Commit Graph

3296 Commits

Author SHA1 Message Date
Contrabang
1cd35e567c fixes staff missing control_freak access (#31263) 2025-12-15 16:38:49 +00:00
kyunkyunkyun
b0463d3c83 Convert most spans to defines (#31080)
* spanish?

* aaaagain

* keep maptext

* Update robot_items.dm

* Update span_defines.dm

* compiles

* Update silicon_mob.dm

* compile
2025-12-13 23:55:48 +00:00
Contrabang
ef7e48db9c Makes a ton of dirs into defines (#31244)
* Makes a ton of dirs into defines

* lol oops

* "fix"

* ignore everything
2025-12-12 20:32:33 +00:00
warriorstar-orion
2a842644d5 port ADMIN_VERB and friends (#30646)
* port ADMIN_VERB and friends

* some renaming

* dumb

* one more rename

* never search and replace this codebase

* fix TM issues, more renaming

* add a static analysis to shore up user verbs

* fix double message on roundstart

* remove macro we're not using yet

* convert remaining playsounds verbs

* convert more verbs i missed somehow

* why is this a completely different signature than everything else

* fix ui_interact arg

* fix logging view and others

* buncha issues caught in TM

* fix mentor tickets ui

* fix bug report viewing

* moron
2025-12-12 19:18:22 +00:00
Hayden Redacted
5728e0c46f Adds Water Vapor and the Electrolyzer (#30875)
* this will work first try (adds water vapor and the electrolyzer)

* naming fix

* removes a warn

* makes water vapor able to be seen and adds it to the tiny_test atmos map

* Build Rust library

* adds the electrolyzer to all maps, and linter fix

* linter fix part 2

* electrolyzer tweak and more work on the test_atmos map

* tgui rebuilding

* re
rebuilding tgui

* makes the electrolyzer consume power and some small test atmos touch ups

* im axing the test_tiny because i don't want to map it

* clarifies how much power the electrolyzer uses

* Build Rust library

* suggestionss

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com>
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com>

* updating the SM manual

* electrolyzer tweaks

* dg suggestions pt. 2

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com>

* removed unused code

---------

Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com>
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com>
2025-12-10 00:04:11 +00:00
DGamerL
8710f08b5d Fixes some admin verbs (#31064) 2025-11-20 19:56:22 +00:00
CRUNCH
357a772b6f Converts the Gamma Armoury Into a REAL Shuttle + Extra Gamma Armoury Content (#30847)
* Thank god it's actually a real shuttle now

I hate the gamma armoury so much.

* Update shuttle.dm

* preset docking ports woo

* named ports

* Update shuttle.dm

* lateload woo!

* god

* Update misc_admin_procs.dm

* Update SSshuttles.dm

* Update misc_admin_procs.dm

* Apply suggestions from code review

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>

---------

Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-11-17 18:26:07 +00:00
PollardTheDragon
c6875a50d0 Converts spiderlings to basic mobs (#30571)
* Converts spiderlings to basic mobs

* Address code reviews, add terror_spiderlings to isterrorspider()

* Update code/modules/mob/living/basic/hostile/spiderlings.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Update code/modules/mob/living/basic/hostile/spiderlings.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Breaks up ancient spiderling life into something more modern

* Fixed the brimming station of spiders

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2025-11-15 23:36:15 +00:00
DGamerL
e881fca438 Changes some engineering access requirements (#30739)
* Most of this is find and replace

* Almost forgot these lmao

* Renames access

* Forgor windoors

* This wasn't saved whoops

* Fix oopsie

* Whoops

* Restricts most jobs from the engine
2025-11-07 16:59:39 +00:00
Migratingcocofruit
e609a7faf7 Event system refactor and changes (#29420)
* meta resolution

* emerald resolution

* delta resolution

* fartgas resolution

* box box

* stay out stay out

* metastation fixes

* faragus fix

* delta fix

* Changes to role impact on event weight

* adds disaster level to the event config

* weight changes and starts adding disaster level to the ui

* ui fixes

* adjust disaster level timing

* changes disaster timing, weights, disease outbreak role requirements and weights

* lots of weight an requirement adjustments

* Update tear.dm

* some fixes

* meta changes

* Starting over with farragus

* Starting over in faragus

* faragus changes

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* resolving some faragus conflicts

* resolve faragus conflicts

* resolves delta conflicts

* resolves cyberiad conflicts

* resolves emerald conflicts

* fixes cables in faragus

* fixes meta cables

* fixes delta cables

* more meta fixes

* more farragus cable fixes

* more cable fixes

* meta and faragus fixes

* box and delta fixes

* more mapping fixes

* hopefully the last fix

* Update metastation.dmm

* Update metastation.dmm

* fixes shorts on cyberiad cerebron and farragus

* CI fixes

* move new event listing to new system

* Adds tracking and cost calculation for blob

* finishes setting up blob event detection and costs

* minor boolog corrections

* fixes events being created at the wrong severity

* adds ongoing cost to disease outbreak

* moves terror spider event to new system

* moves to component based event cost calculation

* morph abductor and carps adjusted for new system

* various fixes and adjusts rev event

* Update revenant_spawn_event.dm

* various fixes and adjusts demon incursion to the new system

* adjusts some major event weights

* correct wrong values of autoend on vendor uprising and rev

* Update event_container.dm

* more event timing adjustments

* adds requirements to traders and incursion

* slightly lowers requirements for biohazards

* timing changes

* temporarily disable loading event times from the config and increases major nothing chance

