McRamon
a9d36a6028
Bookcase rework/resprite ( #28003 )
...
* first test
* hmmm
* lets see
* new shelves
* crafting
* deconstruction
* fixes
* more crafting
2025-01-18 17:58:01 +00:00
Adri
a23f2dfb74
Adds surgical tray crafting recipe, renames and increases cost for the wheeled one ( #27897 )
...
* Adds surgical tray crafting recipe, renames and increases cost for the wheeled one
* Changes cost
2025-01-12 19:22:44 +00:00
Tojo
9779e473a9
Resprites Comfy Chairs ( #27846 )
...
* New Comfy Chairs + Resprite
* Fixes back gap
* Adds gaps in chairs
* Updated Armrest
2025-01-10 02:11:37 +00:00
Tojo
f3a692b3a7
Resprites Grimey Flooring into Grimey Carpets, with smoothing. ( #27882 )
...
* Adds new Grimey Carpets to replace old ones.
* PR time
* Moves typescript into updatepaths folder
* Remove duplicate
2025-01-10 02:09:40 +00:00
warriorstar-orion
0eafad8475
Refactor /mob/unEquip. ( #27720 )
...
* Refactor /mob/unEquip.
* fix things found in testing
* more fixes from testing
* fix removal of hooded suits
* fix flayers inability to deploy swarmprod
* fix changeling blade activation
* unnecessary parens
* pass default unequip args to proc overrides
* fix belts being able to forceMove into full hands
2025-01-10 01:58:35 +00:00
Charlie Nolan
8e60888659
Dragging storage bags now drops items around the mouse pointer ( #27790 )
...
* Standardize attom scatter and make bag drops offset it based on mouse position
* Init sanity
* Update code/game/atoms_movable.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2025-01-06 18:02:09 +00:00
PollardTheDragon
1c1eb2d3f7
Bluespace Harvester: Loot changes, Events, and more ( #27438 )
...
* Description, vars
* Lootpools and item spawning
* Automatic spawning, Motherlode
* PBJ Bag, Proper dirty probability
* Added more items to organic lootpool
* BSH Events
* Event condensing, product var fix
* Spawn location condensing
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Postclean
* Event list relocation, some announcement changes.
* Motherlode announcement over radio instead of announcement
* Created parent type for engineering events
* Motherlode spawn location optimization and turf selection
* More efficient rarity picking
* Adjusted lootpool
* Adjusted ruins that use BSH loot pools
* Excess Spacing
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Comment Format
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Comment Format
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Lootpool comments
* Made syndie donk rare
* Migrated lootpools
* Map fixes
* fix up maps
* Repaths a couple map things
* Engineering event documentation and cleanup
* Product documentation, tap location, formatting
* Nulled var on destroy, documentation
* Handles not finding a valid spawn location
* Error fixes
* Fixes runtime if no NAD spawn points.
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
2025-01-05 11:29:05 +00:00
Bm0n
6a63097109
Converts a bunch of items into using neck slot ( #27474 )
...
* woe upon me
* update
* few changes
* critters
* critters
* THIS IS A CERTIFIED VOX CLASSIC
* removes comment from sql script
* i think i have a skill issue
* fuck
* TGUI Bundle Rebuild
* furcape
* attackby update
* cerefix
* buildstgui
* ajust size of loadout menu again
* tie layering toggle
* renames layer
* fucking map conflicts
* woe
* deconflict
* tgui
* conflicts again
* conflicts
* manual deconflict again
* oops
* TGUI Bundle Rebuild
* TGUI Bundle Rebuild
* give this one more try
* Update code/modules/clothing/neck/necklace.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com >
* Update code/modules/clothing/neck/necklace.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com >
* Update code/modules/clothing/neck/necklace.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com >
* Update code/modules/clothing/neck/necklace.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com >
* Update code/modules/clothing/neck/necklace.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com >
* Update code/modules/clothing/neck/necklace.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com >
* review
* scarffixforemerald
* tgui rebuild
---------
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com >
Co-authored-by: Bmon <no@email.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2025-01-02 22:47:50 +00:00
warriorstar-orion
c68637011a
/New -> /Initialize Migration §2: Stacks. ( #27446 )
...
