon, icon tweaks

* Address moxian, AA and Farie

* Fix mode.txt

* oops

* Address Farie 2

* Tweak baton to work around stam crits, address SteelSlayer

* Address TM issues, TP menu

* Fix wrongly merged DME

* Tick contractor DM files again

* Remove step_y

* TC rewards always higher than preceding difficulty's reward

* Address Farie

* Remove extraction_turf from handle_target_return

* fix doc

* Merge part2

* Address AA again
2020-12-09 12:03:23 -05:00
SabreML
c5d66be971 Purified/Holy construct tweaks (#14845)
* Changes 'isAntag()' to check 'living' rather than 'carbon'

* Purified construct changes

Changes:

Only chaplains and other holy people can convert soulstones to purified soulstones,
Holy constructs are now tinted slightly blue, to make them stand out more from cult constructs,
Holy Artificers now spawn purified soulstones.

* Reverted blue tint
2020-12-09 11:21:20 -05:00
Farie82
1d644b9cc1 Clears the zeroth law if the sync says so (#15054) 2020-12-06 10:24:36 +00:00
dearmochi
0e15d69971 [TGUI] Ore Redemption Machine (#15016)
* [TGUI] Ore Redemption Machine

* small thing
2020-12-05 11:04:46 +00:00
AffectedArc07
4996ac3373 Merge remote-tracking branch 'ParadiseSS13/master' into nanoui-is-dead 2020-11-27 10:21:41 +00:00
Qwertytoforty
a7cb403bef Adds sunglasses crate (#14983) 2020-11-27 10:17:49 +00:00
AffectedArc07
44012814d0 Merge branch 'master' into nanoui-is-dead 2020-11-26 09:34:14 +00:00
AffectedArc07
e859088889 SSdiscord tweaks (#14899)
* SSdiscord tweaks

* Update code/modules/admin/verbs/adminhelp.dm
2020-11-26 00:01:43 -05:00
AffectedArc07
984e8b16d1 In-code server revision info (#14840)
* In-code server revision info

* Moxian tweaks
2020-11-24 10:48:02 -05:00
Qwertytoforty
8ef38ef8ef Same ammount of b o o l e t, half the cost! (#14817) 2020-11-24 14:50:09 +00:00
AffectedArc07
54dd2765b4 Converts all tgui_ to ui_ 2020-11-21 12:10:58 +00:00
AffectedArc07
984ac231e0 Nano Is Dead 2020-11-21 09:46:50 +00:00
Adrer
aeb6895d23 Suit storage unit wires now be accessible when electrocuted and hacked UV radiation properly destroys contents (#14912)
* Wires now work when electrocuted and UV deletes contents

* Minor fix attackby and attack_hand

* Minor spacing changes
2020-11-18 18:10:24 +00:00
Qwertytoforty
e6cd30ecb7 Messages admins when non antagonists purchase items from an uplink (#14877)
* Messages admins when non antagonists purchase items from an uplink

* Better logging, now with flw

* Update code/datums/uplink_item.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2020-11-17 15:30:32 +00:00
SabreML
c6fb656d5a Various fixes
Changes:

Cult rise/ascension works properly now,
Cult constructs now show as antagonists in admin logs,
Manifested cult ghosts are now properly deconverted before being dusted,
Admin culting someone during a non-cult round now works properly, and sets up cult objectives and thresholds (Hopefully, anyway)

Also removed a couple of unused procs
2020-11-08 17:38:00 +00:00
AffectedArc07
56752b0e78 SShttp + SSdiscord | ASYNCHRONOUS STUFF IN BYOND! (#14762)
* SShttp + SSdiscord | ASYNCHRONOUS STUFF IN BYOND!

* Cleanup

* HTTP Callback example

* Fixes rust instability

* More refactors

* This works

* The sanitizer (Now worth £3000)

* New configs + other stuff

* Lets give this a shot

* Farie changes

* Mentor support

* Farie fixes
2020-11-07 11:57:47 -05:00
AffectedArc07
f2b2625b06 Merge pull request #14814 from dearmochi/auto-highlight-codewords
Auto-highlight code words, add "View code words" secret
2020-11-07 09:27:18 +00:00
SabreML
678435d50a Blood Cult 2: Electric Boogaloo (#14516)
* DMI files

* Progress

* we compiling

* innate cult action, various progress

* Reorganise runes, fix cult dagger action and admin cultist

* Cult tooltips, dagger icons

* Add mirror shield, return runes back to OG circles

* Cult structure lights, pylon update

* bola update, progress..