* adjustments to costs and weights of various events

* Update event_container.dm

* additional adjustments to weights and requirements. moves rev to major

* typo fix

* ion storm adjustment

* Update event_container.dm

* more moderate changes

* e

* Update meteors_event.dm

* removes cooldown from nothing event and changes its weight based on the number of remaining enabled events in the container

* increases morph event requirements and chance of nothing moderate event

* makes morph a major event

* Update morph_event.dm

* adds viro requirement for disease outbreak and fixes a bug with incorrect resource calculation

* allows varediting extra roles for the event system for debug and testing

* Adjust weights of traders and abductors and corrects wrong nominal severity for demonic incursion

* Adds crew cound to rev weight

* makes disasters start rolling later

* reduces weight of communications blackout and increases weight of major nothing

* adjusts door runtime and prisonbreak weights to make them less frequent. kudzu now scales with total crew

* apc overload made less frequent

* oopsy

* Gives the scrubber clog event a name

* fixes a type in a define name

* adjusts demonic incursion weight

* changes brand intelligence weight an d reduces door runtime weight

* more adjustments to demon incursion. Makes additional weight from surplus roles diminish

* adjustments to some minor events

* Increases event length and requirements of some engineering events and lowers their weight slightly. Also increases cost of ongoing diseases events

* fixes a type

* Update meteors_event.dm

* corrects traders nominal severity and adjusts demon weights

* shifts anomaly weights down and increases costs

* rebalance rod requirements

* Update cerestation.dmm

* moves net resource calculation to its own proc and changes the ASSIGNMENT_TOTAL macro to ASSIGNMENT_CREW.

* Adds individual first run time for some events and makes majors start rolling slightly later

* reduces weight of major nothing

* minor reduction to rev and apc overload weight

* Changes the way event weight is calculated

* end time corrections for anomaly rod and meteors

* slightly adjusts down the weights of nothing and some minor events

* Adjusts moedrates towards about 3.5 per round and mundanes towards 8 per round

* adds first run restrictions on traders and incursion and increases the cooldown time of events

* resolve faragus conflicts

* resolve emerald conflict

* fix some faragus cabling

* more cabling correction in faragus

* more cable fixes

* Update cerestation.dmm

* remove doubled scrubber pipe on tile

* reduces moderates nothing chance

* slightly reduces crew requirements for disasters and also reduces crew weight for disasters

* fixes meteor event not removing the alert, and makes it announce a bit later

* Adds an event debugging window for real time midround event data

* Revert "Adds an event debugging window for real time midround event data"

This reverts commit ecd99a6c9e.

* Adds a resource view button to the event manager window and fixes a null in the total resource list

* various bug fixes

* slightly lowers chance of meteor and similar events

* Slightly lowers requirement weights on disaster level events

* resolves faragus conflict

* changes the default power input of engineering SMES to 200kw and 80kW respectively

* connects power monitoring computers to the grid that weren't

* meta station elec maints improvements

* adds missing power monitoring computers on box and delta

* removes dirt from wall

* corrects area boundry on meta

* adds missing cable on box sci

* removes dirt from wall on box

* connects cyberiad bridge to the rest of the powernet

* connects box brig to powernet

* Adds catwalks to box maints

* adds catwalks to meta

* Adds catwalks to delta

* Update deltastation.dmm

* adds ability to insulate cables

* Moves stations to using extra insulated cables for high power network

* Removes catwalks from meta

* Removes catwalks from box

* Removes catwalks from delta

* Delays moderates and majors more and increases disaster chance

* resolves box conflicts

* Update cable.dm

* remove floating request console

* corrects position of fire alarm and removes extra intercom on metastation

* resolves faragus conflict

* reduces meteor variant weights. meaty ores event now has the correct nominal severity

* meaty ore weight to 8

* fixes a stray light bulb and light switch in maints as well as a doubled power

* Delays meteor type events to 40 minutes at the earliest. Moves the time check to be against round time instead of world time

* wires kerberos security checkpoint to the grid

* Update cerestation.dmm

* Removes stray extinguisher cabinet from meta station

* resolves area conflict on faragus

* resolves more faragus issues

* fixes faragus cabling issues

* Update cerestation.dmm

* removes another stray fire extinguisher cabinet

* insulates the APC in delta PTL room

* increases pop requirement and weight for demons and increases medbay and viro weights for diseases

