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* the beginning of my torment * This was a very small piece of torment * God agghhghhhh the suffering * pain and suffering and destruction * Update bot_construction.dm * Update heretic_necks.dm * Update heretic_armor.dm * Apply suggestions from code review Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com> * Apply suggestion from @DGamerL Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> --------- Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com> Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
122 lines
3.8 KiB
Plaintext
122 lines
3.8 KiB
Plaintext
/obj/item/clothing/neck/tie
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name = "tie"
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desc = "A neosilk clip-on tie."
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var/under_suit = FALSE
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/obj/item/clothing/neck/tie/blue
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name = "blue tie"
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icon_state = "bluetie"
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/obj/item/clothing/neck/tie/red
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name = "red tie"
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icon_state = "redtie"
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/obj/item/clothing/neck/tie/black
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name = "black tie"
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icon_state = "blacktie"
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/obj/item/clothing/neck/tie/horrible
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name = "horrible tie"
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desc = "A neosilk clip-on tie. This one is disgusting."
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icon_state = "horribletie"
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/obj/item/clothing/neck/tie/examine(mob/user)
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. = ..()
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. += SPAN_NOTICE("You can <b>Alt-Click</b> [src] to adjust if it is worn under or over your suit.")
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/obj/item/clothing/neck/tie/AltClick(mob/living/carbon/human/user)
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if(user.stat || HAS_TRAIT(user, TRAIT_HANDS_BLOCKED) || !Adjacent(user) || !istype(user))
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return
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under_suit = !under_suit
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if(user.neck == src)
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user.update_inv_neck()
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to_chat(user, SPAN_NOTICE("You adjust [src] to be worn [under_suit ? "under" : "over"] your suit."))
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/obj/item/clothing/neck/stethoscope
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name = "stethoscope"
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desc = "An outdated medical apparatus, used to get a rough idea of the condition of the heart and lungs. It also makes you look like you know what you're doing."
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icon_state = "stethoscope"
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materials = list(MAT_METAL = 500)
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/obj/item/clothing/neck/stethoscope/interact_with_atom(atom/target, mob/living/user, list/modifiers)
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if(!ishuman(target) || !isliving(user))
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return ..()
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if(user == target)
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user.visible_message(
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SPAN_NOTICE("[user] places [src] against [user.p_their()] chest and listens attentively."),
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SPAN_NOTICE("You place [src] against your chest...")
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)
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else
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user.visible_message(
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SPAN_NOTICE("[user] places [src] against [target]'s chest and listens attentively."),
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SPAN_NOTICE("You place [src] against [target]'s chest...")
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)
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var/mob/living/carbon/human/H = target
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var/datum/organ/heart/heart_datum = H.get_int_organ_datum(ORGAN_DATUM_HEART)
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var/datum/organ/lungs/lung_datum = H.get_int_organ_datum(ORGAN_DATUM_LUNGS)
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if(!lung_datum || !heart_datum)
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to_chat(user, SPAN_WARNING("You don't hear anything."))
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return ITEM_INTERACT_COMPLETE
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var/obj/item/organ/internal/heart = heart_datum.linked_organ
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var/obj/item/organ/internal/lungs = lung_datum.linked_organ
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if(!H.pulse || (!heart || !(lungs && !HAS_TRAIT(H, TRAIT_NOBREATH))))
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to_chat(user, SPAN_WARNING("You don't hear anything."))
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return ITEM_INTERACT_COMPLETE
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var/color = "notice"
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if(heart)
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var/heart_sound
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switch(heart.damage)
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if(0 to 1)
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heart_sound = "healthy"
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if(1 to 25)
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heart_sound = "offbeat"
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if(25 to 50)
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heart_sound = "uneven"
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color = "warning"
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if(50 to INFINITY)
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heart_sound = "weak, unhealthy"
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color = "warning"
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to_chat(user, "<span class='[color]'>You hear \an [heart_sound] pulse.</span>")
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if(lungs)
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var/lung_sound
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switch(lungs.damage)
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if(0 to 1)
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lung_sound = "healthy respiration"
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if(1 to 25)
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lung_sound = "labored respiration"
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if(25 to 50)
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lung_sound = "pained respiration"
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color = "warning"
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if(50 to INFINITY)
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lung_sound = "gurgling"
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color = "warning"
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to_chat(user, "<span class='[color]'>You hear [lung_sound].</span>")
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return ITEM_INTERACT_COMPLETE
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/obj/item/clothing/neck/neckerchief
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name = "white neckerchief"
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desc = "A neatly tied neckerchief for the service professional."
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icon_state = "neckerchief_white"
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/neck.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/neck.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/neck.dmi'
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)
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/obj/item/clothing/neck/neckerchief/black
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name = "black neckerchief"
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icon_state = "neckerchief_black"
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/obj/item/clothing/neck/neckerchief/green
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name = "green neckerchief"
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icon_state = "neckerchief_green"
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/obj/item/clothing/neck/neckerchief/red
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name = "red neckerchief"
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icon_state = "neckerchief_red"
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