Commit Graph

1409 Commits

Author SHA1 Message Date
Kugamo
38f335e8b9 Big Fat Emission PR (#18124)
* amogus

* Revert "amogus"

This reverts commit ebaa99c77b.

* Part 1

* rest of the airlocks

holy shit that took a long time

* part 2

* part 3

finale

* conflict resolution

* fixes warnings

* fixes paneloen airlock emissives

* adds back changes from #18145

* #18085 sprites

* SteelSlayer Review

readded process in status_display, idk why I removed it, it broke some functionality

* future proofing firedoors

Talked with the contributor who added emissive appearances to the codebase. As of now they wont block them unless they spawn as closed, but with future PR merges this code will work.

* solar panel PR conflict resolve

* pain

* small fix

* farie82 suggestions

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* farie82 suggestions part 2

* farie82 suggestions part 3

* finalle

pog champ ers 2000

* farie82 suggestions the sequel

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* SteelSlayer Suggestions

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-07-23 11:31:20 -05:00
Vi3trice
f4b37b4177 Port TG updating appearances (#17943)
* Get pants that match or else you gonna look silly yo

* Posters

* Fix other hud elements

* Rereviewed

* Update shotglass.dm

* Fix for new merged PRs

* Typo

* Coming across other stuff

* Update theblob.dm

* No takebacksies

* smh i forget to leave a comment

* Updated for the detgun and cards

* Should have rerun langserver again

* No longer plastic, more in scope

* Damn you bluespace

* Reverting turret logic, out of scope at this point

* Tweak that part

* Went over energy guns again, and fixed UI White's sprite sheet

* Welding masks, glasses, and JUSTICE

* Update portable_atmospherics.dm

* Cleaning up, clearing things up

* Review and suggestions

* Update valve.dm

* More tweaks

* Missing character

* Not distinct lightmasks, so they can be overlays

* Update generator.dm

* Add parameter so holodeck doesn't try to make a perfect copy

* Update unsorted.dm

* Spiders

* Better fix for spiders, fix vamps too

* Ghosts

* Update telekinesis.dm

* Cleaning up old procs

* It's set up to not copy datums... Unless they're in a list

* Donuts, duct tape, and detgun. D3VR coming to Early Access

* Update procs that interact with doors so they call update_state instead

* Forgot one spot, and actually might as well just force lock

* Cleaning up other things... Sigh, and kitty ears

* oops

* Getting used to how it works

* blinds

* Going back to the suit obscuring thing, so it doesn't update all the time

* Missed that from merging master

* I made this PR and forgot about it

* Fix runtimes in cards

* Make things a bit more unified

* Update update_icons.dm

* yarn, really?

* Update library_equipment.dm

* Update shieldgen.dm

* Every time Charlie merges something, I go back and see if I can improve things further

* what's this? more?

* Update misc_special.dm

* wow, paper

* Review

* More reviews

* To be sure, seems like being broken messed something sometimes

* Brought airlocks closer to how TG works to iron out some stuff

* Pizza and morgue

* Doesn't seem to hurt, tried with holodeck

* Revert "Doesn't seem to hurt, tried with holodeck"

This reverts commit 158529302b.

* Icon conflict

* Fix organ damage

* Don't ask how. Why. It's like that on prod too.

* Cutting down on things and updating from TG.

* More flexible. Just in case the thing you stuck it on didn't destroy.

* Hydro was one the things I touched earlier on, better rework it

* Reviews

* Cleaning up further, also bri'ish

* Undo a change I did, and switch over to a more recent implementation

* Update biogenerator.dm

* Rolling back to old airlocks, but with new duct taped note

* Functionally the same. I'd just rather not have the smoothing happen there

* Went over APCs again

* Fix welding helmet names in species files

* Update airlock.dm

* Update persistent_overlay.dm

* Oh, topic
2022-07-21 08:11:59 +02:00
S34N
cebd76bdcb Expanded cyberiad permabrig (#18272)
* prisoner rights are cool

* pass 2

* prisoner-witnessed killings

* improvements 3, wire mods

* pass 4

* i accidentally turned this sofa red, revert

* feedback pass

* deconflict

* scrubbers!

