Commit Graph

205 Commits

Author SHA1 Message Date
Qwertytoforty
e33553be5b tsf marines are now flashproof (#30752) 2025-10-27 12:09:16 +00:00
CRUNCH
cfc9af9fdc Makes the AVD-CNED glasses even more advanced - with supermatter hallucination immunity! (#30444)
* Update outfit_debug.dm

* Update outfit_debug.dm

* Update outfit_debug.dm

* Update outfit_debug.dm

* Update outfit_debug.dm

* Update outfit_debug.dm

* Update code/datums/outfits/outfit_debug.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update outfit_debug.dm

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2025-10-21 18:32:56 +00:00
CRUNCH
3210d12d56 Migrates Surgery Tools, Nuke Kits, and Nuke Cores to the New Attack Chain (#30442)
* super

* Update theft_items.dm

* Update theft_items.dm

* Update outfit_debug.dm

* Update code/game/objects/items/theft_items.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-10-17 17:58:35 +00:00
Alan
b2e0a08d0b Add a LOT of chaplain clothes from various religions. (#30483)
* Add a LOT of chaplain clothes from various religions.

* Thanks, linter!

* Deploy vendors, box envirosuits, unaccent names

* Thanks, linters!

* Accommodate ears.

* Correct accent oversight.

* Merge branch 'master' into chaplain-outfits

Conflicts in
icons/mob/clothing/species/plasmaman/helmet.dmi
icons/obj/clothing/species/plasmaman/hats.dmi
resolved by automatic merge and modifying chaplain helmet sprites to match new format.
2025-10-13 15:16:33 +00:00
CRUNCH
63f6856387 materials... Sols... Sols... (#30550) 2025-10-06 15:31:12 +00:00
PollardTheDragon
abc25754ea Fixes exfiltration species adjustments, holoparas (#30419) 2025-10-01 16:01:47 +00:00
PollardTheDragon
fca03efeb0 Exfiltration - Early Antag Escape (#29554)
* Ghost bar antag addition

* Adds extraction flares and extraction procs

* Ghostbarification, antag-specific extractions

* Objectives reroll if target extracts

* Comment format

* Adds blackboxing. Prevents extraction if you're an objective target.

* Fixed objective freezing, removes mindslaves on exfiltration

* Vampire Portal Sprites

* Better sprite for portal

* Flayer telepad, assorted visual adjustments

* Makes flayer and vampire portals truly one time use. Flayer ability icon

* Fixed indents, vampire ability icon

* Changeling flare

* Removed some debug adjustments

* Map fixes

* Makes the exfil restriction a var on the datum

* More map fixes

* Centcomm my beloathed

* More map fixes

* Checks delay before objectives

* Objective freezing list fix

* Review fixes

* Moves a lot of exfil item granting logic to antag datum.

* Changed objective exfil block from var to proc

* Centcommmm

* Adds true return. Thanks Contra.

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Efficiency

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Moved jaunter subtypes

* Forgot to move the admin one

* Capitalization

Co-authored-by: AmityBlamity <142629851+AmityBlamity@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Reworked area selection

* Black box, admin log, proper clearing of martial arts and bio chips

* Exfiltration now properly checks completion of alive and free escape objective

* Adds announcement to security comms when exfil item is used

* Linters

* Map adjustments

* Fixes syndiebar library computer access

* Merge conflict resolution

* Updates action buttons

* New Linters

* Update centcomm.dmm

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: AmityBlamity <142629851+AmityBlamity@users.noreply.github.com>
2025-09-09 01:28:09 +00:00
Alan
24c47a3d79 Rework spray bottles and tools based on them somewhat. (#29977)
* Rework spray bottles and tools based on them somewhat.

Consolidate spray adjustment functions.
Change method of preventing spray amount adjustment.
Standardize most spray amounts at 10u/2 tiles and 5u/1 tile.
Should fix the following issues:
https://github.com/ParadiseSS13/Paradise/issues/29930
https://github.com/ParadiseSS13/Paradise/issues/28964

* Adjust spray rework based on review comments

Change `adjustable` var to boolean
Change `adjust_verb` to `adjust_action`
Tie spray transfer amount to tile reach
2025-08-19 00:26:53 +00:00
iramoye
94f137c41c Renames Zvezhan to Cygni Standard (#29965)
* looks good to me

* replaces mentions of humans

* Revert "looks good to me", as Trinary is not being replaced

This reverts commit 275aca6adb.

