var/global/datum/global_init/init = new () /* Pre-map initialization stuff should go here. */ /datum/global_init/New() makeDatumRefLists() load_configuration() del(src) /world mob = /mob/new_player turf = /turf/space area = /area/space view = "17x17" cache_lifespan = 0 //stops player uploaded stuff from being kept in the rsc past the current session #define RECOMMENDED_VERSION 501 /world/New() //logs var/date_string = time2text(world.realtime, "YYYY/MM-Month/DD-Day") href_logfile = file("data/logs/[date_string] hrefs.htm") diary = file("data/logs/[date_string].log") diaryofmeanpeople = file("data/logs/[date_string] Attack.log") diary << "\n\nStarting up. [time2text(world.timeofday, "hh:mm.ss")]\n---------------------" diaryofmeanpeople << "\n\nStarting up. [time2text(world.timeofday, "hh:mm.ss")]\n---------------------" if(byond_version < RECOMMENDED_VERSION) world.log << "Your server's byond version does not meet the recommended requirements for this code. Please update BYOND" if(config && config.log_runtimes) log = file("data/logs/runtime/[time2text(world.realtime,"YYYY-MM-DD-(hh-mm-ss)")]-runtime.log") load_configuration() SetupHooks() // /vg/ if(config && config.server_name != null && config.server_suffix && world.port > 0) // dumb and hardcoded but I don't care~ config.server_name += " #[(world.port % 1000) / 100]" if(config && config.log_runtime) log = file("data/logs/runtime/[time2text(world.realtime,"YYYY-MM-DD-(hh-mm-ss)")]-runtime.log") callHook("startup") src.update_status() . = ..() sleep_offline = 1 plant_controller = new() // Create robolimbs for chargen. populate_robolimb_list() setup_map_transitions() //Before the MC starts up processScheduler = new master_controller = new /datum/controller/game_controller() spawn(1) processScheduler.deferSetupFor(/datum/controller/process/ticker) processScheduler.setup() master_controller.setup() #ifdef MAP_NAME map_name = "[MAP_NAME]" #else map_name = "Unknown" #endif #undef RECOMMENDED_VERSION return //world/Topic(href, href_list[]) // world << "Received a Topic() call!" // world << "[href]" // for(var/a in href_list) // world << "[a]" // if(href_list["hello"]) // world << "Hello world!" // return "Hello world!" // world << "End of Topic() call." // ..() var/world_topic_spam_protect_ip = "0.0.0.0" var/world_topic_spam_protect_time = world.timeofday /world/Topic(T, addr, master, key) diary << "TOPIC: \"[T]\", from:[addr], master:[master], key:[key]" if (T == "ping") var/x = 1 for (var/client/C) x++ return x else if(T == "players") var/n = 0 for(var/mob/M in player_list) if(M.client) n++ return n else if (T == "status") var/list/s = list() s["version"] = game_version s["mode"] = master_mode s["respawn"] = config ? abandon_allowed : 0 s["enter"] = enter_allowed s["vote"] = config.allow_vote_mode s["ai"] = config.allow_ai s["host"] = host ? host : null s["players"] = list() s["stationtime"] = worldtime2text() var/n = 0 var/admins = 0 for(var/client/C in clients) if(C.holder) if(C.holder.fakekey) continue //so stealthmins aren't revealed by the hub admins++ s["player[n]"] = C.key n++ s["players"] = n // if(revdata) s["revision"] = revdata.revision s["admins"] = admins s["map_name"] = map_name ? map_name : "Unknown" return list2params(s) else if(copytext(T,1,9) == "adminmsg") /* We got an adminmsg from IRC bot lets split the input then validate the input. expected output: 1. adminmsg = ckey of person the message is to 2. msg = contents of message, parems2list requires 3. validatationkey = the key the bot has, it should match the gameservers commspassword in it's configuration. 