Files
Paradise/code/modules/clothing/spacesuits/syndi.dm
6a1fc4f5c2 Praise Be and Skkula: The PR (Skkulakin Race 2025) [READY FOR REVIEW] (#30744)
* skulk.dm placeholder for testing purposes

* Made an oopsie, fixed

* Skulk flesh color and language color testing

* Adding working language key, fixed language color

* Changed skulk flesh color, may change it again soon

* Ran tgui, hopefully fixed language color

* Changed skulk language color, hopefully for good this time

* Missed a spot

* Tgui fuckery

* If at first you don't succeed, cry to yourself for a bit then try again

* Tgui makes me violent

* Eyewear no longer save Skkulakin from flashes

* Skulk bones now hurt really bad

* Adds Skulk Sprites, Back Accessories, and other Placeholders

* Desperately trying to get body_accessories to work

* Minor name changes

* Skkulakin now have colorable eyes

* Makes the silk-spinning ability somewhat work, more changes need to be made

* Fixes the Skulks' ability to spin silk, however still needs changes

* Changed Skulks easier bone breaks into a trait

* Skulks (Now with 100% ethically sourced back spines!)

* Gives Skkulakin the Vox clothing sprites (Not counting head, glasses, or masks)

* Added update_spines_layer() for testing and help purposes

* Working on getting Skulk Backspines to change color depending on preset

* Skulk Backspines are now colored the same as your preset up spawning in (Thank you, Qwerty)

* Undefines SILK_NUTRITION_AMOUNT (I made a woopsie)

* Readds a return I may have accidentally removed at some point

* Skkulakin can now chitter

* Silk now be used to craft cloth and has an icon

* TGUI is going to make me do things

* Fixes the Brittle Bones Trait to work with Frail Quirk

* Sprite Fix

* Adds masking helpers

* Made a small woopsie

* I'm genuinely a fucking idiot

* Adds a bunch of new clothing

* Changes some clothing descriptions

* Fixes more placeholders and adds two new outfits

* Made small mistake, fixed

* Temporary change (Will revert soon)

* Reverted previous changes as the event is now over

* New Skulk Clothing, added some to the racial tab in the loadout, and made low-inquis robes orderable from cargo

* Adds High-Inquis Robes into cargo console

* Adds Skkulakin Flag (Orderable From Merch Vendor)

* Made small mistake, fixed it

* Inquisitorial Crate only has Low-Inquisitor clothing again

* Commits all offered suggestions

* Converts spans to defines and sorts out the rest of Skulk clothing (No MODs just yet)

* Gives Skulks the Nian Butt Sprite for now

* Fixes a small error with biosuits

* Fixes small coding error

* Fixes a few mor small coding errors

* Update code/modules/mob/living/carbon/human/appearance.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Update code/game/objects/items/stacks/sheets/sheet_types.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Update code/modules/economy/merch_items.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Removes 'collective' from outfit_admin.dm

* Basic Pixel-Shifting (Not Yet Complete)

* improve skulk headwear offset

* Revert "improve skulk headwear offset"

This reverts commit 2d93d61699.

* improve skulk headwear offset

* Cleans up some code and fixes ALL hats for Skkulakin

* Lets the AI speak Skkula-Runespeak, fixes Bomber Jackets and Winter Coats, makes Backpacks look better, fixes other small sprite issues

* Let them wear pants

* Update code/modules/mob/language.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Fixes masks and glasses for skkulakin

* Fixes Inquisitor Masks and adds missing Engineering Outfits

* Fixes Explorer Suits and HECK Suit for Skulks

* Fixes a few small issues and resolves some suggested changes

* Rebuilds TGUI

* Fixes Science Jumpsuits & Radsuits

* Fix Skkulakin chef belt disappearance.

