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* skulk.dm placeholder for testing purposes
* Made an oopsie, fixed
* Skulk flesh color and language color testing
* Adding working language key, fixed language color
* Changed skulk flesh color, may change it again soon
* Ran tgui, hopefully fixed language color
* Changed skulk language color, hopefully for good this time
* Missed a spot
* Tgui fuckery
* If at first you don't succeed, cry to yourself for a bit then try again
* Tgui makes me violent
* Eyewear no longer save Skkulakin from flashes
* Skulk bones now hurt really bad
* Adds Skulk Sprites, Back Accessories, and other Placeholders
* Desperately trying to get body_accessories to work
* Minor name changes
* Skkulakin now have colorable eyes
* Makes the silk-spinning ability somewhat work, more changes need to be made
* Fixes the Skulks' ability to spin silk, however still needs changes
* Changed Skulks easier bone breaks into a trait
* Skulks (Now with 100% ethically sourced back spines!)
* Gives Skkulakin the Vox clothing sprites (Not counting head, glasses, or masks)
* Added update_spines_layer() for testing and help purposes
* Working on getting Skulk Backspines to change color depending on preset
* Skulk Backspines are now colored the same as your preset up spawning in (Thank you, Qwerty)
* Undefines SILK_NUTRITION_AMOUNT (I made a woopsie)
* Readds a return I may have accidentally removed at some point
* Skkulakin can now chitter
* Silk now be used to craft cloth and has an icon
* TGUI is going to make me do things
* Fixes the Brittle Bones Trait to work with Frail Quirk
* Sprite Fix
* Adds masking helpers
* Made a small woopsie
* I'm genuinely a fucking idiot
* Adds a bunch of new clothing
* Changes some clothing descriptions
* Fixes more placeholders and adds two new outfits
* Made small mistake, fixed
* Temporary change (Will revert soon)
* Reverted previous changes as the event is now over
* New Skulk Clothing, added some to the racial tab in the loadout, and made low-inquis robes orderable from cargo
* Adds High-Inquis Robes into cargo console
* Adds Skkulakin Flag (Orderable From Merch Vendor)
* Made small mistake, fixed it
* Inquisitorial Crate only has Low-Inquisitor clothing again
* Commits all offered suggestions
* Converts spans to defines and sorts out the rest of Skulk clothing (No MODs just yet)
* Gives Skulks the Nian Butt Sprite for now
* Fixes a small error with biosuits
* Fixes small coding error
* Fixes a few mor small coding errors
* Update code/modules/mob/living/carbon/human/appearance.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Update code/game/objects/items/stacks/sheets/sheet_types.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Update code/modules/economy/merch_items.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Removes 'collective' from outfit_admin.dm
* Basic Pixel-Shifting (Not Yet Complete)
* improve skulk headwear offset
* Revert "improve skulk headwear offset"
This reverts commit 2d93d61699.
* improve skulk headwear offset
* Cleans up some code and fixes ALL hats for Skkulakin
* Lets the AI speak Skkula-Runespeak, fixes Bomber Jackets and Winter Coats, makes Backpacks look better, fixes other small sprite issues
* Let them wear pants
* Update code/modules/mob/language.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Fixes masks and glasses for skkulakin
* Fixes Inquisitor Masks and adds missing Engineering Outfits
* Fixes Explorer Suits and HECK Suit for Skulks
* Fixes a few small issues and resolves some suggested changes
* Rebuilds TGUI
* Fixes Science Jumpsuits & Radsuits
* Fix Skkulakin chef belt disappearance.
* fix string assoc lookups for alists
* Update code/game/objects/structures/mirror.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Update code/modules/mob/living/carbon/human/species/skulk.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
---------
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Alfalfa Scout <alfalfascout@proton.me>
128 lines
4.4 KiB
Plaintext
128 lines
4.4 KiB
Plaintext
//Cloaks. No, not THAT kind of cloak.
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/obj/item/clothing/neck/cloak
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name = "grey cloak"
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desc = "It's a cloak that can be worn around your neck in a pretty dull color."
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icon_state = "cloak"
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body_parts_covered = UPPER_TORSO | ARMS
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/obj/item/clothing/neck/cloak/head_of_security
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name = "head of security's cloak"
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desc = "Worn by the leader of Brigston, ruling the station with an iron fist."
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icon_state = "hoscloak"
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/obj/item/clothing/neck/cloak/quartermaster
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name = "quartermaster's cloak"
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desc = "Worn by the God-emperor of Cargonia, supplying the station with the necessary tools for survival."
