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Charlie Nolan
18573ef254
* [TGUI v6 Project] Remove `context` (#29086)
* [TGUI v6 Project] Remove `context`
* I forgot I had to do that.
* [TGUI v6 Project] Move to React (#29090)
* It compiles
* Last Inferno uses
* all works now
* Fixes
* [TGUI v6] Changes files extensions for interfaces from .js to .jsx, Deprecates Inferno State Hooks (#29094)
* Initial Commit
* Apply suggestions from code review
trust me bro
Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
---------
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com>
* [TGUI v6] Replaces babel with swc, fixes realtive paths on a few files, new build (#29100)
* Initial commit
* Build
* webpack config and errors and rebuild
* export routingError, hopefully
* fix pda app routing
* pass current tab index to tab headers and content in nanobank
---------
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
* fix dna modifier bluescreen and library computer tabs (#29108)
* TGUI parity with TG
Need to fix a bunch of things...
* Implement TGUI payload chunking backend
https://github.com/tgstation/tgstation/pull/90295
* Filx chan bottom scroll. Again
* Fix TGchat focus
* Fix rounding
* Fix inputs
* Upgrade deps
* More fixes
* Fix chat lineHeight
* Fix NanoMap
* Update `tgui-core`
* fix autolathe
* fix airlock electronics
* fix intercom
* fix compost bin height
* Fix chat preferences
* Move to TSX without types :clueless:
* test tiny meet your new brother test tgui
* Fix RCD
* fix stackcraft
* fix up beakercontents
* Fix MODsuits
* fix seed extractor
* Merge branch 'tgui-v6' of github.com:ParadiseSS13/Paradise into tgui-v6
* fix holodeck
* fix cookbook pda app
* fix remaining useState args
* Fix DNAModifier
* Fix Sleeper
* Fix SupermatterMonitor
* Remove `vitest`
* Update dev-server
* Fix `IconStack`
* Correct margin
* bundles, please don't break
* prettier
* Revert "Remove `vitest`"
This reverts commit 0609006abb.
* Re-add tests
* Prettier
* fix maplint for test_tgui
* TGchat shine effect
* TGUI Rebuildo
* Fix broken tabs, search boxes, sortable tables, and others (#29450)
* Replace KitchenSink theme state with a React context
* Remove last usage of useLocalState
* Rebind unbound useState calls
* Build and update /tg/ui
* Reformat /tg/ui
* [ci skip]
---------
Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>
* Ports #29217 to tgui v6. Added tgui-setup to CI builds (#29787)
* Add tgui-setup to build scripts
* Fix CORS issue
* Build and update /tg/ui
Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>
* Add one missing word to comment
---------
Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* fix law manager
* Removes dangling references to `context` (#29793)
* Removes dangling references to `context`
* Build and update /tg/ui (#25)
Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>
---------
Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* fix messenger and atmos scanner
* swap out line break in examinate
* fix powermonitor
* Bump tgui-core from 3.1.5/3.1.4 to 4.3.4 (#29799)
* Bump tgui-core
* Build and update /tg/ui (#28)
Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>
---------
Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* Fixes additional examine text
* oopsie
* Small tgui v6 fixes (#29801)
* Remove flow
* Miscellaneous fixes
* Miscellaneous fixes
* Moved properties placed on the wrong element
* Migrate removed CSS attributes in JSX
* Build and update /tg/ui (#27)
Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>
---------
Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* fix carbon examine
* fix robot examine
* fix lint
* improve SMES appearance
* fix camera console name order
* more newline fixes
* fix boolean modal cancel not working
* fix random disabled access in RCD
* point tgui to correct passthrough verb names
* Fix missing 0 option for ERTs. (#29819)
* fix newlines in damage flavor
* Revert all changes related to newlines in DM
* fix the actual thing that was wrong with newlines
* fix ERT manager deny input
* [tgui-v6] Makes Agent Card UI more aesthethic, fixes input fields, fixes minimum age slider (#29832)
* agent card fixes and tweaks
* tgui bundle
* Reformat /tg/ui (#33) (#29838)
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* restore camera console list appearance
* fixed pai ui paths (#29867)
* /tg/ui fixes no. 3 (#29868)
* Remove IconStack styles that conflict with styles added in tgstation/tgui-core#203
* Fix minesweeper icon
* DNA Modifier fixes
* Fix alignment of icons in PDA games menu
* Expand chem dispenser
* Fix pAI interfaces
* Build and update /tg/ui
---------
Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Toastical <20125180+Toastical@users.noreply.github.com>
* teleporter fix, bundle changes, test
* /tg/ui fixes no.4 (#29877)
* Fix translucent buttons
* Remove stories already present in tgui-core
* Make voting choices not transparent
* Build and update /tg/ui
* Fix size of set ringtone in PDA messenger
* Fix crew monitor highlight colors
* Fix ReagentsEditor search. Small style fixes
* tgui-say radio prefix has special color again
* Expand chameleon mask a little
* Fix search in chameleon mask
* Make list input modal slightly taller
* [ci skip]
* Build /tg/ui
---------
Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>
---------
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Aylong <alexanderkitsa@gmail.com>
Co-authored-by: Arthri <41360489+Arthri@users.noreply.github.com>
Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: Toastical <20125180+Toastical@users.noreply.github.com>
267 lines
10 KiB
Markdown
267 lines
10 KiB
Markdown
Below is a glossary of common used terms along with their meanings relating to
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the coding side of SS13. If you notice any missing terms of discrepancies in
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descriptions, feel free to contribute to the list! Feel free to ask any
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questions in `#coding-chat` on the discord. Non-coding related Glossary can be
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found on the [wiki][]. More in depth information can be found at BYOND's
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official [documentation][].