* connect delta fore starboard solars to the high power grid instead of the low power

* Update deltastation.dmm

* deconflict

* solves some unconnected cables

* connects delta customs to network and finishes resolving conflicts

* Update deltastation.dmm

* adds the new cables. needs coils and mapping

* moves connection perms to the heavy duty cables. toggled with engineering permission ID. box gets new cables

* sorts cables on stations

* faragus cable connections

* cable corrections. Adds heavy duty cables to the autolathe

* CI fix

* more fixes and makes the new cables show up on t ray scanners

* box station mapping fixes

* delta mapping fixes

* meta fix

* Update deltastation.dmm

* delta and faragus fixes

* Update emeraldstation.dmm

* removes APC overloard(major) from event pool

* adds diagonal sprites to heavy duty cables. allows sillicons to toggle them and

* Makes borg versions of the heavy duty cable coil

* palete consolidation

* Improves visibility of high power cables

* converts shuttle event to new system

* makes disaster event last run calc use round time instead of world time

* fixes wrong define being used in some event requirements. further increases requirements for demons and meteors. lowers weight of major diseases

* Update slaughterevent.dm

* reduces cargo requirements for shuttle load event

* reduces base weight of major disease event and further increases medical requirements

* fixes a wrong wire under the pet store maints door in delta station

* resolve mapping conflicts

* Revert "resolve mapping conflicts"

This reverts commit 129db52501.

* Revert "Merge branch 'HighPowerMaints' into event_timing"

This reverts commit 2594ac8928, reversing
changes made to a738b5f2f2.

* fixes some wonky stuff with xeno code

* Adds a crew cost to diseases

* makes player contribution towards events variable

* changes major event weights and slightly increases demon requirements

* slightly increases major disease outbreak weight

* comment changes

* Adds safeties to protect against null events getting into container or the active list

* blob fix

* Adds a confirmation to random event toggle

* Adjust particulate event weight to fit the new moderate weights

* Adds additional security costs to changeling and vamp

* Update revenant_spawn_event.dm

* uses correct path for rev event cost proc

* changes some lists to alists

* correctly accesses the event container list and actually uses the config for the event timing

---------

Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman3595@gmail.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-11-07 16:29:47 +00:00
BiancaWilkson
d558a69583 Ports a character customization option: Quirks (#28388)
* Makes the datum

* Initial Commit

* Gets TGUI menu not crashing

* Autodoc

* quirk menu bugged

* oh.

* Working menu + buttons

* trait defintes pt 1/?

* Moves traits around

* ACTUALLY START ON THE QUIRKS THEMSELVES

* TGUI Bundle Rebuild

* TGUI properly saves now

* Removes allergies for scope reasons, make foreigner work properly

* TGUI tweaks

* Reworks TGUI Menu

* quirks store the mob, not mind

* Adds asthma and mute

* minor tweaks

* Cloning re-adds quirks

* Adds functionality to frail

* Adds crafty

* TGUI fix

* Fixes a frail bug

* Makes sure the list is in the correct format

* TGUI size change

* Makes skittish work

* Adds glutton, removes unused traits

* Changes description and adds function to glutton

* Freerunner functioning

* Crafty buff

* Clear quirk list when changing species

* Forgot to remove light step

* Delete

* Refactor item-giving

* TGUI Bundle Rebuild

* whoops

* Apply quirks when changing species

* Removes some unneeded defines/paths

* Replaces improved charging cord with a bad charger

* coment

* Guard clause

* Changes how quirks add and remove organs

* unused var

* adding organs works, removing them doesn't yet

* oh that fixed it

* Hopefully finally once and for all fix the json issues

* Buffs asthma

* switches the processor to ssobj since it's slower

* actually spawns the items whoops

* maybe actually fixes json issues I really hope this doesn't come up again?

* moves sql to the right directory

* CULPRIT FOUND, JSON ISSUES ACTUALLY SOLVED

* adds admin tooling for quirks

* Ups the cost of lungs

* Adds removal for the drinking ones

* Fixes some duplicate code

* Removing foreigner works

* wops

* bumps sql version to 65

* prettier

* semicolon

* Foreigners can understand galcomm but not speak it, as per headmin request

* Different solution was agreed upon

* CC announcements now get auto-translated

* Apply suggestions from code review

Lewc quick suggestions

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Move alcohol tolerance basetype

* accomodates for reset_styles

* Swap to species flags, and being dead is a universal process stopper

* adds a foreigner trait

* Xenos and the like can't understand CC's translated announcements

* TGUI Bundle Rebuild

* Lewc quick fixes

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* i forgor

* i forgor pt 2

* process properly returns true

* TGUI Bundle Rebuild

* sql update for fixing merge conflicts

* bundle changes

* actual sql fix

* Not test tiny in prod

* sql fix?

