Commit Graph

40 Commits

Author SHA1 Message Date
TheDZD
f5577b4a8f add_logs() un-fuckery 2016-08-29 17:27:56 -04:00
Crazylemon64
4326b9383e Abductor surgery, Face repair, now all work again 2016-08-22 11:42:01 -07:00
TheDZD
db3a13a1d1 Merge pull request #5453 from Crazylemon64/ipc_surgery_fix
Makes IPC surgery much more reliable.
2016-08-17 20:15:53 -04:00
Crazylemon64
7d2983b4bf Makes IPC surgery much more reliable, object insertion surgery
works better now, and `can_use` is actually called now.
2016-08-14 18:12:23 -07:00
Tigercat2000
258f477eb3 /tg/ mecha - Part 1
Start of porting the /tg/station mecha update.
This commit only cleans up the code and adds the proper dependencies for
the mecha.

 - Removes relative pathing from /datum/events
 - Updated Process_Spacemove() to use
   atom/movable/proc/get_spacemove_backup()
   - Basically just makes launching off of unanchored objects in space an
     OOP behaviour
 - Removed styling atrocities and relative pathing from most of the mecha files.
  - Notable exceptions:
   - code/game/mecha/mech_bay.dm
   - code/game/mecha/mech_fabricator.dm
   - code/game/mecha/mecha_construction_paths.dm
   - code/game/mecha/mecha_parts.dm
   - code/game/mecha/mecha_wreckage.dm
   - code/game/mecha/paintkits.dm
 - Removed dyndomove/dyndoattackby/dyndobulletact. No more icky dynamic
   calls. Replaced by specific code for the 3 modules that used it.
 - Refactored module cooldown. It now uses addtimer, and power usage is
   hooked directly into the cooldown calls.
 - Added atom/movable/proc/has_buckled_mobs(). Currently not that useful,
   but, necessary for porting the multi-buckling system from /tg/.
 - Split code/game/mecha/equipment/tools/tools.dm into multiple files.
 - Removed snowflake behaviour from exosuit drill. It now calls
   turf.drill_act(src).
  - Different from /tg/: Allows you to drill any wall/floor normally.
 - Drill no longer gibs mobs. It deals 80 organ damage instead.
 - Drill can be used to harvest dead mobs.
 - Removed all global_iterator systems from mecha and mecha equipment.
   Everything now uses object processing.
 - Mecha now have a turn sound variable and step sound variable. Updated
   all subtypes to use these instead of snowflake domove procs.
 - Removed mecha_do_after, mecha now uses the normal do_after.
 - Removed enter_after, same as above.
 - /obj/mecha/Process_Spacemove no longer strangely calls the user's
   spacemove.
 - /obj/mecha/return_pressure now uses return_air instead of copypasted
   cabin air detection.
 - Same for /obj/mecha/return_temperature
 - Added /obj/mecha/Exited. Basically, properly clears occupant refs,
   even if they teleport out/otherwise exit improperly.
 - Added hooks for mecha action buttons; Didn't implement them yet.
 - Moved mecha UI to code/game/mecha/mecha_topic.dm
 - Fixed turfs not updating atmos when ChangeTurf(/turf/space) is used.
 - Updated visible_message and audible_message. Both now use
   get_mobs_in_view() to ensure that mobs inside containers can see
   messages.
 - Removed /obj/item/mecha_parts/mecha_equipment/tool subtype. It had no
   use. Any subtypes are now just subtypes of
   /obj/item/mecha_parts/mecha_equipment.
2016-08-12 06:14:00 -07:00
Tigercat2000
71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
Fox-McCloud
f7ad204ff0 mech drills 2016-03-24 00:26:57 -04:00
Fox-McCloud
6eb2a73c9d Ports Dental Implants 2016-03-22 19:15:49 -04:00
Fox-McCloud
4316775c1a Surgery Tweaks 2016-03-04 21:47:41 -05:00
Aurorablade
d532473e89 gibs rustled, limbs logged 2016-02-14 00:00:38 -05:00
Aurorablade
12b3ccb2e2 why 2016-02-04 23:57:11 -05:00
Aurorablade
c4d151ce34 you buy organ, yaya?
Is fresh.
2016-01-30 21:37:55 -05:00
Aurorablade
b2881bdc94 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into OrganRefactor 2016-01-26 21:17:25 -05:00
Aurorablade
53f410272a home streach. 2016-01-26 20:53:13 -05:00
Fox-McCloud
f5220f7ce3 Assault Surplus Create and Knife Refactor 2016-01-22 10:04:24 -05:00
Aurorablade
cc8f402a4d progress
xeno organ abiltys not working on insert (on non xeno mob)
Limb attachment for robot parts being stupid
2016-01-21 20:42:32 -05:00
Aurorablade
678a2e9f4e commit so i can go bugfix and do other things
besides code in organs...tell me what i did wrong!
2016-01-09 00:05:25 -05:00
Aurorablade
2623f75e0d progress 2016-01-06 23:43:12 -05:00
Aurorablade
92e15c1b2a BREAK ALL THE THINGS 2015-12-31 01:23:44 -05:00
Markolie
1b10a3013c Surgery update 2015-10-01 23:10:16 +02:00
Markolie
d18b18b5b4 Syndicate borg update, add medical syndicate borg, energy sword refactor 2015-10-01 04:21:24 +02:00
Markolie
e6408b96c2 IPC overhaul 2015-08-15 23:52:26 +02:00
Fox-McCloud
f6058e9c50 Researchable Surgical Tools Port 2015-05-26 18:52:09 -04:00
ZomgPonies
91e8b909c0 Squish Squash 2015-04-04 14:27:53 -04:00
DZD
1d009e9c91 Destroy AI chance and Cling surgery
- Decreased destroy objective chance from 10% to 4% for clings and
traitors. Should be so slightly rarer than hijack, so you should stop
seeing it every round.
- Changeling arm blades can be used as ghetto circular saws, this will
help changelings with their debrain objectives a bit, a ghetto scalpel
is easily found in the form of a glass shard already.
2015-02-10 08:45:23 -05:00
Fox-McCloud
74bbb57a41 Dismemberment Fixes 2015-01-31 03:14:26 -05:00
mwerezak
4a2993b20b Separates the sharp flag into edge and sharp
Now weapons can properly cause cuts without necessarily having a greater
chance to remove limbs.

