errorage
4a0aa60443
- Emagged borgs' hidden inventory will now become visible in the module selection section.
...
- Also removed the now outdated module selection UI button and rearranged borg UI buttons to reflect this.
Screenshot: http://www.ss13.eu/borg_ui_smaller_bottom_right.png
Conflicts:
code/_onclick/hud/robot.dm
code/modules/mob/living/silicon/robot/robot.dm
2014-01-22 11:13:12 -05:00
John Smith
7a10f3c626
Black Baseball Caps [FIXED]
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Conflicts:
code/game/objects/structures/crates_lockers/closets/job_closets.dm
icons/mob/head.dmi
icons/obj/clothing/hats.dmi
2014-01-22 11:07:39 -05:00
ZomgPonies
92344f89dd
err
2014-01-22 10:30:27 -05:00
Tenebrosity
6a1b03aa24
Throw impacts play the thrown object's hitsound
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Conflicts:
code/modules/mob/living/living_defense.dm
2014-01-22 10:26:58 -05:00
Tenebrosity
67c88c42e7
Adds generic impact noises to all projectiles
...
Overrides the generic sounds with specific ones for electrodes and
lasers.
Conflicts:
code/modules/projectiles/projectile.dm
code/modules/projectiles/projectile/energy.dm
2014-01-22 10:20:16 -05:00
Jesus Hussein Chris
95f7280781
Generic attack sounds for all melee weapons
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Overrides the generic sounds with more suitable ones where needed.
Weapons that do no damage don't have sound effects.
Conflicts:
code/game/gamemodes/wizard/artefact.dm
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/weapons/melee/misc.dm
code/game/objects/items/weapons/storage/toolbox.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/objects/items/weapons/weaponry.dm
code/game/objects/weapons.dm
code/modules/hydroponics/hydroitemdefines.dm
code/modules/surgery/tools.dm
2014-01-22 10:15:43 -05:00
Rob Nelson
02d01626fb
Fix M_FAT'd strings.
2014-01-21 23:00:16 -05:00
Rob Nelson
7892eeb7cc
Standardize LASER, NOCLONE, and HUSK
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Conflicts:
code/game/gamemodes/changeling/changeling_powers.dm
code/modules/mob/living/carbon/human/death.dm
maps/RandomZLevels/wildwest.dm
2014-01-21 22:59:53 -05:00
Rob Nelson
f44ff1d7aa
Standardize FAT
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Conflicts:
code/modules/client/preferences.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/living/simple_animal/constructs.dm
code/modules/mob/mob.dm
code/modules/mob/mob_grab.dm
2014-01-21 22:57:10 -05:00
Rob Nelson
d49e6d3bf4
Standardize CLUMSY
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Conflicts:
code/game/jobs/job/civilian.dm
code/game/objects/items/weapons/defib.dm
code/game/objects/items/weapons/stunbaton.dm
code/modules/mob/living/silicon/robot/component.dm
code/modules/reagents/reagent_containers/syringes.dm
2014-01-21 22:49:22 -05:00
Rob Nelson
22a2df1115
Standardize HULK.
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Conflicts:
code/game/mecha/mecha.dm
code/game/objects/items/weapons/swords_axes_etc.dm
2014-01-21 22:45:40 -05:00
Rob Nelson
dd8c8c12ab
Standardize XRAY.
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Conflicts:
code/modules/mob/living/carbon/human/life.dm
maps/RandomZLevels/wildwest.dm
2014-01-21 22:37:37 -05:00
Rob Nelson
95cc6a27b5
Standardize mutation constants, remove ambiguity, remove non-implemented muts.
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Conflicts:
code/_onclick/click.dm
code/game/dna/genes/powers.dm
code/game/machinery/wishgranter.dm
code/modules/mob/living/carbon/alien/alien.dm
code/modules/mob/living/carbon/alien/humanoid/life.dm
code/modules/mob/living/carbon/alien/larva/life.dm
code/modules/mob/living/carbon/human/examine.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/human_movement.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/mob/living/carbon/monkey/life.dm
code/modules/mob/living/carbon/species.dm
code/modules/mob/living/damage_procs.dm
code/modules/mob/living/living.dm
code/modules/power/lighting.dm
code/modules/reagents/Chemistry-Recipes.dm
code/setup.dm
maps/RandomZLevels/wildwest.dm
2014-01-21 22:36:19 -05:00
DJSnapshot
0f5f78fcc9
fix for muting deadme as well.
2014-01-21 21:48:05 -05:00
DJSnapshot
73e66bde07
Admin requested addition of a global dsay toggle.
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Conflicts:
code/modules/admin/admin_verbs.dm
2014-01-21 21:47:38 -05:00
ZomgPonies
cb5367ed96
Switching cable coils to stacks
2014-01-21 21:23:26 -05:00
ZomgPonies
9fb2bcd473
Merge pull request #122 from Regen1/master
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Added new Fluff sprite from Wisewill
2014-01-21 13:24:16 -08:00
Regen
6927592524
Fix
2014-01-21 22:19:29 +01:00
Regen
0e6b3fb165
Added new Fluff sprite
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Black schoolgirl uniform, made my Wisewill~
2014-01-21 22:14:25 +01:00
Rob Nelson
460621bf97
Sober gene implementation
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Conflicts:
code/modules/mob/living/carbon/human/life.dm
2014-01-21 14:39:32 -05:00
Rob Nelson
32c6268b59
Implement psy-resist block (and fix some naughty remoteview behavior).
2014-01-21 14:36:12 -05:00
Rob Nelson
57dc0ddd50
Implement toxic farts.
...
Conflicts:
code/game/objects/effects/effect_system.dm
code/modules/mob/living/carbon/human/human_defines.dm
2014-01-21 14:35:15 -05:00
Rob Nelson
6091d16262
DNA panel fixed, update changelog.
