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* skulk.dm placeholder for testing purposes
* Made an oopsie, fixed
* Skulk flesh color and language color testing
* Adding working language key, fixed language color
* Changed skulk flesh color, may change it again soon
* Ran tgui, hopefully fixed language color
* Changed skulk language color, hopefully for good this time
* Missed a spot
* Tgui fuckery
* If at first you don't succeed, cry to yourself for a bit then try again
* Tgui makes me violent
* Eyewear no longer save Skkulakin from flashes
* Skulk bones now hurt really bad
* Adds Skulk Sprites, Back Accessories, and other Placeholders
* Desperately trying to get body_accessories to work
* Minor name changes
* Skkulakin now have colorable eyes
* Makes the silk-spinning ability somewhat work, more changes need to be made
* Fixes the Skulks' ability to spin silk, however still needs changes
* Changed Skulks easier bone breaks into a trait
* Skulks (Now with 100% ethically sourced back spines!)
* Gives Skkulakin the Vox clothing sprites (Not counting head, glasses, or masks)
* Added update_spines_layer() for testing and help purposes
* Working on getting Skulk Backspines to change color depending on preset
* Skulk Backspines are now colored the same as your preset up spawning in (Thank you, Qwerty)
* Undefines SILK_NUTRITION_AMOUNT (I made a woopsie)
* Readds a return I may have accidentally removed at some point
* Skkulakin can now chitter
* Silk now be used to craft cloth and has an icon
* TGUI is going to make me do things
* Fixes the Brittle Bones Trait to work with Frail Quirk
* Sprite Fix
* Adds masking helpers
* Made a small woopsie
* I'm genuinely a fucking idiot
* Adds a bunch of new clothing
* Changes some clothing descriptions
* Fixes more placeholders and adds two new outfits
* Made small mistake, fixed
* Temporary change (Will revert soon)
* Reverted previous changes as the event is now over
* New Skulk Clothing, added some to the racial tab in the loadout, and made low-inquis robes orderable from cargo
* Adds High-Inquis Robes into cargo console
* Adds Skkulakin Flag (Orderable From Merch Vendor)
* Made small mistake, fixed it
* Inquisitorial Crate only has Low-Inquisitor clothing again
* Commits all offered suggestions
* Converts spans to defines and sorts out the rest of Skulk clothing (No MODs just yet)
* Gives Skulks the Nian Butt Sprite for now
* Fixes a small error with biosuits
* Fixes small coding error
* Fixes a few mor small coding errors
* Update code/modules/mob/living/carbon/human/appearance.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Update code/game/objects/items/stacks/sheets/sheet_types.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Update code/modules/economy/merch_items.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Removes 'collective' from outfit_admin.dm
* Basic Pixel-Shifting (Not Yet Complete)
* improve skulk headwear offset
* Revert "improve skulk headwear offset"
This reverts commit 2d93d61699.
* improve skulk headwear offset
* Cleans up some code and fixes ALL hats for Skkulakin
* Lets the AI speak Skkula-Runespeak, fixes Bomber Jackets and Winter Coats, makes Backpacks look better, fixes other small sprite issues
* Let them wear pants
* Update code/modules/mob/language.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Fixes masks and glasses for skkulakin
* Fixes Inquisitor Masks and adds missing Engineering Outfits
* Fixes Explorer Suits and HECK Suit for Skulks
* Fixes a few small issues and resolves some suggested changes
* Rebuilds TGUI
* Fixes Science Jumpsuits & Radsuits
* Fix Skkulakin chef belt disappearance.
* fix string assoc lookups for alists
* Update code/game/objects/structures/mirror.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Update code/modules/mob/living/carbon/human/species/skulk.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
---------
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Alfalfa Scout <alfalfascout@proton.me>
190 lines
8.1 KiB
Plaintext
190 lines
8.1 KiB
Plaintext
//Regular syndicate space suit
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/obj/item/clothing/head/helmet/space/syndicate
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name = "red space helmet"
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desc = "A suspicious-looking space helmet. It is reinforced with a layer of armour."