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icon_state = "qmcloak"
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/obj/item/clothing/neck/cloak/chief_medical_officer
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name = "chief medical officer's cloak"
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desc = "Worn by the leader of Medistan, the valiant men and women keeping pestilence at bay."
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icon_state = "cmocloak"
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/obj/item/clothing/neck/cloak/chief_engineer
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name = "chief engineer's cloak"
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desc = "Worn by the leader of both Atmosia and Delamistan, wielder of unlimited power."
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icon_state = "cecloak"
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/obj/item/clothing/neck/cloak/research_director
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name = "research director's cloak"
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desc = "Worn by the leader of Scientopia, the greatest thaumaturgist and researcher of rapid unexpected self disassembly."
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icon_state = "rdcloak"
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/obj/item/clothing/neck/cloak/captain
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name = "captain's cloak"
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desc = "Worn by the supreme leader of Space Station 13."
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icon_state = "capcloak"
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/obj/item/clothing/neck/cloak/captain/Initialize(mapload)
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. = ..()
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desc = "Worn by the supreme leader of [station_name()]."
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/obj/item/clothing/neck/cloak/head_of_personnel
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name = "head of personnel's cloak"
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desc = "Worn by the Head of Personnel. It smells faintly of bureaucracy."
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icon_state = "hopcloak"
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/obj/item/clothing/neck/cloak/syndicate
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name = "suspicious cloak"
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desc = "A half-cloak worn around the neck, featuring a color scheme that's both suspicious and stylish."
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icon_state = "syndiecloak"
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//Mantles.
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/obj/item/clothing/neck/cloak/mantle
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name = "mantle"
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desc = "A heavy quilted mantle, for keeping your shoulders warm and stylish."
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icon_state = "mantle"
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/obj/item/clothing/neck/cloak/regal
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name = "regal shawl"
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desc = "A fancy shawl for nobility, made from high quality materials."
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icon_state = "regal_mantle"
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/obj/item/clothing/neck/cloak/old
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name = "old wrap"
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desc = "A tattered fabric wrap, faded over the years. Smells faintly of cigars."
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icon_state = "old_mantle"
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/obj/item/clothing/neck/cloak/unathi
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name = "hide mantle"
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desc = "A rather grisly selection of cured hides and skin, sewn together to form a ragged mantle."
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icon_state = "mantle-unathi"
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inhand_icon_state = "old_mantle"
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/neck.dmi',
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"Skkulakin" = 'icons/mob/clothing/species/skkulakin/neck.dmi'
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)
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/obj/item/clothing/neck/cloak/captain_mantle
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name = "captain's mantle"
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desc = "A piece of fashion for the ruling elite."
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icon_state = "capmantle"
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/obj/item/clothing/neck/cloak/hos_mantle
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name = "head of security's shawl"
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desc = "An unarmored shawl, worn by the Head of Security. Do you dare take up their mantle?"
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icon_state = "hosmantle"
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/obj/item/clothing/neck/cloak/hop_mantle
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name = "head of personnel's shawl"
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desc = "A shawl for the head of personnel. It's remarkably well kept."
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icon_state = "hopmantle"
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/obj/item/clothing/neck/cloak/ce_mantle
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name = "chief engineer's mantle"
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desc = "A slick, authoritative mantle designed for the Chief Engineer."
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icon_state = "cemantle"
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/obj/item/clothing/neck/cloak/cmo_mantle
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name = "chief medical officer's mantle"
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desc = "An absorbent, clean cover found around the neck of the Chief Medical Officer."
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icon_state = "cmomantle"
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/obj/item/clothing/neck/cloak/qm_mantle
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name = "quartermaster's mantle"
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desc = "A shawl for the quartermaster. Keeps the breeze from the vents away from your neck."
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icon_state = "qmmantle"
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inhand_icon_state = "mantle"
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/obj/item/clothing/neck/cloak/rd_mantle
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name = "research director's mantle"
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desc = "A tweed mantle, worn by the Research Director. Smells like science."
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icon_state = "rdmantle"
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/obj/item/clothing/neck/cloak/tallit
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name = "tallit"
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desc = "A Jewish prayer shawl."
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icon_state = "tallit"
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sprite_sheets = list(
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"Drask" = 'icons/mob/clothing/species/drask/neck.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/neck.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/neck.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/neck.dmi',
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"Skkulakin" = 'icons/mob/clothing/species/skkulakin/neck.dmi'
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)
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