Commit Graph

103 Commits

Author SHA1 Message Date
Tigercat2000
78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Tastyfish
bd76a0b3fb Fixes paper limit bugs 2016-03-31 16:58:27 -04:00
Tastyfish
08da2260a0 Ports tg's smooth progress bars 2016-03-28 04:24:26 -04:00
Crazylemon
67c37ddae4 Writing on paper now leaves hidden admin-readable fingerprints 2016-01-25 15:33:30 -08:00
Tastyfish
adb2edc85a Adds multicolor pens and makes gold & fountain pen subtypes 2016-01-12 00:02:26 -05:00
Tastyfish
61d120737a Blueshield briefing had wrong position as their boss 2016-01-05 22:16:45 -05:00
Tigercat2000
3d71483372 /vg/ / -tg- asset_cache
Port of -tg-'s port of /vg/'s asset cache
Funny thing is, this actually replaces an old version of /vg/'s asset
cache we already had
IT'S A PORT OF A PORT REPLACING A PORT
POOOOOOOOOOOOOORTCEPTION

Basically, gets rid of the 30-40 second interface lag when you first join,
via *mumblemumble* MAGIC!

Also moves a few nano files around.
2015-12-12 21:25:04 -08:00
Markolie
755ca6bd3a Robopen fix, pen language fix 2015-10-06 01:31:12 +02:00
Markolie
7770fffdf8 Fix writing on paper 2015-10-06 01:22:50 +02:00
Tigercat2000
e39c69a8a6 Change paper to work based on say_understands;
This means that if you have galactic common in your languages, or
understand/speak all languages, you can also read paper.
2015-09-30 11:12:16 -07:00
Fox-McCloud
2d52bd90e1 Syndicate Ship Update 2015-09-17 08:22:50 -04:00
Tigercat2000
0603f73232 Bay12 examine overhaul.
This commit overhauls the examine system to baystation's latest system,
including a more efficient verb approach, and a new status panel tab,
which shows more information for pre-defined objects.
2015-09-14 11:51:40 -07:00
Fox-McCloud
9695509908 Merge pull request #1919 from tigercat2000/funlittletgthings
Progress bars
2015-09-01 16:45:10 -04:00
Tigercat2000
7f4ac72910 Progress bars + Wall Rationalization
This commit does the following:
 - Ports progress bars from -tg- (tgstation/-tg-station#9921)
 - Refactors wall attackby code to make it 100% less insane; Instead of
   manually checking every little thing, it uses do_after,
   consequentially, making the new progress bars affect dealing with walls
   as well.

Wall code makes a tiger sad.
2015-08-31 13:38:51 -07:00
Markolie
1cc4f7f483 Add syndicate stamp 2015-08-30 22:52:31 +02:00
Markolie
aa9b5a6310 Implement /vg/'s global asset cache 2015-08-21 18:47:00 +02:00
Markolie
4e8bb6d301 Admin teleport update, further admin message fixes 2015-08-18 00:54:25 +02:00
Fox-McCloud
99bf49504a LINDA Pressure Changes 2015-07-11 06:28:03 -04:00
Fox-McCloud
0dbea7621f The Great Del() Cull of 2015 2015-07-09 02:48:34 -04:00
Fox-McCloud
4d04bb7750 Guts Moronic Phoron 2015-06-30 01:06:09 -04:00
Tigercat2000
a8702efd6b BAYPORT: Duct Tape
This commit ports Duct Tape from bay, alongside a few other changes for
our own code.

Bay12 Features:
 - You can tape paper to.. anything basically, like a sticky note.

Changes from Bay12:
 - Tape is a stack now, and has 10 uses per roll.
 - The guitar recipe now calls for 5 pieces of tape.
2015-05-17 14:11:25 -07:00
MrPerson
3d9fd8d6a0 Change holidays into datums
Holidays are now actual datums with procs and vars and everything.
Holidays run a proc called celebrate() when it's time to celebrate them.
Currently none of them do anything but that should change, wink wink.
Holidays can now run for more than a day. The important ones, april fools,
christmas, halloween, new years, and easter, all last at least a week.
The idea is so people can celebrate christmas in game without having to,
you know, actually play on fucking christmas. And also to put a time limit
on how long stuff like the annoying spookoween closet skeletons will stick
around so it doesn't overstay its welcome and become annoying as shit like
last year.

The event SS now allows more than 1 holiday to run at a time.
This matters for new years + christmas, easter + april fools, easter + 4/20,
and any holiday that can happen on friday the 13th.
The events get stored in a list that's only initialized if there's an active
holiday so testing for potential holidays is still pretty easy.
Added more easter dates so we won't have to add more until 2040.
The current batch run out in 2017.

