Files
Paradise/code/modules/clothing/head/beret.dm
serapher bf974ec3ab Adds New Medical Berets (#31683)
* Resprites current doctor beret and adds new ones

* Updates species' beret.dmi

* Updates species' beret.dmi, again

* Fixes a misnamed beret, adds obj sprites

* Makes the new berets accessible in-game

* Updates a map file to use the correct beret name

* Add desc to psych berets + small tweaks to code

* Lets other med roles use the MD beret

* Fixes species sprites

* Remove an additional blank line

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: serapher <126386932+Uno657@users.noreply.github.com>

---------

Signed-off-by: serapher <126386932+Uno657@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2026-04-02 04:46:03 +00:00

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//Base items
/obj/item/clothing/head/beret
name = "beret"
desc = "A beret, an artist's favorite headwear."
icon = 'icons/obj/clothing/head/beret.dmi'
icon_state = "beret"
worn_icon = 'icons/mob/clothing/head/beret.dmi'
dog_fashion = /datum/dog_fashion/head/beret
sprite_sheets = list(
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi',
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi'
)
/obj/item/clothing/head/beret/Initialize(mapload)
. = ..()
AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
/obj/item/clothing/head/beret/blue
icon_state = "beret_blue"
/obj/item/clothing/head/beret/black
icon_state = "beret_black"
/obj/item/clothing/head/beret/white
icon_state = "beret_white"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)
/obj/item/clothing/head/beret/purple_normal
icon_state = "beret_purple_normal"
/obj/item/clothing/head/beret/durathread
name = "durathread beret"
desc = "A beret made from durathread, its resilient fibres provide some protection to the wearer."
icon_state = "beret_durathread"
armor = list(MELEE = 10, BULLET = 5, LASER = 10, ENERGY = 5, BOMB = 5, RAD = 0, FIRE = 20, ACID = 5)
//Central Command
/obj/item/clothing/head/beret/centcom/officer
name = "officer beret"
desc = "A black beret adorned with the shield—a silver kite shield with an engraved sword—of the Nanotrasen security forces, announcing to the world that the wearer is a defender of Nanotrasen."
icon_state = "beret_centcom_officer"
armor = list(MELEE = 35, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 10, ACID = 50)
strip_delay = 60
/obj/item/clothing/head/beret/centcom/officer/navy
name = "navy blue officer beret"
desc = "A navy blue beret adorned with the shield—a silver kite shield with an engraved sword—of the Nanotrasen security forces, announcing to the world that the wearer is a defender of Nanotrasen."
icon_state = "beret_centcom_officer_navy"
/obj/item/clothing/head/beret/centcom/captain
name = "naval captain's beret"
desc = "A white beret adorned with the shield—a cobalt kite shield with an engraved sword—of the Nanotrasen security forces, worn only by those captaining a vessel of the Nanotrasen Navy."
icon_state = "beret_centcom_captain"
//Captain
/obj/item/clothing/head/beret/captain
name = "captain's beret"
desc = "For Captains that are more inclined towards style."
icon_state = "beret_captain"
armor = list(MELEE = 15, BULLET = 10, LASER = 15, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 50, ACID = 50)
strip_delay = 60
dog_fashion = /datum/dog_fashion/head/captain
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)
/obj/item/clothing/head/beret/captain/white
name = "captain's white beret"
desc = "For Captains that are more inclined towards style, and for the color white."
icon_state = "beret_captain_white"
//Security
/obj/item/clothing/head/beret/hos
name = "head of security's beret"
desc = "A robust beret for the Head of Security, for looking stylish while not sacrificing protection."
icon_state = "beret_hos_black"
armor = list(MELEE = 35, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 50, ACID = 75)
strip_delay = 80
dog_fashion = /datum/dog_fashion/head/hos
/obj/item/clothing/head/beret/sec
name = "security beret"
desc = "A beret with the security insignia emblazoned on it. For officers that are more inclined towards style than safety."
icon_state = "beret_officer"
armor = list(MELEE = 25, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 0, RAD = 0, FIRE = 10, ACID = 50)
strip_delay = 60
dog_fashion = /datum/dog_fashion/head/beret/sec
/obj/item/clothing/head/beret/sec/corporate
name = "corporate security beret"
icon_state = "beret_corporate_officer"
/obj/item/clothing/head/beret/warden
name = "warden's beret"
desc = "A special beret with the Warden's insignia emblazoned on it. For wardens with class."
icon_state = "beret_warden"
armor = list(MELEE = 35, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 20, ACID = 50)
//Engineering
/obj/item/clothing/head/beret/ce
name = "chief engineer's beret"
desc = "A white beret with the engineering insignia emblazoned on it. Its owner knows what they're doing. Probably."
icon_state = "beret_ce"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)
/obj/item/clothing/head/beret/eng
name = "engineering beret"
desc = "A beret with the engineering insignia emblazoned on it. For engineers that are more inclined towards style than safety."
icon_state = "beret_engineering"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)
/obj/item/clothing/head/beret/atmos
name = "atmospherics beret"
