Alt clicking a window now checks both directions for availability, a clockwise rotation takes priority but when a window is already present it will rotate the window counterclockwise instead.
(prior to this it would state that the window cannot be rotated in that direction if the clockwise direction is unavailable)
https://puu.sh/Bwx9X/69079c06f2.gif A gif to show the new situation
I intentionally left out checking for the direction opposite to the current one as that would allow for an easy way to get into the station without being affected by fastmos.
Kinda a funny bug that you can attack mirrors without a cooldown. A bug nonetheless. Not sure if this should fix it, but it was used to fix the no cooldown on Gas Cannisters.
Fixed the errent space
Added a glass 'oil can' put two in robotcists locker (IPCS can drink oil to replenish it, this just makes it faster for the robos.)
Fixes:
* Depot mobs now generate attack animations when you attack them.
* Depot mobs can no longer be endlessly spammed with melee item attacks. This counters the 'spam attacks till you get lucky' strategy.
* Depot mobs can no longer be harmed by punching them. This counters the 'bypass eshield with punches' strategy.
* Depot mobs will now kill you if you're in crit. This counters endlessly-regenerating diona.
* Syndicate sentry bot will now path through other depot mobs. This fixes the bot getting stuck on them.
Balance tweaks:
* Armory airlocks are now harder to hack.
* Armory is now protected by an energy shield. Killing officers may randomly unlock the shield. This counters people rushing the armory every time. Depot mobs can walk through the shield.
* Depot mobs (except for the bot) now recogize if you've returned from death to attack them again, and increase the alert level further. This counters changelings.