Commit Graph

358 Commits

Author SHA1 Message Date
Crazylemon64
cc784f338e Adds bare bones for a persistence system
Admins can toy around with converting a character to text, and
placing them back elsewhere, independent of the round.

It's got a kink, though: The text given to you directly needs to be
printed once to remove all the escapes - otherwise the thing will choke.
I'd like advice on resolving that
2016-07-27 13:31:19 -07:00
TheDZD
bcfa4d1863 Merge pull request #5171 from Fox-McCloud/apply-damage
Fixes up apply_damage
2016-07-26 13:28:43 -04:00
Fox-McCloud
25c01ef3ba Fixes up apply_damage 2016-07-22 21:03:17 -04:00
Fox-McCloud
a4e7a41426 Refactors Medical Stacks 2016-07-21 12:26:21 -04:00
Fox-McCloud
0a8dca713c proper ear damage proc 2016-07-21 04:24:12 -04:00
Fox-McCloud
00a470fd6d removes stupid sdisabilities 2016-07-21 02:24:54 -04:00
Fox-McCloud
1ac09a962c Cleans up Vars 2016-07-21 01:43:16 -04:00
Tigercat2000
56a09db739 Action Button Update
- Refactors action button backend
   - Action buttons are no longer checked on Life(), items are responsible
     for adding/removing/updating them.
   - Item action buttons are no longer a static action_button_name define,
     items define actions_types, which is a list of paths.
   - Items can now have multiple action buttons.
     - This is handled by new arguments to ui_action_click, the first
       parameter is the user, the second is the path of the action datum
       that was invoked.
 - Refactored how internals function
   - You may now directly switch internals without breaking anything.
   - The internals icon has been updated to be more consistent.
 - Added action buttons for jetpacks
 - Added action buttons for oxygen tanks
 - Uses-based implants now qdel() themselves when they run out of uses.
   This is somewhat a buff to traitor implants, but it's such a minor
   change. The actual reasoning is so that the action buttons are properly
   removed.
 - Fixed a bug with the "Boo" spell which resulted in IsAvailable failing
   for certain ghosts.
 - You can now shift-click on movable HUD elements to reset them to the
   proper position (thank fucking christ)
2016-07-18 13:23:01 -07:00
Isaac Erwin
0447c747c8 Fixes nucleation eyes not having health and always being dead 2016-07-16 17:50:09 -04:00
Fox McCloud
3934b9f841 Merge pull request #4841 from DaveTheHeadcrab/grey_speech_fix
Grey Update
2016-07-11 23:13:38 -04:00
SamCroswell
46954091e6 Minor Tweaks 2016-07-11 22:28:35 -04:00
TheDZD
ca7530f58d Merge pull request #4968 from Fox-McCloud/blood-refactor
Blood Refactor+Fixes
2016-07-11 20:57:25 -04:00
SamCroswell
d79302ede6 Merge Conflict Resolution 2016-07-11 13:04:30 -04:00
monster860
009dcaa2d8 Merge branch 'master' into w_class 2016-07-10 09:29:12 -04:00
Fox-McCloud
7165360832 Blood Refactor+Fixes 2016-07-10 02:58:00 -04:00
TheDZD
0617cad287 Merge pull request #4944 from Fox-McCloud/cursed-heart
Ports TG's Cursed Hearts
2016-07-09 21:02:31 -04:00
Fox McCloud
c98ba8de79 Merge pull request #4925 from TheDZD/no-looking-back-no-regrets
The Honkening
2016-07-09 18:29:11 -04:00
TheDZD
a144980bde Minor tweaks 2016-07-09 11:37:26 -04:00
Fox-McCloud
9544d8409f Ports TG's Curesed Hearts 2016-07-08 20:51:08 -04:00
monster860
3df85518e1 Removes .0 at the end of w_class numbers 2016-07-08 12:26:34 -04:00
Tigercat2000
71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
TheDZD
52e6df894e The Honkening 2016-07-07 21:35:19 -04:00
SamCroswell
74520a9a0b Language Removal Fix 2016-07-01 22:01:09 -04:00
SamCroswell
574eff21ad Grey Language 2016-07-01 20:35:54 -04:00
KasparoVy
3515a9eb08 Organs Start With Species, Fixes Limb Attachment Runtime (#4773) 2016-06-26 18:30:08 -04:00
Mieszko Jędrzejczak
1a4f8cb518 Alcohol refactor v12413526345. (#4647)
* Refactors booze. Yes. I killed other commits.

* Lime juice
2016-06-19 11:52:44 -04:00
KasparoVy
3dba1b2886 Noir Doesn't Grey out HUD, Adds Remaining Glasses for Vox, 'Yi' to Vox-pidgin syllables & Framework for Icon-based Skin Tone, Fixes #3138, Greyscales Vox Hair (#4614)
* Ports #9294 and #9322 from VG: 'Yi' to Vox-pidgin and Framework for Icon-based Skin Tone (Feat. Vox) and Glasses/Goggles for Vox.

Both ported PRs by Intigracy.

Also adds all remaining in-use glasses/goggle sprites for Vox. I cleaned up the code a bit while I was in there. Otherwise, that's it.

Furthermore, randomizing skin tone doesn't seem to work for Vox despite their being specified in the conditional lists and s_tone being not null.

* Morph Support

* CMA Support

* Ports Intigracy's vgstation13/pull/9460, Noir Vision No Longer Greys Out HUD.

