Files
Paradise/code/modules/clothing/neck/cloaks.dm
6a1fc4f5c2 Praise Be and Skkula: The PR (Skkulakin Race 2025) [READY FOR REVIEW] (#30744)
* skulk.dm placeholder for testing purposes

* Made an oopsie, fixed

* Skulk flesh color and language color testing

* Adding working language key, fixed language color

* Changed skulk flesh color, may change it again soon

* Ran tgui, hopefully fixed language color

* Changed skulk language color, hopefully for good this time

* Missed a spot

* Tgui fuckery

* If at first you don't succeed, cry to yourself for a bit then try again

* Tgui makes me violent

* Eyewear no longer save Skkulakin from flashes

* Skulk bones now hurt really bad

* Adds Skulk Sprites, Back Accessories, and other Placeholders

* Desperately trying to get body_accessories to work

* Minor name changes

* Skkulakin now have colorable eyes

* Makes the silk-spinning ability somewhat work, more changes need to be made

* Fixes the Skulks' ability to spin silk, however still needs changes

* Changed Skulks easier bone breaks into a trait

* Skulks (Now with 100% ethically sourced back spines!)

* Gives Skkulakin the Vox clothing sprites (Not counting head, glasses, or masks)

* Added update_spines_layer() for testing and help purposes

* Working on getting Skulk Backspines to change color depending on preset

* Skulk Backspines are now colored the same as your preset up spawning in (Thank you, Qwerty)

* Undefines SILK_NUTRITION_AMOUNT (I made a woopsie)

* Readds a return I may have accidentally removed at some point

* Skkulakin can now chitter

* Silk now be used to craft cloth and has an icon

* TGUI is going to make me do things

* Fixes the Brittle Bones Trait to work with Frail Quirk

* Sprite Fix

* Adds masking helpers

* Made a small woopsie

* I'm genuinely a fucking idiot

* Adds a bunch of new clothing

* Changes some clothing descriptions

* Fixes more placeholders and adds two new outfits

* Made small mistake, fixed

* Temporary change (Will revert soon)

* Reverted previous changes as the event is now over

* New Skulk Clothing, added some to the racial tab in the loadout, and made low-inquis robes orderable from cargo

* Adds High-Inquis Robes into cargo console

* Adds Skkulakin Flag (Orderable From Merch Vendor)

* Made small mistake, fixed it

* Inquisitorial Crate only has Low-Inquisitor clothing again

* Commits all offered suggestions

* Converts spans to defines and sorts out the rest of Skulk clothing (No MODs just yet)

* Gives Skulks the Nian Butt Sprite for now

* Fixes a small error with biosuits

* Fixes small coding error

* Fixes a few mor small coding errors

* Update code/modules/mob/living/carbon/human/appearance.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Update code/game/objects/items/stacks/sheets/sheet_types.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Update code/modules/economy/merch_items.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Removes 'collective' from outfit_admin.dm

* Basic Pixel-Shifting (Not Yet Complete)

* improve skulk headwear offset

* Revert "improve skulk headwear offset"

This reverts commit 2d93d61699.

* improve skulk headwear offset

* Cleans up some code and fixes ALL hats for Skkulakin

* Lets the AI speak Skkula-Runespeak, fixes Bomber Jackets and Winter Coats, makes Backpacks look better, fixes other small sprite issues

* Let them wear pants

* Update code/modules/mob/language.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Fixes masks and glasses for skkulakin

* Fixes Inquisitor Masks and adds missing Engineering Outfits

* Fixes Explorer Suits and HECK Suit for Skulks

* Fixes a few small issues and resolves some suggested changes

* Rebuilds TGUI

* Fixes Science Jumpsuits & Radsuits

* Fix Skkulakin chef belt disappearance.

* fix string assoc lookups for alists

* Update code/game/objects/structures/mirror.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/species/skulk.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

---------

Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Alfalfa Scout <alfalfascout@proton.me>
2026-01-17 20:54:56 +00:00

