* change da world
* compile, thanks
* Update cere.dmm
* Update cere.dmm
* ready for test
* use the proper name please
its CERE not ceres.
* stops shuttle from forcibly docking with podbay
* things are now different
Landmark update for job spawns.
More hardsuits in EVA, engi, and atmos.
Disaster counters properly added.
Vault is now more spooky.
Gamma armoury moved to below gulag shuttle.
Sleeping rooms replaced with arcade and swimming pool.
Captains ERP nest deleted.
Tcomms now looks like it was designed by a functional human being.
Mining doesn't need a weird glass box.
Shuffled docking ports at arrivals.
Windows are now reinforced windows.
Mr changs has arrived.
* disposals functions now
* now with 50% more air
* gamma armoury doesn't attempt to become one with gulag shuttle
* disposals net is airless, vault is enclosed in some rock
* standard number of escape pods
* slight fixes
* more bugfixes
* lighting fixes
* divided hallways, added psych office, more cams
* fire alarms, shutters, and fixes
* temporary DME edit to set cere as default map
* fixed shuttle runtime
* this compiles and runs locally, please CI
* fixes hidden double pipe
* more double pipes
* more vents and scrubbers, morgue body delivery
* tweaks to secbot pathing
* various QoL changes
* Medbay expansion, med+arrival maints expansion.
* the definitive air alarm update, and more!
* Departmental emergency EVA suits, signage, tweaks.
* 2 Cryodorms added (oops). Asteroid sound updates.
* Borg cryo, shutters correctly rotated.
* Supply shuttle edit. I like joining the map queue.
* minor fixes, grav gen isolation.
* minor fixes
* Disposal fixes, lighting adjustment
* SabreML feedback changes
* More minor fixes
* More fixes
* NSS Farragus
* (most) floors turn into asteroid sand, not spess
* reverted random file edit, fixed mr teeny
* minor fixes
* big bombs can breach asteroid areas
* Asteroid plating exists, did you know? I do now!
* camera network pass
* walls become sand too on destruction
* lighting pass
* implements feedback, dramatically reduces ores
* yeets ores entirely, sci break room added
* roundstart pads, more solars, bigger departures
* runtimes
* mining resistant rock
* variable names are important
* AoE KA doesnt affect rocks
* actually fix AoE stuff
* now with 1000% more bats
* no sandy cables, a brig exit chute, more head ssu
* mech drills are not pickaxes
* proc rename, perma window, faster sapce bridges
* Brig rework
* robotics changes
* More sci edits
* Rotayshun changes
* dme edit
* Delete cerestation.dm
begone, thot
* temp edit so it loads cere as default
* merge conflicts begone
* decal purge
* map repipe
* removes under-wall pipe adapters
* shuffled maint areas
* dirt purge
* longest bridge rework
* fixes
* PPI feedback
* kitchen does, in fact, need air
* permabrig tweaks
* restores cc changes
* merge part 2
* tag purge
* secret clown HQ got me shook
* SQUASHENING
* solar shuffle
* directional consoles
* remove TM edits due to rotation
* merge conflict part 2
* pod pilot deletion
* cold rock, window tint fixes, etc.
* further red rocks
* further tweaks
* more standardising
* robotics redo
* carpet time
* CI update for cere
* Apply suggestions from code review
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* more squash, corridor cam removal, etc.
* light switches
* minor fixes
* temp cere default
* FOODCART!
* fixes
* no airless no more
* space_hall
* compat pass 1
* make it work
* more changes
* slimmening
* air alarm tweak
* TM commit
* ci tests
* final CI changes?
* squash. squeeze, optimise
* wall vent
* disposals fix, more squeezing
* bugfixes
* false walls
* bedroom culling
* edits and fixes
* tweaks
* changes
* det window
* further tweaks
* Revert "TM commit"
This reverts commit 9e8814937f.
* More TM only changes reverted
* fixes smoothing with falsewalls
* denth changes
* the airlockenning
* cicicici
* CICICICI
* further tweaks
* further tweaks
* reverts weird sand behaviour code from ages ago
* oops
* universal adapter my beloathed
* nanomap moment
* webmap
* cere nanomap
* feedback updates
* updates
* airlock tweaks
* vents and tweaks
* solars moment
* triple APC fix
* south of where?
* airlock helpers
* disposal flap purge
* outpost monitor with actual real networks?
* tweakeroni
* fixes
* fixes
* tweaks
* fixes
* medbay improvements
* power and flaps
* changes
* aa changes
* fixes
* more fixeronies
* fixes!