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icon_state = "syndicate"
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inhand_icon_state = "space_helmet_syndicate"
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armor = list(MELEE = 35, BULLET = 50, LASER = 20, ENERGY = 10, BOMB = 20, RAD = 20, FIRE = 200, ACID = 285)
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dyeable = TRUE
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dyeing_key = DYE_REGISTRY_SYNDICATE_HELMET
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sprite_sheets = list(
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"Grey" = 'icons/mob/clothing/species/grey/helmet.dmi',
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"Tajaran" = 'icons/mob/clothing/species/tajaran/helmet.dmi',
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"Unathi" = 'icons/mob/clothing/species/unathi/helmet.dmi',
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"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/helmet.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/helmet.dmi',
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)
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/obj/item/clothing/suit/space/syndicate
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name = "red space suit"
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icon_state = "syndicate"
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inhand_icon_state = "space_suit_syndicate"
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desc = "A suspicious-looking space suit. The fabric is reinforced with a blend of nomex and kevlar for added protection."
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w_class = WEIGHT_CLASS_NORMAL
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dyeable = TRUE
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dyeing_key = DYE_REGISTRY_SYNDICATE_SUIT
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allowed = list(/obj/item/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword/saber,/obj/item/restraints/handcuffs,/obj/item/tank/internals)
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armor = list(MELEE = 35, BULLET = 50, LASER = 20, ENERGY = 10, BOMB = 20, RAD = 20, FIRE = 200, ACID = 285)
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sprite_sheets = list(
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"Tajaran" = 'icons/mob/clothing/species/tajaran/suit.dmi',
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"Unathi" = 'icons/mob/clothing/species/unathi/suit.dmi',
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"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/suit.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
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"Skkulakin" = 'icons/mob/clothing/species/skkulakin/suit.dmi'
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)
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//Green syndicate space suit
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/obj/item/clothing/head/helmet/space/syndicate/green
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name = "green space helmet"
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icon_state = "syndicate-helm-green"
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inhand_icon_state = "syndicate-helm-green"
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/obj/item/clothing/suit/space/syndicate/green
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name = "green space suit"
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icon_state = "syndicate-green"
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inhand_icon_state = "syndicate-green"
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//Dark green syndicate space suit
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/obj/item/clothing/head/helmet/space/syndicate/green/dark
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name = "dark green space helmet"
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icon_state = "syndicate-helm-green-dark"
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inhand_icon_state = "syndicate-helm-green-dark"
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/obj/item/clothing/suit/space/syndicate/green/dark
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name = "dark green space suit"
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icon_state = "syndicate-green-dark"
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inhand_icon_state = "syndicate-green-dark"
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//Orange syndicate space suit
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/obj/item/clothing/head/helmet/space/syndicate/orange
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name = "orange space helmet"
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icon_state = "syndicate-helm-orange"
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inhand_icon_state = "helm-orange"
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/obj/item/clothing/suit/space/syndicate/orange
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name = "orange space suit"
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icon_state = "syndicate-orange"
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inhand_icon_state = "syndicate-orange"
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//Blue syndicate space suit
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/obj/item/clothing/head/helmet/space/syndicate/blue
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name = "blue space helmet"
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icon_state = "syndicate-helm-blue"
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inhand_icon_state = "helm-command"
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/obj/item/clothing/suit/space/syndicate/blue
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name = "blue space suit"
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icon_state = "syndicate-blue"
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inhand_icon_state = "syndicate-blue"
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//Black syndicate space suit
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/obj/item/clothing/head/helmet/space/syndicate/black
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name = "black space helmet"
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icon_state = "syndicate-helm-black"
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inhand_icon_state = "syndicate-helm-black"
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/obj/item/clothing/head/helmet/space/syndicate/black/strike
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name = "Syndicate Strike Team commando helmet"
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desc = "A heavily armored black helmet that is only given to high-ranking Syndicate operatives."
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armor = list(MELEE = 200, BULLET = 200, LASER = 50, ENERGY = 50, BOMB = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY) //Matches DS gear.
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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resistance_flags = ACID_PROOF
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flags_2 = RAD_PROTECT_CONTENTS_2
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/obj/item/clothing/suit/space/syndicate/black
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name = "black space suit"
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icon_state = "syndicate-black"
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inhand_icon_state = "syndicate-black"
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/obj/item/clothing/suit/space/syndicate/black/strike
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name = "Syndicate Strike Team commando space suit"
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desc = "A heavily armored, black space suit that is only given to high-ranking Syndicate operatives."