* purges tom

* minor tweaks

* merge conflict pt2

* bmon review

* tweaks

* holopads!

* lockdown completeness

* shuttle seat

* rwalls? why?

* return of the pyjama

* more tweaks

* lizard

* bmon review

* TOILETS
2022-07-17 23:31:59 +01:00
Contrabang
0731101549 Gives cablecuffs and cables customizble colors, cablecuff(ed) sprites, and allows orange cables to spawn randomly (#18318)
* coloooors

* this should work

* bam, better colors

* fuck i didnt mean to delete the cueball

* cuffed state comment
2022-07-17 09:57:13 -05:00
KalevTait
694944e461 Code Readability - Power (#18245)
* power

* dissipate -> do_dissipate

* eye_protection =

* move APC charging #defines out of apc, and reference them in more places
2022-07-17 15:36:46 +01:00
Bm0n
dd1be67ebd Ports Goonstation solar panels (#18326)
* the goons have put me on their hitlist

* whoops i messed up the teg

* FORGOT TO REDELETE THE OLD TRACKER
2022-07-15 11:45:12 +01:00
KalevTait
38679890ca Deleting Unused Variables (Code Readability) (#18317)
* deleted

* was supposed to delete this before first commit
2022-07-10 12:47:51 +01:00
Kugamo
9a8d6da7ab New TEG sprites (#18085)
* amogus

* Revert "amogus"

This reverts commit ebaa99c77b.

* T E Gee

:D

* adjusts sprites slightly

TEGs taller now, I though they looked too short b4

* makes pipe connection nicer

* Emissive Devices

yep

* suggested changes

Moved update_icon() call out of atmos/process, which was calling it multiple times a second, and into return_transfer_air() which is the only place where the critical variable is redefined.

* readds conflicted changes

* bruh

* SteelSlayer Suggestion

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* removes duplicate proc

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-07-02 12:45:24 -05:00
Charlie
bead47ea29 Adds crawling. (#17899)
* crawling?

* knockdown. CONTAINS CHANGES THAT NEED REVERTING

* plotting can_moves death

* CANMOVE IS DEAD

* mappers are insane

* removes todos as the are todone

* decreases crawling speed

* silly-con fixes

* surgery fixes

* fixes death

* pAI fixes

* removes var/lying

* runtime fix

* decreases default crawling speed

* correct crawling dir

* some more fixes

* stunbaton tweak, revert later

* rejuv fix

* restraint and incapacitated refactor

* crawling dir in line with TG

* fixes vehicle movement and grabs

* alien rest fixes

* antistun fixes

* fixed fall sounds

* forgor to stage this

* first review

* canmove zombie dispersal

* fix

* lots of fixes

* defines

* fixes the trait helper

* if you got no legs you can still crawl

* sillyconfix

* no reverty keepy

* jaunt fix

* hopefully fixes perma sleepy zzz

* admin rejuv temp fix

* rest canceling

* antistun chems now remove knockdown

* buckle offset fix

* fixes some stuff

* crawling delay = 4

* descuffs bed

* sleeping hotfix

* fixes simple mob resting

* V is the macro for resting

* projectiles no dodgy

* refines the projectile check

* god I hate strings

* MORE FIXES

* I hate buckling

* fixes capulettium plus

* winding down

* farie review

* bugs did stop showing up

* SEAN

* todo

* sean review

* ed209

* i HATE cyborgs

* steel review

* laaaaaast things

* reverts stun baton changes

* and done
2022-06-30 11:57:52 -05:00
moxian
09e7f54a43 Convert most of /obj/machinery to use Initialize rather than New (#17845)
* Switch a bunch of /obj/machinery from /New to /Initialize

This is an easy and uncontroversial batch.
No globs, no late init, and stuff.

* Move more machinery to Initialize

This time the ones dealing with GLOB vars,
as well as some simpler ones i missed previously.

