ZomgPonies
f0f6513d4c
Merge pull request #109 from SamCroswell/master
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Various Fixes/Tweaks to Ninja
2014-01-07 22:34:16 -08:00
d3athrow
64d8903802
Following /tg/'s lead, removes set background 1 for smoother gameplay.
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Conflicts:
code/game/objects/effects/glowshroom.dm
code/modules/mob/living/carbon/zombie/zombie.dm
code/modules/mob/living/silicon/mommi/life.dm
2014-01-08 01:25:20 -05:00
Mark Aherne (Faerdan)
8d64095078
NanoUI Updates.
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* Restructured HTML in an attempt to fix the "blank UI" issue.
* Added a crap ton of debugging messages.
* Added a loading message to the UI.
Conflicts:
code/modules/nano/nanoui.dm
nano/js/nano_update.js
2014-01-07 23:28:51 -05:00
ZomgPonies
906d3b80d8
Small nanoui change
2014-01-07 18:24:38 -05:00
d3athrow
f8bee9a356
Fixes nonhumans getting stuck in walk mode after being targetted
2014-01-07 18:14:49 -05:00
SamCroswell
0f8e8d6335
AI Ninja Hacking
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Any AI may now hack the Ninja, provided it either has a law 0 or a
lawset other than the Ninja override set.
2014-01-07 13:36:28 -05:00
ZomgPonies
9e61df6bdb
Bugfix
2014-01-07 05:52:52 -05:00
Ccomp5950
0c5cff952e
Dirt Fixes. Pass ALL the attack_by's to the floor.
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Conflicts:
code/game/objects/effects/decals/Cleanable/misc.dm
2014-01-07 05:45:26 -05:00
Ccomp5950
58f76c2f4c
Ghost chat unicode support...removed unneeded sanitize()
2014-01-07 05:44:19 -05:00
Ccomp5950
9c7521beb3
Cleanbots are now created unlocked.
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Allows roboticist to set up cleanbots and if they patrol or not. Requires janitor access to lock them (Captain, HoP, Janitor)
Should probably have a proc that checks you have either of the access listed but for now this fixes this minor problem.
2014-01-07 05:44:01 -05:00
ZomgPonies
6dd2336ae2
Fixed the way Dionas get their names. Should help fluff.
2014-01-07 04:20:57 -05:00
ZomgPonies
e584c034b1
Zuhair forgot
2014-01-07 01:41:14 -05:00
Zuhayr
d856157f26
More dionaea tweaks, NO_PAIN, IS_PLANT and IS_SLOW specifically.
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Conflicts:
code/modules/mob/living/carbon/species.dm
2014-01-07 00:04:27 -05:00
Zuhayr
ab6fb88bf5
Forgot a var.
2014-01-07 00:02:16 -05:00
Zuhayr
f9b8c01c65
Implemented IS_SLOW.
2014-01-07 00:01:52 -05:00
Zuhayr
07c1506551
Implemented NO_PAIN and parts of NO_BLOOD, restructured species flags.
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Conflicts:
code/modules/organs/blood.dm
2014-01-07 00:01:27 -05:00
Zuhayr
e09a00fe0e
Fixed a duplicate definition bug with WHITELISTED.
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Conflicts:
code/modules/client/preferences.dm
code/modules/mob/living/carbon/species.dm
code/modules/mob/new_player/new_player.dm
code/setup.dm
2014-01-06 23:59:21 -05:00
Zuhayr
f66b5a3ccc
Removed a return.
2014-01-06 23:47:46 -05:00
Zuhayr
e0d803d158
Made syringes take from the reagents datum of a NO_BLOOD mob rater than vessel.
2014-01-06 23:47:21 -05:00
Zuhayr
a8c8bb7fa6
Added NO_BLOOD checks to drips, syringes.
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Conflicts:
code/modules/organs/blood.dm
2014-01-06 23:46:58 -05:00
ZomgPonies
2aaa601aac
Part 2 diona update commits
2014-01-06 23:45:22 -05:00
Zuhayr
2c677b2e48
Reusing some unused flags in species.
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Conflicts:
code/setup.dm
2014-01-06 23:35:14 -05:00
ZomgPonies
ce64847903
Fix borg module bug
2014-01-06 23:25:25 -05:00
errorage
46c2645546
- Clicking on an item in your modules list now instantly moves it, the delay between click and it moving to the active module slot, which is seen in the video, is no longer there.
2014-01-06 20:57:35 -05:00
errorage
eeeb68638f
Partial commit for the cyborg UI upgrade, which gets rid of the pop-up window for module selection, instead displaying the available modules in storage-item like fashion.
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Conflicts:
code/_onclick/hud/_defines.dm
code/_onclick/hud/robot.dm
code/game/objects/items.dm
code/modules/mob/living/silicon/robot/inventory.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/mob_defines.dm
2014-01-06 20:57:04 -05:00
d3athrow
eea98e632d
Gives AI the choice to open the door or not!
