Commit Graph

9083 Commits

Author SHA1 Message Date
SabreML 76e237edc5 Fixes HUD sunglasses deconstruction (#15444)
* sunglasses

* Unit test test

* Unit test test tested
2021-03-14 13:17:20 +00:00
Fox McCloud 9c425cbed3 Ports Slapping and Kissing (#15539)
* Ports Slapping and Kissing

* forgot this

* table slapping
2021-03-14 10:44:43 +00:00
AffectedArc07 f2770ed6be Merge remote-tracking branch 'ParadiseSS13/master' into brutal-part1 2021-03-11 18:41:17 +00:00
Fox McCloud e79d3e45cf Merge pull request #15689 from Deelite34/fix_coordinates_logging
Fix coordinates logging when new area is made, and excesive second pair of ? and FLW
2021-03-08 16:26:02 -05:00
Deelite34 8015d59f82 Revert log_game change2
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2021-03-08 19:45:01 +01:00
Deelite34 f7c5eb274a Revert log_game change
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2021-03-08 19:44:45 +01:00
deelite34 7fe8e28fa8 Fix duplicate ? and FLW appearing 2021-03-08 16:51:24 +01:00
Fox McCloud 0dc46b7150 Merge pull request #15209 from SteelSlayer/spawn-removal
Removes a bunch of spawn()'s
2021-03-07 21:10:39 -05:00
Qwertytoforty baca3707ea Adds the RD hardsuit from TG, removes war crimes (#15646)
* let the pain begin

* Finishes drask sprites

* Apply suggestions from code review

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Grey, pixel fixes, steel fixes

* Skrell, taj, all that fun

* Skrek vulp, all my kin hate vulp

* nevermind vox are the worst, also adds unathi, and removes even more warcrimes ™️

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2021-03-07 18:05:41 +00:00
Fox McCloud fdc6ab2211 Damns Devils Gamemode to Hell (#15672)
* Damns Devils Gamemode to Hell

* Update config.txt
2021-03-07 12:00:02 +00:00
Fox McCloud 156d360e57 TG Sprite Update Project: Toolboxes (#15663) 2021-03-05 17:33:29 +00:00
Deelite34 e8d2139b60 Fix crayon drawing invisible runes (#15673) 2021-03-05 14:19:45 +00:00
deelite34 cf693dde91 Fix coordinates not showing up in logs, when you create new area with station plans 2021-03-05 14:48:15 +01:00
Fox McCloud 091146029a No, Mobs Are Not Lockboxes (#15657) 2021-03-03 22:05:54 +00:00
Fox McCloud 926d484277 Moves External Organs to Nullspace (#15548)
* Moves External Organs to Nullspace

* additions

* oops

* further cleanup
2021-03-03 21:34:49 +00:00
Fox McCloud 75935ff876 Converts Eye Augments to Cybernetic Eyes (#15519)
* Converts Eye Augments to Cybernetic Eyes

* literally not used

* it helps when you properly include all the code

* flashlight eyes

* tweaks

* conflict resolution

* can't have two eyes

* order of operations matters here

* autosurgeon
2021-03-03 20:21:30 +00:00
Fox McCloud dcace52184 Makes the Clown All Powerful (#15612)
* Makes the Clown All Powerful

* sadtrombone.ogg
2021-03-02 16:16:47 +00:00
Fox McCloud 403e44e25a Adds Closet Open/Close Sounds (#15627) 2021-03-02 09:27:02 +00:00
SabreML 8bdc7846ea Disaster Counter tweaks (#15610)
* Update disaster_counter.dm

* . = ..()

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Anchored

* Spacing

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2021-03-01 20:40:09 +00:00
SabreML 3ae6ef1fc2 Initialized Storage Items (#15057)
* Refactor V1

* And this too

Three commits already

* Review stuff

* hecking invisible runtimes

* Cleanup and Documentation

This part is NOT intended to be a refactor.
I just figured why not go through everything since I'm already messing with it.

* Hopefully got all of the . = ..()

Also fixed a massive bug that I somehow didn't notice.

Co-Authored-By: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* for() loops

Pretty sure I got everything.
Cutoff point is 4 items.

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2021-02-28 21:45:24 +00:00
Fox McCloud f65c8994ce Broad TG Sound Update (#15608)
* Broad TG Sound Update

* jester update
2021-02-27 11:59:33 +00:00
SteelSlayer e57d867df5 spawn removals 2021-02-26 23:02:16 -06:00
Fox McCloud c73cc5aa68 Refactors Organ Shocking To Use Signals (#15593)
* Refactors Organ Shocking To Use Signals

* proper source

* hush you
2021-02-26 18:43:11 +00:00
Fox McCloud 20485c029b Pickup and Dropped Bugfixing (#15575) 2021-02-24 19:23:31 +00:00
Kepplerx 7a545eadd7 Crematorium now needs power to work and consumes power, and a lot of power when burning (#15565)
* Update morgue.dm

* Update morgue.dm

* Update morgue.dm

* Update morgue.dm

* Update morgue.dm

* Update morgue.dm

* Update morgue.dm

* Update morgue.dm

* Update morgue.dm

* Update morgue.dm

* Update morgue.dm

* Update morgue.dm

* Update morgue.dm

* Update morgue.dm

* Update morgue.dm

* Update morgue.dm
2021-02-24 12:56:39 +00:00
SabreML 8fd921237f Grille Repairing (#15570) 2021-02-24 12:52:34 +00:00
Fox McCloud efa3aecb61 Ports TG Pickup, Equip, and Drop Sounds (#15572)
* Ports TG Pickup, Equip, and Drop Sounds