* tgui update, first pass

* Adds schema changes to main quirk branch

* persistent data works now

* TGUI Bundle Rebuild

* Fixes conflict with job assignment datumization

* TGUI Bundle Rebuild

* Adds pacifism by request, -3 points

* gives skittish a small cd

* Makes the lunch randomizer  I was thinking about doing

* GC returns a qdel hint now

* Removes hard refs

* SQL save fix

* Fixes admin tools

* Fixes wizards getting quirked up

* ragin too

* Lightweight is more lightweight

* Adds admin logging for when someone makes a languagesless character

* TGUI Bundle Rebuild

* Adds colorblind, hungry, and buffs asthma

* fixed vv post-merge conflict

* behold, my monster

* rebuild and merge master

* Adds more positive quirks, and makes monochrome give more points

* adds nearsighted, and no whispering

* sorry linter

* Adds the cool quirk, thanks to pumpkin312

* Oh dear that signal gets sent to everyone every time someone spawns in

* i forgot that slimes dont have eyes

* tgui fix

* bundle rebuild probably

* prettier

* prettier

* Skittish package fix

* force add bundle

* Makes plasmemes be unable to take foreigner

* Makes advanced lungs respect the owner's species

* makes breaking open wrapped crates/lockers a do_after_once

* Makes plasmeme/vox advanced lungs actually help

* You get glasses anyway whoops

* bundle rebuild

---------

Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-11-04 00:18:52 +00:00
Hayden Redacted
99d57fd35d Adds Hydrogen - The Framework for more Atmos Gases (#30742)
* IMPORTANT MILESTONE, AIR IS BREATHABLE

* the vibrations of the SM in my headphones are pleasing (no stupid hotspots)

* sanity check, it all works

* SM is fine

* this will work first try

* linter

* "thank you, warriorstar" everyone says in unison

* Build Rust library

* finishing touches (hopefully)

* Build Rust library

* update gas_mixture.dm to include hydrogen burning

* Build Rust library

* hydrogen should be the right color on gas analyzers

* i JUST rebuilt it

* adds agent B and Hydrogen floors

* update the h2 canister

* caniser bad speling

* in aa we trust

* Build Rust library

* Build Rust library

---------

Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
2025-11-03 21:05:26 +00:00
Migratingcocofruit
1b2883e92e Records unhandled in-game bug reports in a DB table and loads the reports from it for the next round (#30710)
* initial table setup

* adds helpers to get full byond versions as numbers and adds those to the table as well

* reorder bug report new() proc and init bug_report_data as empty list instead of null

* more table changes. move adding the metadata to its own proc

* record unsent bug reports into the DB table

* refers to the correct index in the bug report data for the commit

* flip user and server byond versions

* jsonify bug report contents and metadata

* makes a bug report subsystem and moves recording to it

* Implements loading bug reports from the DB at shift start. Also removes handled bug reports from the DB directly

* Update SSbugreports.dm

* Update SSbugreports.dm

* scopes the bug report recording proc to the subsystem
2025-11-01 14:06:34 +00:00
AffectedArc07
378dfc3382 Removes some unused radio vars and defines (#30808)
* Removes some unused radio stuff

* oop
2025-10-30 12:13:10 +00:00
Migratingcocofruit
b526dbce31 Fixes devs being unable to see the "view bug reports" verb and a runtime in the rejection message (#30736)
* Adds the bug report verb to the view_runtimes verb list

* fix rejection messagea
2025-10-21 19:08:41 +00:00
Migratingcocofruit
1abb121eb7 Ports in game bug reporting from CM (#30376)
* adds the files doesn't even compile yet WIP

* compiles now. axed some stuff we don't need

* Update skin.dmf

* It technically works

* Adds in the stylesheet as well

* makes approval work

* Update tgui.bundle.js

* changes url to para master

* Makes apostrophes work

* removes token read line

* moves bug report verb to OOC.dm and changes its name to "Report a Bug"

* Update bug_report.dm

* Update tgui.bundle.js

* Adds API token var to config.

* adds a per ckey cooldown of 5 minutes for bug reports

* tgui rebuild

* rebuild tgui

* Update tgui.bundle.js

* review changes

* better timeout check

* changes example config to include the github token

* Update tgui.bundle.js

* tgui rebuild

* add message when bug report list is empty and changes some warnings to info type messages

* move round id and byond builds to additional details

* moves initial user ref to UID. Fixes commit hash stuff adds TM list

* Update tgui.bundle.js
2025-10-16 18:22:02 +00:00
warriorstar-orion
82663d1c10 Add Z-Level Manager, a basic admin tool. (#30397)
* Add Z-Level Manager, a basic admin tool.