* fix string assoc lookups for alists

* Update code/game/objects/structures/mirror.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/species/skulk.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

---------

Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Alfalfa Scout <alfalfascout@proton.me>
2026-01-17 20:54:56 +00:00

190 lines
8.1 KiB
Plaintext

//Regular syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate
name = "red space helmet"
desc = "A suspicious-looking space helmet. It is reinforced with a layer of armour."
icon_state = "syndicate"
inhand_icon_state = "space_helmet_syndicate"
armor = list(MELEE = 35, BULLET = 50, LASER = 20, ENERGY = 10, BOMB = 20, RAD = 20, FIRE = 200, ACID = 285)
dyeable = TRUE
dyeing_key = DYE_REGISTRY_SYNDICATE_HELMET
sprite_sheets = list(
"Grey" = 'icons/mob/clothing/species/grey/helmet.dmi',
"Tajaran" = 'icons/mob/clothing/species/tajaran/helmet.dmi',
"Unathi" = 'icons/mob/clothing/species/unathi/helmet.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/helmet.dmi',
"Vox" = 'icons/mob/clothing/species/vox/helmet.dmi',
)
/obj/item/clothing/suit/space/syndicate
name = "red space suit"
icon_state = "syndicate"
inhand_icon_state = "space_suit_syndicate"
desc = "A suspicious-looking space suit. The fabric is reinforced with a blend of nomex and kevlar for added protection."
w_class = WEIGHT_CLASS_NORMAL
dyeable = TRUE
dyeing_key = DYE_REGISTRY_SYNDICATE_SUIT
allowed = list(/obj/item/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword/saber,/obj/item/restraints/handcuffs,/obj/item/tank/internals)
armor = list(MELEE = 35, BULLET = 50, LASER = 20, ENERGY = 10, BOMB = 20, RAD = 20, FIRE = 200, ACID = 285)
sprite_sheets = list(
"Tajaran" = 'icons/mob/clothing/species/tajaran/suit.dmi',
"Unathi" = 'icons/mob/clothing/species/unathi/suit.dmi',
"Vulpkanin" = 'icons/mob/clothing/species/vulpkanin/suit.dmi',
"Vox" = 'icons/mob/clothing/species/vox/suit.dmi',
"Skkulakin" = 'icons/mob/clothing/species/skkulakin/suit.dmi'
)
//Green syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/green
name = "green space helmet"
icon_state = "syndicate-helm-green"
inhand_icon_state = "syndicate-helm-green"
/obj/item/clothing/suit/space/syndicate/green
name = "green space suit"
icon_state = "syndicate-green"
inhand_icon_state = "syndicate-green"
//Dark green syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/green/dark
name = "dark green space helmet"
icon_state = "syndicate-helm-green-dark"
inhand_icon_state = "syndicate-helm-green-dark"
/obj/item/clothing/suit/space/syndicate/green/dark
name = "dark green space suit"
icon_state = "syndicate-green-dark"
inhand_icon_state = "syndicate-green-dark"
//Orange syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/orange
name = "orange space helmet"
icon_state = "syndicate-helm-orange"
inhand_icon_state = "helm-orange"
/obj/item/clothing/suit/space/syndicate/orange
name = "orange space suit"
icon_state = "syndicate-orange"
inhand_icon_state = "syndicate-orange"
//Blue syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/blue
name = "blue space helmet"
icon_state = "syndicate-helm-blue"
inhand_icon_state = "helm-command"
/obj/item/clothing/suit/space/syndicate/blue
name = "blue space suit"
icon_state = "syndicate-blue"
inhand_icon_state = "syndicate-blue"
//Black syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/black
name = "black space helmet"
icon_state = "syndicate-helm-black"
inhand_icon_state = "syndicate-helm-black"
/obj/item/clothing/head/helmet/space/syndicate/black/strike
name = "Syndicate Strike Team commando helmet"
desc = "A heavily armored black helmet that is only given to high-ranking Syndicate operatives."
armor = list(MELEE = 200, BULLET = 200, LASER = 50, ENERGY = 50, BOMB = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY) //Matches DS gear.
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
resistance_flags = ACID_PROOF
flags_2 = RAD_PROTECT_CONTENTS_2
/obj/item/clothing/suit/space/syndicate/black
name = "black space suit"
icon_state = "syndicate-black"
inhand_icon_state = "syndicate-black"