* More tricky New -> Initialize migrations

* The last of machinery Initialize conversion

* fixups

* Newscaster armor fix

* styling

* Comment on armor handling

* Move newscaster armor definition back to datum

* farie82 review

* kill extra .=

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* farie's review part 2

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2022-06-29 08:33:52 +02:00
Sirryan2002
6f5584edce checks + returns for extinguished lights (#18010) 2022-06-20 14:27:27 +01:00
Charlie
0f7a8707ef [Ready] Refactors stuns and status effects. (#17579)
* Fixes reviver runtime

* Confusion status effect

* Dizzy status effect

* Drowsiness status effect

* decaying -> transient

* Drunkenness status effect

* why use timer when SSfastprocessing work good

* stuns (mostly)

* weaken and immobalise

* stun/weaken times

* update_flags redundancies.

* Slowed()

* Silence + fixes transient decay

* Jittery

* sleeping

* Paralyze -> weaken

* Cult sluring

* paralyse

* Stammer

* slurring + projectile cleanups

* losebreath

* Hallucination

* forgor this

* eyeblurry

* eye blind

* Druggy

* affected didn't like my spacing

* review pass

* second review pass

* some cleanups

* documentation and signal framework

* confusion fix

* Fixes spec_stun

* rejuv fix

* removes a TODO

* conflicted myself

* fixes

* self review

* review

* removes TODOs

* adminfreeze

* TM fixes

* hallucination fix + others

* tones down alchol and runtime fixes

* confusion overlay suggestion

* more fixes

* runtime fix

* losebreath fix

* clamp => directional bounded sum

* steel review

* oops

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* reduces the dizziness cycle rate

* borg hotfix

* sanctified decursening

Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-05-24 16:35:26 +01:00
Qwertytoforty
052e296e8a Stops CC / ussp special lights from runtiming on deconstruct (#17802) 2022-05-16 15:16:36 +01:00
AffectedArc07
903e1f1f97 Some malf AI exploit fixes 2022-04-30 20:41:36 +01:00
GuiltyNeko
8009eea963 Ree unused code (#17625) 2022-04-30 16:14:50 +01:00
S34N
5cc55f206d Revert "Fixes singularity radiation not reaching rad collectors" (#17685)
This reverts commit 79fe4f7dd2.
2022-04-30 15:56:30 +01:00
Charlie
ab46ce2626 Fixes narsie and other singularities getting shuttle crushed (#17622)
* fix

* OOP solutions
2022-04-20 12:27:42 +01:00
atteria
bcf90593ed Improves belt item overlay code, Adds new belt item overlay sprites (#17568)
* belt-improvements-and-sprites

* fixes my fix of botany belt allowed contents
2022-04-12 15:57:21 +01:00
S34N
e372e95933 Removes gateway missions we don't and won't use (#17530)
* removes gateway missions we don't and won't use

* removes additionals

* Update code/modules/power/singularity/singularity.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* makes things work properly

* tick this please

* and of course this map used some random single gun stolen from another away mission

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-03-29 11:38:56 +01:00
Sirryan2002
6070a9222b Players can no longer exploit Meteorshot to throw anything that's not a turf (#17465)
* glorious fix

* moves check over to move_resist

* Update code/modules/projectiles/projectile/bullets.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-03-08 11:39:17 +00:00
Sirryan2002
82374949a0 removes heavy cable (#17460)
* removes heavy cable

* readds regular cable to vending machine

* removing icons
2022-03-07 17:18:53 +00:00
SteelSlayer
7131a3f2e2 Fixes Dreamchecker warnings in the codebase (#17422) 2022-02-23 08:36:02 +01:00
Luc
8bec8c75b3 Orbit Refactor, Add Orbiter Count (#16718)
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-01-13 16:12:36 +01:00
Qwertytoforty
078fa2a185 QOL tweaks for supermatter sliver objective (#17297)
Co-authored-by: dearmochi <1496804+dearmochi@users.noreply.github.com>
2022-01-09 22:29:15 +01:00
Vi3trice
8073bd50aa Fix - Disassembled solar consoles don't turn into invisible computer frames, and disassemble in logical order (#17267) 2021-12-26 17:51:49 +01:00
S34N
ac6f9b4725 [IDB Ignore] Refactor icon smoothing to use 8-bit bitmasking (#16620) 2021-12-15 17:04:24 +01:00
Charlie
a56d5fb0ee fixes duping lights (#17192) 2021-12-10 09:18:08 +01:00
Vi3trice
0fd84b65c7 Refactor the gravity generator to use less sprites, and cut down on code (#17154) 2021-12-03 18:17:09 +01:00
S34N
e72fda67b2 Ports TG emergency lights, adds special code Epsilon and Delta effects. (#16333)
Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>
2021-12-01 22:20:53 +01:00
Fox McCloud
0f8ceeba23 TG Sprite Project: SMES, Supermatter, and Rad Collector (#17139) 2021-11-20 09:03:31 +01:00
Paulo Elienay II
370c674200 Cult veil-torn text appears to lobby players #17009 (#17011)
* fix: #17009

