Bone White
1439dd5579
Hardsuit equip time reversion
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At Fox's request
2014-10-18 01:46:28 +01:00
Fox-McCloud
8c1f6431e6
Tweaks and Fixes and Major Map Changed
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More Info will be posted directly, later.
2014-10-13 22:00:07 -04:00
Fox-McCloud
9c8326e120
Fix, Tweak, and Revise
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fixes a few non-functioning things, adds in a few new features,
basically the previous patch minus "controversial" stuff.
2014-09-29 02:10:28 -04:00
PJB3005
58a76e7534
RCSses can send crates
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simple copy paste of the code for closets
2014-09-24 17:23:26 +02:00
melandor0
7ff72c38cd
nanotrasen.se
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Replaces 80.244.78.90 with nanotrasen.se in the code.
2014-09-04 19:45:43 +02:00
melandor0
59f73acfd3
Traitorstation Fixes + SyndieCat
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Fixes some things with traitorstation and adds SyndieCat.
2014-09-02 13:53:11 +02:00
VampyrBytes
c0f5132664
Cleanup of internal organs
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Both internal and external organs are a mess, which is making
maintaining and updating them nasty, so I'm cleaning them up, this is
the first stage
mechanical and assisted internal organs are now an object type rather
than a var in the organ which makes it much cleaner and easier to adjust
removed duplicate list of internal organs as there's no reason to have
the same objects in 2 separate lists
made New() a lot cleaner and more robust
External organs will be next
2014-08-21 10:24:13 +01:00
ZomgPonies
6ebb6d617e
Merge pull request #399 from Bone-White/master
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Rigid suit equip delay rework
2014-08-20 03:07:09 -04:00
ZomgPonies
f4b6450a20
Merge pull request #398 from VampyrBytes/master
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IPC and nuke disk fixes
2014-08-20 03:07:01 -04:00
Bone White
b5fcd209b2
Rigid suit equip delay rework
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now uses a couple of new procs, allowing for per-suit tweaking of time.
You now cannot equip eva helms without first attaching them to the suit
(target head use helmet on suit)
2014-08-20 07:28:44 +01:00
VampyrBytes
5b8253fb57
IPC and nuke disk fixes
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Fix for IPC revival
Prevents nuke disk from being inserted via cavity surgery
2014-08-19 07:06:12 +01:00
ZomgPonies
7139b92b47
Merge pull request #393 from Bone-White/master
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Diona speed fix
2014-08-18 19:19:05 -04:00
Bone White
d2129341b9
Adds equip/unequip times to rigid suits
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Also stops helmets being worn without the rigid suit already on the mob.
2014-08-18 08:16:06 +01:00
ZomgPonies
ed484b68aa
Compile fix
2014-08-16 21:45:36 -04:00
GinjaNinja32
bf3d3cf04a
Use absolute paths
2014-08-16 21:44:27 -04:00
GinjaNinja32
52b0de9928
Use \the macro
2014-08-16 21:44:10 -04:00
GinjaNinja32
0427641d89
Moved all shard code to one file. Fixed #5992
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Conflicts:
code/defines/obj/weapon.dm
code/game/objects/items/stacks/sheets/glass.dm
2014-08-16 21:43:38 -04:00
Ccomp5950
3ca02d3c5b
Fixed the font tag on mouse traps description.
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Conflicts:
code/game/objects/items/weapons/storage/boxes.dm
2014-08-16 20:53:29 -04:00
Bone White
d882485376
T-Ray scanner var improvement
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Allows tray scanner range and pulse duration to be controlled by vars.
Added three upgraded tray scanners, with increased range, increased
pulse duration, and both of these features.
2014-08-16 08:46:48 +01:00
ZomgPonies
6c25320a71
Merge pull request #378 from Bone-White/master
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New icon for pipe freezer
2014-08-11 21:09:41 -04:00
Bone White
69122ab55e
New icon for pipe freezer
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icon by pancakeflipper
2014-08-12 02:04:07 +01:00
ZomgPonies
e08fb5d1d0
Merge pull request #377 from Bone-White/master
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Further atmos changes
2014-08-11 20:38:52 -04:00
Bone White
ea1feb41dd
Further atmos changes
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mixers and filters no longer have density = 1, so mobs can walk over
them.
new item: pipe freezer, can temporarily freeze pipes to allow
unwrenching when over the threshold internal pressure
note: has a temporary skin of hand labeler, needs a new sprite really.
2014-08-11 17:45:18 +01:00
Artorp
d0447f061a
Fixes states of onedirectional windows
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Will only change the reinforced plasma window. You don't have to pry
them out of a frame before anchoring them anymore.
2014-08-11 01:51:10 +02:00
Artorp
048f5235c9
Plasma construction and full window fixes
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- Fixed plasma window construction
- Fixed full windows from stopping players and gasses from moving above
them even with density set to 1
2014-08-11 01:06:27 +02:00
Artorp
6c5b0f7987
Windows can now be disassembled
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- Using a wrench on a deanchored window will deconstruct it
2014-08-10 21:51:06 +02:00
alex-gh
808e908dc6
Merge pull request #365 from Artorp/chemisty-changes
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Chemisty quality-of-life changes
2014-08-09 22:34:54 +02:00
Artorp
5a22e5e8dd
Station Blueprints fix
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Fixes the station blueprints.