* cleaning rune fix, girder/structures anchor

* speed up cult walls

* Convert rune update, tweaks

* Add teleport portals

* fix runtimes

* cult objs start

* move current cult objs to backup

* Rework cult objectives, add narsie/singulo interactions

* spacing, admin log and message

* reviewstuff

* refactor cult conceal/reveal

* add a bit of range to reveal

* blood magic tweaks, hallway not in summon areas

* implement structure concealment, offer uncuff

* add parry sound, fix cult airlock reveal appearance

* Update remaining runes

* fix pylon blood restaure, up blood magic cost

* review tweaks and progress

* fix compilation

* fix offering rune bug

* Draw blood rune action refactor

* moar tweaks

* fixes, holy water blood magic clean, icons

* Add cultist hardsuit, tweaks

* reduce needed pylons for cult ghost, cult shield

* spirit realm fixes

* fix dark spirit

* Add blood rites

* exotic blood handling

* spacing, add adminbus dagger, bal. rune health cost

* woops

missed a var

* fix blood rite healing

* emp spell cult immunity

* fix exploit and narsie references

* new rune sprites

* color defines

* SEND_SOUNDS, cult summon areas

* fix soap, barrier, and add CC location on narsie

* cult structure fix

* functional ascendance, undo cult spacesuit changes

* woops

* whetstone qdel, tweaks

* fix empty area selection bug

* cult ascendance numbers

* add cult blade sprite, add sacrificing head/brains

* review stuff

* fix runtime and twisted cons target

* review stuff

* code clarity

* remove unnecessary cultist checks

* Add support for wizard cultists

* cleanip

* fix concealed glass airlocks

* update objs

* remove talisman ref

* fix status procs

* clarifications, remove unnecessary var

* deconflicting

* deconflicting LF

* oops

* readd new icons

* more conflcit stuff

* readd drill and jaws icons

* review stuff

* silence on conversion

* Readd compact sniper icons

* Remove ambiguity

* 2 sacrifices required

* check antag panel improvements, bug fixes

* limits narsie cult ghost cheese

* CC message

* trailing newlines

* Shade/construct update

* bug fixes

* balance bloodboil, update CC message

* add a newline to something i didnt touch

idk ask travis bout it

* remove metastation extra null rod and shard

* fix teleport runes list, update icon

* remove tg cultist icon

* update cult actions with new tome

* Remove mirror shield throw, spell constructs

Add in sacrificing any brain with a mind.

* Fix more conflicts

* Fix double return

* Add descriptions to cult recipes, fix icons

* fix shuttle curse exploit

* Update wall rune, cult shields, runed recipe width

* implement flagellant sprites, misc changes

* Fix conversion rune

* Add cult blood barrage healing

* Trailing line

* fix whitespace

* Remove can_speak check on invoke

* Deconflict pt. 2

* Bugfixes the 1st

Fixes bugs 2 and 4 in the 'Known Issues' section

* cult.dm tweaks

Oh boy, even more commits!

* Fixes blood halberds swapping directions on wield

* Tweaks and stylin'

Changed a few span classes around and added a 'Remaining Charges' display to the Blood Rite spell

* Ritual tweaks (And some other stuff)

Fixes:
Altar stray pixel,
Using 'Twisted Construction' on a cult door,
Rune drawing checks,
probably more idk

* Rune tweaks & fixes

Fixes:
Wraith glowing not turning off while jaunted,
A MASSIVE oversight by me with playsound(),

probably also some other stuff but I've been staring at this file for a week and I've forgot most of what I did.

* Testmerge fixes the 1st

Fixes:
Ascendent is now Ascendant,
The Cultist greeting is now in the correct order,
IPCs now draw oil coloured runes,
No longer able to sacrifice a body multiple times,
Sacrificing a brain or head now gives a soul shard,
Converting an IPC or someone with robotic limbs now heals them correctly,
Probably more.

* Mirror Shield balancing

Being hit by a projectile above a damage threshold (10) now increases the chances of the mirror shield shattering, by 3% per damage point.

This may seem pretty low, but an Energy Gun would have a 30% chance of breaking the shield per hit. (Assuming I did this right, anyway.)

* Insect repairs and more

Changes:

Makes the shuttle curse lines a define,
Comments out the changing construct names,
Made flagellant robes block hair,
Added documentation to the mirror shield (See said documentation for details),
Made the cooldown examine text for cult structures display minutes and seconds,
Removed the ability to sacrifice the same body multiple times,
Cleaned up the soulstone code (and hopefully didn't break anything),

Probably still missed something, oh well!

* Rune opacity and Stun timing

Changes:

Halved all the values of the 'Stun' spell, since it was presumably an oversight. (20 second stun to 10)
The 'mouse_opacity' for runes has been set to 'opaque', this means that clicking on any spot on the tile will select it. (Less fiddly)
The '(REMOVE SPELL)' choice when choosing spells now only shows if there's any spells to remove.
Dunking someones head in the lava forge now only works if they have a head.

