Commit Graph

101 Commits

Author SHA1 Message Date
Fox McCloud
75935ff876 Converts Eye Augments to Cybernetic Eyes (#15519)
* Converts Eye Augments to Cybernetic Eyes

* literally not used

* it helps when you properly include all the code

* flashlight eyes

* tweaks

* conflict resolution

* can't have two eyes

* order of operations matters here

* autosurgeon
2021-03-03 20:21:30 +00:00
Fox McCloud
003a1f7cba Tank Refactor; Breathing Retool (#15371)
* Tank Refactor Breathing Retool

* missed maps and doc

* just in case
2021-01-28 20:57:37 +00:00
AffectedArc07
8f72d7556e Annihilates the blackbox (#15132)
* Lets get this show on the road

* Now were talking

* These matter

* Oh the joys of CI testing

* And this

* Wrong version

* Tweaks

* More tweaks

* Lets document this

* This too

* Upgrades this

* Fixed some sanity issues

* This too

* Screw it, this too

* More sanity

* And these

* This too

* Documentation

* This too

* Fixes **awful** scoreboard logic

* Why do we care about only half-absorbing someone

* Revert "Why do we care about only half-absorbing someone"

This reverts commit 8de1cfdf05.

* Refactors these

* Hashing

* Moxian tweaks
2020-12-24 16:06:48 -05:00
Darkmight9
bfad9ee952 Makes meteor shot uncraftable (#14938) 2020-12-16 14:08:31 -05:00
AffectedArc07
54dd2765b4 Converts all tgui_ to ui_ 2020-11-21 12:10:58 +00:00
AffectedArc07
984ac231e0 Nano Is Dead 2020-11-21 09:46:50 +00:00
AffectedArc07
86b5f8395e [TGUI] Crafting (#14700)
* TGUI Crafting

* Mochi Tweaks
2020-10-23 14:13:07 -04:00
Kugamo
54bd26b470 Adds Salmon Suit (#14419)
* Adds the Salmon SUIT

* fixed missing pixel
2020-09-25 16:10:22 -04:00
Kugamo
27edf99e06 Adds rubber ducky shoes (#13996)
* adds rubberduckyshoes item

* Adds crafting recipe for rubber ducky shoes

2 rubber duckies, 1 sandal using Wirecutters

* Adds icon for rubberducky shoes

* Adds character sprites for rubberducky shoes

* Adds in hand sprites for rubberducky shoes

* removes pointless variable, and I redid the description.

* Adds rubber ducky to the merch console

done since theres normally only 3 ducks on station, giving some more access to duckies I think is warrented. This might be to much.

* Adds species specific sprites for Vox and Drask

* removes pointless list

* moves crafting recipe to clothing category

* Removes entry in merch console, adds entry in prize vendor

* Revert "moves crafting recipe to clothing category"

This reverts commit b80c398b46b3e60a10b78461d753b6ef6e3ac88b.

* Revert "Removes entry in merch console, adds entry in prize vendor"

This reverts commit c4ae6c3767d2d5ad072ae5befcb1f66b99cb6c63.

* Adds entry into arcade prize vendor

* Removes entry in merch console

* adds crafting recipe to clothing category

* removes recipe from misc category

* corrected messed up sound file location

* Updates icons/mob/feet.dmi

* Updates icons\obj\clothing\shoes.dmi

* improved the item icon

* deconflict
2020-09-16 18:29:49 -04:00
mochi
7866535ce3 Use key_name_admin() when alerting admins on craft 2020-09-04 22:16:37 +02:00
SteelSlayer
74d0e6523b Fixes welders blinding you when you repair robo-limbs and cyborgs (#12988)
* Fixes welders blinding you while repairing your own robo-limbs

* gives tool_start_check() a target argument

* flash be gone

* CRLF to LF

* adds trailing newlines because travis wants them I guess

Co-authored-by: SteelSlayer <SteelSlayer@users.noreply.github.com>
2020-06-26 01:18:13 -06:00
AffectedArc07
64dc83846e Main part works. but we still got a long way to go 2020-05-14 22:46:26 +01:00
AffectedArc07
ded391b325 Bonfire Logs (#13268)
* Bonfire Logs

* Farie Suggestion

* Adds craft logging

* Log changes
2020-04-11 15:47:45 -06:00
AffectedArc07
210f8badf4 Makes all global variables handled by the GLOB controller (#13152)
* Handlers converted, now to fix 3532 compile errors

* 3532 compile fixes later, got runtimes on startup

* Well the server loads now atleast

* Take 2

* Oops
2020-03-20 21:56:37 -06:00
AffectedArc07
04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Aquilar
faa221c36b Makes personal crafting for all recipes work again. (#13032)
* allows personal crafting check tools to use paths again while preserving tool behaviours
converted all recipes from tools to tool behaviours.

