CRUNCH
ee13dce3e1
Borg Push Broom Icon Updates When Braced ( #31255 )
...
* broom
* Apply suggestions from code review
Co-authored-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
* Update code/game/objects/items/robot/robot_items.dm
Co-authored-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2025-12-27 09:35:27 +00:00
PollardTheDragon
a590870d00
Monke Business - Ports monkey AI from TG ( #31067 )
...
* Monke Mode
* Punch
* Some comment stuff
* Linters, excess
* Linters
* Emote stuff
* Pause monkey AI during do afters
* Small improvements
* Oops
* Fixes monkeys trying to drink forever from a glass
* Knockdowns and stamcrit fixes
* Removes eating/drinking from Pun Pun
* Monkey controller improvement, bug fix
* Fixes monkey item giving
* Fixes brain swaps
* Fixes
* Update code/datums/ai/monkey/monkey_controller.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Addresses code review
* Oops
* Oops round 2
* Fixes monkeys staying in trip mode when evolved
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2025-12-26 22:44:52 +00:00
DGamerL
a1e27c07da
Turns some wounds into datumized versions ( #31297 )
...
* Wound datumization
* Rejuv additions
* Fixes
* Adds `get_wound()` proc
* Ruptured lungs get fixed now
* Apply suggestions from code review
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Fix this
* Potentially fix an issue, might remove the proc later
* Many fixes
* Fuck
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2025-12-26 22:29:05 +00:00
Vengie0
65441316e7
Turns off quick gather for duffel bag's and add's a duffel bag zip/unzip notice in chat. ( #31281 )
...
* Rebinds the duffelbag keybind to Alt+Click to prevent conflicting keybinds related to it.
* rebinds the unzip/zip hotkey back to what it was before and just removes the pickup_all_on_tile message at the bottom right for duffelbag's.
* Rearranges visible_message and replaces SPAN_WARNING to SPAM_NOTICE.
* Update code/game/objects/items/weapons/storage/backpack.dm
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Signed-off-by: Vengie0 <zaydrabah11@gmail.com >
* Update code/game/objects/items/weapons/storage/backpack.dm
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Signed-off-by: Vengie0 <zaydrabah11@gmail.com >
---------
Signed-off-by: Vengie0 <zaydrabah11@gmail.com >
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
2025-12-26 22:21:32 +00:00
Alan
4af014d720
If a buckled mob enters a bear trap, damage buckled object ( #31192 )
...
* If a buckled mob enters a bear trap, damage buckled object
* Amend comment whitespace.
2025-12-26 21:03:40 +00:00
DGamerL
1955422059
Refactors reagent scanners to not use 7+ year old code ( #31188 )
...
* Fucking scanners man
* Remove debug
* Update code/game/objects/items/devices/scanners.dm
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Aaaaaaaaaaaaaaaaaaaaaa
* Attackchain migration
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
2025-12-26 21:01:16 +00:00
CRUNCH
ee228cdb6b
Migrates restraints to the New Attack Chain ( #31310 )
...
* e
* Update legcuffs.dm
* Update umbrae_powers.dm
* Update code/game/objects/items/weapons/legcuffs.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2025-12-26 10:50:42 +00:00
Alan
58ce2e0d05
Fix a bug related to storage transfer. ( #31353 )
2025-12-26 05:52:17 +00:00
CRUNCH
eeb980f191
Adds Reycleable Materials to a Bunch of Objects ( #31320 )
...
* recycle
* moar
* Update glass_containers.dm
* Update spray.dm
* cost adjustment because sheets are 2000, not 1000
* Update hydroitemdefines.dm
* Update hydroitemdefines.dm
2025-12-25 21:03:22 +00:00
Christer2222
33dff2756e
Adds a description to C4 and X4 showing you can set a timer ( #31308 )
...
* description
* new description
2025-12-25 21:00:41 +00:00
Wenlock_The_British_Hobo
a3bb94b905
Cannibalism Update ™️ ( #31142 )
...
* dmi time
* .dmi stuff done, maybe
* Created cannibalism.dm and moved KFV's obj stuff.
* Update cannibalism.dm
* Wild Wings and Bug Bar
* A few more.
* Meow Mein
* Lead and Plasma-Bone Broth
* Multiple possible sprites.
* Last food item. Next recipes and the Bone Rod.
* Adding bone rod sprites and sprites for bone rod variants of food with metal rods in them
* Fix complaining of the compiler.
* Bone Rods
* Almost everything done.
* Bone Rods ticked.
* dme updated on compile.
* Forgor the BBQ variant of Moffolo Wings needed a unique path.
* Probably make Plasma-Bone Broth flammable like plasma sheets.
* Should light now, will test later.
* Some recipes, and processor.
* Processor was complaining, also changed a parameter to be readable.