* build bundle, use ui_module/admin

* fix type restriction

* remove unnecessary params
2025-10-10 00:17:29 +00:00
kyunkyunkyun
9b095a559d Remove (almost) unused var/item_color from /obj/item (#30453)
* it's black and white

* Update soft_caps.dm

* bruh

* bruh

* tweaks

* comment

* Update abduction_gear.dm

* Update paradise.dme

* Update paradise.dme

* Update paradise.dme

---------

Co-authored-by: Mason <116982774+Burzah@users.noreply.github.com>
2025-10-06 17:59:46 +00:00
PollardTheDragon
e14a43eea1 Basic diona nymphs, spiderbots, and crabs (#30377)
* Basic nymphs, spiderbots, and crabs

* Nutrition fix

* Forgot a line

* Cooldown on eat

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-10-01 14:32:00 +00:00
AffectedArc07
77ee842926 [s] Testing stuff (#30572)
* Testing stuff

* lints
2025-09-28 19:20:32 +00:00
Alan
24cb606061 Add neckwear to the event outfit manager. (#30474) 2025-09-24 13:12:34 +00:00
kyunkyunkyun
8821ab9a66 Updates a couple of /obj/item variables (#29829)
* compiles checkpoint

* fix some

* updatepaths

* fix

* rrr

* linters

* fiexs

* icon fixes

* plasmemes

* fix

* fix

* fix bit more

* fix

* well

* cleanup

* fix glasses layer

* conflict

* fuck gun code

* fixes

* fix

* fixes to energy guns

* review

* conflict

* support that 1 unathi pixel

* fix
2025-09-14 15:23:56 +00:00
kyunkyunkyun
28a2381628 Tweaks some admin verbs (#30219)
* pretty

* this as well

* no need to use var/
2025-09-07 05:54:19 +00:00
kyunkyunkyun
10f2e67e65 Cleanups and tweaks observer code (#30250)
* observer cleanup

* this

* bit more

* Update tgui.bundle.js
2025-09-05 05:54:22 +00:00
1080pCat
184a9c8a60 The 2FA warning now prompts the user to the correct menu to setup 2FA (#30112)
* The 2FA warning now prompts the user to the correct menu to setup 2FA

* Update code/modules/admin/holder2.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>

* Update code/modules/client/client_procs.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>

---------

Signed-off-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-09-04 06:37:49 +00:00
Contrabang
dffb7d4ad8 Staff say channels now show user's OOC/role color (#30165)
* lets see

* some changes
2025-09-02 14:58:46 +00:00
Burzah
fb9037b823 Moves alert messages to tgui in admin_verb.dm (#29998)
* initial commit

* Fixes whitespace around list elements

* fixes some more oops
2025-08-26 01:46:39 +00:00
Toastical
d01d464170 enables skin.dmf profiler verbs if people have the needed perms (#30148) 2025-08-22 15:55:02 +00:00
Charlie Nolan
1d068fe25c Persistent clients and body recovery (#29974)
* Persistent clients and body recovery

* Update code/_globalvars/lists/mob_lists.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

---------

Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-08-19 13:42:43 +00:00
Contrabang
a115c4327a adds some spans (#30070) 2025-08-19 13:05:27 +00:00
Contrabang
0a80dafaaf its the vote sound now (#30071) 2025-08-13 19:24:09 +00:00
Contrabang
19a5c33755 codebase fixes (#30079) 2025-08-12 01:20:41 +00:00
Charlie Nolan
22ee537f87 Remove an errant debug message (#30069)
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
2025-08-11 04:12:17 +00:00
Charlie Nolan
2b98749d32 Make DB admin ranks more useful (#29906)
* Make DB admin ranks more useful

* Avoid error message when cancelling permission toggle, allow adding localhost admins as real admins.

* Lint.

* Don't SQL error when a previously-unseen player connects.

* Use ckey of permission editor, not mob name.

* Strikethrough

* Order in the list.

* Deadmin, readmin, and 2fa.

* Correct merge error

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-08-10 12:05:19 +01:00
Migratingcocofruit
a5260456ae Advanced Disease Rework (#28451)
* Reworks cures, adds strains, adds treatment chems to symptoms

* Enables coexistence of different samples of the same strain at different stages within the same container

* Adds symptom guessing. Correct guesses reduce analysis time and wrong ones increase it.

* Adds a chance for a virus to evolve into a new strain. changing the cure and adding/subtracting symptoms

* Revert "Adds a chance for a virus to evolve into a new strain. changing the cure and adding/subtracting symptoms"

This reverts commit 124dd485c7.

* Adds spontaneous virus mutations, strain tracking. Removes antibody metabolism

* change the amount of time added/reduced by each factor

* Creates a disease outbreak event that allows admins to cause an outbreak of a virus of their choosing. Allows virus creation when choosing virus to give someone or for an outbreak.

