Files
Paradise/code/modules/ruins/ruin_areas.dm
Qwertytoforty 211ccbe233 Converts airlocks to have departmental based wires. (#30196)
* the majority

* Update code/game/area/ss13_areas/science_areas.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

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Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-09-22 17:41:26 +00:00

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GLOBAL_LIST_INIT(ruin_prototypes, list(/area/ruin,
/area/ruin/unpowered,
/area/ruin/powered,
/area/ruin/space,
/area/ruin/space/powered,
/area/ruin/space/unpowered,
/area/ruin/space/unpowered/no_grav))
//Parent types
/area/ruin
name = "\improper Unexplored Location"
icon_state = "away"
there_can_be_many = TRUE
dynamic_lighting = DYNAMIC_LIGHTING_FORCED
ambientsounds = RUINS_SOUNDS
sound_environment = SOUND_ENVIRONMENT_STONEROOM
airlock_wires = ZLVL_BASED_WIRES
/area/ruin/unpowered
/area/ruin/powered
requires_power = FALSE