Commit Graph

12203 Commits

Author SHA1 Message Date
Rob Nelson efffe4769e Fix display issues, recharge on failure. 2014-03-22 06:29:03 -04:00
Rob Nelson b17bfa3c87 Fix a bunch of shit with matter eatin'. 2014-03-22 06:28:45 -04:00
Rob Nelson e887dbe9b6 Fix rad alert lighting. 2014-03-22 06:25:41 -04:00
d3athrow 010ce20abe Fix my landmark stupidity 2014-03-22 06:24:27 -04:00
d3athrow 8ff71e7626 Temporary pod changes
Conflicts:
	maps/tgstation.2.1.0.0.1.dmm
2014-03-22 06:23:49 -04:00
d3athrow d680d978f1 Nuh 2014-03-22 06:23:28 -04:00
d3athrow 00f542c267 Remove debug verb 2014-03-22 06:23:13 -04:00
d3athrow 68012f5017 Fixed a gamebreaking bug
Conflicts:
	code/game/turfs/turf.dm
	code/modules/mob/living/carbon/human/life.dm
	maps/tgstation.2.1.0.0.1.dmm
2014-03-22 06:22:55 -04:00
jack-fractal cf8348c25d * adding a 'rejuvinate' function to organs that fixes all types of damage
* adding a 'restore_all_organs' function to living creatures
* adding a 'restore_blood_loss' function to humans
* fixing changeling stasis power to heal organ and blood damage
* fixing adming rejuvinate verb to fix organ and blood damage

Conflicts:
	code/modules/mob/living/carbon/human/human_damage.dm
	code/modules/organs/organ_external.dm
	html/changelog.html
2014-03-22 02:50:44 -04:00
Ccomp5950 45e93458f2 Rejuvination verb fix for IPC's limbs don't suddenly become organic.
Conflicts:
	code/modules/mob/living/carbon/human/human_damage.dm
2014-03-22 02:44:01 -04:00
Ccomp5950 48fee54dba IPC examination won't cause "OH NO ROBOTIC LIMBS" (no shit, yo!) messages.
Unless they are damaged.
2014-03-22 02:36:30 -04:00
Aryn 24cd1706d7 Added the ability to use multiple light icons to represent over four states.
Conflicts:
	baystation12.dme
2014-03-21 10:05:43 -04:00
Aryn ab63b08785 Fixed issues with cyborgs deactivating flashlights, cleaned up some module code in the process.
Conflicts:
	code/modules/mob/living/silicon/robot/inventory.dm
	code/modules/mob/living/silicon/robot/robot.dm
2014-03-21 10:04:48 -04:00
Aryn 072bdcde60 I think I fixed everything it is possible to stuff a light source into.
Conflicts:
	code/game/dna/dna_modifier.dm
	code/game/machinery/Sleeper.dm
	code/game/objects/structures/transit_tubes.dm
	code/modules/reagents/Chemistry-Machinery.dm
	code/modules/recycling/disposal.dm
2014-03-21 09:58:54 -04:00
Aryn cff01f9df6 Fixed an annoying bug with giving another player a flashlight,
opened up at least 100 individual bugs where people kept setting
loc and expecting light updates to catch it.

Conflicts:
	baystation12.dme
2014-03-21 09:51:15 -04:00
Aryn 5da65951e8 One runtime fixed, other one didn't turn up.
I put in some stuff for it to be easier to find if it does.

Conflicts:
	code/modules/power/singularity/singularity.dm
2014-03-21 09:49:42 -04:00
ZomgPonies 8a5311fd66 Fixing Regens fuckups 2014-03-20 13:27:43 -04:00
ZomgPonies 1948833660 Merge branch 'master' of https://github.com/ZomgPonies/Paradise 2014-03-20 13:16:42 -04:00
Rob Nelson aa9b0a3a48 Nerf hulk.
Conflicts:
	baystation12.dme
	code/datums/spells/genetic.dm
2014-03-20 13:15:58 -04:00
Regen f3b2f7d8f5 Added command alert for mass hallucination event 2014-03-20 16:38:02 +01:00
Regen 167a7f3546 Revert "Added command alert for mass hallucination event"
This reverts commit b20d5d49d7.
2014-03-20 16:35:51 +01:00
Regen b20d5d49d7 Added command alert for mass hallucination event 2014-03-20 16:31:08 +01:00
ZomgPonies c833dd60b4 Fixed custom item descriptions 2014-03-20 16:14:40 +01:00
ZomgPonies 905d911275 Fix Jukebox stopping radio 2014-03-20 16:14:39 +01:00
alex-gh 6e3aa81fef Optimized atmos control computer.
Atmos control computer UI now only sorts actual air alarms, instead of all machines.
2014-03-20 16:14:39 +01:00
ZomgPonies 3b8579d88f Merge pull request #172 from alex-gh/atmoscontrol_performance
Optimized atmos control computer.
2014-03-19 06:49:43 -04:00
ZomgPonies ef7bb4ba8f Merge pull request #173 from Regen1/master
Cryokinesis + Dionea nerf
2014-03-19 06:49:13 -04:00
ZomgPonies 925060615a Fixed custom item descriptions 2014-03-19 00:40:24 -04:00
ZomgPonies b46d780611 Fix Jukebox stopping radio 2014-03-19 00:21:58 -04:00
Regen 6d797a74a7 First nerf of Cryo goonpower + Dionea nerf
Worked with Neca, he wanted some things changed, Nerfed dionea's
regeneration by removing their ability to regenerate from toxin damage,
making plant-b-gone even more effective.

