Commit Graph

89 Commits

Author SHA1 Message Date
variableundefined
e6ef2e9bbc Merge pull request #11151 from Fox-McCloud/suicide-refactor
Suicide Refactor
2019-03-29 20:49:18 +08:00
Fox McCloud
d0ea5ee8b9 Crit Rework Final Submission 2019-03-28 17:28:00 -04:00
Fox McCloud
814e492a55 Suicide Refactor 2019-03-27 22:54:26 -04:00
Couls
2f23d50740 Make text blue 2019-03-11 21:44:32 -04:00
Couls
7b08f73b25 Add a line about ctrl-clicking 2019-03-11 20:51:12 -04:00
Dave
ebe99e8986 Applies what my mom taught me about conflict resolution 2019-03-01 18:51:04 -05:00
Fox McCloud
b8a9f127bf Adds Upgraded Cybernetic Heart 2019-02-25 01:15:53 -05:00
Unknown
5ab0af3b25 Medical QoL PR 2019-02-15 00:10:08 -05:00
Fox McCloud
dc09d07d86 Reduces Defib Safe Time: Adds Health HUD Defib Indicator 2019-02-07 00:49:24 -05:00
Aurorablade
b812736517 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into EXTERMINATUSPARTONE 2019-01-19 23:35:15 -05:00
alex-gh
a29f36e4b8 Unbreaks defibs and SR 2019-01-13 12:00:50 +01:00
Mike Long
29c9aca1a8 Devil game mode
Fixes more compile errors.  Down to 65 now.

updates << into to_chat

Down to 60 errors, also starts to port the codex gigas and law 666 for cyborg devils.

Fixes more compile errors.  Down to 41 now.

Replaces timers with spawns, and <<s with to_chats
40 compile errors.

Down to 34 compile errors.

whoops, actually down to 34 now.

Down to 25 compile errors.

Down to 15 compile errors, I'llprobably need some help at this point.

Woo!  Down to 7 compile errors.

Ported over devil hud.  Number of errors up to 19.

WOO!  It compiles.  It's completely untested, but it compiles.

Adds devils to traitor panel

Implements iron, silver and salt banes.

implements flashing lights bane

Selling your soul prevents cloning, and some other methods of revival.

Implements harvest bane

Merged and sorted icons/obj/bureaucracy.dmi

Adds toy codex gigas

Fixes compile errors, adds codex gigas sprite.

Lots of bug fixes.  Contracts work, devil revival is more consistant, etc

Adds missing icons for flaming contracts, summon pitchfork, summon wealth, employment cabinet, and sintouch.

Converts DEEP LORE explanations from hell to inferno incorporated.

Banishes the compile errors.

Devils come from hell again.

replaces offer drink obligation with a much more lore appropriate devil's fiddle reference
Also fixes contract bashing brain damage chance.

Undoes some changes I accidentally did to example config files.

Fixes up a few remaining bugs.

Puts in the codex gigas and employment contract cabinets.
 -- Lemon - I kinda skipped this one, I'll patch it back in later because
 map conflicts are suffering incarnate

Solves the devil law problem in a REALLY hacky snowflake way.

Fixes a few methods in which a hellbound can be revived.

Devils respawn with a limited number of appropriate items, instead of COMPLETELY naked upon corpse destruction.  Also adds lines to example config.

Updates devil laws to be less hacky.

Objective to sintouch x mortals now greentexts correctly.

Contracts no longer cause brain damage.  I didn't realize it was lethal on this codebase.  Oops.

Splits dust(visual_only) into dust() and dust_animation() procs

Fixes some defines.
Adds undef statements to improve compile times.

Fixes race changes from demonic form changes.

Fixes small runtime error. (Which somehow didn't break anything?)

Implements lots of small changes/corrections suggested by CrazyLemon64

I still need to test these changes, along with other potential issues he brought up.

Fixes harvest bane and power contracts.  Also adds a few </span> tag enders.

Corrects some edge cases with revival contracts.

Fixes compile error.

Reverts unneccecary change to item/weapon/reagent_containers

Cleans up the code for readability.

Prevents cloning of hellbound individuals.

