- Maroon objective: Prevent person from escaping on the shuttle, this
can include killing them. (Not in rotation)
- Escape with identity objective: Changeling objective, steal a person's
identity and ID, and escape on the shuttle with it. (Not in rotation)
- Exchange objective: 2 traitors are each given documents, one has the
red documents, one has the blue. They must meet and exchange the
documents. However, there is a 20% chance each one of them will have a
backstab objective, where he must escape with both documents. (Should be
in rotation)
- Destroy objective: Kill the station AI. (Not in rotation)
- Adds steal objective to steal the station secret documents, which are
located in the vault filing cabinet. (Should be in rotation)
- Adds special (mostly just used by ninja) objective to steal a
pinpointer. (Should be in rotation)
- Folders and filing cabinets can now store top secret documents.
All associated sprites are ported along with these features from TG.
- Detective's shoulder holster now only fits projectile-based (not
energy) handguns.
- Swaps the detective's belt holster for the old shoulder holster.
- Makes some specific handguns actually fit inside of holsters.
- Unrelated: Removes a debug output from
/code/modules/power/singularity/generator.dm
- Adds Brig Physician vest, sprite by TheFlagbearer.
- Makes changes to Brig Physician locker so that it no longer contains
sec gear, now contains one of every kind of medkit, a flash,
pepperspray, a brig physician vest, a doctor's jumpsuit, white shoes,
and a brig physician headset.
IPCs can no longer gain genetic powers, or use injectors. It was
requested I make them unable to use injectors at all because they take
toxins damage they can never fix from using the injectors, and it would
be pointless for them to use them with genetics powers not working on
them anymore.
- SST and DS members now get advanced magboots instead of combat boots,
with the SST getting ones that share a sprite with the blood-red
magboots.
- SST and DS members now get a fully pressurized double emergency oxygen
tank, as the emergency oxygen tanks they were getting were laughably
inadequate.
- Filled double emergency oxygen tank is a subtype of the 1/3 filled
one, so those are left unchanged.
- SST space suits are now as armored and acid-proof as DS space suits.
- SST space suits are now a subtype of the two specific colored
Syndicate spacesuits they used, so the originals remain unchanged, as
they spawn on away missions.
> Reintroduced a number of previously removed plants:
+ Tobacco
+ Space Tobacco
+ Tea Aspera
+ Tea Astra
+ Coffee Arabica
+ Coffee Robusta
+ Moonflower
+ Novaflower
+ Koibean
> Fixed a typo preventing the mutation of Blood tomatoes into Killer
Tomatoes.
> Added an additional version of both tea and coffee powders and drinks.
> Added additional tea and coffee recipes to make and utilize the new
versions.
> Added coffee arabica, tobacco, and tea aspera seeds to seed vending
machines.
- The Ninja's EMP now costs an additional 1,000 to perform.
- Add smoothed dark shuttle windows, replace the Nukeops shuttle cockpit
window with smoothed shuttle windows.
- Remove the AI cameras from the Xeno shuttle, as the Xeno AI is no
longer existant.
- Re-map the Ninja outpost.
- Add security newscaster to the HoS's office.
- Prevents the Mutate spell from being used on z-level 2, so you can't
refund the spell while it's in use for permahulk.
- Ports in repulse spell from /tg/, it pushes away movable objects and
mobs away from the wizards. Mobs within 5 tiles will be stunned for 2
seconds, and mobs in the same tile as the wizard are stunned for 5 and
take minor damage.
- Fixes forcefields and forcewall spell by porting over
/obj/effects/forcefields.dm from /tg/. (This also fixes the mime wall,
god help us all)
- Mime forcefield nerfed to a 5 second duartion, retains 30 second
cooldown. (Yeah, let's not have those last 30 seconds.)