* refactor: /New -> /Initialize §2: stacks
* remove named arg from phazon BS crystal removal
* whoops
2024-12-30 14:36:32 +00:00
warriorstar-orion
79bad427c8
Movement cross/uncross implementation. ( #26762 )
...
* refactor: Movement cross/uncross implementation.
* wrong var name
* fix unit tests dropping PDAs into nowhere
* Add documentation.
* remove unused constants
* say which procs are off limits
* fix simpleanimal z change runtime
* helps not to leave merge conflicts
* kill me
* fix typecast
* fix projectile/table collision
* treadmills don't cause MC to crash anymore
* connect_loc is appropriate here
* fix windoors and teleporters
* fix bonfires and clarify docs
* fix proximity sensors
Tested with sensors in crates, sensors in modsuits
Tested new proximity component with firing projectiles at singularity
Tested new proximity component with portable flashes
Tested new proximity component with facehuggers
* lint
* fix: polarized access helper false positives
* Revert "fix: polarized access helper false positives"
This reverts commit 9814f98cf6 .
* hopefully the right change for mindflayer steam
* Changes following cameras
* fix glass table collision
* appears to fix doorspam
* fix ore bags not picking up ore
* fix signatures of /Exited
* remove debug log
* remove duplicate signal registrar
* fix emptying bags into locations
* I don't trust these nested Move calls
* use connect_loc for upgraded resonator fields
* use moveToNullspace
* fix spiderweb crossing
* fix pass checking for windows from a tile off
* fix bluespace closet/transparency issues
* fix mechs not interacting with doors and probably other things
* fix debug
* fix telepete
* add some docs
* stop trying to shoehorn prox monitor into cards
* I should make sure things build
* kill override signal warning
* undef signal
* not many prox monitors survive going off like this
* small fixes to storage
* make moving wormholes respect signals
* use correct signals for pulse demon
* fix pulse heart too
* fix smoke signals
* may have fucked singulo projectile swerve
* fix singulo projectile arcing
* remove duplicate define
* just look at it
* hopefully last cleanups of incorrect signal usage
* fix squeaking
* may god have mercy on my soul
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
* lewc review
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
* burza review
* fix bad args for grenade assemblies
* Update code/__DEFINES/is_helpers.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
---------
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: DGamerL <daan.lyklema@gmail.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-12-21 08:07:44 +00:00
CRUNCH
c6fcd16078
Buffs Brass - Adds a Selection of New Brass Furnishings ( #27465 )
...
* creation
* Update clockwork-overlays.dmi
* Update computer.dmi
* Update computer.dmi
* Update Operating.dm
* airlock
* Update airlock_types.dm
* Update code/game/machinery/Sleeper.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-12-10 16:04:47 +00:00
warriorstar-orion
525c68d617
Attack chain, initial setup. (pull *immediately* for *any* TM issues) ( #26834 )
...
* refactor: Attack chain, initial setup.
* migrate curtain to make dreamchecker happy
* update thurible
* don't call attacked_by separately for legacy attack chain
* remove duplicate proc
* condense similar code, put allowances for legacy code in new procs
* update docs, include diagram source
* add comment on how to update diagram
* fix admonition
* mindflayer updates
* remove commented out code
* clarify all steps
* after_attack should be overridable
* whoops
* retrofit recent changes
* duh, can't restrict this yet because of tool_acts
* i hate ore bags with the fire of a thousand suns
* return correct value for object attack logic
* Various cleanups.
We don't want to attempt to pull stuff out of `/obj/item/attackby`,
because those pieces are part of the related objects' migrations, not
`/obj/item` itself. Attempting to do this causes knockon effects where
things expected to call e.g. `/obj/item/storage/attackby` in the call
chain were not ferried over to the new item interaction code, because
the related objects hadn't actually been migrated over yet.
I've used refactoring /obj/vehicle as the example for migrating
`attackby` methods instead.
* simplify some argument names
* fuck it
* make it do the thing
* Rename CI module call
* Prove that CI works
* improve test output
* aaand fix it again
* fix curtain tool interactions
* fix compile error
* fix compile error
* Better docs, introduce migration plan tool.
2024-12-02 23:36:36 +00:00
warriorstar-orion
0ffa8303a7
Rename all non-snake_case types. ( #27268 )
...