4. sender = the ircnick that send the message. */ var/input[] = params2list(T) if(input["key"] != config.comms_password) if(world_topic_spam_protect_ip == addr && abs(world_topic_spam_protect_time - world.time) < 50) spawn(50) world_topic_spam_protect_time = world.time return "Bad Key (Throttled)" world_topic_spam_protect_time = world.time world_topic_spam_protect_ip = addr return "Bad Key" var/client/C for(var/client/K in clients) if(K.ckey == input["adminmsg"]) C = K break if(!C) return "No client with that name on server" var/message = "IRC-Admin PM from [C.holder ? "IRC-" + input["sender"] : "Administrator"]: [input["msg"]]" var/amessage = "IRC-Admin PM from IRC-[input["sender"]] to [key_name(C)] : [input["msg"]]" C.received_irc_pm = world.time C.irc_admin = input["sender"] C << 'sound/effects/adminhelp.ogg' C << message for(var/client/A in admins) if(A != C) A << amessage return "Message Successful" else if(copytext(T,1,6) == "notes") /* We got a request for notes from the IRC Bot expected output: 1. notes = ckey of person the notes lookup is for 2. validationkey = the key the bot has, it should match the gameservers commspassword in it's configuration. */ var/input[] = params2list(T) if(input["key"] != config.comms_password) if(world_topic_spam_protect_ip == addr && abs(world_topic_spam_protect_time - world.time) < 50) spawn(50) world_topic_spam_protect_time = world.time return "Bad Key (Throttled)" world_topic_spam_protect_time = world.time world_topic_spam_protect_ip = addr return "Bad Key" return show_player_info_irc(input["notes"]) /world/Reboot(var/reason) spawn(0) world << sound(pick('sound/AI/newroundsexy.ogg','sound/misc/apcdestroyed.ogg','sound/misc/bangindonk.ogg')) // random end sounds!! - LastyBatsy processScheduler.stop() for(var/client/C in clients) if(config.server) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite C << link("byond://[config.server]") else C << link("byond://[world.address]:[world.port]") ..(reason) #define INACTIVITY_KICK 6000 //10 minutes in ticks (approx.) /world/proc/KickInactiveClients() var/tmp/sleep_check = 0 // buffer for checking elapsed ticks var/tmp/work_length = 2 // number of ticks to run before yielding cpu var/tmp/sleep_length = 5 // number of ticks to yield var/waiting=1 sleep_check = world.timeofday while(waiting) waiting = 0 sleep(INACTIVITY_KICK) for(var/client/C in clients) if(C.holder) return if(C.is_afk(INACTIVITY_KICK)) if(!istype(C.mob, /mob/dead)) log_access("AFK: [key_name(C)]") C << "\red You have been inactive for more than 10 minutes and have been disconnected." del(C) if ( ((world.timeofday - sleep_check) > work_length) || ((world.timeofday - sleep_check) < 0) ) sleep(sleep_length) sleep_check = world.timeofday waiting++ //#undef INACTIVITY_KICK /* #define DISCONNECTED_DELETE 6000 //10 minutes in ticks (approx) /world/proc/KickDisconnectedClients() spawn(-1) //set background = 1 while(1) sleep(DISCONNECTED_DELETE) for(var/mob/living/carbon/human/C in living_mob_list) if (dd_hasprefix(C.key,@)) return if(!C.client && C.brain_op_stage!=4.0 && C.lastKnownIP) sleep(600) if(!C.client && C.stat != DEAD && C.brain_op_stage!=4.0) job_master.FreeRole(C.job) message_admins("[C.name] ([C.ckey]), the [C.job] has been freed due to (Client disconnect for 10 minutes)\n") for(var/obj/item/W in C) C.unEquip(W) del(C) else if(!C.key && C.stat != DEAD && C.brain_op_stage!=4.0) job_master.FreeRole(C.job) message_admins("[C.name] ([C.ckey]), the [C.job] has been freed due to (Client quit BYOND)\n") for(var/obj/item/W in C) C.unEquip(W) del(C) #undef INACTIVITY_KICK */ /hook/startup/proc/loadMode() world.load_mode() return 1 /world/proc/load_mode() var/list/Lines = file2list("data/mode.txt") if(Lines.len) if(Lines[1]) master_mode = Lines[1] diary << "Saved mode is '[master_mode]'" /world/proc/save_mode(var/the_mode) var/F = file("data/mode.txt") fdel(F) F << the_mode /hook/startup/proc/loadMusic() for(var/obj/machinery/media/jukebox/J in machines) J.process() return 1 /hook/startup/proc/loadMOTD() world.load_motd() return 1 /world/proc/load_motd() join_motd = file2text("config/motd.txt") /proc/load_configuration() config = new /datum/configuration() config.load("config/config.txt") config.load("config/game_options.txt","game_options") config.loadsql("config/dbconfig.txt") config.loadforumsql("config/forumdbconfig.txt") config.loadoverflowwhitelist("config/ofwhitelist.txt") // apply some settings from config.. /hook/startup/proc/loadMods() world.load_mods() return 1 /world/proc/load_mods() if(config.admin_legacy_system) var/text = file2text("config/moderators.txt") if (!text) diary << "Failed to load config/mods.txt\n" else var/list/lines = text2list(text, "\n") for(var/line in lines) if (!line) continue if (copytext(line, 1, 2) == ";") continue var/title = "Moderator" if(config.mods_are_mentors) title = "Mentor" var/rights = admin_ranks[title] var/ckey = copytext(line, 1, length(line)+1) var/datum/admins/D = new /datum/admins(title, rights, ckey) D.associate(directory[ckey]) /world/proc/update_status() var/s = "" if (config && config.server_name) s += "[config.server_name] — " s += "[station_name()]"; s += " (" s += "" //Change this to wherever you want the hub to link to. s += "[game_version]" s += "" s += ")" s += "