* removes a duplicated bot init

* wooooo

* fixes tgui stuff

* adds sql
2025-08-15 06:41:27 +00:00
PopeDaveThe3th
6dff434902 Ports TGMC Pistol + Pistol Magazine + Attachment Sprites (#29768)
* let's fuckin go

* aps cleanup

* one word

* attachments file

* license nonsense

* almost forgor

* error fix

* second fix

* please free me from this hell

* AHHHHHHHHHHHHHHH

* please just end already

* please

* for fuck's sake

* just work already you little shit

* FUCK

* the suffering does not end

* there can't be many more

* license

* rollback 1

* rollback 2

* license move

* Update code/modules/projectiles/ammunition/magazines.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* contra change

* rollback

* contra change 2.0

* Update README.md

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* Update code/modules/projectiles/guns/projectile/automatic.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* Update code/modules/projectiles/guns/syringe_gun.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* more contra changes

* whoops

* daedalus

* few more

* Update code/modules/projectiles/guns/projectile/automatic.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* more contra edits

* Update code/modules/projectiles/guns/projectile/sniper.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

* that was annoying

* Update code/modules/projectiles/ammunition/magazines.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

---------

Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2025-07-29 22:30:45 +00:00
Contrabang
1504ed98be massive burndown (#29894) 2025-07-27 20:52:39 +00:00
Contrabang
f9e95a2b1d Adds an icon for non-abstract nodrop items (#29452) 2025-06-07 13:25:01 +00:00
kyunkyunkyun
b1709bb93b Fix improper skin tones and lots of DNA inconsistencies. Improve mob spawners by a little (#29271)
* sane appearance

* updatepaths

* flip-vitiligo

* equal color options

* ...

* Update golems.dm

* typo
2025-05-25 15:41:39 +00:00
kyunkyunkyun
6f0f2b8024 Syndicate mobs rework (#28706)
* initial

* i'll get fired

* update icons for mapping as well

* update maps

* tweak

* tweak and revert a bit

* tabs

* speak english, motherfucker

* oh

* updatepaths
2025-04-26 17:58:24 +00:00
Bm0n
b012f18d9a Adds CC Envirosuit (#28800)
* first commit

* gold

* updates item icon because i am dumb and forgot

* updates armour vals

* helmet too

---------

Co-authored-by: Bmon <no@email.com>
2025-04-05 11:32:08 +00:00
Toastical
6c4affecd5 Adds the plasmaman smith outfit to the roundstart equipment (#28876)
Co-authored-by: Toastical <toast@toaster.com>
2025-04-03 13:28:52 +00:00
kyunkyunkyun
a65b047598 Modsuit HUD now shows medical/security/employment records on examine() (#28256)
* modsuit huds a bit more useful

* just return true

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-03-05 20:33:42 +00:00
McRamon
f54a49333b Soap resprite2: electric boogaloo (#28287)
* sprites

* code

* damn you crunch

* s

* Update code/game/objects/items/weapons/soap.dm

Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Signed-off-by: McRamon <31545294+McRamon@users.noreply.github.com>

* abductor fix

---------

Signed-off-by: McRamon <31545294+McRamon@users.noreply.github.com>
Co-authored-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
2025-02-24 16:21:47 +00:00
Charlie Nolan
6b13c9d182 Remove admin detector (#28401) 2025-02-15 06:51:09 +00:00
Mira
659c4bb47e Add debug research notes (#28074)
* debug research notes

* delete /obj/item/research

* remove researchnotes type
2025-02-06 14:40:55 +00:00
DGamerL
1c4a5180ed Fixes runtimes when you talk with a cig butt in your mouth (#28250)
* Minor fixes

* Oops

* Funnyman review
2025-02-05 21:26:20 +00:00
Paul
5decf5a7b3 Give USSP traders the Zvezhan language (#27747)
* give commie traders the zvez language

* restore other trader types

* update to new method of adding language to trader

* uncomment other traders
2025-01-06 07:04:52 +00:00
Pedro
b55bef2ed2 Nanotrasen Career Trainer - REVIVAL (PT1) (#26512)
* Nct ID

* Preferences, job creation, access and other stuff

* Sprites, defines, hidden job pref and other stuff!

* Missed a comma

* Sprites updated, clothing code, outfit and id

* Fix a small oops

* Data chip + Sechud icon

* Offstation, access, datachip code, ticket autoresponse and a lot of other stuff.