* The normal base property values are now the defaults for disease creation

* Rebuild TGUI

* Rebuild TGUI

* Rebuild TGUI

* Update tgui.bundle.js

* remove redundant lines

* improves ui some and moves to using world time for analysis time

* fixes a bug with the analysis time and updates the initial known advanced disease list

* Buffs the disease outbreak event and adds a base stat row to the PANDEMIC

* Update tgui.bundle.js

* Implements calibration

* Adds a remove from database button

* Moves the known disease global list to work per z level

* Removes treatments from most chems and makes each instance of a symptom not acting purge some of the reagent that treated it

* Update symptoms.dm

* Adds stage to unknown diseases

* Moves accumulated error to work per z level and change the location of the delete strain data button

* Adds confirmation to the delete data button and moves the disease text out of the loop in the copy constructor

* fix indentation

* Replaces pent with hydrocodone in the advanced cure list

* gives more buffs to event disease based on severity. removes longevity from possible symptoms an event disease can get.  Fixes a bug with determining analysis time

* Update tgui.bundle.js

* Update pandemic.dm

* Update pandemic.dm

* Update tgui.bundle.js

* review changes

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* review changes

* Update tgui.bundle.js

* Makes vaccines only add resistances and no longer cure

* improves pandemic ui and fixes calibration button not being properly disabled

* Update tgui.bundle.js

* Add the new agars to the virologist's fridge

* lowered evolution chance of viruses a bit

* further lowers evolution chance

* Update advance.dm

* Changes the scaling of analysis time and fixes stage speed presentation in the pandemic

* Scanners can now see virus strains that have been inserted in the pandemic

* Allows a mob to be infected by both an event and non event disease

* Fixes the +1 syringe of translocation stabbing your feet

* Update tgui.bundle.js

* Changes spontanous mutation to be per spread and makes disease events less likely.

* Diseases less common, mutations happen only on spread now, symptom list ordered alphabetically in the dropdown, fixed some bugs

* Update tgui.bundle.js

* changes virus alerts

* Removes numbers from the virus alert text and fixes a bug that caused excessive virus mutations

* Update tgui.bundle.js

* refactor disease spread

* Changes disease spread logic to give players options to protect themselves and others

* Blackbox things

* Increases announcement timer and fixes the infection talley

* Update disease_outbreak.dm

* Adds an incubation period to advanced viruses. bumps sneeze back to 5 range

* Adds failsafe to disease outbreaks that will infect a random crew member if none have arrived in 10 minutes

* Only record advanced disease infections

* Properly handle recording of disease infection events

* Changed resistance effect on cure

* another adjustment to res effect on cure

* Small resist buff, spontanous combustion buff and some calculation fixes

* changes spontanous combustion stat bonuses and maluses

* Update flesh_eating.dm

* Update flesh_eating.dm

* Update flesh_eating.dm

* Big trait changes and rebalance

* adds treatments to fire and necro

* Introduces viral contamination of food and reagent containers, as well as disinfection

* Fix runtime in reagent transfers

* Revert the prefs and config changes

* Slowed down diseases and made symptoms more gradual, improved disease alerts to both crew and dchat

* Sterilizine now sterilizes things contaminated with viruses. Heat reactions now take place alongside chemical reactions when adding reagents to a beaker

* Adds option to order sterile masks, goggles and biosuits in packs of 4. Makes sterile masks as good as internals for viruses

* adds logging to pandemic

* Changes symptom stats and increased disease varaiety

* Fixes some disease bugs

* Fixes some bugs and makes it behave better

* Adds shiver emote to shiver symptom

* Adds admin message/log to contracting an event disease and fixes copy behaviour when infecting

* Prefix spread defines

* Change the rest of the macros

* correct the disinfection temp macro

* Moves disease signals to their own file

* move disnifection temp back

* fix a type

* viral contaminations component review changes

* var name changes

* more style fixes

* Update tgui.bundle.js

* fixes pandemic

* Fixes disease outbreak having two carriers sometimes and changes the virus alert to the new one

* Update disease_defines.dm

* fixes samples not passing stages on properly

* actually fixes the bug

* Fixes stabilization being lost on cloning

* Finally completely and absolutely fixes the sample stages bug(please)

* Makes the pandemic a machine

* Update pandemic.dm

* removed drinks from cure requirements

* lowers chance of major viral outbreak

* fixes pandemic not processing properly

* Changes the cure system to have more options

* Makes mixing event viruses more random

* Fixes hardsuits having a 1% chance to be infected

* Increases virus protection of most clothing. medical scrubs and surgical hat buffed sunstantially

* Slow down progress of diseases

* makes spread less likely

* envirosuit is now slightly more protective from viruses, while the medical one is as good as scrubs

* Adds further protection to helmets

* Increases the number of possible cures and the scaling of required cures

* Pandemic ui improvements

* Update _disease.dm

* fix a bug with spread target in the disease outbreak event

* changes some clothing permeability

* Adds the ability to make viral DNA extracts by injecting a sample into a black slime core. It's equivalent to 2 stages

* Adds age to health analyzer, makes viral evolution toggle minor disabilities, confusion symptom now confuses more often

* Update pandemic.dm

* replace lazarus with acetic acid in the cures

* Changes the relation of the amount of cure options to required cures and the scaling of required cures with resistance

* Fixes virus renaming

* changes description and permeability of some medical jumpsuits

* Adds a list of all diseases infecting client mobs to the disease outbreak event

* uses event UID instead of ref in the disease

* Adds advanced disease carriers to admin antag menu

* Adds viral eraser which removes tracking and stabilizing. Admin spawn only for now

* Update tgui.bundle.js

* Adds the ability to create viral genetic material using radiation. it can be used in addition to that produced in xenobio

* changes alert logic, disease generation logic, adds treatments to weakness, cough and sneeze now more gradual and cough spreads at range 3

* makes disease advance a bit faster

* reduce time to announcement to 6 minutes after 3 people are infected

* Changes medibot disease detection to be the same as analyzers. Treatment chems now put the symptom on a cooldown that persists after they leave the body.

