Consistency with hardsuit values (#15040)

While going to enter resist/armour values for engineering hardsuits on the wiki, I noticed the CE hardsuit has 10 less rad protection compared to its helmet.
Every other suit with 100 rad protection has this value consistent across both parts, and in fact, all hardsuit values match their helmet values apart from this one and the Singuloth armour. (That has a weaker helmet in a number of resistances.)

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fix: Consistency with hardsuit values for CE hardsuit and helmet.
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This commit is contained in:
Sean Williams
2020-12-06 22:40:33 +00:00
committed by GitHub
parent 1b41b28763
commit e55eaa7447
+1 -1
View File
@@ -232,7 +232,7 @@
name = "advanced hardsuit"
desc = "An advanced suit that protects against hazardous, low pressure environments. Shines with a high polish."
item_state = "ce_hardsuit"
armor = list("melee" = 40, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 50, "bio" = 100, "rad" = 90, "fire" = 100, "acid" = 90)
armor = list("melee" = 40, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 90)
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS //Uncomment to enable firesuit protection
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine/elite