* Typo, spritesheet fixingg and icon color

* Telebaton removed, not allowed to scan ERT IDs, blacklisted some access

* Applies suggestion

Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com>
Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com>

* Applying Suggestions!

* Forgot to increase the number of slots, oops

* Added a few items that I forgot, applying suggestions.

* Fix check fail?

* Mapping Tools/Icons.

* Office added to all maps, a few modifications to fit.

* Adds ACCESS_TRAINER to who needs it.

* Fixing check fails.

* NCT Beret obj are now where they're supposed to be

* Suggestion

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com>

* Sprites fix + NCT flag

* Code Suggestion

* Sprite update

* Suggestions

* Diagoras Office, conflict fix.

* Day 1 fixes, suggestions.

* bundle rebuild

* Fixing a few issues.

* Mapping review + Suggestions

* Fixed check fail.

* Conflict fix + You shouldn't be able to insert the NCT chip into an id console

* Fix map conflicts

* Plasmaman icons and Kidan icon fix

* Conflict fix?

* A few changes following feedback.

* Small description changed, as per requested feedback.

* Suggestions/Fix

* Forgot some mapping issues

* Suggestions

* Fixed?

* Fix linters

* More fixes

* aaaaaaaaaaa

* Christa's reviews

* Naming stuff

---------

Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com>
Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-12-30 21:13:52 +00:00
warriorstar-orion
525c68d617 Attack chain, initial setup. (pull *immediately* for *any* TM issues) (#26834)
* refactor: Attack chain, initial setup.

* migrate curtain to make dreamchecker happy

* update thurible

* don't call attacked_by separately for legacy attack chain

* remove duplicate proc

* condense similar code, put allowances for legacy code in new procs

* update docs, include diagram source

* add comment on how to update diagram

* fix admonition

* mindflayer updates

* remove commented out code

* clarify all steps

* after_attack should be overridable

* whoops

* retrofit recent changes

* duh, can't restrict this yet because of tool_acts

* i hate ore bags with the fire of a thousand suns

* return correct value for object attack logic

* Various cleanups.

We don't want to attempt to pull stuff out of `/obj/item/attackby`,
because those pieces are part of the related objects' migrations, not
`/obj/item` itself. Attempting to do this causes knockon effects where
things expected to call e.g. `/obj/item/storage/attackby` in the call
chain were not ferried over to the new item interaction code, because
the related objects hadn't actually been migrated over yet.

I've used refactoring /obj/vehicle as the example for migrating
`attackby` methods instead.

* simplify some argument names

* fuck it

* make it do the thing

* Rename CI module call

* Prove that CI works

* improve test output

* aaand fix it again

* fix curtain tool interactions

* fix compile error

* fix compile error

* Better docs, introduce migration plan tool.
2024-12-02 23:36:36 +00:00
warriorstar-orion
0ffa8303a7 Rename all non-snake_case types. (#27268)
* refactor: Rename all non-snake_case types (not procs or vars (yet)).

* completely dynamic update script

* might help to include the data

* update aa's scuffed python

* oh

* set script PR number

* run updatepaths again

* Add other table updates with JSON columns

* bump SQL version

* just fucking end my life

* move JSON data
2024-11-30 19:08:45 +00:00
Contrabang
734d0166a0 Removes some non-existant typepaths (#27362)
* Adds CI for missing icon_states

* yeah

* more fixes

* more fixes

* seems good

* moar

* fix

* yea

* hrtyhrt

* yeah

* WOE

* Removes some non-existant typepaths

* yes
2024-11-30 12:04:03 +00:00
Bm0n
6eb1269d8e Return of the neck slot! (#27188)
* this turned out to be wayyyy more than just a test

* remove bedsheet icons from back.dmi

* hud+better icons

* error fixed

* fixes a few bedsheet icons

* Update code/game/objects/items/weapons/storage/garment.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* review

* spacing

* TGUI Bundle Rebuild

* TGUI Bundle Rebuild

* TGUI Bundle Rebuild

* TGUI Bundle Rebuild

* lint?