* refactor: Rename all non-snake_case types (not procs or vars (yet)).
* completely dynamic update script
* might help to include the data
* update aa's scuffed python
* oh
* set script PR number
* run updatepaths again
* Add other table updates with JSON columns
* bump SQL version
* just fucking end my life
* move JSON data
2024-11-30 19:08:45 +00:00
Contrabang
396215501c
Machine Frames are now structures and not machines (WTF???) ( #27388 )
...
* yes
* yes 2
* consistency
* yes
* rename update paths
2024-11-27 16:51:46 +00:00
Contrabang
8352613d03
Adds CI for missing icon_states ( #27063 )
...
* Adds CI for missing icon_states
* yeah
* more fixes
* more fixes
* seems good
* moar
* fix
* yea
* hrtyhrt
* yeah
* WOE
2024-11-14 17:58:06 +00:00
Paul
bd7cbb1a54
Brass light fixtures ( #27312 )
...
* add brass lights
* start adding clockwork floor lights
* implement floor lights
* fix an error and add missing brass light sprites
2024-11-13 19:14:31 +00:00
warriorstar-orion
bfb18b48e4
dmdoc: Some cleanups. ( #27242 )
...
* dmdoc: Some cleanups.
* satisfy check_grep
2024-11-13 13:37:37 +00:00
warriorstar-orion
9465b565b8
refactor/ci: enforce mapload in Initialize args ( #26878 )
...
* refactor/ci: enforce mapload in Initialize args
* add new missing mapload arg
* add yet another missing mapload arg
* Update code/modules/power/engines/singularity/particle_accelerator/particle.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-10-23 19:07:46 +00:00
Contrabang
413ddc8b73
Adds Floor Lights (and makes lights not have random ranges) ( #26923 )
...
* Adds Floor Lights
* undef
* remove TECHNICAL DEBT™
* remove more technical debt™
* mapping changes
2024-10-06 09:33:31 +00:00
Truls20
fe83fe8af4
Lets cyborgs pick up catwalk tiles ( #26944 )
2024-10-02 15:17:10 +00:00
warriorstar-orion
b61f4f3ff8
feat: Storage shelves and gun racks. ( #26744 )
...
* feat: Storage shelves and gun racks.
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
* review comments
* better examine
* fix lint
* Examine for empty shelves
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
* rest of review comments
---------
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-09-28 22:28:44 +00:00
Chap
48807f8c0a
[s] [FIX] Structure stacking fix ( #26903 )
...
* You can no longer stacking structrues on top of each-other
* Stop structure stacking
* Updated comment
---------
Co-authored-by: Adrer <adrermail@gmail.com >
2024-09-26 08:54:41 +00:00
Aylong
9d968e6ba9
Port DmIcon & Image components from TG ( #26623 )
...
* Port DmIcon & Image components from TG
* Documentation
* Uh oh
* I hate it
* I will bang you
2024-09-23 21:04:37 +00:00
BiancaWilkson
8883a72060
Fixes borgs being unable to pick up some items. ( #26791 )
...
* Fixes cyborg stack merging
* i dint push
* Wait, this is fine actually
2024-09-17 17:23:17 +00:00
BiancaWilkson
f42a7d9ab0
Fixes a runtime caused by stacks accidentally merging twice ( #26795 )
...
* Fixes empty stacks trying to merge together
* more accurate comment
2024-09-16 01:58:29 +00:00
chuga-git
f57ebfa1a0
Fixes stacks, attempt 2 ( #26633 )
...
* this is hell pain
* fixes merge issues when cutting up various items
* adds early return to attackby
2024-09-10 22:14:01 +00:00
chuga-git
db89399e65
Fix item stacks qdeling themselves in Init and some item stack self-merge scenarios (port) ( #26605 )
...
* stops stacks from qdeling during initialization
* fixes comments after giving up on regex replacing var name
2024-08-28 23:58:49 +00:00
Aylong
d9927eb62a
Fix ore picking with bag ( #26488 )
...
* No comments...
* Update code/game/objects/items/stacks/stack.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Aylong <69762909+AyIong@users.noreply.github.com >
---------
Signed-off-by: Aylong <69762909+AyIong@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-08-13 15:10:16 +00:00
Burzah
c434f08f4f
Replaces info class with notice and purges info ( #26421 )
2024-08-13 09:46:58 +00:00
Aylong
e1ce7b9572
Fix stack merge & return lost code ( #26483 )
...