* style: requested changes

Co-authored-by: hal9000PR <69320440+hal9000PR@users.noreply.github.com>

* fix: requested changes

* Update code/modules/power/singularity/narsie.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

Co-authored-by: Elienay Albuquerque <paulo.albuquerque@mv.com.br>
Co-authored-by: hal9000PR <69320440+hal9000PR@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2021-11-12 15:16:42 +01:00
Fox McCloud
06df88706f Beginnings of Combat Changes: Ranged Weaponry (#17075) 2021-11-11 21:24:02 +01:00
Paulo Elienay II
7abc485a78 Unable to remove solar panel assembly from a bag of holding #17021 (#17023)
* fix: #17021

* style: project style

* refactor: project style

* refactor: requested changes

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2021-11-04 19:00:21 +01:00
Fox McCloud
13a749c452 Merge pull request #16976 from SabreML/ipc-damage-overlays
Fixes IPC damage overlays not updating
2021-11-01 18:00:52 -04:00
SabreML
a9ccc59e58 Loop exclusion
Co-Authored-By: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2021-10-25 10:34:12 +01:00
Sirryan2002
e83e81a8d2 bruh (#16983) 2021-10-22 11:26:42 +01:00
SabreML
c25f250a91 UpdateDamageIcon() 2021-10-20 16:25:23 +01:00
Exavere
332c17155c More mistake fixing, yay 2021-09-21 15:06:21 -05:00
Exavere
c01f71a9f6 agony 2021-09-21 14:59:55 -05:00
Exavere
6c0b93091a Hopefully my smoothbrain gets this right. 2021-09-21 14:57:11 -05:00
Exavere
8ab7b6a306 Fixes #16757 2021-09-21 13:18:00 -05:00
variableundefined
fa3fa1dc6a Merge pull request #16579 from FlattestGuitar/armor-defines
Adds defines for damage flags
2021-09-17 22:10:20 -05:00
variableundefined
81688b2de7 Merge pull request #16643 from LightFire53/Console-Fixes
Console Minor Fixes
2021-09-08 08:36:15 -05:00
variableundefined
c2664eec0d Merge pull request #16311 from S34NW/does-anyone-else-hate-genetics
Replaces genetics xray vision with other vision genes
2021-09-06 23:16:04 -05:00
variableundefined
82b34ad8ed Merge pull request #15783 from E-MonaRhg/just-defibrillator-things
More compact defibs: Electric boogaloo
2021-09-06 21:56:46 -05:00
variableundefined
2354619f17 Merge pull request #16525 from S34NW/glass_floors_2
Glass floors attempt 2
2021-09-06 19:10:44 -05:00
LightFire53
2531a8ce89 Black magicks
Told by S34N that this will fix an issue with solar control consoles being bugged visually
2021-09-06 16:46:07 -07:00
E-MonaRhg
23e9083d07 Merge remote-tracking branch 'upstream/master' into just-defibrillator-things 2021-09-06 19:47:03 +02:00
variableundefined
dd17035c1f Merge pull request #16567 from SabreML/fluorescent-lights
Adds a short warm-up time when turning on a light
2021-09-05 16:05:21 -05:00
Mieszko Jedrzejczak
559fa37756 add defines for damage flags 2021-08-20 21:09:21 +02:00