* guh

* lint

* TGUI Bundle Rebuild

* test

* fix

* dead golem fix

* TGUI Bundle Rebuild

* TGUI Bundle Rebuild

* TGUI Bundle Rebuild

---------

Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>
Co-authored-by: Bmon <no@email.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-11-27 17:04:53 +00:00
PopeDaveThe3th
09830b2ce8 Language Changes & Lore Pt. 1 (#27257)
* stage 1

* Fix bundle (TGUI was not rebuilt)

* mr worldwide

* LT galcom suggestion

* period

* bundle

* Update code/modules/mob/language.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>

---------

Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-11-25 11:25:38 +00:00
Chap
d90a70ecda [REFACTOR] Consolidates SLOT_FLAG and SLOT_HUD into one ITEM_SLOT flag (#26743)
* IT WORKS UP UNTIL THIS POINT

* Consolidates SLOT_FLAG and SLOT_HUD into one

* Remove cover_both_ears

* SLOT_HUD to ITEM_SLOT

* Remove clothing_trait changes for the time being

* Remove accidental copy-paste

* Re-add no-slip var

* More failure to copy-paste correctly

* Leftover flag

* Combine left and right slot flags where possible

* UNGOOF MY DEFINES, PHAND IS NOT A THING

* Minor spacing changes

* Some more fixes from merge

* Seperates ITEM SLOT AMOUNT into two defines

* ON SECOND THOUGHT LETS NOT DO THAT.

* Addresses Contra's review

* Thank you GREP

* Rename ITEM_SLOT_FEET to ITEM_SLOT_SHOES

* Added a comment to the bitmasks in clothing defines

* Rename ITEM_SLOT_TIE to ITEM_SLOT_ACCESSORY

* These are for a seperate PR.

* Magboot fixes

* Requested changes

* Re-add accidental removal

* Wrong flags

* Update code/__DEFINES/clothing_defines.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>

* Requested changes

* Merge fixes

* Fix double headset

* Fixes multiple accessories

---------

Signed-off-by: Chap <erwin@lombok.demon.nl>
Co-authored-by: Adrer <adrermail@gmail.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2024-11-13 13:02:29 +00:00
BiancaWilkson
036b8e0182 Mindflayers v0.9, Playable Edition! (#26596)
* adds antaghud icon

* TGUI bundle build dont push changes i didnt stage challenge 2025 (IMPOSSIBLE)

* Adds organ repair passive

* Description fix

* Runs prettier

* Fixes desc 2

* Fix revert

* Remove vamp text

* Fix some CI + Partial refactor

* Fixes CI

* Fixes gamemodes I messed with

* Moves these procs over

* Description fix again

* Add back limit requiring drainees to have ckeys

* Adds terminator icon

* Update code/datums/status_effects/buffs.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/modules/surgery/organs/augments_internal.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Update code/modules/antagonists/mind_flayer/powers/flayer_stealth_powers.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* More lewv review

* Clamps the EMP severity

* Fixes "surveilance" typos

* The TODO is gone and can't hurt me anymore

* Update code/modules/antagonists/mind_flayer/flayer_datum.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Update code/game/objects/items/weapons/pneumaticCannon.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Update code/game/objects/items/weapons/stunbaton.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* More lewc reviews

* Update code/modules/antagonists/_common/antag_datum.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Update code/modules/antagonists/_common/antag_datum.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Update code/modules/antagonists/mind_flayer/flayer_datum.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Update code/modules/antagonists/mind_flayer/flayer_datum.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Update code/modules/antagonists/mind_flayer/flayer_datum.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Update code/modules/antagonists/mind_flayer/flayer_datum.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Update code/modules/antagonists/mind_flayer/flayer_power.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Fixes some camera bug issues + lewc reviews

* Update code/modules/antagonists/mind_flayer/powers/flayer_passives.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Update code/modules/antagonists/mind_flayer/flayer_power.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Updates a comment and fixes whitespace

* Autodocs flayerprod

* Update code/modules/antagonists/mind_flayer/powers/flayer_mobility_powers.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* qdel things we dont need anymore + typing an argument of add_abillity

* Remove debug log

* Update code/modules/antagonists/mind_flayer/flayer_power.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* Slightly buffs, and fixes GC issues of tether

* I no longer feel i am a mindflayer

* Fixes formatting of greeting

* Better greeting

* Worlds shittiest sprite

* Don't need this TODO anymore

* Fixes double description

* Changes the wording on the borg laws

* and bundle too

* The cannon uses shrapnel now

* Initial style changes

* Ratios for brain damage

* Adds a chemical to test for flayerism

* Fixes the brain damage ratios

* Abilities are purchasable again

* Updates TGUI properly

* im sorry linter

* Steam smoke

* Hi bundle

* Re-abstracts this proc post syndi orgs

* Fixes gamemode logic post cling round removal

* I WONT FORGET IT THIS TIME

* Fix name of steam ability

* I'm a fool

* Fixes processed passives + removes debug message

* Fixes updating abilities inside UI

* Better description for quicksilver form

* First part lewc review

* Remove debug thingy

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Fixes defines + GCs weapon spells