* Fixes Positioning of Vox Jensen Shades East+West facing Sprites.

Fixes Heist Goofery

Game-mode (not one-click antag) Heist tweaked and returned to working order now that I've found out how to test the actual game-mode (after temporarily adjusting the population requirement).

Vox Raiders won't spawn in with whatever socks were in their selected spawn-character's preferences anymore.

Additionally, the set_species proc now zeroes out skin tone if the species doesn't have skin tone to avoid goofing up the icons on initial generation.

Also condenses the code in preferences_setup character creation icon generation. Made it use the individual species' skin-tone handling procs instead of code snowflaked into preferences_setup.dm.

* No More Vox Tail Colours, but they can Colour Their Hair.

* Removes unneeded 'src's and retroactively prohibits colouring tails on species without HAS_SKIN_COLOR.

Colouration won't be applied to src's tail unless HAS_SKIN_COLOR is in
src's species bodyflags.

* Tidies up some Lists in CharPrefs and Retroactively Prohibits Vox Hair Colouration

* Reverts unnecessary commenting out of vox armalis post-spawn handling parent call.

* Adds Emerald and Azure Vox Skin Tones.

* Stealthy Wryn Typo Fixed.

* Greyscales Vox Head+Facial Hair and Adds More Default Colours in Species Definitions

* Gives Vox Raiders Default Hair Colour and Fixes Bug where Roundstart Raiders don't get Random Skin
2016-06-19 11:35:36 -04:00
KasparoVy
b45ef2da5d Dethralling a Shadowling Thrall Clears Darksight if it's Activated (#4682) 2016-06-15 05:34:41 -04:00
Twinmold93
674bfe5d08 No Longer Can Eat Cybernetic Implants (#4669)
This makes is so you can no longer eat cybernetic implants improperly,
just because they are in organ code. Fixes the check that originally
made it so you couldn't eat them.

🆑 Twinmold
Fix: Fixes being able to eat cybernetic implants so you cannot eat
them/force feed them to people.
/🆑
2016-06-14 17:55:40 -04:00
Fox McCloud
695cde670a Merge pull request #4515 from TheDZD/why-did-i-try-doing-this-again
Major Gun Refactor
2016-06-08 22:49:10 -04:00
Fox McCloud
3594337638 Merge pull request #4558 from monster860/cluwne_voice
Adds comical implants
2016-06-07 09:31:02 -04:00
Tastyfish
57abc28c73 Fixes holsters and potentially other accessories with action buttons 2016-06-01 20:30:57 -04:00
monster860
073aad1211 lein nutes 2016-06-01 18:11:52 -04:00
monster860
9d3a6fc979 Comical implants 2016-06-01 16:43:36 -04:00
TheDZD
8dcf46bf91 Sprites & fixes 2016-05-31 22:50:57 -04:00
TheDZD
824a55bf8a Merge pull request #4532 from monster860/surgery_fix
Fix some IPC surgeries not working
2016-05-29 12:00:06 -04:00
monster860
9978bcbec6 Fix some IPC surgeries not working 2016-05-29 11:52:57 -04:00
Tastyfish
7efe0beb94 Fixes a few runtimes 2016-05-23 19:23:18 -04:00
Fox McCloud
b3e07fdbcf Merge pull request #4446 from KasparoVy/fix_rejuv
Fixes #4435, Refactors Rejuvenation, Fixes Flipping Runtime
2016-05-22 18:39:38 -04:00
Fox McCloud
0f3d69fadc Merge pull request #4474 from Tastyfish/reagent-air
Standardizes behavior of a few reagents
2016-05-21 20:37:20 -04:00
HugoLuman
61d36843f7 Refactors MMI.dm to remove type-checks for brain sprites,
aside from the xeno brain, which does other stuff within its type check.

Signed-off-by: HugoLuman <qaggeler@uci.edu>
2016-05-20 14:23:55 -07:00
Tastyfish
afe2aa8e31 Makes gas reagents have standardized behavior, skrell liver behavior generalized 2016-05-20 04:27:59 -04:00
KasparoVy
701df43ee0 Doesn't Rejuvenate Limbs or Organs if ones Exist on Mob...
... with the same limb name (in the case of external organs) or the same slot (in the case of internal organs) to prevent duplication.
2016-05-18 23:59:12 -04:00
KasparoVy
548a4681f1 Just a bit of housekeeping. 2016-05-18 23:59:09 -04:00
KasparoVy
5cdaa4c90a Rejuvenating Organs will now Clear Disfigurement of the Head 2016-05-18 23:59:06 -04:00
KasparoVy
4f05d7b3f5 Rejuvenation Fix/Refactor Pass 1 2016-05-18 23:59:05 -04:00
TheDZD
42bca48c0e Merge pull request #4458 from KasparoVy/diona_fix
Fixes a Horrible Diona Runtime [Probably Urgent]
2016-05-18 18:52:01 -04:00
KasparoVy
196a897444 Diona Fix
Repaths Diona bodyparts to fix a runtime.
2016-05-18 17:49:47 -04:00
TheDZD
cb5f572969 Merge pull request #4423 from Fox-McCloud/foam
Foam Fixes+Changes
2016-05-16 20:15:39 -04:00
Fox-McCloud
e22bc8a42b Foam Fixes+Changes 2016-05-12 23:47:30 -04:00