-Drinking the Antifreeze booze makes you warmer. Duh.
-You now need 10 sheets of metal instead of 2 to make a gas canister, people can't FILL ENTIRE ROOMS WITH THEM.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3564 316c924e-a436-60f5-8080-3fe189b3f50e
For Pete: made chemistry and genetics fully part of medbay, research can go die. Added cheri's hydro closets to hydroponics.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3561 316c924e-a436-60f5-8080-3fe189b3f50e
Committing for Sieve: (and WJohnston, I suppose~)
Added WJ's alien hunt sprites.
Fix for the misplaced update ID line in the PDA.dm
Slightly updated mining turfs
Also adding a define for Cheri's balaclava sprites, and a new type of cigarette packet (not available in game, currently)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3540 316c924e-a436-60f5-8080-3fe189b3f50e
Adds greater changeling code, but doesn't change the genome count yet on it.
Renames registered to registered_name on IDs because bs12 had it and it seemed like a good idea to do last night. For some reason.
Adds an afterattack to mobs that can be used. (In fairness, lots of shit in attack_hand should be in there instead, like stungloves and stuff, to minimize duplicated code)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3537 316c924e-a436-60f5-8080-3fe189b3f50e
-Added sprites/defines for a hydroponics supply closet. Fix for medical/CMO/RD/scientist lockers not having the proper graphic when emagged.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3523 316c924e-a436-60f5-8080-3fe189b3f50e
Fixed deaths at the end of nuke rounds, optimised the code a little
gib() is now hgib() (ie it's specific to humans). gibs.dm() now only spawns generic gibs that could be from any mob.
Likewise for dust.
Awaiting generic dust() and gib() animations.
Fixed (hopefully, depends if firewalls block this method) getruntimelog.
GameMasters no longer have the getruntimelog verb. Instead they have .giverutimelog . This allows them to grant a specific client access to the server's runtime logs. (they can grant themself access this way too). NOTE: runtime logs can be used to meta, only grant access to coders or people you trust. It may also be wise to ensure they do not play in the current round.
Introducing .getserverlog . It allows any admin above moderator to access ANY archived server/attack logs. Should mkae processing forum ban requests a lot easier since all admins with ban capabilities now have access.
getruntimelog renamed to .getruntimelog . File-request spam prevention increased to 60seconds to discourage access serverlogs too much! They can reach sizes of 4Mb sometimes so please be responsible with them admins.
runtime logs should now be saved to /data/logs/runtime/ (you may have to create this folder yourself)
ummm... fixed gibs appearing below shuttle turfs. Trimmed some uneeded fluff text from the logs.
PHEW
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3509 316c924e-a436-60f5-8080-3fe189b3f50e
In short: massive updates to security, the library, hydroponics, the kitchen and the bar, by Flazeo and Ikarrus
Massive updates to the PA, with Invisty's new sprites, done by Sieve
New sprites for field gens too, also by Invisty
Borg and battery updates by Sieve
Fake gloves by Sieve
I messed around with some pressure_resistance stuff on Dumpdavidson's suggestion (only in paperwork)
PROBABLY A BUNCH OF OTHER SHIT
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3505 316c924e-a436-60f5-8080-3fe189b3f50e
Set the urls within config.txt. Both buttons do nothing by default, you have to set the urls yourself.
Removed two unused txt files that I forgot to remove.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3502 316c924e-a436-60f5-8080-3fe189b3f50e
Removed restrictions for cultists, anyone can be converted now.
Bibles no longer deconvert cultists to stop the random bible smashing from ruining rounds
Soulstones can no longer capture the manifested ghosts. No more infinite constructs.
Removed the telecomm traffic control from the map until its fixed.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3500 316c924e-a436-60f5-8080-3fe189b3f50e
-New carrot in-tray sprites.
-Added define for bottle of adminordrazine and supporting code for injecting adminordrazine into plants. Basically for debugging, so I don't have to spend 10 minutes injecting plants with mutagen each time.
-Raised the passive species-mutation chance slightly. For real this time.
-Added sprites for red and yellow floorbots into aibots.dmi.
