* Circuit Names Refactor
* Some review stuff
* now with less runtimes
* Machine Boards and Computer Boards
* Only a little late
* YouTool fix
* Resupply crate too
* Supplycomp board
I'll do the other stuff tomorrow
* Computer Frame Refactor
Plus also removing the HONKputer to avoid a conflict.
* Don't need this diff anymore
* Refactors Mutations
* traits
* more work
* styling fix
* yet even more work
* oh hush
* almost there
* it continues yet further
* and that's genetics done
* and that's it folks
* last bit and golem fixup
* oof
* oops
* tweaks and fixes
* styling
* Initial stuff
* Lots of small changes to get this functional
* Objective aspect works
* Fancy sound and icons
* Polishing, tweaks, branch update
* Incorporates review comments, fixes merge conflcits, updates branch.
* Made it work again, after another rebase
* Rudimentary tgui port, UI needs serious prettying up but is functional
* Much prettier TGUI with slider
* More TGUI improvements
* removes code I have absolutely no memory of writing that seems useless
* code cleanup
* Review comments incorporated
* autodoc
* one more autodoc comment
* more review comments
* filler change
* Forgot one
* return value on delete fix
* disregard that, this is better
* now using qdel_list
* Crate now comes with instructions
* adjusted instruction wording
* tgui messed up, fixed now
* Handlers converted, now to fix 3532 compile errors
* 3532 compile fixes later, got runtimes on startup
* Well the server loads now atleast
* Take 2
* Oops
This converts the machine and mob processes to the SMC. Additionally, it
adds the Atom subsystem, which handles all Initialize() calls in place
of the old gameticker. Due to incompatibility with our atmospherics
(FUCK OUR ATMOSPHERICS FOR FUCKING EVER JESUS CHRIST WHO THE FUCK MADE
THIS PIECE OF GODDAMN SHIT) atmospherics machines do not use
Initialize() as they should, instead opting for a custom atmos_init
proc that the air controller handles.