ZomgPonies
acb3f37c1b
vg's likely superior bot code.
2014-01-13 04:24:16 -05:00
Rob Nelson
55e918cc6a
Wire hacking recode from /tg/.
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Conflicts:
baystation12.dme
code/__HELPERS/mobs.dm
code/defines/obj/weapon.dm
code/game/machinery/alarm.dm
code/game/machinery/doors/airlock.dm
code/game/machinery/machinery.dm
code/game/machinery/vending.dm
code/game/objects/items/devices/paicard.dm
code/game/objects/items/weapons/explosives.dm
code/global.dm
code/modules/assembly/signaler.dm
code/modules/mob/living/silicon/mommi/life.dm
code/modules/mob/living/silicon/mommi/mommi.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/living/silicon/robot/wires.dm
2014-01-12 22:37:55 -05:00
Rob Nelson
d3c4f0a5e7
New posters from BS12, plus custom poster-loading system that allows dynamic loading.
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Conflicts:
baystation12.dme
code/game/objects/effects/decals/contraband.dm
html/changelog.html
icons/obj/contraband.dmi
2014-01-12 03:45:32 -05:00
Ccomp5950
f217cae518
NanoUI PDA optimizations no more sortAtom every tick on every PDA.
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Should be noticably better on large population servers.
Conflicts:
code/game/objects/items/devices/PDA/PDA.dm
2014-01-11 21:50:53 -05:00
ZomgPonies
24dceac4ef
Compile fix
2014-01-11 21:07:13 -05:00
Rob Nelson
92722efe15
Fixed #395 : Cut down posters can't be replaced.
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Conflicts:
code/game/objects/effects/decals/contraband.dm
2014-01-11 20:46:29 -05:00
Rob Nelson
8a6ea1d5c9
Fix multiple bugs with catwalks.
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* Fixes catwalks not having space underneath them
* Fixes not being able to build catwalks
* Catwalks destructible with screwdriver
* Catwalks autoupdate icons with neighbors
Conflicts:
code/game/turfs/simulated/floor.dm
code/game/turfs/simulated/floor_types.dm
html/changelog.html
2014-01-11 20:43:31 -05:00
JJRcop
3d34a12066
Minor nuke toy edit
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Moved the user.visible_message call out of spawn()
Removed the now obsolete sleep() call and put the delay in spawn()
2014-01-11 12:45:45 -05:00
JJRcop
24e29deeaf
Adds "surround" arg to playsound, which enables 3D sound
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Defaulted to on
Also changes the toy nuke to use it
Conflicts:
code/game/sound.dm
2014-01-11 12:45:32 -05:00
JJRcop
7b678241e4
Adds a visible_message to the nuke toy when it is used
2014-01-11 12:40:53 -05:00
JJRcop
e235bc94e6
Adds new nuke toy, plays nuke sound when attack_self'd
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Cooldown of 5 minutes
Conflicts:
code/game/machinery/computer/arcade.dm
code/game/objects/items/toys.dm
icons/obj/toy.dmi
2014-01-11 12:40:19 -05:00
ZomgPonies
ab8422f5aa
More hull resistance tuning
2014-01-11 06:01:30 -05:00
Rob Nelson
5a061d770f
Fix #381 - Poster duping
2014-01-10 02:04:20 -05:00
Rob Nelson
2b1e308e31
Fix #384 - Fridges can be opened while welded shut. Also discovered this extended to secure lockers.
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Conflicts:
code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm
html/changelog.html
2014-01-10 02:03:51 -05:00
Rob Nelson
ea5784a4aa
Fix for #382 - Bombs not deleting themselves and the fridge they're in.
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Conflicts:
code/game/objects/structures/crates_lockers/closets/secure/freezer.dm
2014-01-10 02:02:34 -05:00
Rob Nelson
dbe20f8216
Fix for #383 - C4 deleting fridges full of corpses.
2014-01-10 02:01:19 -05:00
Rob Nelson
5b6648a2c9
Fix #384 (possibly): Welding a fridge/freezer does nothing.
2014-01-10 02:00:51 -05:00
Rob Nelson
9fdde1eec7
Fix #388 : Incorrect C4 timing checks.
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Conflicts:
code/game/objects/items/weapons/explosives.dm
2014-01-10 01:59:07 -05:00
Rob Nelson
da6b615e44
Adjacent didn't work, back to using get_dist.
2014-01-10 01:56:45 -05:00
SkyMarshal
e2bbbb7e39
Mining fixes as it was annoying as fuck. Also a random object with nothing in it removed.
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Conflicts:
code/modules/mining/mine_turfs.dm
2014-01-09 20:56:38 -05:00
SkyMarshal
d101e5c111
RCDs no longer create plating with air on it.
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Fixes #3545
2014-01-09 20:26:28 -05:00
Rob Nelson
9bdae9ff75
Fix fire extinguishers bluespacing their contents afar when dumping.
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Also use Adjacent so we can't dump through windows.
Conflicts:
code/game/objects/items/weapons/extinguisher.dm
2014-01-09 05:09:51 -05:00
Cheridan
2b87fcf581
Upgradeable Laser Pointers!
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Laser pointers can be upgraded with laser stock parts, which increases the odds of hitting a target.
Whee!
Conflicts:
code/game/objects/items/devices/laserpointer.dm
2014-01-09 04:20:08 -05:00
Mloc-Argent
4e7feaf624
More elegant solution to dirt getting in the way.
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Who needs to click dirt anyway?
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
Conflicts:
code/game/objects/effects/decals/Cleanable/misc.dm
2014-01-08 18:40:00 -05:00
YotaXP
b7efb1b7ed
Optimized and refactored list2text, text2list, and replacetext.