* More bone rod.
* The rest of them.
* No more errors on compile.
* Recipes tested and things fixed.
* Lead works.
* Kidneys dead? Toxin.
* Soy Sauce in the Meow Mein.
* Working sprite RNG.
* Make Linters happy
* Apply suggestions from CRUNCH's code review to fix Plasma-Bone Broth's flame.
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Signed-off-by: Wenlock_The_British_Hobo <168675688+WenlockTheBritishHobo@users.noreply.github.com >
* Make linters happy
* Updated bone rod description to be less vague.
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: Wenlock_The_British_Hobo <168675688+WenlockTheBritishHobo@users.noreply.github.com >
* More descriptive recipe names in code
* Replace Meow Mein sprites with Feline Mignon
I'll see about using the Meow Mein sprite for chef craftable Chow Mein, as the issue is with Meow Mein not the sprite.
* Change code from Meow Mein to Feline Mignon
* Don't need the blank recipe list in this PR.
* Update code/game/objects/items/stacks/bone_rods.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/game/objects/items/stacks/bone_rods.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: Wenlock_The_British_Hobo <168675688+WenlockTheBritishHobo@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2025-12-24 20:21:36 +00:00
Alan
e7dc0c3cf5
Fix bandana colors after dyeing. Fix typo. ( #31243 )
...
* Fix bandana colors after dyeing. Fix typo.
* Thanks, linters!
2025-12-24 20:20:33 +00:00
DGamerL
274a78d8b1
Compiles ( #31302 )
2025-12-24 16:10:19 +00:00
CRUNCH
d360ca18cc
Fixes Chemthrower Fire Burning Mobs That Don't Care About Fire ( #31316 )
...
* fire
* Update fire_effect.dm
2025-12-19 13:10:59 +00:00
CRUNCH
424af8e3e3
Update sheet_types.dm ( #31319 )
2025-12-19 11:29:28 +00:00
warriorstar-orion
481f035722
Metastation kitchen area redesign and related features, take 2 ( #30754 )
...
* Metastation kitchen area redesign and related features, take 2
* reviews
2025-12-18 23:46:17 +00:00
1080pCat
1e86d30353
flips the light switch direction for building on diagonals ( #31223 )
2025-12-18 09:31:09 +00:00
CRUNCH
6fc59844e9
Improvements to Borg Icon Handling ( #31251 )
...
* e
* Update chameleonproj.dm
* death to custom panel
* Update robot_mob.dm
* Update robot_mob.dm
2025-12-18 08:57:42 +00:00
Toastical
8a5087a646
migrate tapes and tape recorder to the new attack chain ( #31201 )
2025-12-16 07:52:57 +00:00
Christer2222
5ed784bc25
Improves the UX of crafting menus by adding more categories ( #31035 )
...
* metal, wood, cloth, runed, bamboo,
* plastic
* brass
* glass
* electronics -> wall-mounted
* removed extra parenthesis
* moved floor lights to construction
* renamed stuff
2025-12-14 15:50:34 +00:00
kyunkyunkyun
b0463d3c83
Convert most spans to defines ( #31080 )
...
* spanish?
* aaaagain
* keep maptext
* Update robot_items.dm
* Update span_defines.dm
* compiles
* Update silicon_mob.dm
* compile
2025-12-13 23:55:48 +00:00
Contrabang
ef7e48db9c
Makes a ton of dirs into defines ( #31244 )
...
* Makes a ton of dirs into defines
* lol oops
* "fix"
* ignore everything
2025-12-12 20:32:33 +00:00
Hayden Redacted
5728e0c46f
Adds Water Vapor and the Electrolyzer ( #30875 )
...
* this will work first try (adds water vapor and the electrolyzer)
* naming fix
* removes a warn
* makes water vapor able to be seen and adds it to the tiny_test atmos map
* Build Rust library
* adds the electrolyzer to all maps, and linter fix
* linter fix part 2
* electrolyzer tweak and more work on the test_atmos map
* tgui rebuilding
* re
rebuilding tgui
* makes the electrolyzer consume power and some small test atmos touch ups
* im axing the test_tiny because i don't want to map it
* clarifies how much power the electrolyzer uses
* Build Rust library
* suggestionss
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com >
* updating the SM manual
* electrolyzer tweaks
* dg suggestions pt. 2
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com >
* removed unused code
---------
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com >
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
2025-12-10 00:04:11 +00:00
DGamerL
ead98c299a
Fixes a bunch of bugs with chemical flamethrower canisters ( #31177 )
...
* Finally got around to this
* Killing the linters
* Apply suggestions from code review
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2025-12-09 02:50:17 +00:00
Alan
439b610530
Replace captain's garment bag with CapDrobe (captain's dresser-wardrobe). ( #30885 )
...