* Fix stack merge & return lost code
* What is `S` and `O`?
* Comment
* Update code/game/objects/items/stacks/stack_recipe.dm
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
---------
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-08-13 01:24:49 +00:00
DGamerL
e61b21d7d1
Fixes ores runtiming when being picked up ( #26479 )
2024-08-12 19:14:46 +00:00
Aylong
11d98a0e44
[TGUI] Stack Craft 3: Rebirth ( #26443 )
...
* Initial commit
* Back to JS (Skill Issue & lazyness)
* Update UI please
* No need that
* Uhhh... documentation?
2024-08-12 17:32:30 +00:00
DGamerL
b497e4c925
Removes a lot of redefined procs ( #26186 )
...
* aaaaaaaaaaaaaaa
* Forgor
* Adds missing /proc/
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-07-30 13:19:32 +00:00
Migratingcocofruit
fde4125a14
Fixes crafting multiples of recipes in a sublist ( #26315 )
...
* Fixes crafting multiples of recipes in a sublist
* Reduces some As
* missed one
* But wait there is more.
I think I got them all now.
2024-07-30 12:32:32 +00:00
CRUNCH
b057000cf5
Fixes Some Minor Typos in Mineral & Glass Lore ( #26235 )
...
* Kills you for a minor spelling mistake
* Update glass.dm
2024-07-22 07:41:19 +00:00
DGamerL
4cf6595d12
Makes all playsounds use bools for vary ( #26183 )
...
* Makes all playsounds use `TRUE` for vary
* Same but for `FALSE`
2024-07-08 23:54:38 +00:00
CRUNCH
46ca5d3133
Update glass.dm ( #26184 )
2024-07-08 12:51:04 +00:00
Luc
77253c5ae7
Gives Surgical Drapes a Use ( #25686 )
...
* Gives drapes some utility for starting surgeries
* Adds a nice helping of drapes throughout the codebase
* add icon, realize I didn't think that through
* Handles blood with signals
* whoopsie daisy
* range
* how about borgs
* Apply suggestions from code review
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
* burza suggestion
* more dgamer reviews
* Oops
* Update code/modules/surgery/surgery.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
---------
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-07-01 19:01:17 +00:00
Taurtura
1e1b711be5
More medkits ! With the correct branch this time! ( #25985 )
...
* tactical medkit craft
* machine and aquatic kit from plastic
* adds fake tactical kit
* change recipe to make the fake tactical kit
2024-06-29 17:59:35 +00:00
CRUNCH
bb2e96792b
Tweaks the Light Replacer ( #25932 )
...
* Light Replacer Enhancement
* Update code/game/objects/items/devices/lightreplacer.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update
* Update lightreplacer.dm
* Update lightreplacer.dm
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
---------
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-06-28 03:16:37 +00:00
CRUNCH
4b3b64e540
[FIX] Cyborg Zipties Will Not be Consumed When Making Wired Rods ( #25752 )
...
* r o d
* Update handcuffs.dm
* Update handcuffs.dm
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update handcuffs.dm
* Update handcuffs.dm
* Update handcuffs.dm
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update handcuffs.dm
* Update code/game/objects/items/weapons/handcuffs.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
---------
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-06-12 18:56:20 +00:00
warriorstar-orion
4697b01241
ID-lock Theta equipment in indestructible crates. ( #25660 )
...
* ID-lock Theta equipment in indestructible crates.
* Update code/modules/awaymissions/mission_code/ruins/oldstation.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
* Update code/modules/power/cables/cable_coil.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
---------
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-06-12 18:22:46 +00:00
CRUNCH
8f2b24be32
Lore Expansion Pack: M I N E R A L S ! ( #25427 )
...
* D E E P L O R E
* Update mineral.dm
* Apply suggestions from code review
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update code/modules/mining/ores_coins.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* reformatted and added more lore
* Even more lore
* oops
* Update sheet_types.dm
* Update code/game/objects/items/stacks/sheets/mineral.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update code/modules/mining/ores_coins.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* updates
* Update ores_coins.dm
* Update code/game/objects/items/stacks/sheets/glass.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update code/game/objects/items/stacks/sheets/mineral.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update ores_coins.dm
* Update ores_coins.dm
* update
* refactor (again)
* Update sheet_types.dm
* Fixing some minor typos for cyborg upgrade flavour text
Throws in some missing apostrophes, capitalisation, and the letter "s."