Latejoins now properly have employment contracts added to employment cabinets (provided they still exist)

Infernal contracts are no longer rendered unreadable by fire and alcohol.

All fireproof paper remains readable after being fireballed, not just infernal contracts.  (Though infernal contracts are the only fireproof paper atm)

Fixes an edge case problem with cloning.

Adds is_revivable proc to mind.

Removes snowflake code involving preventing soulseller resurrection.

Indulges in the sin of sloth, and copies tg's lazy list macros

Proc calls that transform the user no longer go to a null target

Fixes devil UI, human regression will keep appearance, and adds danceoff

Devil's base forms no longer suffocate inside the devil

Fixes runtimes, gets stuff working

The arch devil can now blast down walls with their pitchfork

EXTERMINATE ALL SPIRITS

Activates devil clause in voice of god

Fawks Mcclood

Feature P A R I T Y

Fixes devil bugs from testing

- Does a death refactor to make sure that diabolical resurrection works

- Walls no longer leave girders when blasted by the devil

- Getting a new body gives you a rudimentary amount of equipment to work
with to get out of maintenance or whereever

Does all the icons in a single commit on their own because icon

conflicts suck

Starting point of extra devil rebalance/fixes

Ports devil friends

Also oops tramples all over Fethas' corpse PR that's still up I need
to take care of that one

Styling fixes
2019-01-13 12:00:49 +01:00
Aurorablade
86d2a1634c Casing correction 1 2018-12-17 00:07:37 -05:00
Crazylemon64
3db4229918 First big chunk of the refactor
mid-refactor of `take_overall_damage`

Fully refactors the (?:take|heal)_(?:overall|organ)_damage procs

Allows the dead to examine

Removes the `blinded` var

Refactor cyborg components so vision loss is instant

Robot life/death updates instantly

Adds instant updates for damage overlays and HUD icons for humans

Final reconciliation with the species refactor

Adds a stat debugging system and debugging logs

Also fixes instant death on species change

"Debugging logs" are used for stuff an admin wouldn't care about but
someone debugging would

I used it to fix people dying instantly when changing species due to
temporary deletion of the brain