2014-01-06 20:29:37 -05:00
d3athrow
9f475cd2c9
Forgot the eyemob receiving LOOC for the AI
2014-01-06 20:26:43 -05:00
d3athrow
6d1da13737
AI LOOC now works at wherever you're looking at
2014-01-06 20:26:13 -05:00
SamCroswell
802ad91608
Various Fixes/Tweaks to Ninja
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Ninjas now actually put a tech disk in their suit when they put it in
your suit. The code was silly and forgot to move the disk inside your
suit when you slotted it in. I fixed some things your death implant pull
request reverted. (SpiderOS things, mainly.), and did some tweaks to the
Spawn Ninja admin verb so we can now specify if we want a random or
preset player, and a random or preset mission to be assigned to the
Ninja.
2014-01-06 18:51:58 -05:00
ZomgPonies
81f8e50131
Nano fix
2014-01-06 17:47:24 -05:00
ZomgPonies
b857c90f6c
Compile fix
2014-01-06 17:47:20 -05:00
Fira
70f50e7850
Partial fix for pAI emotes (they still can't hear beyond one container
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level, will require a say/emote code hack)
Conflicts:
code/modules/mob/mob_defines.dm
2014-01-06 17:46:51 -05:00
Incoming
3262e32808
Adds attack logging to learning spells from one time use spellbooks and casting of spells.
2014-01-05 23:49:02 -05:00
ZomgPonies
1f39392543
Little compile fixes
2014-01-05 23:36:36 -05:00
Mark Aherne (Faerdan)
5d04a41151
NanoUI updates.
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* Simplified the code used in ui_interact procs and updated all current uses.
* Removed ununused jsviews JavaScript code (replaced it with vanilla jsrender).
* Added a message to the UI which shows if JavaScript is disabled (people with JavaScript disabled previously got blank UIs).
Conflicts:
code/game/objects/items/devices/PDA/PDA.dm
code/game/objects/items/devices/uplinks.dm
code/modules/reagents/Chemistry-Machinery.dm
nano/css/shared.css
2014-01-05 23:28:52 -05:00
Rob Nelson
d5f5a7f60d
Fix sluggish air alarm UI.
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Conflicts:
code/game/machinery/alarm.dm
html/changelog.html
2014-01-05 22:58:54 -05:00
ZomgPonies
e4860e0422
Atmos control fix
2014-01-05 22:47:53 -05:00
Rob Nelson
68fd13b90c
Fix fire extinguisher not being fillable with the top off.
2014-01-05 22:35:30 -05:00
Cheridan
f72bb35e26
Ninja Death Tweak
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THE CODE NO LONGER CHECKS IF THE MOB IS A NINJA EVERY TIME SOMEONE DIES
NINJAS GET EXPLOSIVE IMPLANTS TO DUPLICATE THE OLD FUNCTIONALITY
YES I'M MAD
Conflicts:
code/modules/events/tgevents/ninja.dm
code/modules/mob/living/carbon/human/death.dm
2014-01-05 22:29:21 -05:00
d3athrow
752a61087a
Adds an open button next to comms sayers name that opens the nearest airlock to them maximum of 3 tiles away. does not work for people not on camera or using something that makes them untrackable(digital camo, agent card, ninja mask, etc)
2014-01-05 19:21:35 -05:00
Rob Nelson
e6d0abc2a0
Add "or" and "vampire(s)" to VOX.
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Conflicts:
tools/vox/voxwords.txt
2014-01-05 19:15:50 -05:00
ZomgPonies
aa8fcc9b15
Randomized lawset system + config options
2014-01-05 17:50:13 -05:00
ZomgPonies
6d4f209e78
Merge pull request #108 from alex-gh/admin_borg_crisis
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Added crisis var for borgs. Admins can now manually enable the combat mo...
2014-01-05 13:40:48 -08:00
ZomgPonies
67b2abc6a6
Merge pull request #107 from alex-gh/blob_fixes2
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Blob fixes
2014-01-05 13:40:30 -08:00
ZomgPonies
1457095556
Fix Tajaran fat spawns maybe?
2014-01-05 16:40:12 -05:00
alex-gh
f30d5ad7d2
Added crisis var for borgs. Admins can now manually enable the combat module
2014-01-05 20:40:32 +01:00
alex-gh
8b5e8fe3b6
'Nuke the station' stage starts even earlier
2014-01-05 20:31:27 +01:00
alex-gh
e85bf6ebcd
Nuke code is now publicly broadcast in blob mode
2014-01-05 20:31:06 +01:00
alex-gh
221f3a7e05
Fixed 'Expand Blob' mob detection.
2014-01-05 20:30:45 +01:00
ZomgPonies
fdc1f7c455
More explosion optimisations
2014-01-05 00:55:24 -05:00