Commit Graph

789 Commits

Author SHA1 Message Date
Zuhayr
d0530db941 Hacky fix for appendicitis in vox/diona/machines. 2014-01-29 16:56:36 -05:00
Ccomp5950
a1bb291149 Adding Cancel options for Adding Verbs. 2014-01-25 12:17:04 -05:00
Ccomp5950
265335f086 View Variables Option: Add/Remove Verb
Since we can't edit the verbs variable directly this allows us to do so safely.

It builds a list of procs and verbs for the mob type and allows the admin to add it.

Want to add self_destruct to a cyborg?  It will show up in Commands tab
Want to add RevConvert to a regular Rev?  Feel free!

Want to remove whisper from some loud mouth?  Go wild!

Adding procs that aren't usually available to players will create a commands tab, primarily this is for debugging since Advance ProcCall on mobs is awful.

I figured this would be useful when I noticed traitorpanel added RevHeads didn't get their RevConvert verbs and I could find no way of adding it otherwise.
2014-01-24 22:04:31 -05:00
Rob Nelson
1f30243a08 Refactor the fuck out of theft objectives. No more stealing your own jumpsuit.
Conflicts:
	code/datums/mind.dm
	code/game/gamemodes/objective.dm
	code/modules/mining/money_bag.dm
	code/modules/mining/ores_coins.dm
	html/changelog.html
2014-01-24 12:16:57 -05:00
SamCroswell
f59fa5474e Contraband Crate Changes, Minor Drug Tweaks
More little tweaks to the random drugs, added actual contraband to the
contraband crate. Maybe people will have a reason to buy it now, eh?
2014-01-23 18:01:41 -05:00
Rob Nelson
7892eeb7cc Standardize LASER, NOCLONE, and HUSK
Conflicts:
	code/game/gamemodes/changeling/changeling_powers.dm
	code/modules/mob/living/carbon/human/death.dm
	maps/RandomZLevels/wildwest.dm
2014-01-21 22:59:53 -05:00
Rob Nelson
22a2df1115 Standardize HULK.
Conflicts:
	code/game/mecha/mecha.dm
	code/game/objects/items/weapons/swords_axes_etc.dm
2014-01-21 22:45:40 -05:00
Rob Nelson
a04324baef Fix more by-ref issues in DNA
Conflicts:
	code/game/machinery/hydroponics.dm
2014-01-20 01:54:33 -05:00
Rob Nelson
1b2d09bb2d More fixings.
Conflicts:
	code/game/machinery/computer/medical.dm
2014-01-20 01:09:03 -05:00
Rob Nelson
dc60cc1726 DNA modifiers work now.
Conflicts:
	code/defines/obj/hydro.dm
	code/game/machinery/cloning.dm
	code/game/machinery/hydroponics.dm
	code/modules/mob/living/carbon/zombie/zombie.dm
	code/modules/mob/transform_procs.dm
2014-01-20 00:54:46 -05:00
Rob Nelson
cd2c20a6fe NEW BOO SYSTEM!
Conflicts:
	code/datums/spell.dm
	code/modules/mob/dead/observer/observer.dm
2014-01-19 05:22:20 -05:00
Rob Nelson
985f164541 Add "Die a glorious death" objective. 2014-01-17 13:03:30 -05:00
ZomgPonies
031f67110b Fixes some sounds 2014-01-16 05:23:32 -05:00
ZomgPonies
90909b304a Merge pull request #116 from SamCroswell/master
EXTREMELY buggy Ninja code
2014-01-16 01:52:19 -08:00
ZomgPonies
42f286f210 Fixing Gamma armory exploits 2014-01-15 13:06:47 -05:00
SamCroswell
51a4a6ee4f EXTREMELY buggy Ninja code 2014-01-14 23:58:21 -05:00
Rob Nelson
55e918cc6a Wire hacking recode from /tg/.
Conflicts:
	baystation12.dme
	code/__HELPERS/mobs.dm
	code/defines/obj/weapon.dm
	code/game/machinery/alarm.dm
	code/game/machinery/doors/airlock.dm
	code/game/machinery/machinery.dm
	code/game/machinery/vending.dm
	code/game/objects/items/devices/paicard.dm
	code/game/objects/items/weapons/explosives.dm
	code/global.dm
	code/modules/assembly/signaler.dm
	code/modules/mob/living/silicon/mommi/life.dm
	code/modules/mob/living/silicon/mommi/mommi.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/living/silicon/robot/wires.dm
2014-01-12 22:37:55 -05:00
YotaXP
b7efb1b7ed Optimized and refactored list2text, text2list, and replacetext.
Also fixed some grammar in the station blueprint code.