* We don't need this

* Eyes GC properly

* Update code/modules/antagonists/mind_flayer/powers/flayer_mobility_powers.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* adds better logging to the assimilate

* Adds parenthesis

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

* TGUI Bundle Rebuild

* Fixes and Reworks TGUI

* Cleaner JS and Fixes

* adds anti-snitching clause to borg laws

* changes the span for the borg messages

* No holoparasites

* Puts baton silence in line with glare

* Fixes total_swarms_gathered

* Nuke old trait

* Gun no longer not stuck

* Rejuv clears delayed knockdown

* Some weapon ability fixes

* Makes radio enable timers not counterintuitive

* Fixes beepsky runtimes

* Makes naming more consistent

* Adds one-click-antag

* Adds the mind flayer toggle (doesn't technically work)

* Adds flayers to check_antagonist

* Gives IDs to the status effects

* Also this one

* Makes retracting work again if it's in your offhand

* Fixes pacification tech levels

* Grapple is a weapon ability now, nullifcation retracts implants

* Fixed descriptions

* Adds some pizzaz to torque enhancer

* This actually needs to be like this

* Moves a helper proc over to a helper proc file

* Extra admin visibility

* Nukes the wacky flayer mob

* Makes silicon administrative access more sane

* Terminator form better description

* Makes rejuv set stamina to 0

* Various price increases

* AAAAAAAAAAAAA

* Better feedback + logging on cyborg subversion

* Swarm purchase display (temp fix)

* Makes mindflayer sounds more silent

* UI improvements

* Various mindflayer fixes

* Typo

* More fixes

* Fixes innates from being stupid

* Forgot to add this check earlier

* Oh this is how you add things to the protolathe

* Changes some description and upgrade messages

* Allows you to drain people beyond your limit

* Fixes some weapon upgrade issues

* Fix CI

* Fixes some draining issues

* More UI Tweaks and QoL

* Fixes most of the issues

* text

* Fixes

* Adds a radio jamming option to intruder

* Gives obfusciation to jammer ability

* Small passive cleanup

* Fixes Search and Adds Ability Stages to UI

* Adds freebie abilities

* Restructuring chain and adding blackbox

* Tgui polish

* Small fix for traceroute

* Fixes one click antag

* Increases EMP resistance cost

* Changes the pneumatic cannon into a shotgun

* Slightly lower static

* Fixed innate building rendering in upgrades

* Fixes icon and description

* Consistency

* Punctuation fix.

* Quick reboot + terminator form synergy

* Adds safety deleting

* Fix level for torque

* Fixes a bad bug

* Update code/game/gamemodes/objective.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Aaaaaaaaaaa

* Makes torque a martial art and some martial arts safeties

* Replaces vortex arm with barrier

* Fix paths

* Adds torque knockdown

* Part 1 lewc review

* HIIIII SQUIDWARD I'M IN YOUR BRANCH NOW

* Removes flak cannon

* Flayer respects mindshielding now on vamp+cling

* Fixes EMP resist

* More fixes

* DGL review

* Contra review

* Clean up weapon powers

* Various tweaks

* Borg hand slight improvements

* Parent call needs to be after this

* Fixes stuff

* Adds a new proc that is called when a spell is purchased

* NEW SPRITES WOOOO

* Traceroute update

* Slightly lower traceroute cost

* Formatting

* Oops

* Wow this could've been bad

* Overclock small buff

* Reduces cost of 1st level EMP immunity

* Lewc review

* TGUI Bundle Rebuild

* Fix barricades

* Lewc review

* Okay FINE qwerty I'll change this

* Traceroute thingy

* I am an idiot

* First part

* Lewc review

* Forgor  this one

* Last bits

* Update code/game/objects/items/control_wand.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/modules/antagonists/mind_flayer/powers/flayer_mobility_powers.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Null

* Static-ness

* Update code/game/gamemodes/changeling/traitor_chan.dm

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/__DEFINES/mindflayer_defines.dm