* Replace captain's garment bag with CapDrobe.
* Incorporate feedback
- Restore chef vendor items from a stash apply gone wrong
- Make captain's gloves free
- Make basic captain wardrobe items more numerous
- Correct CapDrobe broken icon state name
* Fix small map error.
* Convert 'capdrobe' to a lockable dresser-wardrobe.
* Notify silicons of items they remove from wardrobes.
* Apply recommendations from review.
2025-12-08 22:00:52 +00:00
PollardTheDragon
5d4a01148e
Smithing Expansion: Knives and Mothsilk ( #31084 )
...
* Smith Knives Initial Commit
* sprites and handling
* Knife stuff, mothsilk
* Touch ups
* Linters
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Abstract type desc
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2025-12-08 21:34:30 +00:00
PollardTheDragon
9248c028b1
[PTBF] Example PR: Kill Station Pet ( #30650 )
...
* Pet Assassination
* Antag rolls
* Adjusts weights to equal 1000
* Map deconflict
* Linter
* Update code/game/gamemodes/objective.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2025-12-05 22:16:33 +00:00
Hayden Redacted
f4adee5f3a
Fixes a Typo in the Reagent Scanner ( #31178 )
2025-12-04 23:54:27 +00:00
Ahzpy
f36344740c
Adds Blind Cane ( #31136 )
...
* blind cane
* fix equal sign spacing
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com >
---------
Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2025-12-04 15:59:23 +00:00
Alan
c7ac9f1037
Add soft drinks to bar secondary goals. ( #31100 )
...
* Add soft drinks to bar secondary goals.
* Thanks, linters!
* Update bar manual to reflect that procurement will accept soft drinks.
* Add drink difficulties to synthetic soft drinks.
Amend bar manual.
* Thanks, linters!
2025-12-03 18:31:30 +00:00
Alan
101af16180
Adjust monitor headwear, featuring cowboy hats. ( #31066 )
2025-12-03 16:58:02 +00:00
Toastical
4506011bbf
add an argument that toggles spammability of use_tool() ( #30962 )
...
* add an argument that toggles spammability of use_tool()
* make argument more specific
2025-12-03 16:12:10 +00:00
funglios8s
6a6f81131e
Adds Tapioca and Cassava plants ( #30937 )
...
* dat
* Fixes a few issues and makes the pudding look good
* fixes all sprites with hope
* actually should fix the sprites
* fixes cassava sprites and dough recipe oversight
* fixes tabbing issues and prevents botany gaming
* makes the linter happier + deletes duplicate file
* changes many things about the order
* generalizes the food reagentcontainer + linter gud
* fixes the merge conflict
* removes the settings on my vs code from my pr
Signed-off-by: funglios8s <167113955+funglios8s@users.noreply.github.com >
* Adds suggested changes
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: funglios8s <167113955+funglios8s@users.noreply.github.com >
* adds an abstract description
* fixes an accidental deletion of vscodesettings
* Update code/modules/reagents/reagent_containers/food.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: funglios8s <167113955+funglios8s@users.noreply.github.com >
* adds a missing typepath
* Apply suggestions from code review
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: funglios8s <167113955+funglios8s@users.noreply.github.com >
* Propose 2 tapioca pudding sprites.
* removes unused tapioca pudding sprite
* fixes my paradise.dme file
* Add new teas to the bar manual.
* adds alfalfa scout's recommended mix message
* attempts a fix for the .dme file
* removes a deconflicter mistake
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: funglios8s <167113955+funglios8s@users.noreply.github.com >
---------
Signed-off-by: funglios8s <167113955+funglios8s@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Alfalfa Scout <alfalfascout@proton.me >
2025-12-01 19:12:50 +00:00
Toastical
a1fc8db55f
standardize temperature_expose args ( #30903 )
...
* standardize temperature_expose args
* some i missed
* remove dubious use of temperature_expose()
* fix hardsuit tank insertion proc
* remove unused gas_mixture arg
* revert test_tiny.dmm
2025-12-01 18:58:38 +00:00
Alan
99fad46e39
Prevent non-adjacent mobs from spinning the roulette. ( #31161 )
2025-12-01 14:07:55 +00:00
CRUNCH
9a21d7363c
Updates Mineral Doors ( #31071 )
...
* door
* Update mineral_doors.dm
* Update test_attack_chain_structures.dmm
* Update rocky_motel_submap.dmm
---------
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com >
2025-11-30 09:49:05 +00:00
CRUNCH
425d9313fa
Update kitchen.dm ( #31073 )
...
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com >
2025-11-30 09:48:40 +00:00
Hayden Redacted
0e8a6d0267
Fixes a Typo When You Deconstruct with an RCD ( #31130 )
2025-11-28 09:39:48 +00:00
Christer2222
d4a435f740
You can now color boxes using crayons ( #30977 )
...