2014-08-09 09:24:02 +02:00
Artorp
4c59644d95
Enable medical belt quick pickup
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Using a medical belt on a bottle will attempt to pick up all bottles on
the tile.
2014-08-09 02:51:15 +02:00
Graham Lloyd
2c4e98a726
Fireaxe cabinet hacking now fails if player moves away
2014-08-04 22:15:12 -04:00
ZomgPonies
509af0b236
Stun revolver rebalance. 25% more powerful than regular taser. Lost it's insta-stun
2014-08-04 01:54:27 -04:00
mwerezak
c22ea7a5c0
Fixes some handcuff oversights
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You now don't need to be grabbing to put handcuffs on yourself, and you
can now put hancuffs on if your grab state is higher than aggressive.
2014-08-03 16:15:47 -04:00
mwerezak
2c7926eff8
Stunbaton fixes and cleanup
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Apparently harm intent is "hurt", not "harm"
Conflicts:
code/game/objects/items/weapons/stunbaton.dm
2014-08-03 16:09:38 -04:00
mwerezak
3eae360963
Handcuffs now require an aggressive grab
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Conflicts:
code/game/objects/items/weapons/handcuffs.dm
2014-08-03 16:07:35 -04:00
mwerezak
279718728f
Allows the use of stun weapons to show up in autopsies
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Conflicts:
code/game/objects/items/weapons/stunbaton.dm
code/modules/mob/living/carbon/human/human_defense.dm
2014-08-03 16:00:48 -04:00
mwerezak
f43a3ead70
Merges taser and stun baton effects
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Makes the code for handling stun weapon effects much cleaner.
Moves electrocute_act and emp_act from living.dm into living_defense.dm
Conflicts:
code/game/objects/items/weapons/stunbaton.dm
code/modules/mob/living/carbon/human/human_defense.dm
code/modules/mob/living/living.dm
2014-08-03 15:59:21 -04:00
mwerezak
64638987dc
Adds siemens_coefficient handling to stun batons
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Conflicts:
code/game/objects/items/weapons/stunbaton.dm
2014-08-03 15:54:34 -04:00
ZomgPonies
f2f1b53791
Meh
2014-08-03 15:48:09 -04:00
mwerezak
ac0e3966d6
Taser cleanup and fixes
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Fixes cloaking devices and deadman switches being included in taser code
somehow.
Conflicts:
code/modules/mob/living/carbon/human/human_defense.dm
2014-08-03 15:47:21 -04:00
ZomgPonies
fef301062e
Boop
2014-08-03 15:42:27 -04:00
mwerezak
0dc07bafa1
Stun baton nerf
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Adds agonyforce var to stun batons, which causes halloss and eye blur.
Also did some clean up of stun batons, and fixed the stun baton's bcell
var being of type weapon/cell/high instead of weapon/cell.
Conflicts:
code/_onclick/item_attack.dm
code/game/objects/items/weapons/stunbaton.dm
2014-08-03 15:40:19 -04:00
Whitellama
8c27a4e092
Wet rag no longer makes noise or hits when wiping down windows (nor does anything with the NOBLUDGEON flag)
2014-08-03 15:28:36 -04:00
Rob Nelson
7832e1c26f
PLASMA MAAAAAAAAAAAAAAAAAAAAAAAN
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Conflicts:
.gitignore
baystation12.dme
code/_onclick/hud/screen_objects.dm
code/modules/clothing/spacesuits/alien.dm
code/modules/media/tapedeck.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/species.dm
html/changelog.html
icons/mob/back.dmi
icons/mob/head.dmi
icons/mob/in-hand/in-hand_sync_report.txt
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/mob/suit.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/suits.dmi
icons/obj/tank.dmi
2014-07-31 18:58:49 -04:00
SamCroswell
94dbad82a4
Alien Tweaks, Commented Out Detomatix
2014-07-30 00:53:56 -04:00
ZomgPonies
89508f7e7f
Merge pull request #334 from Bone-White/master
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Advanced Medical Hud Glasses (medihud + flash protection)
2014-07-27 11:58:42 -04:00
Bone White
abde4759ae
Advanced Medical Hud Glasses (medihud + flash protection)
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For blueshield and brig physician. Also added the item to blueshield
locker. Item allows medical record viewing/editing. I have _NOT_ added
security record viewing/editing.
2014-07-27 16:06:35 +01:00
Zuhayr
c0ba021bcd
Added portable_atmospherics to hydroponics machine path, couple of other tweaks.
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Conflicts:
code/datums/supplypacks.dm
code/game/machinery/hydroponics.dm
code/modules/reagents/reagent_containers/glass.dm
code/modules/reagents/reagent_containers/spray.dm
maps/tgstation2.dmm
2014-07-26 14:03:46 -04:00
ZomgPonies
03f116b8a4
Compile fix
2014-07-26 11:34:50 -04:00
DJSnapshot
b61a4d837f
fix to allow non-humans to be stunned like they should be. Gosh. (Also, clumsy check and making harmbaton actually work)
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Conflicts:
code/game/objects/items/weapons/stunbaton.dm
2014-07-26 11:31:40 -04:00
Walter0o
843d603a0b
fixes nullpointer caused by broken organ list pt 2
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more a prevention than a fix, but meh
Conflicts:
code/game/objects/items.dm
2014-07-26 11:26:09 -04:00