* reversed
* chemicals
* chem tweaks
* fixes
* shuttle fixes
* holopad pass
* editseditsedits
* lightslightslights
* door
* /obj/machinery/computer/security/telescreen/entertainment
* sonic underground
* actual sonic reference
* Apply suggestions from code review
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* Tsrc
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* I AM NOT A KING. I AM NOT A GOD. I AM LUNACY.
* THE SCOPE CREEP
* This was done in vi. No langserver. Send help.
* Progress
* Some issues fixed
* The code builds, but the maps dont
* CC builds, I doubt anything else does
* Do this now
* Safety
* The map compiles
* THE MAPPING HELL
* Airlock controllers dont work
* Fixed bombs
* AND THATS FIXED
* Phantom edit
* Restores LL I think
* The mapmerge hooks are actually retarded
* Fixes spawners
* Half working air control
* Picky
* Hyper efficient tank monitor
* Sanity
* Laying the framework
* Improved alert console
* Dont think this is actually done anywhere
* Metering
* ONE HUNDRED AND ~~EIGHTY~~ TWENTY SEVEN
* WE ARE READY FOR BOX TO BUILD
* One map done
* Well that was easy
* Another one
* I think this is done
* I should have removed this
* I would make a russian joke but <current event>
* Delta WIP
* Makes delta work
* Early review
* TM safeguard
* oops
* METAAAAAAAAAAAAAAAAAAAAAAAAA
* Fix#4213
* Trailing
* oh for piss sake
* Shutter fix
* Roundstart ATs can go away
* Review pass 1
* What could go wrong
* BOOM BOOM BOOM
* Not needed
* Fix seed vault
* Oops
* Review changes
* modernization is nonnegotiable
* cable
* 3000 slanty face emojis of bmon
* i conflicted with one of my other PRs. bruh
* life is a merge conflict
* as above
* update_overlays()
* jaw jaw jaw jaw
* always test your icons
* tweak to onbelt
* belt again
* deconflict
* jawbeltupdateagaingodammit
* spriterror
* seconds
* Lavaland /random mob refactor
* Update landmarks.dm
* Handles stuff on parent level
* steel's review
* this is a certified byond moment
* Code improvement via ryan
* Refactor the parameters and starting the teleport
* Adds arguments and moves the default effect generation up to do_teleport
* Typo in arguments
* portals now only create sparks every 0.5 second when things pass through
* Comment fix
* Medical and RnD DMI files split
* Cargo DMI split
* Security DMI split
* Engineering DMI split
* Captain DMI split
* Civilian/service DMI split
This one hurt
* Forgot about this one
* Color DMI split
* Purges everything that was delted up until this point
... with a blindfold and a shotgun
* Dress and suit DMI split
* Pants and shorts DMI split
and merges pants and shorts files... shorts are pants, right?
* Donator/fluff jumpsuit clothing organisational relocation
* e
oops
* So this is used, repath bad
* Random commit
* Costumes DMI split and jumpsuits purge
* Some fixes
* pennywise
* Centcom DMI split
* SolGov DMI split
* Retro DMI split
* Syndicate DMI split
* Misc DMI split
* centcom officer
* Kills off uniform.dmi completely
* last fixes
* lastest fixes
* vox navy gold conflict
* civilian barber
* Tourist observers work now
* Hopefully working non-human humanoid clothing
* This being in suit.dmi is one of the reasons I made this PR
* This shouldn't be here
* Late night coding
* Pun Pun regains his drip
* Last fixes
* security/OFFICER
* Most important - clown fix
* working subtypes good
* Fixes chameleon jumpsuit
* Proper QM pathes
* Fixes jumpsuit rolling with the power of poor quality code
* Cargo tech character setup fix
* else instead
why didn't I do this in the first place
* PURP
* Fixes broken character setup job clothing
* CC suit fix
* Psychedelic jumpsuit proper path
* You must wear the jumpsuit to adjust it
* Allows for deepfrying ice
* formatting
* Almost forgot this
* Spacing
* Sure, scream too
* Changes oil reaction a bit
- Cooking oil now burns off to an inert version
- The oil deposits yellow oil on the ground too
* FUck I deleted iodine
* Update code/modules/food_and_drinks/kitchen_machinery/deep_fryer.dm
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
* Steel review
* review
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
* Standardizes cleaning item functionality into "cleaning_act" proc
* Culling commented-out code
* Damp rag now checks for humans before cleaning
* Change proc scoping, moved mop reagent check out of cleaning.dm
* Adds can_clean and post_clean procs to handle mopping, removes ismop parameter
* Adds can_clean() to cleaning objects/mobs
* cleaning_act() now carries message strings as params
* Refactored cleaning_act() for earlier returns and less redundancy
* cleaning_act now runs on the target atom, instead of the cleaning object
* Changed turf checks to overrides, rescoped clean_turf, lots of tidying
* Removed cleaner param from post_clean, since it'll always be src
* Code review tidying
* Tidying..........
