Commit Graph

6733 Commits

Author SHA1 Message Date
Rob Nelson c3b021e246 Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.
And holy shit it's fast

Conflicts:
	baystation12.dme
	code/ATMOSPHERICS/pipes.dm
	code/game/machinery/Sleeper.dm
	code/game/machinery/rechargestation.dm
	code/game/objects/structures/crates_lockers/crates.dm
	code/game/objects/structures/tables_racks.dm
	code/modules/mining/mine_turfs.dm
	code/modules/paperwork/photocopier.dm
	code/modules/power/cable.dm
	html/changelog.html
2014-01-29 23:45:21 -05:00
ZomgPonies 3633c2dcb7 Fixed some broken flags 2014-01-29 23:31:22 -05:00
ZomgPonies 15c0d42abf Merge pull request #138 from alex-gh/brand_int_tweak
Lowered amout of hostile machines in the brand intelligence event, hight...
2014-01-29 14:16:26 -08:00
Zuhayr b63400ad69 Compile fix. 2014-01-29 16:56:53 -05:00
Zuhayr b716bf5e1c IPC tweaks. 2014-01-29 16:56:20 -05:00
Zuhayr 5da7b52133 IPC brain surgery code.
Conflicts:
	code/modules/organs/organ_external.dm
2014-01-29 16:55:30 -05:00
Zuhayr e3ce3d4b66 IPC feeding from APCs, IPC lack of reagent processing.
Conflicts:
	code/modules/mob/living/carbon/human/life.dm
	code/modules/power/apc.dm
2014-01-29 16:51:11 -05:00
alex-gh 45a7b2ceb3 Lowered amout of hostile machines in the brand intelligence event, hightened explosion range 2014-01-29 21:17:31 +01:00
Fox-McCloud 57f113b427 Chemistry and Brain Damage 2014-01-29 00:58:58 -05:00
Rob Nelson b97a21ed94 Check for internals and accessibility on toxic farts.
Conflicts:
	code/modules/mob/living/carbon/human/emote.dm
2014-01-28 23:38:31 -05:00
Ccomp5950 b79edf513c Sniper Rifle fix.
You have no HUD when zoomed.  None, I'm unable to move every HUD element while zoomed in so you lose it.  Consider it part of your concentration while zoomed in.

If you move while zoomed in you automatically zoom out, you lose concentration.

If the rifle isn't in your active hand you can't zoom in.

Conflicts:
	code/modules/projectiles/guns/energy/special.dm
2014-01-28 23:30:02 -05:00
ZomgPonies 6dfa08040c Merge pull request #131 from SamCroswell/master
More C4 suicide phrases. For no Raisin.
2014-01-28 20:15:26 -08:00
ZomgPonies bd946b0ab1 Fixes for new species 2014-01-28 16:33:02 -05:00
Zuhayr e87855633f Actually applied nymph speech and name change. 2014-01-28 15:35:08 -05:00
Zuhayr b556d59cfe Fixing case on some del() calls. 2014-01-28 15:34:24 -05:00
Zuhayr 80c5d9b5ab Preliminary surgery work for IS_SYNTHETIC.
Conflicts:
	code/modules/organs/organ_external.dm
2014-01-28 15:34:04 -05:00
Zuhayr 8c5ad54e0f Recommitting a ton of files as one commit due to needing to reset this repo to an earlier point in the log. Full changes in PR.
Conflicts:
	code/game/objects/items/weapons/implants/implant.dm
	code/modules/admin/verbs/vox_raiders.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/monkey/diona.dm
	code/modules/mob/living/carbon/species.dm
2014-01-28 15:30:20 -05:00
Zuhayr f2f9616f2b IPC hairstyles.
Conflicts:
	code/modules/mob/new_player/sprite_accessories.dm
	icons/mob/human_face.dmi
2014-01-28 15:14:55 -05:00
SamCroswell 673948a003 Preparing Ninjas to be implemented
Tweaks and fixes, as well as the removal of some of my unfinished works,
to Ninja so in preparation for their implementation. Also a few Telesci
fixes.
2014-01-28 12:38:00 -05:00
ZomgPonies ede85dbcc5 Fix preferences menu 2014-01-28 02:01:41 -05:00
ZomgPonies 40ef1367ad Fix for player preferences 2014-01-28 00:09:25 -05:00
ZomgPonies ecf424bd46 Fix to player voice toggle 2014-01-27 22:22:31 -05:00
ZomgPonies 7014f6f83e More fixes to text2speech 2014-01-27 16:58:52 -05:00
ZomgPonies bd3e0c1cf8 Let's try it like this 2014-01-27 16:07:48 -05:00
ZomgPonies 808143f976 Final text2voice commit 2014-01-27 13:03:25 -05:00
ZomgPonies 7776ee0d00 Also switch view to range, because you don't need to SEE who you stink up 2014-01-26 20:49:02 -05:00
ZomgPonies 55a58d8df1 Fixes farting through airlocks 2014-01-26 20:47:56 -05:00
ZomgPonies 5205df0f7d Genetic abilities fixes 2014-01-26 19:10:12 -05:00
Rob Nelson 559700a58b Added a bunch of new goon powers.
Conflicts:
	code/modules/mob/living/carbon/human/emote.dm
2014-01-26 14:48:33 -05:00
Rob Nelson 22f6bb90be Add additional extinguisher logging, transfer logging framework.
Conflicts:
	code/game/objects/items/weapons/extinguisher.dm
2014-01-25 12:29:21 -05:00
Rob Nelson 9364a81746 Fix new genetics stealth powers.
Conflicts:
	code/modules/mob/mob_defines.dm
2014-01-25 12:26:34 -05:00
ZomgPonies a9245dceee Merge branch 'master' of https://github.com/ZomgPonies/Paradise 2014-01-24 22:05:43 -05:00
Rob Nelson 14b807c26c Fix speaking on departmental channels 2014-01-24 21:44:10 -05:00
ZomgPonies 1ff258fd4e Merge pull request #128 from Regen1/master
Updated sprite to actually fit our server
2014-01-24 15:20:38 -08:00
ZomgPonies d1dc02063c Holodeck update / Holocarp 2014-01-24 17:24:38 -05:00
Regen df2770eeb1 Updated sprite to actually fit our server
Because the used sprite failed completely.
I also made it better looking (my opinion) and actually centered on
character following other sprites, so it doesn't overlap or is too
short.
Also updated name, because why did I use capital letters in the first
place.
2014-01-24 22:18:07 +01:00
Rob Nelson 1f30243a08 Refactor the fuck out of theft objectives. No more stealing your own jumpsuit.
Conflicts:
	code/datums/mind.dm
	code/game/gamemodes/objective.dm
	code/modules/mining/money_bag.dm
	code/modules/mining/ores_coins.dm
	html/changelog.html
2014-01-24 12:16:57 -05:00
d3athrow e937bdd4c2 Should in fact, really fix the monkey dna 2014-01-24 12:05:54 -05:00
d3athrow 1cbf6abaa9 Fix monkeys not having their monkey block set high enough 2014-01-24 12:03:55 -05:00
Vincent 49e8e5a7f8 Alters tenebrosity's fallsound to work with the improved fall stuff
Conflicts:
	code/modules/mob/living/carbon/human/human_damage.dm
2014-01-24 00:18:52 -05:00
Vincent 7b58cc04b2 Gives mobs a "fall" proc for the transition between falling and standing. This is not for the rotation code, which occurs on both falling and rising.
Adds a variable to hats to determine how likely they are to fall off.  Makes them fall off with the given probability when disarmed (some percentage of the time) or when the character falls.  Space helmets, bio hoods, helmets, radiation helmets, etc, are unlikely to fall off

