Commit Graph

90 Commits

Author SHA1 Message Date
Arkatos1
1f2c3819bd Adds 4 new plushies 2019-05-01 21:43:32 +02:00
Aurorablade
b812736517 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into EXTERMINATUSPARTONE 2019-01-19 23:35:15 -05:00
variableundefined
c954df84be Merge pull request #10272 from alex-gh/diabolical_resurrection_resurrection
[Ready? TM Ready] Diabolical resurrection resurrection
2019-01-13 19:59:04 +08:00
Mike Long
29c9aca1a8 Devil game mode
Fixes more compile errors.  Down to 65 now.

updates << into to_chat

Down to 60 errors, also starts to port the codex gigas and law 666 for cyborg devils.

Fixes more compile errors.  Down to 41 now.

Replaces timers with spawns, and <<s with to_chats
40 compile errors.

Down to 34 compile errors.

whoops, actually down to 34 now.

Down to 25 compile errors.

Down to 15 compile errors, I'llprobably need some help at this point.

Woo!  Down to 7 compile errors.

Ported over devil hud.  Number of errors up to 19.

WOO!  It compiles.  It's completely untested, but it compiles.

Adds devils to traitor panel

Implements iron, silver and salt banes.

implements flashing lights bane

Selling your soul prevents cloning, and some other methods of revival.

Implements harvest bane

Merged and sorted icons/obj/bureaucracy.dmi

Adds toy codex gigas

Fixes compile errors, adds codex gigas sprite.

Lots of bug fixes.  Contracts work, devil revival is more consistant, etc

Adds missing icons for flaming contracts, summon pitchfork, summon wealth, employment cabinet, and sintouch.

Converts DEEP LORE explanations from hell to inferno incorporated.

Banishes the compile errors.

Devils come from hell again.

replaces offer drink obligation with a much more lore appropriate devil's fiddle reference
Also fixes contract bashing brain damage chance.

Undoes some changes I accidentally did to example config files.

Fixes up a few remaining bugs.

Puts in the codex gigas and employment contract cabinets.
 -- Lemon - I kinda skipped this one, I'll patch it back in later because
 map conflicts are suffering incarnate

Solves the devil law problem in a REALLY hacky snowflake way.

Fixes a few methods in which a hellbound can be revived.

Devils respawn with a limited number of appropriate items, instead of COMPLETELY naked upon corpse destruction.  Also adds lines to example config.

Updates devil laws to be less hacky.

Objective to sintouch x mortals now greentexts correctly.

Contracts no longer cause brain damage.  I didn't realize it was lethal on this codebase.  Oops.

Splits dust(visual_only) into dust() and dust_animation() procs

Fixes some defines.
Adds undef statements to improve compile times.

Fixes race changes from demonic form changes.

Fixes small runtime error. (Which somehow didn't break anything?)

Implements lots of small changes/corrections suggested by CrazyLemon64

I still need to test these changes, along with other potential issues he brought up.

Fixes harvest bane and power contracts.  Also adds a few </span> tag enders.

Corrects some edge cases with revival contracts.

Fixes compile error.

Reverts unneccecary change to item/weapon/reagent_containers

Cleans up the code for readability.

Prevents cloning of hellbound individuals.

Latejoins now properly have employment contracts added to employment cabinets (provided they still exist)

Infernal contracts are no longer rendered unreadable by fire and alcohol.

All fireproof paper remains readable after being fireballed, not just infernal contracts.  (Though infernal contracts are the only fireproof paper atm)

Fixes an edge case problem with cloning.

Adds is_revivable proc to mind.

Removes snowflake code involving preventing soulseller resurrection.

Indulges in the sin of sloth, and copies tg's lazy list macros

Proc calls that transform the user no longer go to a null target

Fixes devil UI, human regression will keep appearance, and adds danceoff

Devil's base forms no longer suffocate inside the devil

Fixes runtimes, gets stuff working

The arch devil can now blast down walls with their pitchfork

EXTERMINATE ALL SPIRITS

Activates devil clause in voice of god

Fawks Mcclood

Feature P A R I T Y

Fixes devil bugs from testing

- Does a death refactor to make sure that diabolical resurrection works

- Walls no longer leave girders when blasted by the devil

- Getting a new body gives you a rudimentary amount of equipment to work
with to get out of maintenance or whereever

Does all the icons in a single commit on their own because icon

conflicts suck

Starting point of extra devil rebalance/fixes

Ports devil friends

Also oops tramples all over Fethas' corpse PR that's still up I need
to take care of that one

Styling fixes
2019-01-13 12:00:49 +01:00
FalseIncarnate
885bc808b3 Nanomob Battle Refactor
Refactors Nanomob Battle terminals to utilize landmarks for positioning their battle avatars, rather than a hard-coded offset.