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Last bits

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
Co-authored-by: DGamerL <daan.lyklema@gmail.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
2024-10-30 18:35:29 +00:00
DGamerL
89796a055b Makes RemoveComponent more sane (#26877)
* Makes RemoveComponent more sane

* An even better wrapper

* Update code/datums/components/surgery_initiator.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/datums/components/_component.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/datums/components/_component.dm

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/datums/components/_component.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/datums/components/_component.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2024-10-09 18:46:04 +00:00
warriorstar-orion
fafb2d6e33 fix: headphone music notes updating / admin musician outfit (#26814) 2024-09-28 22:36:22 +00:00
PopeDaveThe3th
58c7fa9a0d Fairly Sizable Fed Lore Drop (#26600)
* the fedening

* Federation -> TSF

* Update outfit_admin.dm

* Update outfit_admin.dm

* i forgor

* few more
2024-09-03 13:04:56 +00:00
Pedro
81aafadc97 [NEW/REVIEW RDY] Midround Event: Tourist Arrivals (#26084)
* ebent

* WHYYY

* bobobo

* adds ton of epic stuff

* messages added

* Outfit!

* Indentation! Arrhghg

* Gamemode checks, antag check stuff and outfit changes and tourist icon

* ID icon, random species, gender, hair, a few comments and logs.

* Mirroring review

* Applies suggestion

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com>

* Tourist Id's now have linked accounts, code cleaning as per reviews

* Following suggestion

* Apply suggestions as per review

* Addresses the risk of two people having the same account

* Typos and final cleaning

* Checking for jobban/Not showing as tourist on manifest

* Orbit test

* compile

* ebent

* WHYYY

* bobobo

* adds ton of epic stuff

* messages added

* Outfit!

* Indentation! Arrhghg

* Gamemode checks, antag check stuff and outfit changes and tourist icon

* ID icon, random species, gender, hair, a few comments and logs.

* Mirroring review

* Tourist Id's now have linked accounts, code cleaning as per reviews

* Applies suggestion

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com>

* Following suggestion

* Apply suggestions as per review

* Addresses the risk of two people having the same account

* Typos and final cleaning

* Checking for jobban/Not showing as tourist on manifest

* Orbit test

* TGUI Bundle Rebuild

* Applies suggestions

---------

Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2024-07-30 14:10:08 +00:00
DGamerL
098b13bb33 Removes the empty type of /snacks (#26010)
* Aaaaa it works

* Add updatepaths

* Add unsaved files

* MATTTTT

* Fixes casino

* Fix

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-07-29 14:46:04 +00:00
dj-34
173ff7e7d4 Deathsquad buff (#25744) 2024-06-12 19:17:18 +00:00
Christasmurf
c84349aab3 Yet another Christasmurf bomber jacket PR (dmi split) (#25684)
* dmisplit

* stinky new instance

* Apply suggestions from code review

Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

---------

Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-06-12 18:18:43 +00:00
dj-34
7ab9807b68 Add 2 new special HUD's, fix missing (#25743) 2024-06-06 20:12:22 +00:00
Marm
5a68c5f6d3 Explorer Redux (#24202)
* WE'RE SO BACK

* LET THERE BE SOUND

* More bugs

* fixes

* sound

* hmm

* clothing sprites + minor code changes to clothes

* meestake

* spritening

* YARR

* hiss

* Cyberiad explorer remap

* hand telover

* delta days

* rooms done

* VENDOR

* Mapping done

* Salvage mapped

* qol

* Forgot the hivelord.

* woops

* oops redux

* reviews and more

* consistency

* Update code/game/jobs/job_globals.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* character

* Update code/modules/mob/living/simple_animal/hostile/mining/hivelord.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/sellable.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/effects/spawners/random_spawners.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/hostile/pirate.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/clothing/head/job_hats.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/effects/spawners/random_spawners.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/boxes.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/research/designs/machine_designs.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* some reviews

* Update code/game/machinery/constructable_frame.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* supply

* area repathing and ambience

* mapping

* metamapping

* Update code/game/objects/items/weapons/storage/belt.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* the doorening

* redooring

* modsuit

* more reviews

* the plasmamamninigngg

* add random salvage generation across space ruins

* add blackbox tracking for salvage sold

* gun

* deconflicts and reviews

* Update code/game/objects/items/sellable.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/clothing/head/job_hats.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/sellable.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/sellable.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/sellable.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/sellable.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/garment.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* all conversations resolved

* maybe work now?