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Also fixed some grammar in the station blueprint code.
Conflicts:
code/game/objects/items/blueprints.dm
code/game/objects/items/devices/uplinks.dm
code/modules/admin/verbs/debug.dm
code/modules/clothing/masks/gasmask.dm
code/modules/detectivework/scanner.dm
code/modules/flufftext/TextFilters.dm
code/modules/mob/living/carbon/human/say.dm
code/modules/mob/living/silicon/ai/say.dm
Conflicts:
code/modules/admin/verbs/debug.dm
code/modules/detectivework/scanner.dm
2014-01-08 07:14:16 -05:00
Ccomp5950
a6b70bc8b4
PDA NanoUI Optimizations.
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Since we no longer have to send data on first UI view we can remove those
checks and only look at the data we need to send when we need to send it.
Also fixed a couple of the links on the status display function.
Conflicts:
code/game/objects/items/devices/PDA/PDA.dm
code/game/objects/items/devices/PDA/cart.dm
2014-01-08 05:48:49 -05:00
d3athrow
64d8903802
Following /tg/'s lead, removes set background 1 for smoother gameplay.
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Conflicts:
code/game/objects/effects/glowshroom.dm
code/modules/mob/living/carbon/zombie/zombie.dm
code/modules/mob/living/silicon/mommi/life.dm
2014-01-08 01:25:20 -05:00
Ccomp5950
0c5cff952e
Dirt Fixes. Pass ALL the attack_by's to the floor.
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Conflicts:
code/game/objects/effects/decals/Cleanable/misc.dm
2014-01-07 05:45:26 -05:00
errorage
eeeb68638f
Partial commit for the cyborg UI upgrade, which gets rid of the pop-up window for module selection, instead displaying the available modules in storage-item like fashion.
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Conflicts:
code/_onclick/hud/_defines.dm
code/_onclick/hud/robot.dm
code/game/objects/items.dm
code/modules/mob/living/silicon/robot/inventory.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/mob_defines.dm
2014-01-06 20:57:04 -05:00
Mark Aherne (Faerdan)
5d04a41151
NanoUI updates.
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* Simplified the code used in ui_interact procs and updated all current uses.
* Removed ununused jsviews JavaScript code (replaced it with vanilla jsrender).
* Added a message to the UI which shows if JavaScript is disabled (people with JavaScript disabled previously got blank UIs).
Conflicts:
code/game/objects/items/devices/PDA/PDA.dm
code/game/objects/items/devices/uplinks.dm
code/modules/reagents/Chemistry-Machinery.dm
nano/css/shared.css
2014-01-05 23:28:52 -05:00
Rob Nelson
68fd13b90c
Fix fire extinguisher not being fillable with the top off.
2014-01-05 22:35:30 -05:00
d3athrow
752a61087a
Adds an open button next to comms sayers name that opens the nearest airlock to them maximum of 3 tiles away. does not work for people not on camera or using something that makes them untrackable(digital camo, agent card, ninja mask, etc)
2014-01-05 19:21:35 -05:00
ZomgPonies
aa8fcc9b15
Randomized lawset system + config options
2014-01-05 17:50:13 -05:00
ZomgPonies
fdc1f7c455
More explosion optimisations
2014-01-05 00:55:24 -05:00
Mark Aherne (Faerdan)
0a29d579c6
Updated how NanoUI renders templates, using JSRender without the JSViews data-linking. This makes it much easier to create NanoUIs
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as you don't need to provide the full data structure up-front, part of an effort to make NanoUI more accessible.
I have removed the carets (^) from all templates as they are not used any more.
For safety I moved the src_object and user checks from the master controller to the nanoui process proc.
Conflicts:
code/game/objects/items/devices/PDA/PDA.dm
nano/js/libraries/2-jsviews.js
nano/templates/chem_dispenser.tmpl
nano/templates/telescience_console.tmpl
2014-01-05 00:48:28 -05:00
ZomgPonies
e9feda83cb
Crematorium typo
2014-01-04 21:33:04 -05:00
Nanai
69e713c04a
Surgery Update
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Proper repair surgery for internal organs- Scalpel replaced by membranes from advanced kits, robotic hearts have a separate surgery.
Conflicts:
code/modules/surgery/ribcage.dm
2014-01-04 15:44:23 -05:00
ZomgPonies
ca011ee962
NanoUI update
2014-01-04 03:50:54 -05:00
ZomgPonies
703b35d3dc
Optimized explosions, not recursive ones
2014-01-04 03:21:07 -05:00
ZomgPonies
6827a12afe
Fire extinguishers can now spray any reagent desired.
2014-01-03 21:22:53 -05:00
DJSnapshot
8f9e08150e
mecha fixes
2014-01-02 20:51:47 +01:00
ZomgPonies
a0d866b366
Popable cans and beer cans
2013-12-31 21:44:21 -05:00
ZomgPonies
47b19fc653
Player-controlled giant spiders
2013-12-30 18:18:02 -05:00
ZomgPonies
5e3dca39a1
Supply pack bugfixing
2013-12-30 12:46:44 -05:00
ZomgPonies
6bae66a53a
Small bugfixes
2013-12-29 17:04:18 -05:00
ZomgPonies
04542065e5
Tons of new Mafia-theme stuff
2013-12-29 14:30:29 -05:00
ZomgPonies
e75a51026d
PDA fix
2013-12-29 14:00:36 -05:00
ZomgPonies
1a58a959b6
Morgue fix
2013-12-29 13:52:58 -05:00
ZomgPonies
ae3ff027a9
Morgue/Crematorium Update
2013-12-29 13:25:31 -05:00
ZomgPonies
4c6e8fdbd4
NanoUI PDA optimizations
2013-12-29 12:32:51 -05:00