-New PDAs for the botanists and librarian. Sprites for cartridges for both too. (There's some work into a botany cartridge but it's commented out for now)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3498 316c924e-a436-60f5-8080-3fe189b3f50e
-Added money trees. When life gives you lemons, mutate them into cash.
-RnD can create a new tool for botanists: The floral somatoray. Has two modes. Use it on your plants to induce mutations or boost yield.
-Raised the passive species-mutation chance slightly.
-Fixed a goof I made before when I was editing poppies. Woops.
-Changed the name of "Generic Weeds".
-Normalized grass harvests.
-Couple of typo fixes.
-Updooted my changelog.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3495 316c924e-a436-60f5-8080-3fe189b3f50e
Added Khodoque's new shotgun sprites.
Added my new gasmask sprites. Removed emergency gasmasks, as the distinction is non-existent.
Very slightly reshuffled some mask stuff around, but it's still godawful.
Medical masks are now /obj/item/clothing/mask/breath/medical
Removed the define for HALFMASK, as it was completely unused.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3493 316c924e-a436-60f5-8080-3fe189b3f50e
This 'fixes' a runtime that occurs when intercomms are tuned to frequencies they probably shouldn't be able to. I'm guessing there's no connection datum defined for those frequencies. Although, I'm clueless at telecomms stuff and I don't want to break anything.
runtime error: Cannot read null.frequency
proc name: Broadcast Message (/proc/Broadcast_Message)
usr: null
src: null
call stack:
Broadcast Message(null, S.I.G.M.A. (/mob/living/silicon/ai), 0, null, General Listening Channel (/obj/item/device/radio/intercom), "J.R. Bob Dobbs has signed up a...", "S.I.G.M.A.", "AI", "S.I.G.M.A.", "synthesized voice", 1, 0)
General Listening Channel (/obj/item/device/radio/intercom): talk into(S.I.G.M.A. (/mob/living/silicon/ai), "J.R. Bob Dobbs has signed up a...", null)
General Listening Channel (/obj/item/device/radio/intercom): hear talk(S.I.G.M.A. (/mob/living/silicon/ai), "J.R. Bob Dobbs has signed up a...")
General Listening Channel (/obj/item/device/radio/intercom): hear talk(S.I.G.M.A. (/mob/living/silicon/ai), "J.R. Bob Dobbs has signed up a...")
S.I.G.M.A. (/mob/living/silicon/ai): say("J.R. Bob Dobbs has signed up a...")
I reproduced the problem on the centre private-intercomm in the AI upload by tuning it down to about 121.7 or something.
P.S. Sorry for the nag but Agouri would down-vote all the things if I hadn't tagged your name up there. :3
Also, removed some misplaced areas from the centcomm z-level (Quartermaster's storage and a teleport one)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3474 316c924e-a436-60f5-8080-3fe189b3f50e
Cult walls can now be reduced to said girders.
Artificers can now create cult floors with a new
Added the damaged cult floor sprites by Ausops.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3466 316c924e-a436-60f5-8080-3fe189b3f50e
- added feedback logging for newscasters
- added feedback logging for admin verbs
- added shuttle timers to escape pods
- added feedback logging to chemical reactions
- clipboard can now fit on your belt
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3465 316c924e-a436-60f5-8080-3fe189b3f50e
AdminHelps are now client verbs rather than mob verbs. Which means adminhelp can be called from cmd_admin_pm when an admin disconnects or something. This will stop non-admins getting the message "Client not found" (read as: license to grieffe) when an admin disconnects for whatever reason.
Moved AdminPM stuff to adminpm.dm
Fixed some run-times in posters and fixed posters eternally having the laying poster icon_state(whatever it was called) when something went awry.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3456 316c924e-a436-60f5-8080-3fe189b3f50e
-Watermelon and pumpkin biomass lowered a bit so biomass isn't totally trivial to acquire.
-Added more wood items for tower cap wood construction: Wooden doors and sandals.
-Added plump helmet biscuits and mushroom soup to kitchen recipes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3454 316c924e-a436-60f5-8080-3fe189b3f50e
I've added no content just the foundations. All it does is give the station a holiday themed name and say "Happy [Holiday] Everybody!" at the round-start.