* Americanized spelling
* more spelling
* spelling + alt click
* recoloring box, put it in hand and in bag
* in backpack now
* remove old comments
* updates inventory if backpack is open
* place in bags even on floor
* null check + checks actual type
* added the color tables
* added empty subtypes. Fixed movign away bug
* lint
* mapload + as mob removal
* early returning
* removed type checks. Added more checks for coloring
* added a description + early return on color tables
* lint
* documentation, formatting, HAS_TRAIT
* formatting
2025-11-28 03:51:46 +00:00
Alan
b29d968148
Add 23 new drinks; update bar manual. ( #31026 )
...
* Add 23 new drinks; update bar manual.
- Add three new drinks that use the beet shrub and their effects
- Add nine new synthanolic drinks and their effects
- Add two new soft drinks for both synthetic and organic customers, and their effects
- Add 10 new soft drinks for synthetic customers and their effects
- Add decals for reagent splashes and drips
- Update bar manual to include these drinks as well as all other mixed drinks currently on the wiki
- Add new sprite for welding fuel in a glass to reflect the liquid's color instead of Dr. Gibb
- Add chemistry recipes to mix electrolytes
- Change Robot Tears' drink difficulty to easy, to reflect the loss of ubiquitous oil tanks
- Add many, many puns, both visual and in written text
* Thanks, linters!
* Thanks, linters! (part 2)
* Thanks, linters! (part 3)
* Incorporate review suggestions.
- Add reagents to the zero day drips
- Rewrite many if statements to be early returns/continues
- Use nutrition defines
- Make hard and soft reset also purge themselves (my choice)
* Update dryer martini sprite to match proposal #31050
* Incorporate review suggestions.
- Remove reagents, weren't needed.
- Make sure basecolor is applied.
- Convert more if-blocks to early returns.
- Adjust spacing in function calls to match standard.
* Implement whitespace suggestions from review.
2025-11-26 21:24:06 +00:00
Alan
07074ec6fe
Proof of concept/proposal: Add page-seeking URL capability to books. ( #31007 )
...
* Add page-seeking URL capability to books; Update bar manual.
* Capitalize all instances of 'back to Table of Contents'
2025-11-25 21:25:24 +00:00
CRUNCH
0b1b8866fc
The Service Borg RSF Can Put Stuff in People's Hands ( #30974 )
...
* Update RSF.dm
* Update RSF.dm
* Update RSF.dm
---------
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com >
2025-11-23 03:05:34 +00:00
CRUNCH
9c92917dd2
Gives the Janiborg a Push Broom (and allows the janiborg combat broom to sweep) ( #30820 )
...
* BROOOOOOM!
* Update robot_items.dm
* Update robot_items.dm
* Update robot_items.dm
---------
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com >
2025-11-22 22:18:53 +00:00
Chap
d3c7c82372
[FIX/SPRITES] Fixes a bunch of in-hand weapon sprites ( #31023 )
...
* Fix a bunch of in-hand weapon sprites
* Correct chainsaw names
* Readd KC sprites
* Remove empty state
* Spellblade and darkblade
* Spellblade fixed
* Chainsaw fixes
* Darkblade renamed
* Update code/game/objects/items/weapons/melee/melee.dm
Co-authored-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com >
Signed-off-by: Chap <erwin@lombok.demon.nl >
---------
Signed-off-by: Chap <erwin@lombok.demon.nl >
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
Co-authored-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com >
2025-11-17 19:18:45 +00:00
CRUNCH
082b5283ad
Update rpd.dm ( #30973 )
...
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com >
2025-11-16 11:52:42 +00:00
DGamerL
0d7929f34f
Mops can now clean on disarm and grab intent ( #30828 )
...
* Mops can now clean more easily
* Also changes the janicart
* Update code/game/objects/items/weapons/mop.dm
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
2025-11-13 23:23:57 +00:00
Christer2222
7615c724d3
adds xenobiology headset ( #30780 )
...
* adds xenobiology headset
* created xenobiologist locker
* adds the lockers to maps
2025-11-12 20:16:57 +00:00
kyunkyunkyun
f96b26b75a
/obj/item/projectile --> /obj/projectile (#30411 )
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* yers
* vars
* map changes
* some comments (clearly not stolen from items)
* fix component
* summary
2025-11-12 10:23:20 +00:00
iramoye
9f1a329238
initial commit ( #30887 )
2025-11-11 10:30:36 +00:00
Alan
3af59de586
Update Research Director's suit and skirt, re-add ( #30848 )
...
* Update rd's old suit and skirt and re-add them
* Thanks, linters!
2025-11-10 16:32:38 +00:00