* Make sure the disease outbreak event only selects crew

* Fix abductor virus gland virus generation

* Adds sterilizine to viro locker

* Fixes null viruses appearing when merging virusless blood

* Adds oculine to hyphema treatments

* Rebalances weight loss and flesh eating

* Improvements to advanced disease carrier tab on the TGUI antag menu

* change the flag on away missions

* Update mob_spawn.dm

* Update tgui.bundle.js

* adds sterilizine recipe back

* Adds viral contamination to surgery tools and surgery steps

* small changes

* fixes pandemic ui. should work properly now(I hope)

* CI compliance

* Update flesh_eating.dm

* Update vomit.dm

* Update tgui.bundle.js

* Initial revision of analysis and fixes the UI issue with multiple stage samples

* refactors treatment and makes treatment chems more adjustable

* var correction

* symptoms and their contribution now show up on the pandemic

* Update tgui.bundle.js

* Update code/datums/diseases/advance/symptoms/cough.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* change wizard disease and zombie disease macros to new ones

* Update tgui.bundle.js

* changes the part requirements on the pandemic boards to fit the actual parts

* fix misbehaviour when inserting samples without symptoms

* Some changes to difficulty scaling, reverts the level of projectile vomiting back to 4, and disallows germaphobes to avoid infection by injection

* Adds viral contamination to IV bags

---------

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-08-08 01:54:36 +00:00
Contrabang
05b5d429d9 Observer tweaks (#29990) 2025-08-06 05:05:22 +00:00
Charlie Nolan
4f687cc152 Drop Allow Browser Inspect from R_MAINTAINER to R_DEBUG (#29944) 2025-08-05 16:27:57 +00:00
PollardTheDragon
e472c31976 Moves possessed objects to basic mobs (#29851)
* Moves possessed objects to basic mobs

* Linters

* Merge conflict resolution

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-08-05 16:17:55 +00:00
Contrabang
97c7b0e696 tguify SEND_ALERT (#29964) 2025-08-03 08:44:22 +00:00
warriorstar-orion
2a81f86af7 Adds a basic AI controller info panel to VV. (#29898) 2025-07-29 23:17:12 +00:00
Burzah
18573ef254 Tgui v6 (#29342)
* [TGUI v6 Project] Remove `context` (#29086)

* [TGUI v6 Project] Remove `context`

* I forgot I had to do that.

* [TGUI v6 Project] Move to React (#29090)

* It compiles

* Last Inferno uses

* all works now

* Fixes

* [TGUI v6] Changes files extensions for interfaces from .js to .jsx, Deprecates Inferno State Hooks (#29094)

* Initial Commit

* Apply suggestions from code review

trust me bro

Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

---------

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com>

* [TGUI v6] Replaces babel with swc, fixes realtive paths on a few files, new build (#29100)

* Initial commit

* Build

* webpack config and errors and rebuild

* export routingError, hopefully

* fix pda app routing

* pass current tab index to tab headers and content in nanobank

---------

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>

* fix dna modifier bluescreen and library computer tabs (#29108)

* TGUI parity with TG

Need to fix a bunch of things...

* Implement TGUI payload chunking backend

https://github.com/tgstation/tgstation/pull/90295

* Filx chan bottom scroll. Again

* Fix TGchat focus

* Fix rounding

* Fix inputs

* Upgrade deps

* More fixes

* Fix chat lineHeight

* Fix NanoMap

* Update `tgui-core`

* fix autolathe

* fix airlock electronics

* fix intercom

* fix compost bin height

* Fix chat preferences

* Move to TSX without types :clueless:

* test tiny meet your new brother test tgui

* Fix RCD

* fix stackcraft

* fix up beakercontents

* Fix MODsuits

* fix seed extractor

* Merge branch 'tgui-v6' of github.com:ParadiseSS13/Paradise into tgui-v6

* fix holodeck

* fix cookbook pda app

* fix remaining useState args

* Fix DNAModifier

* Fix Sleeper

* Fix SupermatterMonitor

* Remove `vitest`

* Update dev-server

* Fix `IconStack`

* Correct margin

* bundles, please don't break

* prettier

* Revert "Remove `vitest`"

This reverts commit 0609006abb.