Signed-off-by: Aquilar <20759278+Aquilar@users.noreply.github.com>

* changes it to be a lot cleaner.

Signed-off-by: Aquilar <20759278+Aquilar@users.noreply.github.com>

* more changes, like new proc and making so lists are separated properly

* efficiency things

Signed-off-by: Aquilar <20759278+Aquilar@users.noreply.github.com>
2020-03-01 14:57:06 -07:00
Citinited
fddff1049b [Testmerge ready] Ports tool behaviours; refactors all tools; adds functionality for self-filling reagent containers (#11700)
* Adds support for self-filling reagent containers

* Sets tool_behaviour on the default set of tools

* Fixing merge conflicts

* Refactors welder to use tool behaviour

* The refactor: part I

* The refactor: part II

* Tool Refactor Part III: Revenge of the Maint

* Tool Refactor Part IV: A New Hope

* Tool Refactor Part V: The Oldcoder Strikes Back

* Tool Refactor Part VI: Return of the Coder

* VII

* Holy shit, it compiles?!

* Nannek I completed your TODO, you owe me ice cream

* Tool helpers; telepad is compliant

* Bugtest, Round 1: Fight

Fuck refactoring disposals

* Buggfixing, Round 2: Electric Boogaloo

* Personal crafting uses tool behaviours now

* Construction datums use new tool behaviours; better way of handling fueltank refuelling; more bugfixing