Also separates is_sharp, has_edge, and can_puncture.

Conflicts:
	code/__HELPERS/unsorted.dm
	code/modules/mob/living/living_defense.dm
	code/modules/mob/living/silicon/robot/component.dm
	code/modules/mob/living/simple_animal/bees.dm
	code/modules/projectiles/gun.dm
	code/modules/reagents/reagent_containers/syringes.dm
	code/modules/surgery/eye.dm
2014-06-17 06:51:51 -04:00
d3athrow
c2a31713d2 spelling fixes 2014-05-29 10:32:09 -04:00
yashaldie
a0c6d29bab fixes IPC brain surgery
could not start the brain surgery on IPCs this should fix it
2014-03-05 19:35:56 -05:00
ZomgPonies
cb5367ed96 Switching cable coils to stacks 2014-01-21 21:23:26 -05:00
ZomgPonies
853d490660 Various fixes. 2013-09-27 02:41:41 -04:00
Segrain
cf4f9ba054 Typo fix, retractor step bugfix. 2013-07-25 03:06:06 +03:00
Zuhayr
a16c8e0595 Fixes #3081 2013-06-21 18:00:25 -07:00
Chinsky
9ab9631ae6 Since organ processing interval is so big, sets bleeding manually so hemostat step would work. 2013-05-28 18:27:40 +04:00
Chinsky
c84ce517e3 Changed way substitute tools are handled.
Now all tools have chance of success. Proper ones have 100.
If tool has less than 100 chance of success, it can fail the step.
2013-05-28 18:16:11 +04:00
Chinsky
fd2f37428b Made limb surgery not EXPLODE robotic limbs 2013-02-23 03:58:32 +04:00
Chinsky
4a6f719f35 Added crowbar as alternative to retractor. 2013-02-20 15:57:50 +04:00
Chinsky
2b7da59f1f Readded limb cutoff surgery. 2013-02-09 22:43:39 +04:00
Chinsky
7f84b415a8 Moved germ transferring and blood splatters in parent 'begin_step' of surgery steps. 2013-01-13 11:56:33 +04:00
Chinsky
3447c61e49 Moved surgery from WIP to modules, since it's not really that WIP anymore.
Split one huge file into several smaller ones for readability.
2013-01-13 02:11:06 +04:00