Added a .Set Holiday verb for GM and GA Admins. I'd rather people didn't use it for now (there's not much point as there's no content yet anyway). It's mainly for bugtesting.
Foundations are there to create holiday random events and round-start stuff so we can keep everything together. Check out code/game/gamemodes/events/holidays !
NOTE: This is intended for easter eggs! Little trinkets and such to make these days special. It IS NOT for spawning grief items and game-changing stuff. If you REALLY want to add stuff like that, please speak to the project heads. If it's used for spawning bullshit like poop or grief items I'll just remove my code. Thanks.
Happy Friday 13th :)
Other Fixes:
Oxygen tanks no longer spam BEEPBEEPBEEPBEEP at everybody nearby. That only happens for the person holding them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3450 316c924e-a436-60f5-8080-3fe189b3f50e
-Couple of minor grammar fixes, so people aren't carving faces into "the the pumpkin" any longer.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3448 316c924e-a436-60f5-8080-3fe189b3f50e
Temp-fix for mob/say.dm It's being sent null from Tcomms, so I'll leave it to somebody with experience with that.
Fix for items bein in your inventory and on the floor
Fix to stop people pulling themselves and causing runtimes (lol)
Fixes a bunch of stuff in the flash code. EMPs will now cause flashes to flash their holder. They don't runtime when flashing cadavers. They don't runtime when being EMPed. They will (hopefully) rev those select few buggy people who weren't getting reved previously. (I can't fix that totally without playing with a bunch of mind stuff)
Fix for throwing nothing. :P
Fix for removing tanks that don't exist from transfer valves.
ummm...I think that's it
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3441 316c924e-a436-60f5-8080-3fe189b3f50e
Decreases the number of secret rooms to 3, changes secret room artifacts to be based off weight, adds more potential secrets.
Adds a new type of facehugger that is more aggressive.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3438 316c924e-a436-60f5-8080-3fe189b3f50e
runtime error: Cannot modify null.layer. proc name: done (/obj/effect/equip_e/human/done) usr: Ramona Fawkes (/mob/living/carbon/human) src: the human (/obj/effect/equip_e/human)
call stack: the human (/obj/effect/equip_e/human): done() the human (/obj/effect/equip_e/human): process()
runtime error: Cannot execute null.use(). proc name: attackby (/obj/structure/barricade/wooden/attackby) usr: Jeffery Long (/mob/living/carbon/human) src: the wooden barricade (/obj/structure/barricade/wooden) call stack: the wooden barricade (/obj/structure/barricade/wooden): attackby(null, Jeffery Long (/mob/living/carbon/human)) the wooden barricade (/obj/structure/barricade/wooden): DblClick(the floor (159,129,1) (/turf/simulated/floor), "mapwindow.map", "icon-x=15;icon-y=12;left=1;scr...")
Rewrote wielded weapons to be their own weapon subclass. There was no point having a var/wielded var/twohanded var/force_unwielded var/force_wielded for every damn item when there is only 1 wield-able weapon anyway. All the wield-able stuff is now in twohanded.dm
Changed the adminhelpsound to some creative commons sound I pinched. Until somebody can get a better one. I'm sick of MAAAAAAAAOOOOOOW.
All PMs trigger the adminhelp sound. That means when you OM a player they get the sound, if a admin is PMed they only hear it if their adminhelp sounds are enabled. This should allow people to get eachother's attention when t he chat is busy.