desc = "A beret for those who have shown immaculate proficienty in piping. Or plumbing."
icon_state = "beret_atmospherics"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)
//Science
/obj/item/clothing/head/beret/rd
name = "research director's beret"
desc = "A purple beret with a gold science insignia emblazoned on it. Stop your scientists blowing up your department in style."
icon_state = "beret_rd"
dog_fashion = /datum/dog_fashion/head/rd
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)
/obj/item/clothing/head/beret/sci
name = "science beret"
desc = "A purple beret with a lavender science insignia emblazoned on it. It has that authentic smell of burning plasma."
icon_state = "beret_science"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)
/obj/item/clothing/head/beret/sci_alt
name = "corporate science beret"
desc = "A white beret with a purple science insignia emblazoned on it. It has that authentic smell of burning plasma."
icon_state = "beret_science_alt"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)
/obj/item/clothing/head/beret/robowhite
name = "bioengineer beret"
desc = "A white beret with a brown robotics insignia emblazoned on it. It smells distinctly like oil."
icon_state = "beret_roboticswhite"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)
/obj/item/clothing/head/beret/roboblack
name = "robotics beret"
desc = "A black beret with a brown robotics insignia emblazoned on it. It smells distinctly like oil."
icon_state = "beret_roboticsblack"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)
/obj/item/clothing/head/beret/gene
name = "genetics beret"
desc = "A purple beret with a wine colored science insignia emblazoned on it. It smells of mutagens."
icon_state = "beret_genetics"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)
/obj/item/clothing/head/beret/gene_alt
name = "corporate genetics beret"
desc = "A white beret with a wine colored science insignia emblazoned on it. It smells of mutagens."
icon_state = "beret_genetics_alt"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)
/obj/item/clothing/head/beret/gene_wine
name = "wine genetics beret"
desc = "A wine colored beret with a white science insignia emblazoned on it. It smells of mutagens."
icon_state = "beret_genetics_wine"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)
//Service
/obj/item/clothing/head/beret/hop
name = "head of personnel's beret"
desc = "For doing paperwork with style."
icon_state = "beret_hop"
armor = list(MELEE = 15, BULLET = 10, LASER = 15, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 50, ACID = 50)
dog_fashion = /datum/dog_fashion/head/hop
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)
/obj/item/clothing/head/beret/janitor
name = "janitorial beret"
desc = "A purple beret with a mint service insignia emblazoned on it. It smells squeaky clean."
icon_state = "beret_janitor"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)
/obj/item/clothing/head/beret/hydroponics
name = "botany beret"
desc = "A green beret with a blue service insignia emblazoned on it. It smells dizzying."
icon_state = "beret_hydroponics"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)
/obj/item/clothing/head/beret/hydroponics_alt
name = "hydroponics beret"
desc = "A green beret with a brown service insignia emblazoned on it. It smells dizzying."
icon_state = "beret_hydroponics_alt"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)
//Medical
/obj/item/clothing/head/beret/cmo
name = "chief medical officer's beret"
desc = "A blue beret with a gold medical insignia emblazoned on it. Keep your doctors in line with style."
icon_state = "beret_cmo"
dog_fashion = /datum/dog_fashion/head/cmo
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)
/obj/item/clothing/head/beret/med
name = "doctor's beret"
desc = "A light blue beret with a white cross finely threaded into it. It has that sterile smell about it."
icon_state = "beret_md"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)
/obj/item/clothing/head/beret/med_alt
name = "corporate doctor's beret"
desc = "A white beret with a light blue cross finely threaded into it. It has that sterile smell about it."
icon_state = "beret_md_alt"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)
/obj/item/clothing/head/beret/paramedic
name = "paramedic's beret"
desc = "A blue beret with a white medical insignia emblazoned on it. Save lives with style."
icon_state = "beret_paramedic"
dog_fashion = /datum/dog_fashion/head/paramedic
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)
/obj/item/clothing/head/beret/chem
name = "chemist's beret"
desc = "A light blue beret with an orange insignia emblazoned on it. It smells of chemicals."
icon_state = "beret_chemist"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)
/obj/item/clothing/head/beret/chem_alt
name = "corporate chemist's beret"
desc = "A white beret with an orange insignia emblazoned on it. It smells of chemicals."
icon_state = "beret_chemist_alt"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)
/obj/item/clothing/head/beret/chem_orange
name = "orange chemist's beret"
desc = "An orange beret with a white insignia emblazoned on it. It smells of chemicals."
icon_state = "beret_chemist_orange"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)
/obj/item/clothing/head/beret/coroner
name = "coroner's beret"
desc = "A light blue beret with a black insignia emblazoned on it. It smells of death."