/obj/item/clothing/suit/space/syndicate/black/strike
name = "Syndicate Strike Team commando space suit"
desc = "A heavily armored, black space suit that is only given to high-ranking Syndicate operatives."
armor = list(MELEE = 200, BULLET = 200, LASER = 50, ENERGY = 50, BOMB = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY) //Matches DS gear.
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
resistance_flags = ACID_PROOF
flags_2 = RAD_PROTECT_CONTENTS_2
//Black-green syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/black/green
icon_state = "syndicate-helm-black-green"
inhand_icon_state = "syndicate-helm-black-green"
/obj/item/clothing/suit/space/syndicate/black/green
name = "black and green space suit"
icon_state = "syndicate-black-green"
inhand_icon_state = "syndicate-black-green"
//Black-blue syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/black/blue
icon_state = "syndicate-helm-black-blue"
inhand_icon_state = "syndicate-helm-black-blue"
/obj/item/clothing/suit/space/syndicate/black/blue
name = "black and blue space suit"
icon_state = "syndicate-black-blue"
inhand_icon_state = "syndicate-black-blue"
//Black medical syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/black/med
icon_state = "syndicate-helm-black-med"
/obj/item/clothing/suit/space/syndicate/black/med
name = "green space suit"
icon_state = "syndicate-black-med"
//Black-orange syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/black/orange
icon_state = "syndicate-helm-black-orange"
/obj/item/clothing/suit/space/syndicate/black/orange
name = "black and orange space suit"
icon_state = "syndicate-black-orange"
//Black-red syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/black/red
icon_state = "syndicate-helm-black-red"
inhand_icon_state = "syndicate-helm-black-red"
/obj/item/clothing/head/helmet/space/syndicate/black/red/strike
name = "Syndicate Strike Team leader helmet"
desc = "A heavily armored, black and red space helmet that is only given to elite Syndicate operatives, it looks particularly menacing."
armor = list(MELEE = 200, BULLET = 200, LASER = 50, ENERGY = 50, BOMB = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY) //Matches DS gear.
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
resistance_flags = ACID_PROOF
flags_2 = RAD_PROTECT_CONTENTS_2
/obj/item/clothing/suit/space/syndicate/black/red
name = "black and red space suit"
icon_state = "syndicate-black-red"
inhand_icon_state = "syndicate-black-red"
/obj/item/clothing/suit/space/syndicate/black/red/strike
name = "Syndicate Strike Team leader space suit"
desc = "A heavily armored, black and red space suit that is only given to elite Syndicate operatives, it looks particularly menacing."
armor = list(MELEE = 200, BULLET = 200, LASER = 50, ENERGY = 50, BOMB = INFINITY, RAD = INFINITY, FIRE = INFINITY, ACID = INFINITY) //Matches DS gear.
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
resistance_flags = ACID_PROOF
flags_2 = RAD_PROTECT_CONTENTS_2
//Black with yellow/red engineering syndicate space suit
/obj/item/clothing/head/helmet/space/syndicate/black/engie
icon_state = "syndicate-helm-black-engie"
/obj/item/clothing/suit/space/syndicate/black/engie
name = "black engineering space suit"
icon_state = "syndicate-black-engie"
/obj/item/clothing/head/helmet/space/syndicate/contractor
name = "contractor helmet"
desc = "A specialised black and gold helmet that's more compact than its standard Syndicate counterpart. It is made of an exotic military-grade fabric for added protection, and can be ultra-compressed into even the tightest of spaces."
w_class = WEIGHT_CLASS_SMALL
icon_state = "syndicate-helm-contractor"
inhand_icon_state = "syndicate-helm-contractor"
/obj/item/clothing/suit/space/syndicate/contractor
name = "contractor space suit"
desc = "A specialised black and gold space suit that's easier to move around in than its standard Syndicate counterpart. It is made of an exotic military-grade fabric for added protection, and can be ultra-compressed into even the tightest of spaces."
w_class = WEIGHT_CLASS_SMALL
icon_state = "syndicate-contractor"
inhand_icon_state = "syndicate-contractor"