* please no more, too many apcs

* Update code/modules/mob/living/simple_animal/corpse.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/mining/machine_vending.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/clothing/suits/misc_suits.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/sellable.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/sellable.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* henri review + action figure

* Update code/game/objects/items/toys.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* PDA

* conflicts

* more conflicts

* maybe all conflcits?

* wait fuck

* maybe fixed???

* KIDAN SPRITES

* MAYBE?

* access fixes

* explorer hotfixes 1:

- fixes space pirates dying in space
- gives explorers ORM access
- box: fixes access on NTR airlock
- box: fixes naming on BS airlock
- box: adds expedition access to mail sorting room

* add salvage selling back

* NOT FOR SALE

* oh my god actually sell the fucking salvage this time

* maybe fine now?

* carpover

* NO MORE CABLE

* balance tweaks

* some depot loot updates

* merge conflict

* deconflicted???

* woops more oversights

* skirts, bombers, exploredrobe code + sprites

* woops (again)

* deconflicting

* remove old explorer room again

* Hat fix

* minor changes to sprites and code for hats

* yarrr fix 1

* first fixes

* don't drop loot from syndies gibbed by depot destruction

* add selling back with new signal based system

* speedmerge this shit

* minor changes to collars/bomber resprite

* docking port in

* ruins

* WE DON'T NEED CONFIG CHANGES WE NEED PICTURES PICTURES OF SPIDERMAN

* no more murder hallway on whiteship

* undelete meson sunglasses, redelete uristrunes

* BOOTY BAGS

* don't drop ashdrake loot from crusher kills

* box: fix ntrep fax, add explorer access to ORMroom

* add meson sunglasses item icon back

* fix cere handtele, meta shutter control, death sound arg

* cleaning up

* she mosins on my russian till i dj station

* Update code/modules/clothing/head/soft_caps.dm

Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Marm <85680653+ItsMarmite@users.noreply.github.com>

* Update code/modules/clothing/suits/misc_suits.dm

Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Marm <85680653+ItsMarmite@users.noreply.github.com>

* Update code/modules/mining/machine_vending.dm

Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Marm <85680653+ItsMarmite@users.noreply.github.com>

* Update code/game/gamemodes/game_mode.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Marm <85680653+ItsMarmite@users.noreply.github.com>

* mapping

* Cleaning up

* revert changes in tools/{bootstrap,ci}

---------

Signed-off-by: Marm <85680653+ItsMarmite@users.noreply.github.com>
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: github-actions <github-actions@github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2024-05-27 19:27:59 +00:00
Contrabang
85a9b97e80 Refactors outfits to work with mind initialization (#25395)
* wow

* fix runtime and ci

* i spell good

* Fix

* Update code/datums/outfits/outfit_admin.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Matt <116982774+Burzah@users.noreply.github.com>

---------

Signed-off-by: Matt <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-05-17 12:00:06 +00:00
Christasmurf
d587effe2c Beret + softcap .dmi split (#25314)
* beret softcap dmi split

* icon rename

* dme crlf to lf

* tsf cap fixes

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>

* vox cap icon name

* remove beret subtype on fluff

* Update code/modules/clothing/head/soft_caps.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>

---------

Signed-off-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-05-02 11:37:44 +00:00
CRUNCH
107950f50e Removes Advanced Reagent Scanner from Service & Medical Cyborgs, Transfers Functionality to Innate Reagent Vision. (#24457)
* Update robot_modules.dm

* Adds advanced reagent vision

* rounding

* Update code/datums/outfits/outfit_debug.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/clothing/clothing.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update atoms.dm

* This one hyphen will kill me if I don't fix it.

* Update code/game/atoms.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/atoms.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update atoms.dm

* Update code/game/atoms.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>

* Update code/modules/clothing/clothing.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
2024-04-30 11:51:15 +00:00
PollardTheDragon
3e9c29258e Diverse Traders (#24883)
* Diverse Traders Types

* Trader Type control, announcements, species spawning

* Trader Outfits

* Posh Moth - Posh Cane

* Landmarks, Trader ID Name Change

* Trader Shuttle Adjustment - Landmarks for Item Pools

* Outfit Survival Kit changes

* Added another refill for the hand labeler due to more cargo

* Trader Shuttle locker fix

* Item Stocks, Item Stock Assignments, Box Kits, Love Bottle

* Mech access, No double mechs, Small box fix

* Removed Solgov Gunkit from General Pool

* Spacing

* Moved traders to not be event subtypes, added documentation to vars

* Boxed spacing, removed improper

* Moved postequip, used box variables

* Lore team requested change - Bolt action instead of AK

* Changed landmark

* Moved soviet ammo to minor gear, increased soviet minor gear to 8.