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Conflicts:
html/changelog.html
2014-01-20 11:43:07 -05:00
Rob Nelson
044d6a79cb
Fix monkey UI appends not being completed for DNA2.
...
Conflicts:
code/modules/mob/living/carbon/monkey/monkey.dm
2014-01-20 05:14:38 -05:00
Rob Nelson
da78332256
Fix monkey genes.
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Conflicts:
code/modules/mob/living/carbon/monkey/monkey.dm
html/changelog.html
2014-01-20 05:06:19 -05:00
ZomgPonies
4261fa0ae4
Missed a spot
2014-01-20 04:11:31 -05:00
ZomgPonies
c033a83316
Fixing my DNA2 fuckups
2014-01-20 03:43:06 -05:00
ZomgPonies
fe0a3a2dcd
Fixing Genetics
2014-01-20 03:31:25 -05:00
Rob Nelson
1c8c96a9eb
Fix hallucination gene.
2014-01-20 03:29:09 -05:00
Rob Nelson
ace34c60b0
DNA2: New powers from Paradise's release of Goon's genetic code. Also added lisp disability.
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Conflicts:
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/human/say.dm
html/changelog.html
2014-01-20 02:10:58 -05:00
Rob Nelson
520a2cd401
NanoUI changes from Faerdan
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Conflicts:
code/game/dna/dna_modifier.dm
code/game/machinery/cryo.dm
code/modules/nano/nanomanager.dm
code/modules/nano/nanoui.dm
code/modules/reagents/Chemistry-Machinery.dm
2014-01-20 02:02:31 -05:00
Rob Nelson
5f89171fc1
Hopefully fix all DNA corruption issues caused by assuming datum pass by-val.
...
Conflicts:
code/modules/mob/transform_procs.dm
2014-01-20 01:52:08 -05:00
Rob Nelson
6fe47cfc51
Standardize buffers on all DNA machines in an attempt to fix DNA modifiers. WILL BREAK SHIT
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Conflicts:
code/game/machinery/computer/cloning.dm
code/game/objects/items/weapons/dna_injector.dm
2014-01-20 01:48:57 -05:00
Rob Nelson
fd6cc3e458
HA HA NEW GENE HANDLING
...
Also fixed block injector crash.
Conflicts:
code/game/dna.dm
code/modules/mob/living/carbon/monkey/monkey.dm
html/changelog.html
2014-01-20 01:41:03 -05:00
Rob Nelson
b15d0213ac
Finish rewrite of domutcheck. Time to test this bitch.
...
Conflicts:
code/game/gamemodes/setupgame.dm
2014-01-20 01:35:56 -05:00
Rob Nelson
450a5dec8e
Start wrapping up the new domutcheck logic
...
Conflicts:
code/game/dna/dna2_helpers.dm
code/modules/mob/mob_defines.dm
2014-01-20 01:15:15 -05:00
Rob Nelson
1b2d09bb2d
More fixings.
...
Conflicts:
code/game/machinery/computer/medical.dm
2014-01-20 01:09:03 -05:00
Rob Nelson
6013605aa6
Add back in /fail/station's DNA dickery panel, fix missing block shifting.
...
Conflicts:
code/modules/admin/verbs/debug.dm
2014-01-20 01:05:52 -05:00
Rob Nelson
dae08eb061
Add back in /fail/station's DNA dickery panel, fix missing block shifting.
...
Conflicts:
code/modules/admin/verbs/debug.dm
2014-01-20 01:03:42 -05:00
Rob Nelson
dc60cc1726
DNA modifiers work now.
...
Conflicts:
code/defines/obj/hydro.dm
code/game/machinery/cloning.dm
code/game/machinery/hydroponics.dm
code/modules/mob/living/carbon/zombie/zombie.dm
code/modules/mob/transform_procs.dm
2014-01-20 00:54:46 -05:00
Rob Nelson
db21525feb
SAY HELO TO DNA2, N3X15'S AWFUL FUCKING RECODE OF DNA
...
Conflicts:
baystation12.dme
code/game/gamemodes/setupgame.dm
code/game/objects/items/weapons/dna_injector.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/human_defines.dm
code/modules/mob/new_player/new_player.dm
2014-01-20 00:43:19 -05:00
Loganbacca
f3354cf5de
Fixed rad collector toxin drain bug
...
Removed bad code modifying variables directly and replaced it with a proc that correctly modifies the gas volume.
2014-01-20 00:20:44 -05:00
ZomgPonies
ad46e68054
SMES fix (bis)
2014-01-20 00:20:18 -05:00
ZomgPonies
e0dff91cb5
SMES fix?
2014-01-19 21:27:43 -05:00
Pete Goodfellow
331cf1df95
Updated all suicide_act()s to use a new span class, 'suicide'.
...
Conflicts:
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/weapons/melee/energy.dm
code/game/objects/items/weapons/melee/misc.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/objects/items/weapons/weaponry.dm
code/modules/hydroponics/growninedible.dm
code/modules/hydroponics/hydroitemdefines.dm
code/modules/surgery/tools.dm
code/stylesheet.dm
2014-01-19 21:25:47 -05:00
ZomgPonies
0ec4a502fe
Updated Chemistry Colors
2014-01-19 21:16:18 -05:00
Razharas
caf4c3d026
Fixes metr-err- i mean slimes
...
Fixes #225
2014-01-19 21:12:45 -05:00
ZomgPonies
11f32fba24
Nerfed amount of spiders
2014-01-19 21:01:07 -05:00
ZomgPonies
bc9f8f6691
Moar Xeno bugfixes
2014-01-19 19:16:52 -05:00
ZomgPonies
258784dea7
Cccomp is Sssilly
2014-01-19 17:32:04 -05:00