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[wiki]: https://paradisestation.org/wiki/index.php?title=Glossary
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[documentation]: https://secure.byond.com/docs/ref/#/DM/
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## .DM
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DreamMaker code files, or .dm files are the file format for BYOND source code.
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These files must be "ticked" in the .dme file for them to be included in the
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game.
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## .DMB
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"DreamMaker Build" or DMB files are compiled DME files and are
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used with Dream Daemon to run the server.
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## .DME
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"DreamMaker Environment" or DME files are what BYOND uses to compile the game.
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It is a list of all .dm files used in the game, if you add a new file you will
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need to "Tick" it or add it to this file manually.
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## .DMI
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DreamMaker images or DMI files is how BYOND stores images (also known as icons),
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these can be edited with BYOND's tools or external tools.
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## .DMM
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DreamMaker maps or DMM files is how BYOND stores maps. These can be edited with
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BYOND's tools or something like [StrongDMM](#strongdmm)
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## Area
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From the [BYOND documentation](https://secure.byond.com/docs/ref/#/area/):
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> "Areas are derived from /area. Regions on the map may be assigned to an area
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by painting it onto the map. Areas off the map serve as rooms that objects may
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enter and exit. For each area type defined, one area object is created at
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runtime. So for areas on the map, all squares with the same area type belong to
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the same instance of the area."
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In SS13, this is often used to delineate station departments and station systems
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such as power and atmospherics networks.
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## Atmos
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The atmospherics system in SS13, which is very often old and confusing and/or
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broken code.
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## Atom
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From the [BYOND documentation](https://secure.byond.com/docs/ref/#/atom/):
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> "The /atom object type is the ancestor of all mappable
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objects in the game. The types /area, /turf, /obj, and /mob are all
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derived from /atom. You should not create instances of /atom directly
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but should use /area, /turf, /obj, and /mob for actual objects. The
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/atom object type exists for the purpose of defining variables or
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procedures that are shared by all of the other 'physical' objects.
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These are also the only objects for which verbs may be accessible to the
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user. /atom is derived from /datum, so it inherits the basic properties that
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are shared by all DM objects."
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## Baseturf
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An SS13 variable that saves the data of what is underneath if that that is
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removed. For example, under station floors there would be a space turf and under
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Lavaland turfs there would be lava.
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## Bitflag
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A single variable made of individual TRUE/FALSE values. See
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[Bitflags](./bitflags.md) for an introduction on how to use bitflags.
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## Buff
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A buff is a change to a gameplay mechanic that makes it more powerful or more
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useful. Generally the opposite of a [nerf](#nerf).
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## Commit
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A record of files changed and how they were changed, they are each assigned a
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special ID called a hash that specifies the changes it makes.
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## Config
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The config.toml file for changing things about your local server. You will need
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to copy this from the config/example folder if you haven't already.
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## Datum
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From the [BYOND documentation](https://secure.byond.com/docs/ref/#/datum/):
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> "The datum object is the ancestor of all other data types in DM. (The only
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exceptions are currently `/world`, `/client`, `/list`, and `/savefile`, but
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those will be brought into conformance soon.) That means that the variables and
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procedures of /datum are inherited by all other types of objects."
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Datums are useful to represent abstractions that don't physically exist in the
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game world, such as information about a spell or a Syndicate uplink item. They
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are also useful for vars or procs that all other data-types use.
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## Define
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A way of declaring variable either global (across the whole game) or in a whole
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file using DM's `#DEFINE` macro syntax. They should always be found at the
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beginning of a file. Defines should always be capitalized (LIKE_THIS) and if not
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global should undefined at the end of a file.
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## Fastmos
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Fast atmos, usually featuring explosive decomposition and lots of in game death.
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Fastmos is not used on Paradise.
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## Garbage
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The garbage collector handles items being deleted and allows them to clean up
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references, this allows objects to delete much more efficiently.
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## Head Admin
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Head of the admin team and overseeing overall changes and the direction for the
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entire Paradise codebase and server. Contact them or the Balance team about
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large changes or balance changes before making a PR, including map additions,
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new roles, new antagonists, and other similar things.