* Obfuscated Cybersun

* Lootpool Adjustments

* Readded Solgov Kit to general pool at low weight

* Commas!

* Spelling

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Comments

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Re-Nulled After_Equip_Job

* Removed extraneous var spaces

* Relocated space in trader introduction message

* Robomoon is now once again Cybersun

* Impropered Enforcer Kit

* No more ERT box for non-NT boxes

* Fixed turbine kit stock part amount

* Subtyped skrell/unathi suit boxes

* Replaced meson cyber eye (nodrop issue) with meson sunglasses/gar mesons

* Reduced weight on arm/esword implant rare items

* Also reduced arm laser weight

* Added a couple items to skipjack large - more 'random', filled in reduced weights

* Path typo fix

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Removed trailing / in path

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Removed Cheap Breacher suit from inventory

* Apply suggestions from code review

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-04-30 00:51:19 +00:00
DGamerL
bad8b31afa Changes all .len to length() where applicable (#25174)
* Globals work

* Double access works

* All other things

* Revert "All other things"

This reverts commit 6574442eb6.

* More changes that compile and work

* IT WORKS AAAAAA

* Changes even more .len to length()

* Apply suggestions from code review

* Update code/datums/mind.dm

* Update code/__HELPERS/sorts/InsertSort.dm

Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>

* Update code/__HELPERS/sanitize_values.dm

Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>

---------

Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
2024-04-19 17:32:09 +00:00
GDN
eee8878024 Datumizes spells (#24242)
* datumized spells

* finished

* last changes

* conflict

* Update code/datums/spells/alien_spells/transfer_plasma.dm

* conflicts

* shitty runtime fix until i get to this tomorrow

* Update code/datums/spell.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spell_handler/alien_spell_handler.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/alien_spells/regurgitate.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/alien_spells/regurgitate.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/bloodcrawl.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/bloodcrawl.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/antagonists/vampire/vampire_powers/hemomancer_powers.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/antagonists/vampire/vampire_powers/vampire_powers.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/awaymissions/mission_code/ruins/wizardcrash.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/research/xenobiology/xenobiology.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/mob/living/carbon/superheroes.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/conjure.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/ethereal_jaunt.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/emplosion.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/turf_teleport.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/dna/mutations/mutation_powers.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/dna/mutations/mutation_powers.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/revenant/revenant_abilities.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* guess who just rework the entire malf ai actionsf ai

* gc better

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Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-04-01 07:42:21 +00:00
GDN
5367656862 storage items no longer bring up the turf panel on alt-click (#24395)
* storage items no longer bring up the turf panel on alt-click

* these too
2024-03-11 15:08:02 -04:00
Contrabang
3557748229 People are now hidden behind smoke (#24229)
* no, that is NOT solid snake

* lol

* more names

* Update code/game/objects/items/weapons/storage/boxes.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/belt.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

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Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-03-11 14:13:59 -04:00
warriorstar-orion
0667f20681 move all EOL comments on typepath names to dmdoc (#23928)
* move all EOL comments on typepath names to dmdoc

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

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Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2024-03-01 20:05:49 +00:00
Aylong
329398b4f0 Fixes some issues with TGUI Alerts, and Text Input (#24282)
* Well... maybe that's not better way

* PDA and all_channels encryptionkey

* Alert fixes

* Bad style
2024-02-24 18:28:26 +00:00
Aylong
ac5add482f [READY] TGUI Input Collection (#23891)
* List Input refresh

* Modal Alerts

* Text Input

* Number Input

* Split Button

* Renaming

* Alert converts

* Text Input Conversion (Part 1)

And TextArea Autofocus + maxLength

* Text Input Conversion (Part 2)

* AAAAAAAAAAAAAAAAAAAA

* I'm FUCKED

* @GDNgit review changes

* "&#39;" fixes

* Revert TGUI Alert from admin delete

* NumberInput Window size

* CRASH if empty list

* Update code/modules/tgui/tgui_input/list_input.dm

* TGUI Rebuild

* TGUI Rebuild

* Update code/modules/paperwork/faxmachine.dm

* _char

* compile

* Rebuild

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Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2024-02-19 11:55:01 +00:00