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//Cloaks. No, not THAT kind of cloak.
/obj/item/clothing/neck/cloak
name = "grey cloak"
desc = "It's a cloak that can be worn around your neck in a pretty dull color."
icon_state = "cloak"
body_parts_covered = UPPER_TORSO | ARMS
/obj/item/clothing/neck/cloak/head_of_security
name = "head of security's cloak"
desc = "Worn by the leader of Brigston, ruling the station with an iron fist."
icon_state = "hoscloak"
/obj/item/clothing/neck/cloak/quartermaster
name = "quartermaster's cloak"
desc = "Worn by the God-emperor of Cargonia, supplying the station with the necessary tools for survival."
icon_state = "qmcloak"
/obj/item/clothing/neck/cloak/chief_medical_officer
name = "chief medical officer's cloak"
desc = "Worn by the leader of Medistan, the valiant men and women keeping pestilence at bay."
icon_state = "cmocloak"
/obj/item/clothing/neck/cloak/chief_engineer
name = "chief engineer's cloak"
desc = "Worn by the leader of both Atmosia and Delamistan, wielder of unlimited power."
icon_state = "cecloak"
/obj/item/clothing/neck/cloak/research_director
name = "research director's cloak"
desc = "Worn by the leader of Scientopia, the greatest thaumaturgist and researcher of rapid unexpected self disassembly."
icon_state = "rdcloak"
/obj/item/clothing/neck/cloak/captain
name = "captain's cloak"
desc = "Worn by the supreme leader of Space Station 13."
icon_state = "capcloak"
/obj/item/clothing/neck/cloak/captain/Initialize(mapload)
. = ..()
desc = "Worn by the supreme leader of [station_name()]."
/obj/item/clothing/neck/cloak/head_of_personnel
name = "head of personnel's cloak"
desc = "Worn by the Head of Personnel. It smells faintly of bureaucracy."
icon_state = "hopcloak"
/obj/item/clothing/neck/cloak/syndicate
name = "suspicious cloak"
desc = "A half-cloak worn around the neck, featuring a color scheme that's both suspicious and stylish."
icon_state = "syndiecloak"
//Mantles.
/obj/item/clothing/neck/cloak/mantle
name = "mantle"
desc = "A heavy quilted mantle, for keeping your shoulders warm and stylish."
icon_state = "mantle"
/obj/item/clothing/neck/cloak/regal
name = "regal shawl"
desc = "A fancy shawl for nobility, made from high quality materials."
icon_state = "regal_mantle"
/obj/item/clothing/neck/cloak/old
name = "old wrap"
desc = "A tattered fabric wrap, faded over the years. Smells faintly of cigars."
icon_state = "old_mantle"
/obj/item/clothing/neck/cloak/unathi
name = "hide mantle"
desc = "A rather grisly selection of cured hides and skin, sewn together to form a ragged mantle."
icon_state = "mantle-unathi"
inhand_icon_state = "old_mantle"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/neck.dmi',
"Skkulakin" = 'icons/mob/clothing/species/skkulakin/neck.dmi'
)
/obj/item/clothing/neck/cloak/captain_mantle
name = "captain's mantle"
desc = "A piece of fashion for the ruling elite."
icon_state = "capmantle"
/obj/item/clothing/neck/cloak/hos_mantle
name = "head of security's shawl"
desc = "An unarmored shawl, worn by the Head of Security. Do you dare take up their mantle?"
icon_state = "hosmantle"
/obj/item/clothing/neck/cloak/hop_mantle
name = "head of personnel's shawl"
desc = "A shawl for the head of personnel. It's remarkably well kept."
icon_state = "hopmantle"
/obj/item/clothing/neck/cloak/ce_mantle
name = "chief engineer's mantle"
desc = "A slick, authoritative mantle designed for the Chief Engineer."
icon_state = "cemantle"
/obj/item/clothing/neck/cloak/cmo_mantle
name = "chief medical officer's mantle"
desc = "An absorbent, clean cover found around the neck of the Chief Medical Officer."
icon_state = "cmomantle"
/obj/item/clothing/neck/cloak/qm_mantle
name = "quartermaster's mantle"
desc = "A shawl for the quartermaster. Keeps the breeze from the vents away from your neck."
icon_state = "qmmantle"
inhand_icon_state = "mantle"
/obj/item/clothing/neck/cloak/rd_mantle
name = "research director's mantle"
desc = "A tweed mantle, worn by the Research Director. Smells like science."
icon_state = "rdmantle"
/obj/item/clothing/neck/cloak/tallit
name = "tallit"
desc = "A Jewish prayer shawl."
icon_state = "tallit"
sprite_sheets = list(
"Drask" = 'icons/mob/clothing/species/drask/neck.dmi',
"Grey" = 'icons/mob/clothing/species/grey/neck.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/neck.dmi',
"Vox" = 'icons/mob/clothing/species/vox/neck.dmi',
"Skkulakin" = 'icons/mob/clothing/species/skkulakin/neck.dmi'
)