* really
2021-02-24 12:51:59 +00:00
Fox McCloud 78cb60f160 Fixes Some Sounds Having Reverb (#15602)
* Fixes Some Sounds Having Reverb

* typeless
2021-02-24 09:34:34 +00:00
Fox McCloud 63fe8b51ac Merge pull request #15536 from AffectedArc07/disaster-counter
Disaster Counters
2021-02-24 03:40:51 -05:00
SabreML e30fb16180 Turf 2021-02-23 20:26:51 +00:00
SabreML 020e48f519 B 2021-02-23 20:00:52 +00:00
SabreML 27a7eeee8b Stunbaton Refactor (#15313)
* Baton refactor V1

* Var name

* Stunbatons 1.2

update_icon() and examine() just got moved, no changes to them.
2021-02-22 09:13:46 +00:00
dearmochi 196b23d3d5 Fixes some overlay screwery on death and revival (#15192)
* Toggles fullscreens off/on on death/revival instead of deleting them

Fixes a lot of issues regarding fullscreens (vulpkanin NV/welding shield
overlay vanishing, crit overlay not persisting on defib)

* Restores blind effect when defibrillated back to life

Fixes issue where the blind overlay wouldn't appear
when defibrillated, even though the patient is
unconscious/blind
2021-02-21 21:45:32 +00:00
dearmochi 8941bc7699 Fixes surgical trays passing through tables (#15330)
* Fixes surgical trays passing through tables

* use typeless
2021-02-21 21:31:47 +00:00
Fox McCloud 02b9445b9b Refactors DNA Mutations; Refactors Mutations to use Traits (#15483)
* Refactors Mutations

* traits

* more work

* styling fix

* yet even more work

* oh hush

* almost there

* it continues yet further

* and that's genetics done

* and that's it folks

* last bit and golem fixup

* oof

* oops

* tweaks and fixes

* styling
2021-02-21 21:25:19 +00:00
AffectedArc07 f77dffe10f Update code/game/objects/structures/disaster_counter.dm 2021-02-19 14:45:33 +00:00
AffectedArc07 400b94ed3d Apply suggestions from code review 2021-02-19 11:40:25 +00:00
Qwertytoforty 68be2cbe8b Logs-blueprint-naming (#15525) 2021-02-18 16:04:26 +00:00
AffectedArc07 885a5bdd72 Records 2021-02-16 12:13:34 +00:00
Fox McCloud adc6dd7a11 Purges Unsimulated Turfs: Touches Up CC Areas (#15527)
* Purges Unsimulated Turfs: Touches Up CC Areas

* 2 additional turrets
2021-02-16 11:44:21 +00:00
AffectedArc07 85ea77d01e Disaster Counters 2021-02-15 20:47:15 +00:00
Fox McCloud 9bf63badbf Beach Unsimulated Removal (#15476) 2021-02-13 22:29:00 +00:00
Ryal 70a130ee61 Fixes formatting on request console logs (#15505)
* Fixes formatting on request consoles.

* Update requests_console.dm
2021-02-13 13:22:16 +00:00
dearmochi 617e62b66f Fix and tweak parrot behaviour (#13652)
* Fix and tweak parrot behaviour

Parrot stolen item now renders under the parrot's icon to make it more clear when it holds something - remember to harm the parrot to make it drop the item
Parrot adjacency checks now take windows into account - this fixes issues where the parrot would teleport behind a window to perch/steal an item
Parrots no longer try to perch/steal an item in a turf that is inaccessible to them infinitely, causing them to be stuck
Add emotes when parrot drops item
Change default parrot name to not be improper
Clean up code where possible
Correct grammar errors in parrot messages
Fix attacking parrots in harm mode not triggering specific behaviour

* Code cleanup, CanAStarPassTo atom proc

* Fix Travis

* Address farie

* Address farie 2

* fix atkverb confusion

* use LAZYINITLIST

* remove some out of scope defaults
2021-02-10 22:41:41 +00:00
SabreML 58d5d21c42 Unweldable body bags (#15497) 2021-02-10 21:31:40 +00:00
TDSSS d39089c42c More stealthy fake walls (#15130)
* stealthy fake falls

* Comment adjustment
2021-02-10 18:26:50 +00:00
SabreML 09e9eda072 Gives the Brig Physician medical comms (#15450)
* BP Medical channel

* And the spare headset too
2021-02-10 18:18:10 +00:00
Fox McCloud aa86510c54 Turf Refactor, Part 1: Purging /turf/simulated/shuttle (#15454)
* Turf Refactor, Part 1: Purging /turf/simulated/shuttle

* everything but shuttle templates

* it is done

* titanium airlocks

* correcting multi-turfs
2021-02-07 11:06:55 +00:00
Fox McCloud 8947e97f3b Refactors Electrocution and Tesla Zapping (#15357)
* Refactors Electrocution and Tesla Zapping---Improves Supermatter and Tesla

* forgot this one

* fixes and styling

* last tidbits hopefully

* machine frames

* use flags

* styling
2021-02-03 20:52:03 +00:00
dearmochi 7b1ddc9c81 Makes the Contractor Kit a 20 TC uplink purchase (#15284)
* Makes the Contractor Kit a 20 TC uplink purchase

Increases Blackout cooldown to 45 minutes
Adds logging on target extraction

* Removes clear TP topic

* Non-traitors can no longer purchase the kit

* Update locate()

* Prevents vampires and changelings from buying

* remove spess

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2021-02-03 15:48:00 +00:00