The Perfect Mix of RP & Action
" var/list/features = list() if(ticker) if(master_mode) features += master_mode else features += "STARTING" if (!enter_allowed) features += "closed" features += abandon_allowed ? "respawn" : "no respawn" if (config && config.allow_vote_mode) features += "vote" if (config && config.allow_ai) features += "AI allowed" var/n = 0 for (var/mob/M in player_list) if (M.client) n++ if (n > 1) features += "~[n] players" else if (n > 0) features += "~[n] player" /* is there a reason for this? the byond site shows 'hosted by X' when there is a proper host already. if (host) features += "hosted by [host]" */ // if (!host && config && config.hostedby) // features += "hosted by [config.hostedby]" if (features) s += ": [list2text(features, ", ")]" /* does this help? I do not know */ if (src.status != s) src.status = s #define FAILED_DB_CONNECTION_CUTOFF 5 var/failed_db_connections = 0 var/failed_old_db_connections = 0 /hook/startup/proc/connectDB() if(!setup_database_connection()) world.log << "Your server failed to establish a connection with the feedback database." else world.log << "Feedback database connection established." return 1 proc/setup_database_connection() if(failed_db_connections > FAILED_DB_CONNECTION_CUTOFF) //If it failed to establish a connection more than 5 times in a row, don't bother attempting to conenct anymore. return 0 if(!dbcon) dbcon = new() var/user = sqlfdbklogin var/pass = sqlfdbkpass var/db = sqlfdbkdb var/address = sqladdress var/port = sqlport dbcon.Connect("dbi:mysql:[db]:[address]:[port]","[user]","[pass]") . = dbcon.IsConnected() if ( . ) failed_db_connections = 0 //If this connection succeeded, reset the failed connections counter. else failed_db_connections++ //If it failed, increase the failed connections counter. world.log << dbcon.ErrorMsg() return . //This proc ensures that the connection to the feedback database (global variable dbcon) is established proc/establish_db_connection() if(failed_db_connections > FAILED_DB_CONNECTION_CUTOFF) return 0 if(!dbcon || !dbcon.IsConnected()) return setup_database_connection() else return 1 /hook/startup/proc/connectOldDB() if(!setup_old_database_connection()) world.log << "Your server failed to establish a connection with the SQL database." else world.log << "SQL database connection established." return 1 //These two procs are for the old database, while it's being phased out. See the tgstation.sql file in the SQL folder for more information. proc/setup_old_database_connection() if(failed_old_db_connections > FAILED_DB_CONNECTION_CUTOFF) //If it failed to establish a connection more than 5 times in a row, don't bother attempting to conenct anymore. return 0 if(!dbcon_old) dbcon_old = new() var/user = sqllogin var/pass = sqlpass var/db = sqldb var/address = sqladdress var/port = sqlport dbcon_old.Connect("dbi:mysql:[db]:[address]:[port]","[user]","[pass]") . = dbcon_old.IsConnected() if ( . ) failed_old_db_connections = 0 //If this connection succeeded, reset the failed connections counter. else failed_old_db_connections++ //If it failed, increase the failed connections counter. world.log << dbcon.ErrorMsg() return . //This proc ensures that the connection to the feedback database (global variable dbcon) is established proc/establish_old_db_connection() if(failed_old_db_connections > FAILED_DB_CONNECTION_CUTOFF) return 0 if(!dbcon_old || !dbcon_old.IsConnected()) return setup_old_database_connection() else return 1 #undef FAILED_DB_CONNECTION_CUTOFF