* Briefcase Full of Cash buff
Increases the amount of cash in the Syndicate Briefcase Full of Cash from 600 Cr to 1000 Cr
* Reverts double-feature PR
* Reverts a broken revert
* Reverting again because Ebba told me to
* And reverting yet again
* Update robot_upgrades.dm
* Update code/modules/mining/ores_coins.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* Update bscrystal.dm
---------
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-06-12 17:56:45 +00:00
Сиротка
cc1cd39305
Change "Construct Ripley" task description for robo + cargo fix ( #25674 )
...
* Make "Construct Firefighter" task for robo + cargo fix
* fix
* Update code/game/jobs/job_objectives/science.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com >
* Update code/modules/supply/supply_packs/pack_science.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com >
* Update code/game/objects/items/stacks/sheets/sheet_types.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com >
* Update code/game/jobs/job_objectives/science.dm
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
---------
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com >
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-06-06 20:36:47 +00:00
Contrabang
bc0c8344cf
Adds Zombies (Admin-spawn) ( #25381 )
...
* fuck it good enough
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* TRIPLE-REVIEW
* this should do it
* wow
* bruh
* FIX
* fix
* yeah
* sirryan review
* aaaaa
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
---------
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-05-31 02:17:31 +00:00
Migratingcocofruit
88d236d5c9
Adds saltpetre crystals, which grind into saltpetre ( #25050 )
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* Added saltpeter crystal, a way to make them, and sprites.
* comment changes
* forgot to undef
* actually undefing this time
* raises saltpeter crystal yield when ground to 8
I did some play testing and it simply takes too many clicks to pump in the ammonia required to get the amount of saltpeter you need.
* The compost bin being full of compost no longer hinders your saltpetre production
* rebuild TGUI
* Allows the compost bin to accept ammonia directly from plants that contain it
* adding the K back to KNO3
* Minor ui adjustments
* Compost bin can use ash now
* I am made of stupid.
* fixing a tiny little offset in the biomass bar
* Icon update, new description for Saltpetre crystals, style fixes and recompile tgui
* period
* minor changes
* rebuild TGUI
* Apply suggestions from code review
Signed-off-by: Matt <116982774+Burzah@users.noreply.github.com >
---------
Signed-off-by: Matt <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-05-28 14:34:17 +00:00
Сиротка
094d7bd13b
Fix undestrictible armor from attachable armor ( #25608 )
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* Fix undestrictible armor from ataacable armor
* also fix ash hide comsumption
2024-05-27 14:56:07 -05:00
Сиротка
c9f44b1f29
Improve mecha circuit crates to make them useful + few fixes ( #25516 )
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* Improve mecha circuit crates to make them useful
* fix
* Update ripley.dm
2024-05-27 16:42:02 +00:00
Сиротка
ccf5ef4fc4
Nanopaste now can repair mecha ( #25251 )
...
* Nanopaste now can repair mecha
* Update nanopaste.dm
* refactor mech code
* fix
* Update code/game/objects/items/stacks/nanopaste.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com >
* Update nanopaste.dm
* Update nanopaste.dm
* Update nanopaste.dm
* Update nanopaste.dm
* Update code/game/objects/items/stacks/nanopaste.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com >
* Update nanopaste.dm
* Update code/game/objects/items/stacks/nanopaste.dm
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com >
* Update code/game/mecha/mecha.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com >
* Update code/game/objects/items/stacks/nanopaste.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com >
---------
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2024-05-23 00:57:37 +00:00
Aylong
1409c03463
[TGUI] Noticeboard ( #25095 )
...
* [TGUI] NoticeBoard
Well... that's... something?
Little animation
Update tgui.bundle.css
Pretty laggy animations
More design
Revert inset shadow
Polishing
You can craft it now
Wrap this shit
RMB func
* Polish
* Review changes
* Rebuild rebuild rebuild...
* Rebuild TGUI
* Unwrench it
2024-05-17 17:27:10 +00:00