Commit Graph

789 Commits

Author SHA1 Message Date
Zuhayr d0530db941 Hacky fix for appendicitis in vox/diona/machines. 2014-01-29 16:56:36 -05:00
Ccomp5950 a1bb291149 Adding Cancel options for Adding Verbs. 2014-01-25 12:17:04 -05:00
Ccomp5950 265335f086 View Variables Option: Add/Remove Verb
Since we can't edit the verbs variable directly this allows us to do so safely.

It builds a list of procs and verbs for the mob type and allows the admin to add it.

Want to add self_destruct to a cyborg?  It will show up in Commands tab
Want to add RevConvert to a regular Rev?  Feel free!

Want to remove whisper from some loud mouth?  Go wild!

Adding procs that aren't usually available to players will create a commands tab, primarily this is for debugging since Advance ProcCall on mobs is awful.

I figured this would be useful when I noticed traitorpanel added RevHeads didn't get their RevConvert verbs and I could find no way of adding it otherwise.
2014-01-24 22:04:31 -05:00
Rob Nelson 1f30243a08 Refactor the fuck out of theft objectives. No more stealing your own jumpsuit.
Conflicts:
	code/datums/mind.dm
	code/game/gamemodes/objective.dm
	code/modules/mining/money_bag.dm
	code/modules/mining/ores_coins.dm
	html/changelog.html
2014-01-24 12:16:57 -05:00
SamCroswell f59fa5474e Contraband Crate Changes, Minor Drug Tweaks
More little tweaks to the random drugs, added actual contraband to the
contraband crate. Maybe people will have a reason to buy it now, eh?
2014-01-23 18:01:41 -05:00
Rob Nelson 7892eeb7cc Standardize LASER, NOCLONE, and HUSK
Conflicts:
	code/game/gamemodes/changeling/changeling_powers.dm
	code/modules/mob/living/carbon/human/death.dm
	maps/RandomZLevels/wildwest.dm
2014-01-21 22:59:53 -05:00
Rob Nelson 22a2df1115 Standardize HULK.
Conflicts:
	code/game/mecha/mecha.dm
	code/game/objects/items/weapons/swords_axes_etc.dm
2014-01-21 22:45:40 -05:00
Rob Nelson a04324baef Fix more by-ref issues in DNA
Conflicts:
	code/game/machinery/hydroponics.dm
2014-01-20 01:54:33 -05:00
Rob Nelson 1b2d09bb2d More fixings.
Conflicts:
	code/game/machinery/computer/medical.dm
2014-01-20 01:09:03 -05:00
Rob Nelson dc60cc1726 DNA modifiers work now.
Conflicts:
	code/defines/obj/hydro.dm
	code/game/machinery/cloning.dm
	code/game/machinery/hydroponics.dm
	code/modules/mob/living/carbon/zombie/zombie.dm
	code/modules/mob/transform_procs.dm
2014-01-20 00:54:46 -05:00
Rob Nelson cd2c20a6fe NEW BOO SYSTEM!
Conflicts:
	code/datums/spell.dm
	code/modules/mob/dead/observer/observer.dm
2014-01-19 05:22:20 -05:00
Rob Nelson 985f164541 Add "Die a glorious death" objective. 2014-01-17 13:03:30 -05:00
ZomgPonies 031f67110b Fixes some sounds 2014-01-16 05:23:32 -05:00
ZomgPonies 90909b304a Merge pull request #116 from SamCroswell/master
EXTREMELY buggy Ninja code
2014-01-16 01:52:19 -08:00
ZomgPonies 42f286f210 Fixing Gamma armory exploits 2014-01-15 13:06:47 -05:00
SamCroswell 51a4a6ee4f EXTREMELY buggy Ninja code 2014-01-14 23:58:21 -05:00
Rob Nelson 55e918cc6a Wire hacking recode from /tg/.
Conflicts:
	baystation12.dme
	code/__HELPERS/mobs.dm
	code/defines/obj/weapon.dm
	code/game/machinery/alarm.dm
	code/game/machinery/doors/airlock.dm
	code/game/machinery/machinery.dm
	code/game/machinery/vending.dm
	code/game/objects/items/devices/paicard.dm
	code/game/objects/items/weapons/explosives.dm
	code/global.dm
	code/modules/assembly/signaler.dm
	code/modules/mob/living/silicon/mommi/life.dm
	code/modules/mob/living/silicon/mommi/mommi.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/living/silicon/robot/wires.dm
2014-01-12 22:37:55 -05:00
YotaXP b7efb1b7ed Optimized and refactored list2text, text2list, and replacetext.
Also fixed some grammar in the station blueprint code.