Conflicts:
	code/game/objects/items/blueprints.dm
	code/game/objects/items/devices/uplinks.dm
	code/modules/admin/verbs/debug.dm
	code/modules/clothing/masks/gasmask.dm
	code/modules/detectivework/scanner.dm
	code/modules/flufftext/TextFilters.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/silicon/ai/say.dm

Conflicts:
	code/modules/admin/verbs/debug.dm
	code/modules/detectivework/scanner.dm
2014-01-08 07:14:16 -05:00
Incoming
3262e32808 Adds attack logging to learning spells from one time use spellbooks and casting of spells. 2014-01-05 23:49:02 -05:00
ZomgPonies
aa8fcc9b15 Randomized lawset system + config options 2014-01-05 17:50:13 -05:00
ZomgPonies
f562ac1b5f Small NanoUI fixes 2014-01-03 20:58:00 -05:00
ZomgPonies
a0d866b366 Popable cans and beer cans 2013-12-31 21:44:21 -05:00
ZomgPonies
5e3dca39a1 Supply pack bugfixing 2013-12-30 12:46:44 -05:00
ZomgPonies
6bae66a53a Small bugfixes 2013-12-29 17:04:18 -05:00
ZomgPonies
04542065e5 Tons of new Mafia-theme stuff 2013-12-29 14:30:29 -05:00
ZomgPonies
9bd4cc07db Adds kittens 2013-12-28 12:58:54 -05:00
ZomgPonies
9ad437b8c5 Adding checks for LAssailant everywhere whee 2013-12-23 04:57:44 -05:00
ZomgPonies
ecaaec5257 Magic Overhaul Part Deux 2013-12-18 02:30:55 -05:00
ZomgPonies
46e05cf2e4 Vamp menu fixes 2013-12-14 19:29:35 -05:00
ZomgPonies
12b8ae8d76 Magic Overhaul 2013-12-14 05:54:03 -05:00
ZomgPonies
87c56b4b23 Vampire commit 2 2013-12-14 05:19:54 -05:00
ZomgPonies
912601a30d Vampire Gamemode! 2013-12-13 19:38:49 -05:00
ZomgPonies
d6c519ec20 NanoUI runtime fix 2013-11-30 16:34:01 -05:00
alex-gh
1fa398a0ec merge fixes 2013-11-27 08:05:09 +01:00
Cheridan
7bdeb898fc Makeshift weapons integration 2013-11-27 02:50:34 +01:00
ZomgPonies
311adbd374 Vending machine refilling 2013-11-26 07:35:40 -05:00
ZomgPonies
00bb67f470 Xenoborgs, XenoAI, awww yeah. 2013-11-24 04:52:53 -05:00
Alex
87f76499dd Delete all currently implanted loyalty implants instead of just a single one 2013-11-23 17:47:04 +01:00
Ccomp5950
82bc1edc23 Bugfix: is_loyalty_implanted() now checks to make sure the implant is actually implanted and now in your hand.
implant adding via the traitor panel will also update it's location to be in the players head for autopsy as well as is_loyalty_implanted() reasons.

Thanks Chinsky / alex-gh for the heads up on this.
2013-11-23 17:29:48 +01:00
Alex
7ea27ff5ff Indentation fixes 2013-11-23 17:29:41 +01:00
Ccomp5950
38114c537c Bugfix: is_loyalty_implanted() now checks to make sure the implant is actually implanted and now in your hand.
implant adding via the traitor panel will also update it's location to be in the players head for autopsy as well as is_loyalty_implanted() reasons.

Thanks Chinsky / alex-gh for the heads up on this.
2013-11-23 15:27:39 +01:00
Ccomp5950
25d306d9fc Replaced role checks by loyalty implant checks 2013-11-23 15:27:21 +01:00
ZomgPonies
60994c591d /tg/ Wire Datum method pass 1: APC, Airlocks, Vending Machines\ 2013-11-10 13:14:22 -05:00
alex-gh
2d23984ce0 fixed healing disease too early 2013-11-09 10:45:29 +01:00
ZomgPonies
36c7fa3dcd computer3 merge 2013-11-03 14:18:54 -05:00
Fox-McCloud
3c8f618380 Minor Tweaks
Fixes various minor issues here and there (including improper items for
chemistry repair), allows coloration of Tajaran, Unathi, and Skrell
hair+facial hair, and adds a few new food items.
2013-11-03 00:34:20 -04:00
ZomgPonies
1368fb3bfb Projectile update 2013-11-01 14:00:50 -04:00
ZomgPonies
00b101d7f2 Seperated ID and PDA slots 2013-11-01 13:28:58 -04:00
ZomgPonies
7048545d6d Projectile code overhaul 2013-10-30 10:32:21 -04:00
ZomgPonies
2df877bf82 Xenoarch update 2013-10-29 11:56:04 -04:00