While going to enter resist/armour values for engineering hardsuits on the wiki, I noticed the CE hardsuit has 10 less rad protection compared to its helmet.
Every other suit with 100 rad protection has this value consistent across both parts, and in fact, all hardsuit values match their helmet values apart from this one and the Singuloth armour. (That has a weaker helmet in a number of resistances.)
🆑
fix: Consistency with hardsuit values for CE hardsuit and helmet.
/🆑
* basic functionality
* map edit: delete mother from awaymission
* IncubateEggs, PickupSpiderlings, anti-exploit stuff
* editor, please stop messing with my indentation
* fixes
fixes: stops "cancelled" messages when a terror is in an airless pipe, stops incubate being used on eggs on an adjacent tile, makes the "cannot incubate due to lack of regen points" message clearer, stops spiders using remoteview while in a pipe which messes up their vision
* fixes being able to wrap spiderlings/etc into coccoons if they're on top of a dead body
* mother webs block spiderlings from passing them
* AA suggestion
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Kyep <Kyep@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* Fixes <br> not being rendered properly
<br> on request console was just showing up as <br> so changed it with \n thanks to help I got on discord. it is still horrible, but less horrible.
* Update machine_redemption.dm
There's no reason to prevent people from *clicking* on things
for 10 seconds. They won't be able to do anything useful while being
constrained anyway.
And also, all paths leading to CLICK_CD_BREAKOUT go through
CLICK_CD_RESIST, so this change effectively lowers the "can't click
anything" time from 10s to 2s (not to zero)
* Update ATM.dm
* Makes the description more explanatory
A bit out of scope of the PR but eh
* Bugfix and tweaks
* Whoops
Left some tests in the last commit
* Allows crew and operative nuclear pinpointers to point to their respective nukes
* Maybe hit a few more of them
* Removes true/false from active, fix henk question.
* SSSPEEEEEEEEEEEDprocess
* Steels requests
* Mode is 2 in some cases(thanks adv pinpointer), steels request
* REFACTORS PINPOINTERS AGAIN and henks stuff
* Fixes travis + runtimes
* Update code/game/gamemodes/nuclear/pinpointer.dm
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* Henks requests
* Switches things up
* Apply suggestions from code review
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* Fixes it, adds desc as per affecteds request
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>