Cryokinesis was nerfed due to its ability to ensure death to anyone who
does not have access to medical treatment.
2014-03-17 17:44:04 +01:00
Ccomp5950 007cd2ded4 PDA NanoUI bugfix.
modes that update every 5 ticks won't require clicking the pda 5 times to get a UI window open.

We now check to see if a UI already exists if not we don't check
2014-03-16 22:58:54 -04:00
Rob Nelson 935de91fe0 Fixes ghost Entered not being called. 2014-03-16 21:50:55 -04:00
Ccomp5950 103866975e HUD-Optimization bugfix, mobs with no clients will update their health
HUD image as well.

Conflicts:
	code/modules/mob/living/carbon/human/life.dm
2014-03-15 05:11:26 -04:00
d3athrow 0e7278a597 fix bats targetting their vampire 2014-03-15 05:09:25 -04:00
ZomgPonies f1cdebaa60 Fixed custom item 2014-03-14 03:41:34 -04:00
ZomgPonies ae07381acf Cuts the jukebox volume! 2014-03-14 03:33:42 -04:00
yashaldie fbd8feee31 Fixes Diona Nymph handling updates
Diona Nymphs were not getting their Handling procs called.
2014-03-14 02:17:23 -04:00
Chinsky e19190dd15 Splicing virus changes it's unique ID. 2014-03-14 02:16:34 -04:00
Chinsky 214af7892f Lowered chance of exhale spreading viruses, as it was firing way too often.
Conflicts:
	code/modules/mob/living/carbon/human/life.dm
2014-03-14 02:16:11 -04:00
Chinsky e8b8c29946 Changed sneezing to spread viruses like cough, but only in front of the mob.
It gives a warning sometimes, so guy has 7 ticks to face elsewhere.
2014-03-14 02:13:56 -04:00
Chinsky 2f875dba6e Fixed blood injections not transmitting viruses properly.
Keep forgetting that list is associative.
2014-03-14 02:13:37 -04:00
Chinsky 660a87baa7 Made it possible for virus to mutate and affect different species. 2014-03-14 02:13:22 -04:00
Chinsky 467cbdd5ba Fixed some runtimes with specieism, and blood transfer ignoring viruses' racial preferences. 2014-03-14 02:13:08 -04:00
Chinsky 26553e120e More random for random god.
Effects now start with random chance of firing and multiplier (like forced minormutate() on spawn).
2014-03-14 02:12:47 -04:00
Chinsky 7d5e21822a Buffed protections.
Full biosuits and spacesuits now protect more against airborne infections, and completely against touch-based ones (when worn with gloves).
2014-03-14 02:12:28 -04:00
Chinsky 5e6710757b Spaceacilline stronk.
Now it prevents new infections completely, and has a chance to cure virus on early stages (without giving antibodies though.)
2014-03-14 02:11:55 -04:00
Chinsky aee7d69412 Stopped braindamage effect from dealing 4 digit amounts of damage to brain organ.
Conflicts:
	code/modules/virus2/effect.dm
2014-03-14 02:11:25 -04:00
Chinsky b5f3e62bf9 Fixes single pane windows not blocking airborne viruses completely. 2014-03-14 02:10:05 -04:00
Chinsky a775e925be Added system for viruses to affect only certain species.
Currently it ignores synthetic species competely.

Conflicts:
	code/modules/virus2/disease2.dm
	code/modules/virus2/helpers.dm
2014-03-14 02:09:40 -04:00
Ccomp5950 93d229004c APC-Rewrite AI fix.
Before:  AI's on new APC system would constantly add more and more power usage to the APC

After:   AI's no longer handle their power consumption, that has been pushed off to an /obj/machinery/ai_powersupply dummy object which will process the power usage.  This is much cleaner because machinery objects are already processed properly for the new system and keeps us from having to rewrite a bunch of AI code to bring the AI in line with how the new APC system works.

Conflicts:
	code/modules/mob/living/silicon/ai/ai.dm
2014-03-13 22:57:59 -04:00