Fixed some bad code with poddoors (which is used for the shutters in QM)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3435 316c924e-a436-60f5-8080-3fe189b3f50e
Adds disabled variables to borg and mech RCD
RCDs are disabled if they are used on the escape shuttle or hyperspace around it
This applies to what they are used on, not where the user is, so it is immune to teleporting issues
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3434 316c924e-a436-60f5-8080-3fe189b3f50e
•Made psters actually dropped if the wall supporting them goes down
•Made the dropping stuff into a different proc, for that matter
•Some icon shit with poster #12
•Corrected changelog, I'm a fucking retard sometimes
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3431 316c924e-a436-60f5-8080-3fe189b3f50e
FINGERPRINTS ARE GONE
EVIDENCE BAGS ARE GONE
DET SCANNERS ARE GONE
THIS IS PURELY TO SEE IF REMOVING DETECTIVE WORK FIXES THE HORRIBLE CRASHING
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3424 316c924e-a436-60f5-8080-3fe189b3f50e
•How to obtain:
1.Get the circuitboard of your supply computer
2.Multitool it and set its receiver to the appropriate spectrum
3.Put it back in. You can now order contraband
4.Note that contraband is illegal. Security can do whatever they wish to it, and therefore you for bringing it on board, within logical boundaries.
Apart from that, I would like to start the small project of adding references of every on-wall object to the actual contents of the wall. I think of it as nice if we could have walls drop contents (in some unfinished form, so it actually makes a difference) once deleted so we don't have any more of those pesky hovering-over-nothing decals/machinery/whatever
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3423 316c924e-a436-60f5-8080-3fe189b3f50e
These rooms will spawn at least out of range of space and the explored pathways, so at the very least some mining is required to even detect them with mesons.
Adds a borg upgrade system. Right now, it just contians a borg reset module that allows the borg to choose their module again. Adds some support code to borgs to suppot flashproofing and renaming.
Adds a few various admin commands like a quick-list of objects (which is hardcoded) and a command to break the local air group.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3415 316c924e-a436-60f5-8080-3fe189b3f50e
Bugfix: Potatoes and Pumpkins can be picked up in plant bags again.
Bugfix: Trying to make one of the new hydroponics items when the object is not on the ground (in-hand, backpack, etc) now works properly.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3405 316c924e-a436-60f5-8080-3fe189b3f50e
- You can no longer toggle the welding helmet when stunned or restrained.
- You can no longer give yourself all-access via-disposals. Living mobs and living mobs inside of a container cancel their holder's destination. This still allows people wrapped in lockers to be sent to their proper destination, however it would require someone on the other end to open it. So it's their fault for not dragging it out before opening it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3400 316c924e-a436-60f5-8080-3fe189b3f50e
-Added pumpkin pie and slices. Made with 5 milk, 5 sugar, 1 pumpkin, 1 flour, 1 egg.
-Added carved pumpkins/jackolanterns. Carve them with any of the usual things you use to carve things. They work similarly to hardhats.
-Eating corn now makes corn cobs. Carve them with a saw, a knife, or a hatchet to make a corncob pipe. Set up class for smoking pipes to make it easy for others to add more pipes as desired.
-Added the bit of transparency to biohelmets that they were always supposed to have, fixed the scientist helmet being over too far by 1 pixel when facing right (OCD)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3389 316c924e-a436-60f5-8080-3fe189b3f50e
Shuttle call/recall announcements are now more noticeable. Removed a few ways they could be spammed.
Cats and Dogs can see in the dark.
Recommitted some of the poop stuff by Doohl because, hell it's only one day and I don't hate fun.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3382 316c924e-a436-60f5-8080-3fe189b3f50e
Sec officers start with maintenance access now. GASP!
Properly fixed shutters/blast doors not reacting to buttons, while not destroying my optimization.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3377 316c924e-a436-60f5-8080-3fe189b3f50e
- The alarm needed some more userfriendlyness:
* Spelling sorted
* Turning off PANIC SYPHON now sets scrubbers to scrubbing (default) instead of off.
* Instead of the stupid timeout and VENT NOT FOUND HURRDURR they will just get removed from the list. They were clogging that vent list up as fuck
* Vents pressure settings now have an extra href which resets the vent to ONE_ATMOSPHERE kPa (101.32 or whatever it is)
- The "Outlet position is obstructed" error message when opening exofab now only appears if the turf to south is obstructed, not to east like before.
- AI Modules use attack_self instead of attack_hand
- Fixed chatspam with reverse() and made the explode function use the builtin ss13 one instead of my custom, it proved to be faster.
- Added my self to the changelog, because I can!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3367 316c924e-a436-60f5-8080-3fe189b3f50e