Conflicts:
	code/game/objects/items/blueprints.dm
	code/game/objects/items/devices/uplinks.dm
	code/modules/admin/verbs/debug.dm
	code/modules/clothing/masks/gasmask.dm
	code/modules/detectivework/scanner.dm
	code/modules/flufftext/TextFilters.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/silicon/ai/say.dm

Conflicts:
	code/modules/admin/verbs/debug.dm
	code/modules/detectivework/scanner.dm
2014-01-08 07:14:16 -05:00
Incoming 3262e32808 Adds attack logging to learning spells from one time use spellbooks and casting of spells. 2014-01-05 23:49:02 -05:00
ZomgPonies aa8fcc9b15 Randomized lawset system + config options 2014-01-05 17:50:13 -05:00
ZomgPonies f562ac1b5f Small NanoUI fixes 2014-01-03 20:58:00 -05:00
ZomgPonies a0d866b366 Popable cans and beer cans 2013-12-31 21:44:21 -05:00
ZomgPonies 5e3dca39a1 Supply pack bugfixing 2013-12-30 12:46:44 -05:00
ZomgPonies 6bae66a53a Small bugfixes 2013-12-29 17:04:18 -05:00
ZomgPonies 04542065e5 Tons of new Mafia-theme stuff 2013-12-29 14:30:29 -05:00
ZomgPonies 9bd4cc07db Adds kittens 2013-12-28 12:58:54 -05:00
ZomgPonies 9ad437b8c5 Adding checks for LAssailant everywhere whee 2013-12-23 04:57:44 -05:00
ZomgPonies ecaaec5257 Magic Overhaul Part Deux 2013-12-18 02:30:55 -05:00
ZomgPonies 46e05cf2e4 Vamp menu fixes 2013-12-14 19:29:35 -05:00
ZomgPonies 12b8ae8d76 Magic Overhaul 2013-12-14 05:54:03 -05:00
ZomgPonies 87c56b4b23 Vampire commit 2 2013-12-14 05:19:54 -05:00
ZomgPonies 912601a30d Vampire Gamemode! 2013-12-13 19:38:49 -05:00
ZomgPonies d6c519ec20 NanoUI runtime fix 2013-11-30 16:34:01 -05:00
alex-gh 1fa398a0ec merge fixes 2013-11-27 08:05:09 +01:00
Cheridan 7bdeb898fc Makeshift weapons integration 2013-11-27 02:50:34 +01:00
ZomgPonies 311adbd374 Vending machine refilling 2013-11-26 07:35:40 -05:00
ZomgPonies 00bb67f470 Xenoborgs, XenoAI, awww yeah. 2013-11-24 04:52:53 -05:00
Alex 87f76499dd Delete all currently implanted loyalty implants instead of just a single one 2013-11-23 17:47:04 +01:00
Ccomp5950 82bc1edc23 Bugfix: is_loyalty_implanted() now checks to make sure the implant is actually implanted and now in your hand.
implant adding via the traitor panel will also update it's location to be in the players head for autopsy as well as is_loyalty_implanted() reasons.

Thanks Chinsky / alex-gh for the heads up on this.
2013-11-23 17:29:48 +01:00
Alex 7ea27ff5ff Indentation fixes 2013-11-23 17:29:41 +01:00
Ccomp5950 38114c537c Bugfix: is_loyalty_implanted() now checks to make sure the implant is actually implanted and now in your hand.
implant adding via the traitor panel will also update it's location to be in the players head for autopsy as well as is_loyalty_implanted() reasons.

Thanks Chinsky / alex-gh for the heads up on this.
2013-11-23 15:27:39 +01:00
Ccomp5950 25d306d9fc Replaced role checks by loyalty implant checks 2013-11-23 15:27:21 +01:00
ZomgPonies 60994c591d /tg/ Wire Datum method pass 1: APC, Airlocks, Vending Machines\ 2013-11-10 13:14:22 -05:00
alex-gh 2d23984ce0 fixed healing disease too early 2013-11-09 10:45:29 +01:00
ZomgPonies 36c7fa3dcd computer3 merge 2013-11-03 14:18:54 -05:00
Fox-McCloud 3c8f618380 Minor Tweaks
Fixes various minor issues here and there (including improper items for
chemistry repair), allows coloration of Tajaran, Unathi, and Skrell
hair+facial hair, and adds a few new food items.
2013-11-03 00:34:20 -04:00
ZomgPonies 1368fb3bfb Projectile update 2013-11-01 14:00:50 -04:00
ZomgPonies 00b101d7f2 Seperated ID and PDA slots 2013-11-01 13:28:58 -04:00
ZomgPonies 7048545d6d Projectile code overhaul 2013-10-30 10:32:21 -04:00
ZomgPonies 2df877bf82 Xenoarch update 2013-10-29 11:56:04 -04:00