* Removed clean_turf and put its functionality in turf/simulated/cleaning_act(), added new param to keep track of original targeted object
* Moved cleaning.dm from datums to code/game/objects
* Added early return, defined cleanspeed in seconds
* Get pants that match or else you gonna look silly yo
* Posters
* Fix other hud elements
* Rereviewed
* Update shotglass.dm
* Fix for new merged PRs
* Typo
* Coming across other stuff
* Update theblob.dm
* No takebacksies
* smh i forget to leave a comment
* Updated for the detgun and cards
* Should have rerun langserver again
* No longer plastic, more in scope
* Damn you bluespace
* Reverting turret logic, out of scope at this point
* Tweak that part
* Went over energy guns again, and fixed UI White's sprite sheet
* Welding masks, glasses, and JUSTICE
* Update portable_atmospherics.dm
* Cleaning up, clearing things up
* Review and suggestions
* Update valve.dm
* More tweaks
* Missing character
* Not distinct lightmasks, so they can be overlays
* Update generator.dm
* Add parameter so holodeck doesn't try to make a perfect copy
* Update unsorted.dm
* Spiders
* Better fix for spiders, fix vamps too
* Ghosts
* Update telekinesis.dm
* Cleaning up old procs
* It's set up to not copy datums... Unless they're in a list
* Donuts, duct tape, and detgun. D3VR coming to Early Access
* Update procs that interact with doors so they call update_state instead
* Forgot one spot, and actually might as well just force lock
* Cleaning up other things... Sigh, and kitty ears
* oops
* Getting used to how it works
* blinds
* Going back to the suit obscuring thing, so it doesn't update all the time
* Missed that from merging master
* I made this PR and forgot about it
* Fix runtimes in cards
* Make things a bit more unified
* Update update_icons.dm
* yarn, really?
* Update library_equipment.dm
* Update shieldgen.dm
* Every time Charlie merges something, I go back and see if I can improve things further
* what's this? more?
* Update misc_special.dm
* wow, paper
* Review
* More reviews
* To be sure, seems like being broken messed something sometimes
* Brought airlocks closer to how TG works to iron out some stuff
* Pizza and morgue
* Doesn't seem to hurt, tried with holodeck
* Revert "Doesn't seem to hurt, tried with holodeck"
This reverts commit 158529302b.
* Icon conflict
* Fix organ damage
* Don't ask how. Why. It's like that on prod too.
* Cutting down on things and updating from TG.
* More flexible. Just in case the thing you stuck it on didn't destroy.
* Hydro was one the things I touched earlier on, better rework it
* Reviews
* Cleaning up further, also bri'ish
* Undo a change I did, and switch over to a more recent implementation
* Update biogenerator.dm
* Rolling back to old airlocks, but with new duct taped note
* Functionally the same. I'd just rather not have the smoothing happen there
* Went over APCs again
* Fix welding helmet names in species files
* Update airlock.dm
* Update persistent_overlay.dm
* Oh, topic
* chilly
* frosty
* Now with crawling and buckling!
had to do some jank because meat spikes dont change a perfectly good variable that other angle changing code uses, so insert snowflake code for the meat spike. :C
* Fixes warning
what the hell is a protected variable anyways
* amogus
* Revert "amogus"
This reverts commit ebaa99c77b.
* megafauna PR deconflict
* removes jank
* needless variable def
* pain
* more progress
* progress continues
* more progress™️
* saving progress while I swap brances
* leg moving working for real, woo
* more saving as power goes out
* eeven more
* fix transfer
* More changes, closer to pr ready
* final stuff for night backup
* almost done™️
* almost done
* Final changes to get ready for posting
* Update code/modules/mob/living/simple_animal/hostile/megafauna/ancient_robot.dm
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* new sprite
* Loot added (minus crusher loot)
* Apply suggestions from code review
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* Defines, loot, and requested changes, oh my!