:-------------PARACODE NOTES------------:
Tied to event process
Extra procs for holidays to be able to run special events alone
Admin manual-override functionality maintained and ported to new system
2015-05-15 20:52:39 -07:00
Sawu
d038a0710c Adds spraycans, fixes lipstick, modifies scleaner
This commit does the following:
 - Adds spraycans as a subtype of crayons.
   - Slight crayon overhaul to make room for this
   - Can spray graffiti, runes, and letters on floors & walls
   - Can spray mobs and paint their face

 - Fixes & overhauls lipstick
   - Lipstick is now overlay and Blend() based.
   - Also fixes a few bugs with the system.
   - Updates paper code to accomodate for wiping off spraypaint as well

 - Slight modification to space cleaner
   - Space cleaner now cleans your face of lipstick and spraypaint
2015-04-15 17:19:08 -07:00
Artorp
7843fed4ce Updates paperwork: Armory list 2015-03-02 17:59:22 +01:00
Markolie
672305e034 Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things 2015-02-22 22:12:11 +01:00
Markolie
982102a407 Standardize mutations 2015-02-22 19:04:43 +01:00
Markolie
9fedfc7c62 Switch copytext and sanitize proc 2015-02-20 22:17:13 +01:00
DZD
4bcdb94a99 Merge with upstream/master
Fixes conflicts
2015-02-18 13:41:32 -05:00
DZD
fbd9c367c0 NODROP flag addition & handling
- Purges canremove
- Implements functionality for NODROP flag, replaces canremove
- Refactors mob inventory unequipping.
2015-02-18 13:22:41 -05:00
Markolie
e7713a4662 Fax UI rework 2015-02-13 15:40:53 +01:00
Markolie
96cb55bab9 Fixes paper that spawns on the map breaking 2015-02-10 01:26:26 +01:00
DZD
bee904d99f Paperwork NT Logo Fix
- Fixes the problem where the image for using [logo] in paperwork was
not appearing correctly.
2015-01-13 17:08:55 -05:00
Markolie
1f54e93239 Burnable photo, burn ash location fix 2015-01-06 02:17:14 +01:00
Markolie
73bf2003c3 Armory mechnical toolbox update 2015-01-06 00:45:02 +01:00
Markolie
4cca604423 Sechud for magistrate, armory inventory paper update 2015-01-06 00:01:20 +01:00
Markolie
38e709e4bd Telescience crystal revert, supervisor access/PDA/headset fixes 2014-12-14 00:46:46 +01:00
Markolie
b8282b7cae Blueshield/NT Rep/NT Rec updates 2014-12-10 06:09:06 +01:00
Markolie
a1a80c1a27 Minor fixes 2014-12-04 18:18:01 +01:00
Markolie
cb7676c139 Re-add stamp images, add more holopads 2014-12-03 02:53:26 +01:00
Markolie
0bf46a71b1 Map changes, bug fixes 2014-11-30 20:10:34 +01:00
Markolie
b66f3effae Bug fixes, implements new copying/faxing system from Bay 2014-11-27 21:00:58 +01:00
Walter0o
0ac078ad46 derping derps
thanks to @mwerezak
2014-08-03 15:07:07 -04:00
Walter0o
d9884f054d paper exploit fixes
i think my favourite part of this was
```var/obj/item/i = usr.get_active_hand()
if( ...  && usr.get_active_hand() != i))```
2014-08-03 14:59:38 -04:00
Rob Nelson
f7b516a5ab Shit catches on fire now
Conflicts:
	code/ZAS/Fire.dm
	code/game/objects/items/weapons/storage/bible.dm
	code/game/objects/items/weapons/storage/boxes.dm
	code/modules/mob/living/living_defines.dm
	code/modules/paperwork/paper.dm
	code/modules/paperwork/photography.dm
	code/setup.dm
2014-07-18 06:32:15 -04:00
Chinsky
d37e54bf73 Added new BBCode tags, for tables and NT logo. Removes html support from paper.
Conflicts:
	html/changelog.html
2014-05-28 08:49:24 -04:00
ZomgPonies
50d78cbd04 Fixing up customs with some standardized forms 2014-04-30 16:19:57 -04:00
Rob Nelson
d49e6d3bf4 Standardize CLUMSY
Conflicts:
	code/game/jobs/job/civilian.dm
	code/game/objects/items/weapons/defib.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/modules/mob/living/silicon/robot/component.dm
	code/modules/reagents/reagent_containers/syringes.dm
2014-01-21 22:49:22 -05:00
Furlucis
9dedba21cf Talisman icon fix
Makes talismans keep looking like talismans for more than a tick.
2014-01-11 00:04:09 -05:00
ZomgPonies
f254bda761 Allows burning paper 2013-12-10 03:02:09 -05:00