* multitool_check_buffer change; removes some useless things in tool_helpers

* proc name change

* TRUE/FALSE changes

* Bugfixing, Round 3: A Good Day To Bugfix Hard

Fixes multiple issues raised by the testmerge

* Minor style changes
2020-02-15 13:31:08 -07:00
Darkmight9
19a29319de Decorations galore part 1! (#12615) 2019-10-27 00:30:05 -04:00
Fox McCloud
9097dfcacf Merge remote-tracking branch 'upstream/master' into universal-damage
# Conflicts:
#	code/game/machinery/machinery.dm
#	code/game/objects/items.dm
#	code/game/objects/structures.dm
#	code/game/objects/structures/inflatable.dm
#	code/game/objects/structures/mirror.dm
#	code/modules/clothing/spacesuits/hardsuit.dm
#	code/modules/clothing/suits/wiz_robe.dm
#	code/modules/mob/living/carbon/alien/alien_defense.dm
#	code/modules/mob/living/carbon/slime/slime.dm
#	code/modules/mob/living/simple_animal/friendly/slime.dm
2019-09-28 00:16:11 -04:00
AzuleUtama
61a899b5d1 Fixes improvised shotgun showing up as an ammo recipe 2019-09-25 18:18:50 +01:00
Fox McCloud
62226851d9 Merge remote-tracking branch 'upstream/master' into universal-damage 2019-09-23 12:53:52 -04:00
Fox McCloud
c87389a595 TG Buckle Update (#12375) 2019-09-22 18:22:57 -07:00
Fox McCloud
238ea19d09 Merge remote-tracking branch 'upstream/master' into universal-damage
# Conflicts:
#	code/modules/clothing/suits/labcoat.dm
#	code/modules/clothing/under/miscellaneous.dm
#	code/modules/mob/living/carbon/human/species/golem.dm
#	code/modules/mob/living/simple_animal/bot/ed209bot.dm
2019-09-21 12:40:07 -04:00
Fox McCloud
d5759a0db5 Rebalances Golems, Refactors Species Based Equipping (#12358) 2019-09-21 06:10:37 -07:00
Fox McCloud
177ac43f23 next-we-melt-the-memories-that-are 2019-09-09 16:20:04 -04:00
Fox McCloud
91fffcc076 Updates/Refactors Personal Crafting 2019-09-03 17:58:33 -04:00
Fox McCloud
eef0bc919d Implements Tailoring 2019-08-26 17:41:39 -04:00
Fox McCloud
3667557b60 More Lavaland Updates: Primal and Bayonets 2019-08-19 20:02:53 -04:00
Mark van Alphen
37f5947d27 Sinew instead of leather 2019-06-07 04:12:01 +02:00
Mark van Alphen
e0a21759fb Add tribal splints 2019-06-07 04:06:12 +02:00
Mark van Alphen
ba0f6abb02 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
# Conflicts:
#	code/game/objects/items.dm
#	code/modules/power/cable.dm
#	icons/mob/inhands/items_lefthand.dmi
#	icons/mob/inhands/items_righthand.dmi
#	icons/obj/lighting.dmi
#	paradise.dme
2019-04-30 19:26:17 +02:00
Arkatos1
3c4bccff18 Adds Floorbot color variants, minor refactors 2019-04-17 19:56:29 +02:00
Mark van Alphen
f75de97c6e Port over Corn and affected's work on Lavaland
Co-authored-by: AffectedArc07 <josephcase55@hotmail.com>
Co-authored-by: CornMyCob <xxxxbarryscottxxxx@gmail.com>
2019-04-01 23:41:32 +02:00
variableundefined
4521747046 Merge pull request #10750 from Nicaragua1/General_Griefsky
General Griefsky
2019-02-16 18:41:35 +08:00
Nicaragua
7cc13f6206 E-dagger version removed, now it's inheriting from secbots. Balance changes
This saved 200lines of code.
2019-02-10 18:56:36 -03:00
Nicaragua
2457fca12a added toy version removed crafting recipe for griefsky aprenttice 2019-01-27 05:16:44 -03:00
Nicaragua
c4e3438833 oops forgot the ) and , . 2019-01-27 02:31:19 -03:00
Nicaragua
15f7f2a125 added crafting recipe for both jgriefsky and griefsky 2019-01-27 02:27:08 -03:00
Fox McCloud
ad6fc45f74 Fixes Null Crafting Recipes 2019-01-22 18:45:54 -05:00
Nicaragua
8175d67b2e honk_bot from V2
Originaly from PULL

https://github.com/ParadiseSS13/Paradise/pull/10656
2019-01-21 12:31:47 -03:00
Citinited
48f37473d7 proper path for built snowmen 2018-12-30 02:25:34 +00:00
Citinited
abe99ba8ad Snowman construction time tweak 2018-12-30 02:15:57 +00:00
Citinited
ccb61518ae You can now build snowmen at Christmastime; removes commented out code 2018-12-30 02:15:05 +00:00
Improvedname
cdc5ae5017 push 2018-12-25 19:50:44 +01:00
Mitchell
0855bd3f82 Lowers craft cost of mat. 2018-12-12 00:32:35 -06:00
Mitchell
54c4325c46 Adds Sushi Mat and Sushi Makiroll
Makes sushi 100% more efficient and viable to make a restaurant out of.
2018-12-07 13:28:10 -06:00
warior4356
9be0a83269 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into Drill 2018-11-08 01:58:53 -08:00
datlo
383a331f46 Adds the toxins payload casing to crafting
Adds a new type of bomb payload : The toxins payload. Crafted with a
matter bin, metal, and a remote signaller, it must be loaded with a tank
transfer valve and put into a plasteel bomb casing in order to do
anything. Once the bomb detonates, the toxins payload will open the TTV
(causing an explosion if the mix is correct).

As with syndicate bombs, a bomb with a toxin payload has a minimum 90
second timer, and will beep loudly to warn nearby crew to evacuate the
area.
It can be defused (or accidentally detonated early) in the same way a
syndicate bomb can.

This allows scientists a secure way to test their bombs (less chances of
accidental detonations with this method, although it adds extra steps),
and antagonists a way to craft their own syndicate bomb, which is better
than a simple tank transfer valve if your objective is not killing crew
but making sure a specific area is wiped off the station map with little
to no casualties.
2018-11-06 20:01:19 +00:00
warior4356
0ee51bdcc2 Reverts maps. Fixes conflict. 2018-10-31 19:13:22 -07:00
warior4356
5f74e61731 Map changes, bug fixes 2018-10-29 03:21:52 -07:00