This means the terminals no longer require var edits or strict placement rules for mapping. Each terminal will attempt to locate the closest battle landmark and spawn their avatars there, so this also lays some very basic groundwork for supporting multiple battle arenas on a single map.
2019-01-13 01:22:23 -05:00
Aurorablade
86d2a1634c Casing correction 1 2018-12-17 00:07:37 -05:00
datlo
a80efa4924 Add the advanced mimery kit to mime uplinks
Also adds :
Mime specific spellbooks
TG wizard forcewall (mime is a subtype, will implement for wiz later
probably)
Fake finger gun spellbook in arcade
2018-11-23 07:23:34 +00:00
tigercat2000
a38cab96fe Merge pull request #10076 from variableundefined/Addcards
Add baycards to maps, loadouts & prize.
2018-11-07 22:53:29 -08:00
variableundefined
9baf91fdfe Add baycard to map, loadout & datum. Replacing normal non-syndicate cards with them. 2018-10-31 17:12:43 +08:00
TatsumakiMagi
6f07fd668a Fixes adjacency issues with merch shop, arcade shop and give command 2018-10-30 23:21:57 +00:00
Purpose
63dfd411aa Resolved merge conflicts... I hope. 2018-10-06 16:01:34 +01:00
variableundefined
dc5f4faaee Merge pull request #9393 from Tails2091/TempClaw
Claw Game Refactor
2018-10-02 13:33:54 +08:00
Crazy Lemon
e3e22ca2ab Merge pull request #9476 from variableundefined/SSNanoMob
Port Nano Mob to StonedMC
2018-10-01 01:13:58 -07:00
Purpose
c82cd93a89 Merge branch 'master' into Refactors-beds-stools-chairs 2018-09-29 15:36:27 +01:00
Purpose
037f215d16 updates vars to use the defines 2018-09-16 01:22:57 +01:00
Purpose
efbcd54cf2 Fully refactors Chairs, Stools & Beds. Adds a few fun bits 2018-09-14 18:40:42 +01:00
Tails2091
e4355a4d0f atom_say 2018-09-09 01:18:27 -04:00
variableundefined
bb100f56ef Fixes claw game 2018-09-06 14:43:43 +08:00
Crazy Lemon
61a39a71b0 Merge pull request #9255 from variableundefined/EconomyRefactor
Economy Refactor & Changes - Part 1
2018-09-04 17:14:25 -07:00
variableundefined
841463c17e Port Nano Mob to StonedMC 2018-09-02 20:27:52 +08:00
Tails2091
4750d0f6d7 Removed spawn() From Claw Game 2018-08-24 18:47:07 -04:00
Tails2091
7eb066510d Reverted For Loop, Centered Buttons
Not really centered but works.
2018-08-22 18:37:10 -04:00
Tails2091
aa039ee8fe Claw Game Refactor 2018-08-22 00:29:15 -04:00
Fox McCloud
255b982f17 Merge pull request #9288 from Tails2091/PrizeMachien
Reformat of Prize Machine & Merch Store List
2018-08-06 19:32:02 -04:00
Tails2091
0d07d87421 Borders Have Been Reestablished 2018-08-05 22:45:55 -04:00
Tails2091
b9312aa323 Changed buying to button instead of link text
Makes it easier to click.
2018-08-01 19:01:21 -04:00
Tails2091
d9a122a02b Removed Borders
Glory to the New Arstotzka!
2018-07-31 20:06:19 -04:00
Tails2091
0ce098264f Ordered Prize List By Price
Reordered prize list by price least to greatest. also made minor text edits.
2018-07-31 19:38:19 -04:00
Tails2091
86b48debb5 Reformats Prize Machine Text
Makes prize list readable. Window size now matches other machines, disabled resize.
2018-07-31 19:37:01 -04:00
Tails2091
012b1dded0 Changed to ispath and removed unecessary variable 2018-07-29 22:07:47 -04:00
Tails2091
a81a3d0661 Fixes Prize Ball dropping single tickets 2018-07-28 17:30:52 -04:00
variableundefined
3b38d937b0 Economy refactors 2018-07-26 19:35:27 +08:00
tigercat2000
7fb8f8d76c Merge remote-tracking branch 'upstream/master' into more_ss_ports
# Conflicts:
#	paradise.dme
2018-04-30 09:27:11 -07:00
tigercat2000
7d8c9a731a SS Conversion: Atoms, Machines, n' Mobs
This converts the machine and mob processes to the SMC. Additionally, it
adds the Atom subsystem, which handles all Initialize() calls in place
of the old gameticker. Due to incompatibility with our atmospherics
(FUCK OUR ATMOSPHERICS FOR FUCKING EVER JESUS CHRIST WHO THE FUCK MADE
THIS PIECE OF GODDAMN SHIT) atmospherics machines do not use
Initialize() as they should, instead opting for a custom atmos_init
proc that the air controller handles.
2018-04-28 17:55:15 -07:00
Fox McCloud
cfe182a1f7 Ports over Timer Subsystem 2018-04-28 20:26:04 -04:00
Fox McCloud
8c7b543415 The Great Conflictening 2.0: Removes /obj/item/device 2018-04-25 23:07:35 -04:00
Fox McCloud
5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
tigercat2000
bc4fb3d79b Nightshifts & Randomized Station Time
This commit adds the Nightshift lighting mode from /tg/. From 19:00 to
07:00 in station time, the station will go into a reduced-lighting mode,
with dimmed lights across the station.

