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* the majority * Update code/game/area/ss13_areas/science_areas.dm Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com> --------- Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com> Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
87 lines
2.7 KiB
Plaintext
87 lines
2.7 KiB
Plaintext
// Wire defines for all machines/items.
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// Miscellaneous
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#define WIRE_DUD_PREFIX "__dud"
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// General
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#define WIRE_IDSCAN "ID Scan"
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#define WIRE_MAIN_POWER1 "Primary Power"
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#define WIRE_MAIN_POWER2 "Secondary Power"
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#define WIRE_AI_CONTROL "AI Control"
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#define WIRE_ELECTRIFY "Electrification"
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#define WIRE_SAFETY "Safety"
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// Vendors and smartfridges
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#define WIRE_THROW_ITEM "Item Throw"
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#define WIRE_CONTRABAND "Contraband"
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// Airlock
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#define WIRE_DOOR_BOLTS "Door Bolts"
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#define WIRE_BACKUP_POWER1 "Primary Backup Power"
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#define WIRE_OPEN_DOOR "Door State"
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#define WIRE_SPEED "Door Timing"
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#define WIRE_BOLT_LIGHT "Bolt Lights"
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// Air alarm
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#define WIRE_SIPHON "Siphon"
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#define WIRE_AALARM "Atmospherics Alarm"
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// Camera
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#define WIRE_FOCUS "Focus"
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// Mulebot
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#define WIRE_MOB_AVOIDANCE "Mob Avoidance"
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#define WIRE_LOADCHECK "Load Checking"
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#define WIRE_MOTOR1 "Primary Motor"
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#define WIRE_MOTOR2 "Secondary Motor"
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#define WIRE_REMOTE_RX "Signal Receiver"
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#define WIRE_REMOTE_TX "Signal Sender"
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#define WIRE_BEACON_RX "Beacon Receiver"
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// Explosives, bombs
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#define WIRE_EXPLODE "Explode" // Explodes if pulsed or cut while active, defuses a bomb that isn't active on cut.
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#define WIRE_BOMB_UNBOLT "Unbolt" // Unbolts the bomb if cut, hint on pulsed.
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#define WIRE_BOMB_DELAY "Delay" // Raises the timer on pulse, does nothing on cut.
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#define WIRE_BOMB_PROCEED "Proceed" // Lowers the timer, explodes if cut while the bomb is active.
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#define WIRE_BOMB_ACTIVATE "Activate" // Will start a bombs timer if pulsed, will hint if pulsed while already active, will stop a timer a bomb on cut.
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// Nuclear bomb
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#define WIRE_NUKE_SAFETY "Safety"
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#define WIRE_NUKE_DETONATOR "Detonator"
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#define WIRE_NUKE_DISARM "Disarm"
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#define WIRE_NUKE_LIGHT "Lights"
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#define WIRE_NUKE_CONTROL "Control Panel"
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// Particle accelerator
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#define WIRE_PARTICLE_POWER "Power Toggle" // Toggles whether the PA is on or not.
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#define WIRE_PARTICLE_STRENGTH "Strength" // Determines the strength of the PA.
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#define WIRE_PARTICLE_INTERFACE "Interface" // Determines the interface showing up.
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#define WIRE_PARTICLE_POWER_LIMIT "Maximum Power" // Determines how strong the PA can be.
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// Autolathe
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#define WIRE_AUTOLATHE_HACK "Hack"
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#define WIRE_AUTOLATHE_DISABLE "Disable"
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// Radio
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#define WIRE_RADIO_SIGNAL "Signal"
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#define WIRE_RADIO_RECEIVER "Receiver"
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#define WIRE_RADIO_TRANSMIT "Transmitter"
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// Cyborg
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#define WIRE_BORG_LOCKED "Lockdown"
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#define WIRE_BORG_CAMERA "Camera"
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#define WIRE_BORG_LAWCHECK "Law Check"
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// Suit storage unit
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#define WIRE_SSU_UV "UV wire"
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// Tesla coil
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#define WIRE_TESLACOIL_ZAP "Zap"
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// MODsuits
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#define WIRE_HACK "Hack"
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#define WIRE_DISABLE "Disable"
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#define WIRE_INTERFACE "Interface"
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#define ZLVL_BASED_WIRES "Zlvl_based_wires"
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