Also fixed a whole bunch of typos/gramatical errors.

* Blood Boil, Blood Barrage and EMP Sprites!

Changes:

Overhauled the 'Blood Boil' rune (See documentation)
Added in-hand sprites and red sparks for 'Blood bolt barrage'.
The nar'sie rune now removes all runes around it to prevent clipping.
Fixed runtime when examining the 'Arcane Barrage' spell.

Added new sprites for the EMP spell, courtesy of @kugamo!

Co-Authored-By: Kugamo <thekugamo@gmail.com>

* A few more tweaks

Changes:

Halved the percentages of 'Rise' (Glowing eyes) and 'Ascend' (Halos) to 10% and 20% respectively.
Hopefully fixed shield walls being passable while active.
Changed "Nar-sie" to "Nar'sie" in a few places.

* TM 2 fixes

Changes:

Teleport runes now only show the user when the animation has finished.
Cult shields are now invisible to ghosts when disabled.
Crayon runes now use the new rune sprites.
Construct night vision now actually works.
You can no longer soulstone yourself.
The death message for cult structures is now bigger.
Cult objectives are now displayed at roundstart.
Tweaked the icons for artificer spells.
Tweaked some cult related 'Tip of the round's.
Summoned cult ghosts no longer show in the 'Check Antagonists' panel when dead. (Hopefully)

* Cult members and Deconversion

Changes:

Using the 'Study the Veil' ability now shows how many members the cult has.
Holy water now unequips all cult clothing on deconversion. (Flagellant robe, blindfold, etc.)
Nar'Sie no longer warns admins that it doesn't have a containment field.
Fixed Zealot's Blindfolds not temporarily blinding any non-cultists who touch them.
The 'Summon Cultist' rune description now explains that restrained cultists cannot be summoned.
Fixed Travis (Probably)

* Cult Rise/Ascend balancing V1

The values here will almost certainly need some tweaking, but I feel like it's better than it was before; and certainly more customisable.

* Possibly maybe hopefully (one of) the last commits

Changes:

The cult halo no longer vanishes on relogging.
It's now possible to drag things on to runes again.

* A few minor fixes, and a major one

Changes:

Resetting your action button positions no longer completely breaks blood spells.
The downside to this fix is that Blood spells can no longer be moved around, so sorry sorry about that.

Fixes: #14393
Fixes: #13855

* New weapon sprites!

Adds fancy new sprites for all cult daggers and swords, courtesy of @McRamon!

They will need adjustments for Vox and Kidan at some point, and the Skrell inhand can look a bit odd at times, but those are also problems for every other weapon in the game so that can be fixed later.

Co-Authored-By: McRamon <31545294+McRamon@users.noreply.github.com>

* TM 3 fixes

Changes:

Fixed action button related bugs, including making them movable again! (probably caused a bunch more but eh),
Slightly tweaked threshold for ascendance,
Blood Rites now cleans up slime blood,
The Deconversion message is now bigger,
Flagellant robes now take 5% more damage (Lasers do 30 damage rather than 29),
Teleport runes can no longer be erased while a portal effect is open,
Teleport rune portals now always show the Z-Level if they're not in station space,
Teleporting another player no longer makes you temporarily invisible,
Attempting to summon a restrained cultist now gives said cultist a warning message,
Fixed a runtime when placing a soulstone in a construct,
Cultists now show on the Orbit menu if you have AntagHUD enabled,
Fixed a few typos

Co-authored-by: datlo <quentinkoyote@gmail.com>
Co-authored-by: Kugamo <thekugamo@gmail.com>
Co-authored-by: McRamon <31545294+McRamon@users.noreply.github.com>
2020-11-06 20:41:41 -05:00
moxian
1f0156a780 Observer Orbit menu is now fancy TGUI (#14810)
* Observer menu is now fancy TGUI

* Review comments.

* Actually, let's show more of the antags in the selection.
2020-11-04 18:37:44 -05:00
mochi
e336780fe2 Address AA 2020-11-04 21:16:32 +01:00
matttheficus
47fa473fba add VTEC to uplink for nukies (#14785) 2020-10-31 17:43:02 -04:00
farie82
b765765177 Removes the old events system. Fixes mech cable layers (#14774) 2020-10-31 14:42:05 -04:00
AffectedArc07
327cdb4200 Merge pull request #14775 from farie82/Fix-pod-force-eject
Makes pods work with the force_eject_occupant proc. Fixing stuck ssd people in pods
2020-10-29 14:00:16 +00:00
joep van der velden
d27c02e5a3 weird case there 2020-10-29 14:35:42 +01:00
joep van der velden
7f90148592 Makes advanced viruses not runtime when they are cured 2020-10-29 14:32:18 +01:00
joep van der velden
b586a90257 Makes pods work with the force_eject_occupant proc 2020-10-29 00:08:52 +01:00
AffectedArc07
2c37ae8fd0 The road to Initialize() stability - Enforcing parent call on New(), Initialize() and Destroy() (#14719)
* The road to Initialize() stability