In conjunction with this, there is a new configuration option to start
the shift time at a random time other than 12:00, so that players are
more likely to experience a night shift (as opposed to having to have a
7 hour round).
2018-03-25 23:01:04 -07:00
FalseIncarnate
0b2e393507 Arcade Carpetting
Adds arcade carpet to (obviously) the arcade
- Credit to Goonstation for the arcade carpet sprites

Adds arcade carpet as a prize in the prize counter.

Adds a security camera and holopad to Metastation pad

Adds stools to both arcades and rearranges the arcade games in the
Cyberiad arcade
2017-09-19 21:39:24 -04:00
Sam
2d13e2f7bf Converts /modules/ to using WEIGHT_CLASS_x 2017-05-28 01:25:09 +01:00
Tigercat2000
bbca8405ef -tg- Move Refactor
This commit ports /tg/'s move refactor.

The throwing system has been replaced entirely, removing the necessity
of throw_at_fast and resolving multiple outstanding issues, such as
crossbows being unusable.

Spacedrifting has also been upgraded to function with the new throwing
system. It is now it's own process.

Tickcomp has been killed, and the config values have been adjusted to
more or less match live Paradise.

All mobs now share a common Bump() proc. There are only four mobtypes
which do not, including humans and simple animals. With the exception
of mob types that do not ever want to Bump() or be Bumped(), they should
call the parent proc.

Human movement slowdown has been moderately tweaked in how it stacks effects;
It shouldn't be significantly different from a player perspective.

Mobs will now spread fire if they bump into another mob. I don't want to set
the world on fiiiire, I just want start a flame in your heart~

For player facing changes: Input delay has been reduced by roughly ~50ms for
any direction keys, by advantage of a previously unknown flag on byond verbs
which allow them to operate independently from the tick rate of the server.
You may need to clear your interface.dmf file if you have a custom skin for
this change to function.
2017-05-25 06:35:01 -07:00
Fox-McCloud
5631d36ff8 Converts Most Destroys to use QDEL_NULL 2017-04-04 23:08:41 -04:00
Markolie
acab5d5170 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into toolz
# Conflicts:
#	code/game/objects/items/weapons/storage/bags.dm
#	code/game/objects/items/weapons/storage/uplink_kits.dm
#	code/game/objects/items/weapons/storage/wallets.dm
2017-03-08 10:45:16 +01:00
Markolie
3aa1399995 Implement usesound/toolspeed 2017-03-07 16:46:28 +01:00
Fox-McCloud
41d4c83f17 Refactors Money 2017-03-06 04:52:03 -05:00
Markolie
9d9e957df1 Tool overhaul (usesound & toolspeed), wire descriptions/ghost interaction, add additional tools, refactor can(t)_hold 2017-03-05 19:53:20 +01:00
FalseIncarnate
e72fd8eae2 Fixes up battle terminal connections
Also increases the range on the first battle turn announcement to be
audible by both combatants, just like the turn announcements during the
battle.
2016-12-30 00:12:02 -05:00
FalseIncarnate
da421d841c Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into pogo 2016-12-29 21:13:00 -05:00
FalseIncarnate
b0e87ea7d3 Moved/renamed controller file 2016-12-21 18:17:47 -05:00
FalseIncarnate
48cf5148f0 cleanup 2016-12-21 17:36:10 -05:00