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armor = list(MELEE = 200, BULLET = 200, LASER = 50, ENERGY = 50, BOMB = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY) //Matches DS gear.
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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resistance_flags = ACID_PROOF
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flags_2 = RAD_PROTECT_CONTENTS_2
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//Black-green syndicate space suit
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/obj/item/clothing/head/helmet/space/syndicate/black/green
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icon_state = "syndicate-helm-black-green"
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inhand_icon_state = "syndicate-helm-black-green"
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/obj/item/clothing/suit/space/syndicate/black/green
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name = "black and green space suit"
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icon_state = "syndicate-black-green"
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inhand_icon_state = "syndicate-black-green"
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//Black-blue syndicate space suit
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/obj/item/clothing/head/helmet/space/syndicate/black/blue
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icon_state = "syndicate-helm-black-blue"
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inhand_icon_state = "syndicate-helm-black-blue"
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/obj/item/clothing/suit/space/syndicate/black/blue
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name = "black and blue space suit"
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icon_state = "syndicate-black-blue"
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inhand_icon_state = "syndicate-black-blue"
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//Black medical syndicate space suit
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/obj/item/clothing/head/helmet/space/syndicate/black/med
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icon_state = "syndicate-helm-black-med"
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/obj/item/clothing/suit/space/syndicate/black/med
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name = "green space suit"
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icon_state = "syndicate-black-med"
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//Black-orange syndicate space suit
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/obj/item/clothing/head/helmet/space/syndicate/black/orange
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icon_state = "syndicate-helm-black-orange"
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/obj/item/clothing/suit/space/syndicate/black/orange
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name = "black and orange space suit"
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icon_state = "syndicate-black-orange"
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//Black-red syndicate space suit
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/obj/item/clothing/head/helmet/space/syndicate/black/red
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icon_state = "syndicate-helm-black-red"
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inhand_icon_state = "syndicate-helm-black-red"
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/obj/item/clothing/head/helmet/space/syndicate/black/red/strike
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name = "Syndicate Strike Team leader helmet"
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desc = "A heavily armored, black and red space helmet that is only given to elite Syndicate operatives, it looks particularly menacing."
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armor = list(MELEE = 200, BULLET = 200, LASER = 50, ENERGY = 50, BOMB = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY) //Matches DS gear.
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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resistance_flags = ACID_PROOF
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flags_2 = RAD_PROTECT_CONTENTS_2
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/obj/item/clothing/suit/space/syndicate/black/red
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name = "black and red space suit"
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icon_state = "syndicate-black-red"
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inhand_icon_state = "syndicate-black-red"
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/obj/item/clothing/suit/space/syndicate/black/red/strike
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name = "Syndicate Strike Team leader space suit"
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desc = "A heavily armored, black and red space suit that is only given to elite Syndicate operatives, it looks particularly menacing."
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armor = list(MELEE = 200, BULLET = 200, LASER = 50, ENERGY = 50, BOMB = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY) //Matches DS gear.
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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resistance_flags = ACID_PROOF
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flags_2 = RAD_PROTECT_CONTENTS_2
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//Black with yellow/red engineering syndicate space suit
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/obj/item/clothing/head/helmet/space/syndicate/black/engie
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icon_state = "syndicate-helm-black-engie"
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/obj/item/clothing/suit/space/syndicate/black/engie
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name = "black engineering space suit"
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icon_state = "syndicate-black-engie"
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/obj/item/clothing/head/helmet/space/syndicate/contractor
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name = "contractor helmet"
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desc = "A specialised black and gold helmet that's more compact than its standard Syndicate counterpart. It is made of an exotic military-grade fabric for added protection, and can be ultra-compressed into even the tightest of spaces."
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w_class = WEIGHT_CLASS_SMALL
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icon_state = "syndicate-helm-contractor"
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inhand_icon_state = "syndicate-helm-contractor"
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/obj/item/clothing/suit/space/syndicate/contractor
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name = "contractor space suit"
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desc = "A specialised black and gold space suit that's easier to move around in than its standard Syndicate counterpart. It is made of an exotic military-grade fabric for added protection, and can be ultra-compressed into even the tightest of spaces."
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w_class = WEIGHT_CLASS_SMALL
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icon_state = "syndicate-contractor"
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inhand_icon_state = "syndicate-contractor"
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