* Apply suggestions from code review
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
* sound, bluespace charge improvements, more text
* Update code/game/gamemodes/nuclear/pinpointer.dm
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
* WOOO CRUSHER ITEM
* don't code when dead tired kids
* Update code/modules/mob/living/simple_animal/hostile/megafauna/ancient_robot.dm
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
* Makes crusher loot work, reworks shield for mecha fauna
* Names it, lets it spawn, buffs it, should be ready.
* Adds better sprites.
* pick to rand
* Buff, prevent cheese.
* Merge conflict hook test
* double checking to see if I installed it or not, think I need to manual
* fixes the merge issue
* makes gibtonite not yeet the mechafauna as much.
* fixes hostile/hostile fuckup
* fix most beam issues
* extra qdel insurance but it should be good
* fixes chasm issues, beep on self destruct, extra bluspace charge
* Shrinks the kaboom.
* spelling + beam fix
* Apply suggestions from code review
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* late_initialize, var names, and styling, oh my!
* attacl
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* SSinput Rewrite, Custom Keybindings
* hmm yes, safety
* azerty begone
* address AA and SteelSlayer
* Address the old man
* what
* CI dbconfig too
* Address TM issues
Unicode support
Better numpad support
Fix no perms message
Fix modifier screwing movement
* pre-TM tweak, nitfix
* pre TM change 2
* Display others
* MERGE ME
* unduplicates your rows
* reverts some changes, makes this work for now (not TM safe)
* fixes direction facing, removes hotkey help item
* weird keys
* TM commit revert later
* fixed asay/msay keybind
* adds ALL the emotes
* flip and spin
* makes old people happy
* and fixes admins not being able to msay
* lets borgs stow modules
* saves prefs when someone changes a keybind
* reverts skin changes and manually applies
HEAVEN HELP YOU IF YOU USE THE DM SKIN EDITOR IT BREAKS EVERYTHING
* tidies menu, unduplicates rest
* sql file pls come back
* Update SQL/updates/40-41.sql
* why did you not throw an error?!
* inits keybinds if your prefs somehow fail, i guess
* restores these spaces, i guess
* fixes local testing, i guess
* emote cooldown returns (oops)
* movement lock improvements
* Pageup does Swap Hands
* LOOC
* whisper for living mobs
* oops
* fix dsay
* fix IPC silicon emote hotkeys
* category name
* backspace only clears if input is focused
* Makes TAB and BACKSPACE rebindable
* charlie review
* define move
* yeet
* Lewcc review
* brings back legacy mode
* restores legacy mode
* tell legacy mode what is going on
* Update code/controllers/subsystem/input.dm
* Update code/controllers/subsystem/input.dm
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* safeties!
* legacy mode is a pref now
* undo TM changes
* null prefs safeties
* Revert "legacy mode is a pref now"
This reverts commit b45af65139.
* revert this too thanks
Co-authored-by: mochi <shenesis@gmail.com>
Co-authored-by: dearmochi <1496804+dearmochi@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* a new coat of paint
* no shooting teammates on spawn for 100 damage
* datumization part 1, makes DS more OP, spacing fix
* hnng still broken but better
* breaks stuff less 99%
* mostly tgui
* oops, removes left over things from testing
* seperate tgui
* undo changes to ERT file and ERT manager
* build TGUI, front end is working
* minor fix, still broken
* this hurts me
* few small changes
* please dont fail
* mind code runs, but it doesnt work
* logging good, tgui built, will finish later
* mind code hurts, tgui should deconflict
* part one of giving up on TGUI
* 3 days of debugging, 2 lines of errors fixed
* no more unneccessary spawners
* Revert "no more unneccessary spawners"
* wow it works
* tgui, deconflict please
* a little clean up
* little more cleanup
* Sirryan addressed pt1
* Oops should commit this before the next commit
* DS isnt an option in one click antag, nuke it
* oops forgot this one small bit
* wow, simple code works
* oops, forgot to address, doesnt fix headset
* ds headset was broken long ago
* removes testing implants
* addresses requests
* get addressed code, you will be good
* few code improvements
* address moxian
* Makes deathsquad naming consistent
* this comment is true again
* a little precaution to stop AFKs
* no nuke code? no problem
* bing bam boom, more addressing
* no more runtimes I think
* clarified a few things
* gloves now show again following #18190
* Update code/game/objects/items/weapons/explosives.dm
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* okay I'm a bit stupid
* deathsquad jumpsuit desc update
* CI my beloved, have a fix
* deathsquad gets their proper icon
* Revert "deathsquad gets their proper icon"
This reverts commit a52519305b.
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>