icon_state = "beret_coroner"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)
/obj/item/clothing/head/beret/coroner_alt
name = "corporate coroner's beret"
desc = "A white beret with a black insignia emblazoned on it. It smells of death."
icon_state = "beret_coroner_alt"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)
/obj/item/clothing/head/beret/coroner_black
name = "black coroner's beret"
desc = "A black beret with a white insignia emblazoned on it. It smells of death."
icon_state = "beret_coroner_black"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)
/obj/item/clothing/head/beret/psych
name = "psychologist's beret"
desc = "A light blue beret with a teal insignia emblazoned on it. It smells of marijuana."
icon_state = "beret_psych"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)
/obj/item/clothing/head/beret/psych_alt
name = "corporate psychologist's beret"
desc = "A white beret with a teal insignia emblazoned on it. It smells of marijuana."
icon_state = "beret_psych_alt"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)
/obj/item/clothing/head/beret/psych_teal
name = "teal psychologist's beret"
desc = "A teal beret with a white insignia emblazoned on it. It smells of marijuana."
icon_state = "beret_psych_teal"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)
/obj/item/clothing/head/beret/viro
name = "virologist's beret"
desc = "A light blue beret with a green insignia emblazoned on it. Create vaccines with style."
icon_state = "beret_viro"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)
/obj/item/clothing/head/beret/viro_alt
name = "corporate virologist's beret"
desc = "A white beret with a green insignia emblazoned on it. Create vaccines with style."
icon_state = "beret_viro_alt"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)
/obj/item/clothing/head/beret/viro_green
name = "green virologist's beret"
desc = "A green beret with a white insignia emblazoned on it. Create vaccines with style."
icon_state = "beret_viro_green"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)
//Cargo
/obj/item/clothing/head/beret/qm
name = "quartermaster's beret"
desc = "A brown beret with a golden cargo insignia emblazoned on it. Rule over Cargonia in style."
icon_state = "beret_qm"
dog_fashion = /datum/dog_fashion/head/qm
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)
/obj/item/clothing/head/beret/cargo
name = "cargo beret"
desc = "A brown beret with a grey cargo insignia emblazoned on it. Haul crates with style."
icon_state = "beret_cargo"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)
/obj/item/clothing/head/beret/mining
name = "mining beret"
desc = "An brown beret with a purple insignia emblazoned on it. Won't help you against the atmosphere of the planet, but will look stylish."
icon_state = "beret_mining"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)
/obj/item/clothing/head/beret/expedition
name = "expedition beret"
desc = "A brown beret with a blue Nanotrasen insignia emblazoned on it. Not much good for space protection, but stylish all the same."
icon_state = "beret_expedition"
armor = list(MELEE = 25, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 0, RAD = 0, FIRE = 10, ACID = 50)
strip_delay = 6 SECONDS
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)
/obj/item/clothing/head/beret/smith
name = "smith's beret"
desc = "A brown beret with a black insignia emblazoned on it. Won't help you against the atmosphere of the planet, but will look stylish."
icon_state = "beret_smith"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)
//NT Career Trainer
/obj/item/clothing/head/beret/nct/black
name = "\improper NT Career Trainer's beret"
desc = "A beret worn by the mentors and trainers of the Career Training Team. This one is black!"
icon_state = "beret_trainerblack"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)
/obj/item/clothing/head/beret/nct/green
name = "\improper NT Career Trainer's beret"
desc = "A beret worn by the mentors and trainers of the Career Training Team. This one is green!"
icon_state = "beret_trainergreen"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)
//Special Roles
/obj/item/clothing/head/beret/solgov
name = "\improper TSF Lieutenant's beret"
desc = "A beret worn by marines of the Trans-Solar Federation. The insignia signifies the wearer bears the rank of a Lieutenant."
icon_state = "beret_solgovc"
dog_fashion = null
armor = list(MELEE = 10, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 50, ACID = 75)
strip_delay = 80
/obj/item/clothing/head/beret/solgov/elite
name = "\improper MARSOC Lieutenant's beret"
desc = "A beret worn by junior officers of the Trans-Solar Federation's Marine Special Operations Command. The insignia signifies the wearer bears the rank of a Lieutenant."
armor = list(MELEE = 25, BULLET = 75, LASER = 5, ENERGY = 5, BOMB = 15, RAD = 50, FIRE = 200, ACID = 200)
icon_state = "beret_solgovcelite"
resistance_flags = FIRE_PROOF
//Traitor
/obj/item/clothing/head/beret/syndicate
name = "syndicate beret"
desc = "A dark grey beret with the Syndicates unmistakable 'S' logo emblazoned on it. Wearing this just for the looks might not be the wisest idea..."
icon_state = "beret_syndie"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/head/beret.dmi',
"Drask" = 'icons/mob/clothing/species/drask/head/beret.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/head/beret.dmi'
)