Fox's requests

Adds a more careful updating system to our reagents system
2018-10-07 17:52:04 -07:00
variableundefined
845401725e Defib paddles snap away if you walk away from the defib 2018-08-16 21:49:39 +08:00
Fox McCloud
9463807ac2 done 2018-07-09 05:45:01 -04:00
Tayyyyyyy
919bd7aaf2 Replace \his, \he, \him, \himself 2018-05-25 18:39:37 -07:00
Fox McCloud
8bd042240f Power Cell Code Cleanup 2018-05-02 19:35:18 -04:00
tigercat2000
c03621c508 Completely Overhaul Logging
This is a merged port from /tg/station and Virgo on logging standards.
The diary has been replaced with GLOB.world_game_log, diaryofmeanpeople
is gone (because it wasn't actually used) and a whole bunch of logging
procs have been changed to optimize Splunk.
2018-04-19 15:07:59 -08:00
Fox McCloud
5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
CoreyLee Hassell
5cef36efdf Changed defib timer from 3 minutes to 5 minutes 2018-04-12 18:39:54 -04:00
Birdtalon
b334bc4a88 defibrillator no longer yields infinite paddles 2018-03-30 13:12:44 +01:00
Birdtalon
ea18a5f474 bugfix 2017-08-29 15:48:21 +01:00
Birdtalon
13af501432 ctrl click shortcut to toggle paddles on defibrillators 2017-08-29 14:04:42 +01:00
FlattestGuitar
bda736fb7c Merge branch 'master' into PAIN 2017-06-27 21:18:17 +02:00
Sam
d0dde4f3d7 Uses more QDEL_NULLs 2017-06-15 00:49:00 +01:00
Sam
4d57fff5c9 Updates Intents 2017-06-10 09:43:36 +01:00
FlattestGuitar
61dd2707ac Merge branch 'master' into PAIN 2017-06-09 14:44:31 +02:00
tigercat2000
633c972f46 RnD autolathe removal + tech level overhaul 2017-06-01 11:34:29 -07:00
Fox McCloud
1c21d8eb98 Merge pull request #7403 from SamHPurp/Punching-above-its-weight
Refactoring to use the WEIGHT_CLASS defines.
2017-05-28 14:17:05 -04:00
Sam
07e0f768d6 Using Weight Defines 2017-05-27 16:34:49 +01:00
FlattestGuitar
c730817c31 26th century defibs 2017-05-27 00:38:35 +02:00
Crazylemon64
528e359296 Refactors heart attacks, unbreaks incremental cloning 2017-05-01 05:35:45 -07:00
Crazylemon64
1840074921 Refactors "organs" to be "bodyparts" to end confusion once and for all 2017-04-29 23:23:09 -07:00
Fox-McCloud
5631d36ff8 Converts Most Destroys to use QDEL_NULL 2017-04-04 23:08:41 -04:00
Markolie
3aa1399995 Implement usesound/toolspeed 2017-03-07 16:46:28 +01:00
uraniummeltdown
11c0cb73f6 added it to defib, cloning, strange reagent 2017-01-12 19:44:18 +04:00
Crazylemon64
6ec712df8c Fixes defib leaving people in deadchat, n2o paralyse time 2016-11-06 21:36:24 -08:00
Bone White
b40f37444c Fix for issue #5768
Correctly un-wields defib paddles when dropping.
2016-10-16 15:36:01 +01:00
TheDZD
f5577b4a8f add_logs() un-fuckery 2016-08-29 17:27:56 -04:00
Crazylemon64
16dd4e9d21 Moves many uses of log_to_dd to log_runtime, to make the output
more visible at runtime, to someone who isn't watching DD first-hand
2016-08-24 09:55:19 -07:00
Fox-McCloud
47b15bec0f More Makeshift Items/Weapons 2016-07-25 02:35:01 -04:00
Fox McCloud
ceced8c832 Merge pull request #5095 from tigercat2000/ACTION_BUTTONS
Action Button Update
2016-07-19 23:40:51 -04:00
Tigercat2000
56a09db739 Action Button Update
- Refactors action button backend
   - Action buttons are no longer checked on Life(), items are responsible
     for adding/removing/updating them.
   - Item action buttons are no longer a static action_button_name define,
     items define actions_types, which is a list of paths.
   - Items can now have multiple action buttons.
     - This is handled by new arguments to ui_action_click, the first
       parameter is the user, the second is the path of the action datum
       that was invoked.
 - Refactored how internals function
   - You may now directly switch internals without breaking anything.
   - The internals icon has been updated to be more consistent.
 - Added action buttons for jetpacks
 - Added action buttons for oxygen tanks
 - Uses-based implants now qdel() themselves when they run out of uses.
   This is somewhat a buff to traitor implants, but it's such a minor
   change. The actual reasoning is so that the action buttons are properly
   removed.
 - Fixed a bug with the "Boo" spell which resulted in IsAvailable failing
   for certain ghosts.
 - You can now shift-click on movable HUD elements to reset them to the
   proper position (thank fucking christ)
2016-07-18 13:23:01 -07:00
SamCroswell
0466499f86 Personal Crafting - Initial Commit 2016-07-15 16:25:37 -04:00
Tigercat2000
71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
Krausus
eecf8ba93b to_chat fixes
Mostly sounds using to_chat instead of << like they should. Also, the
to_chat CRASH now refers to itself as to_chat instead of Boutput.
2016-06-24 18:36:50 -04:00
DaveTheHeadcrab
405a0b7d55 Defib Adjustments (#4702) 2016-06-19 07:32:30 -04:00
pinatacolada
3566e6bc91 Defib oversights fixes (#4611)
* Defib oversights fixes

Well, ripping someone's heart out causes them to have a heart attack
right? Well, if you applied a defib to said person before they died from
said heart attack, the heart attack would be stopped, and you would now
have  a heartless living person, spooky right? This prevents that.
Also fixes defibs saying they didn't work when you applied them to
someone with a heart attack, when they in fact did work. And removed a
magic number too.

🆑 pinatacolada
fix: Fixes defibing people without a heart
fix: Fixes defib saying it didn't work stopping a heart attack when they
do
/🆑

* Update defib.dm

* slimespls

* FIXEDIT
2016-06-11 12:19:45 -04:00
Tigercat2000
78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00