* Re-add tests

* Prettier

* fix maplint for test_tgui

* TGchat shine effect

* TGUI Rebuildo

* Fix broken tabs, search boxes, sortable tables, and others (#29450)

* Replace KitchenSink theme state with a React context

* Remove last usage of useLocalState

* Rebind unbound useState calls

* Build and update /tg/ui

* Reformat /tg/ui

* [ci skip]

---------

Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>

* Ports #29217 to tgui v6. Added tgui-setup to CI builds (#29787)

* Add tgui-setup to build scripts

* Fix CORS issue

* Build and update /tg/ui

Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>

* Add one missing word to comment

---------

Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

* fix law manager

* Removes dangling references to `context` (#29793)

* Removes dangling references to `context`

* Build and update /tg/ui (#25)

Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>

---------

Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

* fix messenger and atmos scanner

* swap out line break in examinate

* fix powermonitor

* Bump tgui-core from 3.1.5/3.1.4 to 4.3.4 (#29799)

* Bump tgui-core

* Build and update /tg/ui (#28)

Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>

---------

Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

* Fixes additional examine text

* oopsie

* Small tgui v6 fixes (#29801)

* Remove flow

* Miscellaneous fixes

* Miscellaneous fixes

* Moved properties placed on the wrong element

* Migrate removed CSS attributes in JSX

* Build and update /tg/ui (#27)

Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>

---------

Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

* fix carbon examine

* fix robot examine

* fix lint

* improve SMES appearance

* fix camera console name order

* more newline fixes

* fix boolean modal cancel not working

* fix random disabled access in RCD

* point tgui to correct passthrough verb names

* Fix missing 0 option for ERTs. (#29819)

* fix newlines in damage flavor

* Revert all changes related to newlines in DM

* fix the actual thing that was wrong with newlines

* fix ERT manager deny input

* [tgui-v6] Makes Agent Card UI more aesthethic, fixes input fields, fixes minimum age slider (#29832)

* agent card fixes and tweaks

* tgui bundle

* Reformat /tg/ui (#33) (#29838)

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

* restore camera console list appearance

* fixed pai ui paths (#29867)

* /tg/ui fixes no. 3 (#29868)

* Remove IconStack styles that conflict with styles added in tgstation/tgui-core#203

* Fix minesweeper icon

* DNA Modifier fixes

* Fix alignment of icons in PDA games menu

* Expand chem dispenser

* Fix pAI interfaces

* Build and update /tg/ui

---------

Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Toastical <20125180+Toastical@users.noreply.github.com>

* teleporter fix, bundle changes, test

* /tg/ui fixes no.4 (#29877)

* Fix translucent buttons

* Remove stories already present in tgui-core

* Make voting choices not transparent

* Build and update /tg/ui

* Fix size of set ringtone in PDA messenger

* Fix crew monitor highlight colors

* Fix ReagentsEditor search. Small style fixes

* tgui-say radio prefix has special color again

* Expand chameleon mask a little

* Fix search in chameleon mask

* Make list input modal slightly taller

* [ci skip]

* Build /tg/ui

---------

Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>

---------

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Aylong <alexanderkitsa@gmail.com>
Co-authored-by: Arthri <41360489+Arthri@users.noreply.github.com>
Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: Toastical <20125180+Toastical@users.noreply.github.com>
2025-07-27 23:23:20 +00:00
Charlie Nolan
b475431187 Saner FLW links. (#29852) 2025-07-26 06:16:20 +00:00
Bm0n
dc529f084f Allows MP3 files to be uploaded to the TGchat player - renames play internet sound (#28575)
* first commit

* review

* review again

* renames adds alert

* updates alert

---------

Co-authored-by: Bmon <no@email.com>
2025-07-06 21:45:32 +00:00
PollardTheDragon
9947777511 Updates Lightning Bolt Smite (#29662)
* Updates Lightning Bolt Smite

* Adds lightning bolt effect
2025-06-25 13:23:55 +00:00
ike709
01572c939c Rename BYOND 516 var conflicts (#29658) 2025-06-23 10:51:06 +00:00
Toastical
bc3f1759d9 Make atom picker properly release keys (#29584) 2025-06-18 20:37:54 +00:00
warriorstar-orion
64bf2b0fda Add R_VIEWLOGS permission. (#29613) 2025-06-14 21:05:16 +00:00
Contrabang
a683db0128 bang (#29567) 2025-06-11 18:05:54 +00:00
Toastical
fe7d3ca3f3 update staffsay log title (#29585) 2025-06-11 15:18:45 +00:00
AffectedArc07
11d527c819 READY - Rust HTTP Stuff (#28997)
* WIP AND BROKEN - Rust HTTP Stuff

* this mostly works

* TM ready???

* Build Rust library

* handle failed requests properly

* Build Rust library

* Build Rust library

* Remove TM stuff

---------

Co-authored-by: Chuga <98280110+chuga-git@users.noreply.github.com>
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
2025-06-06 16:51:05 +00:00