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* ebent * WHYYY * bobobo * adds ton of epic stuff * messages added * Outfit! * Indentation! Arrhghg * Gamemode checks, antag check stuff and outfit changes and tourist icon * ID icon, random species, gender, hair, a few comments and logs. * Mirroring review * Applies suggestion Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com> * Tourist Id's now have linked accounts, code cleaning as per reviews * Following suggestion * Apply suggestions as per review * Addresses the risk of two people having the same account * Typos and final cleaning * Checking for jobban/Not showing as tourist on manifest * Orbit test * compile * ebent * WHYYY * bobobo * adds ton of epic stuff * messages added * Outfit! * Indentation! Arrhghg * Gamemode checks, antag check stuff and outfit changes and tourist icon * ID icon, random species, gender, hair, a few comments and logs. * Mirroring review * Tourist Id's now have linked accounts, code cleaning as per reviews * Applies suggestion Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com> * Following suggestion * Apply suggestions as per review * Addresses the risk of two people having the same account * Typos and final cleaning * Checking for jobban/Not showing as tourist on manifest * Orbit test * TGUI Bundle Rebuild * Applies suggestions --------- Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com> Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
72 lines
3.2 KiB
Plaintext
72 lines
3.2 KiB
Plaintext
//objective defines
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#define TARGET_INVALID_IS_OWNER 1
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#define TARGET_INVALID_NOT_HUMAN 2
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#define TARGET_INVALID_DEAD 3
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#define TARGET_INVALID_NOCKEY 4
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#define TARGET_INVALID_UNREACHABLE 5
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#define TARGET_INVALID_GOLEM 6
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#define TARGET_INVALID_EVENT 7
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#define TARGET_INVALID_IS_TARGET 8
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#define TARGET_INVALID_BLACKLISTED 9
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#define TARGET_INVALID_CHANGELING 10
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#define TARGET_INVALID_NOTHEAD 11
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#define TARGET_INVALID_CULTIST 12
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#define TARGET_INVALID_CULT_CONVERTABLE 13
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//gamemode istype helpers
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#define GAMEMODE_IS_CULT (SSticker && istype(SSticker.mode, /datum/game_mode/cult))
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#define GAMEMODE_IS_HEIST (SSticker && istype(SSticker.mode, /datum/game_mode/heist))
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#define GAMEMODE_IS_NUCLEAR (SSticker && istype(SSticker.mode, /datum/game_mode/nuclear))
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#define GAMEMODE_IS_REVOLUTION (SSticker && istype(SSticker.mode, /datum/game_mode/revolution))
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#define GAMEMODE_IS_WIZARD (SSticker && istype(SSticker.mode, /datum/game_mode/wizard))
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#define GAMEMODE_IS_RAGIN_MAGES (SSticker && istype(SSticker.mode, /datum/game_mode/wizard/raginmages))
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//special roles
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// Distinct from the ROLE_X defines because some antags have multiple special roles but only one ban type
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#define SPECIAL_ROLE_ABDUCTOR_AGENT "Abductor Agent"
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#define SPECIAL_ROLE_ABDUCTOR_SCIENTIST "Abductor Scientist"
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#define SPECIAL_ROLE_BLOB "Blob"
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#define SPECIAL_ROLE_BLOB_OVERMIND "Blob Overmind"
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#define SPECIAL_ROLE_CHANGELING "Changeling"
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#define SPECIAL_ROLE_CULTIST "Cultist"
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#define SPECIAL_ROLE_DEATHSQUAD "Deathsquad Commando"
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#define SPECIAL_ROLE_ERT "Response Team"
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#define SPECIAL_ROLE_FREE_GOLEM "Free Golem"
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#define SPECIAL_ROLE_GOLEM "Golem"
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#define SPECIAL_ROLE_HEAD_REV "Head Revolutionary"
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#define SPECIAL_ROLE_REV "Revolutionary"
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#define SPECIAL_ROLE_MORPH "Morph"
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#define SPECIAL_ROLE_MULTIVERSE "Multiverse Traveller"
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#define SPECIAL_ROLE_NUKEOPS "Syndicate"
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#define SPECIAL_ROLE_PYROCLASTIC_SLIME "Pyroclastic Anomaly Slime"
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#define SPECIAL_ROLE_REVENANT "Revenant"
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#define SPECIAL_ROLE_DEMON "Demon"
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#define SPECIAL_ROLE_SUPER "Super"
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#define SPECIAL_ROLE_SYNDICATE_DEATHSQUAD "Syndicate Commando"
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#define SPECIAL_ROLE_TRAITOR "Traitor"
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#define SPECIAL_ROLE_VAMPIRE "Vampire"
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#define SPECIAL_ROLE_VAMPIRE_THRALL "Vampire Thrall"
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#define SPECIAL_ROLE_WIZARD "Wizard"
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#define SPECIAL_ROLE_WIZARD_APPRENTICE "Wizard Apprentice"
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#define SPECIAL_ROLE_XENOMORPH "Xenomorph"
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#define SPECIAL_ROLE_XENOMORPH_QUEEN "Xenomorph Queen"
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#define SPECIAL_ROLE_XENOMORPH_HUNTER "Xenomorph Hunter"
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#define SPECIAL_ROLE_XENOMORPH_DRONE "Xenomorph Drone"
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#define SPECIAL_ROLE_XENOMORPH_SENTINEL "Xenomorph Sentinel"
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#define SPECIAL_ROLE_XENOMORPH_LARVA "Xenomorph Larva"
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#define SPECIAL_ROLE_ZOMBIE "Zombie"
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#define SPECIAL_ROLE_TOURIST "Tourist"
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#define SPECIAL_ROLE_EVENTMISC "Event Role"
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// Constants used by code which checks the status of nuclear blasts during a
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// round, regardless of original game mode, e.g. setting the ending cinematic.
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/// The bomb is on-station.
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#define NUKE_SITE_ON_STATION 0
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/// The bomb is on station z-level, but not a station tile.
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#define NUKE_SITE_ON_STATION_ZLEVEL 1
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/// The bomb is off station z-level.
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#define NUKE_SITE_OFF_STATION_ZLEVEL 2
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/// The bomb's location cannot be found.
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#define NUKE_SITE_INVALID 3
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