Conflicts:
	code/game/gamemodes/cult/cult_items.dm
	code/modules/clothing/clothing.dm
	code/modules/clothing/head/hardhat.dm
	code/modules/clothing/head/helmet.dm
	code/modules/clothing/head/jobs.dm
	code/modules/clothing/head/misc.dm
	code/modules/clothing/head/misc_special.dm
	code/modules/clothing/suits/bio.dm
	code/modules/clothing/suits/utility.dm
	code/modules/events/tgevents/holiday/xmas.dm
	code/modules/mob/mob.dm
2014-01-24 00:16:46 -05:00
Tenebrosity f6603faa52 Adds sounds to falling over
Resting and buckling are still silent.

Conflicts:
	code/modules/mob/living/carbon/human/human_damage.dm
2014-01-24 00:01:15 -05:00
Rob Nelson d01ef41eac Radio code in say.dm cleaned up, will use all possible radios when sending a message.
Conflicts:
	code/modules/mob/living/say.dm
2014-01-23 23:48:46 -05:00
Ergovisavi 7ad68dd693 Replaced wall_smash in simple_animal with environment_smash, because before, you either tables AND walls, or nothing. If set to 1, smash crate/locker/rack/table, 2 for wallsmash, 3 for rwall smash
Hostile mobs with environment smash will also unbuckle themselves by destroying whatever they're buckled to when angered.

Conflicts:
	code/game/objects/structures/stool_bed_chair_nest/bed.dm
	code/game/objects/structures/tables_racks.dm
	code/game/turfs/simulated/walls.dm
	code/modules/mob/living/simple_animal/hostile/hostile.dm
2014-01-23 23:31:36 -05:00
Cluwnes Honk 8ef0c5c859 Gives Namepick an actual category 2014-01-23 10:38:18 -05:00
Cluwnes Honk fb0b5ff8fd Allows borers to be stealthy
Removes some messages that go to a host when a borer does shit. In a world of validhunters, the borer cannot survive.

Conflicts:
	code/modules/mob/living/simple_animal/borer.dm
2014-01-23 10:38:06 -05:00
ZomgPonies 959d3137da compile fix 2014-01-23 10:26:25 -05:00
Ergovisavi 89c23fc494 Kinetic gun can now break through mining tiles due to the goliath being able to possibly trap you in an unwinnable situation otherwise
More mob behavior vars in hostile animal, added Passtable to hivelord and brood and removed their environment smash

Conflicts:
	code/modules/mob/living/simple_animal/hostile/hostile.dm
2014-01-23 10:22:07 -05:00
ZomgPonies af06d61d85 Merge pull request #124 from alex-gh/singuloth_armor
Added singuloth armor.
2014-01-22 20:12:40 -08:00
ZomgPonies d7b0537c50 Merge pull request #125 from alex-gh/schoolgirl_fix
Schoolgirl_black jumpsuit should properly display now.
2014-01-22 20:12:31 -08:00