* Fixes sanity, for now
2020-10-28 12:35:36 -04:00
Qwertytoforty
997f527f3a Adds the emp bomb, and a beacon to summon it. (#14737)
* Adds the emp bomb

* Allows traitors to buy it, corrects mistake in syndicate uplink

Also prevents explosions from setting it off

* Update code/game/machinery/syndicatebomb.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Update code/game/objects/items/devices/radio/beacon.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* steels suggestion

* Dave's request

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2020-10-28 11:43:12 -04:00
Samuel
c99f7e3b22 Boo! Rework (#14543)
* Boo Refactor

* Boo-Refactor Review Items

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Vending Machines Flicker

* Dave's Fire PR Review Mixtape Ft. SteelSlayer

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2020-10-26 19:57:02 -04:00
AffectedArc07
8fc730e68c DMAPI (#13294)
* Initial Commit - Need to test this on TGS

* Bump to V5 (needs testing)

* CRLF --> LF

* Tweaks

* Latest cyberboss request

* Forgot to prime TGS

* Integrated TG #52572 / TGS #1087

* Fixes var(space) not being var/

* DMAPI 5.2.4

* Bump to 5.2.5
2020-10-26 17:54:31 -04:00
AffectedArc07
ca29f5340e Runechat - stop bugging me for gods sake (#14141)
* Runechat - stop bugging me for gods sake

* Hotfix

* V2

* Patch 1

* Removes Radio

* Colour Sanity

* Fixes loc issues

* 2020-08-28

* LF --> CRLF

* Forgot this

* Fixes holopad stuffs

* Preference toggle existing!

* Drask + Kidan
2020-10-26 10:10:09 -04:00
AffectedArc07
3e7481ba76 Fixes a few oversights with TGUI Central Atmos (#14660) 2020-10-19 13:13:46 -04:00
Kyep
3fbe5d46ac Solar Flares (#14400)
* Solar Flares

* fixup

* SSsun

* convert solar flare to a /datum/weather

* AA request

* shock chance for APCs = 5% per 2.5M of power in grid

* refactor

* farie suggestions

* farie suggestions 2

* reduced maximum length from 15m to 10m

Co-authored-by: Kyep <Kyep@users.noreply.github.com>
2020-10-17 14:04:29 -04:00
AffectedArc07
20a8424fff TGUI AI Law Manager (#14636) 2020-10-17 14:01:27 -04:00
Cocacolagua
0867cce0ec Re-adds back CQC to the traitor uplink (#14474)
* the good ole switcheroo

* yeah kinda forgot about the point of this

* and now i do it properly
2020-10-17 13:55:21 -04:00
SteelSlayer
8091e5f151 Refactors how targeted changeling stings are handled (#14509)
* cling click refactor

* uses middleClickOverride instead

* remove old click_intercept

* this also doesn't need to exist anymore

* wording

* this is more efficient so we don't have to keep New'ing and qdel'ing the datum
2020-10-17 13:52:07 -04:00
Qwertytoforty
5a5efeb0ed Fixes kingstons not transfering damage, having normal kingstons symptoms as advanced, and adds diona, a non karma species, to advanced kingstons options (#14619)
Co-authored-by: Qwertytoforty <qwertytoforty@gmail.com>
2020-10-17 13:31:35 -04:00
AffectedArc07
d7e4e2cf5f [TGUI] Air Alarms + Central Atmos Control (#14620)
* [TGUI] Air Alarms + Central Atmos Control

* Mochi Tweaks
2020-10-17 11:22:09 -04:00
farie82
242e8054d0 Fixes spell buttons flickering and more fixes (#14630) 2020-10-17 00:28:11 -04:00
TDSSS
59347d99a1 [Review Ready] New station goal: Bluespace mining tap (#12062)
* Initial stuff

* Lots of small changes to get this functional

* Objective aspect works

* Fancy sound and icons

* Polishing, tweaks, branch update

* Incorporates review comments, fixes merge conflcits, updates branch.

* Made it work again, after another rebase

* Rudimentary tgui port, UI needs serious prettying up but is functional

* Much prettier TGUI with slider

* More TGUI improvements

* removes code I have absolutely no memory of writing that seems useless

* code cleanup

* Review comments incorporated

* autodoc

* one more autodoc comment

* more review comments

* filler change

* Forgot one

* return value on delete fix

* disregard that, this is better

* now using qdel_list

* Crate now comes with instructions

* adjusted instruction wording

* tgui messed up, fixed now
2020-10-15 09:31:57 -04:00