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## Icondiffbot
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A tool on GitHub that renders before and after images of BYOND icons. It can be
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viewed on any PR by scrolling down to the checks section and clicking details
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next to it.
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## LGTM
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"Looks Good To Me", used during code reviews.
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## Local
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Your copy of your remote repository on your local machine or computer. Commits
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need to be published to your remote repo before they can be pushed to the
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upstream repo for a pull request.
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## Maintainer
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A no longer used title, previously used for people who made sure code is
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quality. Maintainers were split up into the Balance Team, Design Team, and several
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other groups. Check [PR #18000](https://github.com/ParadiseSS13/Paradise/pull/18000/) for more
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information.
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## Map merge
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Tools that automatically attempt to merge maps when merging master or
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committing. Map merge is a work in progress and may require manual editing too.
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## Mapdiffbot
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A tool on GitHub that renders before and after images of BYOND maps. It can be
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viewed on any PR by scrolling down to the checks section and clicking details
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next to it.
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## Master Controller
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The Master Controller controls all subsystems of
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the game, such as the [garbage collector](#garbage).
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## MC
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Short for Short for [Master Controller](#master-controller).
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## Merge Master
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The process of merging master into your PR's branch, often to update it.
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## Mob
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Mobs are "mobile objects", these include players and animals. This does not
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include stuff like conveyors.
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## Nerf
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Nerfs are changes to a gameplay mechanic that make it less powerful or decreases
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its utility, typically done for the sake of improving game balance and
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enjoyability. Generally the opposite of a [buff](#buff).
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## NPFC
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"No Player-Facing Changes", used in the changelog of a PR, most often in
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refractors and exploit fixes.
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## Object
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Objects are things you can interact with in game, including things that do not
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move. This includes weapons, items, machinery (consoles and machines), and
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several other things.
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## Origin
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Typically another name for your [remote repo](#remote).
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## PR
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Short for [Pull Request](#pull-request).
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## Proc
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Procs or Procedures are block of code that only runs when it is called. These
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are similar to something like functions in other languages.
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## Publish
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Uploading your code from your local machine.
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## Pull Request
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A request to the Paradise Github Repository for certain
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changes to be made to the code of the game. This includes maps and sprites.
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## Pulling code
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Pulling is transferring commits from the main repo to your remote repo, or from
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your remote repository to your local repository.
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## Pushing code
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Pushing is how you transfer commits from your repository to the Upstream repo.
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## qdel
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A function, `qdel()`, which tells the [garbage collector](#garbage) to handle
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destruction of an object. This should always be used over `del()`.
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## QDEL_NULL
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A [qdel](#qdel) function which first nulls out a variable before telling the
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garbage collector to handle it.
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## Remote
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Your forked copy of the upstream repo that you have complete access over. your
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clean copy of master and any published branches you've made can be found here.
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## Repo
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Short for [repository](#repository).
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## Repository
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A collection of code which tracks the commits and changes to it. There are three
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main types you will find the upstream repository, your remote repository, and
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your local repository.
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## Runechat Chat
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Chat messages which appear above player's characters, a feature added by
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[#14141](https://github.com/ParadiseSS13/Paradise/pull/14141/). Often a joke
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about players now missing important things in the chat window since they no
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longer have to look there for reading messages from people.
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## Runtime
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Runtimes most often refer to runtime errors, which are errors that happen after
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compiling and happen in game.
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## StrongDMM
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A [robust mapping tool](https://github.com/SpaiR/StrongDMM/) that is highly
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recommended over BYOND's DMM editor, as it is much quicker and has much more
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options. Using any version below 2.0 makes your PR very unlikely to be accepted
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as it messes with variables.
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## TGUI
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A JavaScript based format for displaying an interface. It is
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used for our user interfaces (except OOC stuff like admin panels), or
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are planned to be converted to TGUI. TGUI uses React. More information can be
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found at the [TGUI Tutorial][].
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[TGUI Tutorial]: https://github.com/ParadiseSS13/Paradise/blob/master/tgui/docs/tutorial-and-examples.md
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## Turf
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Turfs are floors, stuff like space, floors, carpets, or lava, or walls. This
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does not include windows, as they are objects.
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## Upstream
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The original repo that you have forked your remote repository from. For us, it
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is [ParadiseSS13/Paradise](https://github.com/ParadiseSS13/Paradise/).
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## Var
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A variable, used for temporarily storing data. For more
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permanent data, check out [defines](#define).
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## Verb
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A special type of proc, which is only available to mobs.
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## View Variables
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An admin tool that can be used in game to view the variables of anything, giving
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you more information about them. Very useful for debugging.
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## VSC
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Short for [Visual Studio Code](https://code.visualstudio.com/).
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## VV
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Short for [View Variables](#view-variables).
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## WYCI
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"When You Code It", a joking response to someone asking when something will be
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added to the game.
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