mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-15 17:13:46 +01:00
bad8b31afa
* Globals work
* Double access works
* All other things
* Revert "All other things"
This reverts commit 6574442eb6.
* More changes that compile and work
* IT WORKS AAAAAA
* Changes even more .len to length()
* Apply suggestions from code review
* Update code/datums/mind.dm
* Update code/__HELPERS/sorts/InsertSort.dm
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
* Update code/__HELPERS/sanitize_values.dm
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
---------
Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
42 lines
1.8 KiB
Plaintext
42 lines
1.8 KiB
Plaintext
/datum/spell/horsemask
|
|
name = "Curse of the Horseman"
|
|
desc = "This spell triggers a curse on a target, causing them to wield an unremovable horse head mask. They will speak like a horse! Any masks they are wearing will be disintegrated. This spell does not require robes."
|
|
school = "transmutation"
|
|
base_cooldown = 150
|
|
clothes_req = FALSE
|
|
stat_allowed = CONSCIOUS
|
|
invocation = "KN'A FTAGHU, PUCK 'BTHNK!"
|
|
invocation_type = "shout"
|
|
cooldown_min = 30 //30 deciseconds reduction per rank
|
|
|
|
selection_activated_message = "<span class='notice'>You start to quietly neigh an incantation. Click on or near a target to cast the spell.</span>"
|
|
selection_deactivated_message = "<span class='notice'>You stop neighing to yourself.</span>"
|
|
|
|
action_icon_state = "barn"
|
|
sound = 'sound/magic/HorseHead_curse.ogg'
|
|
|
|
/datum/spell/horsemask/create_new_targeting()
|
|
var/datum/spell_targeting/click/T = new()
|
|
T.selection_type = SPELL_SELECTION_RANGE
|
|
return T
|
|
|
|
|
|
/datum/spell/horsemask/cast(list/targets, mob/user = usr)
|
|
if(!length(targets))
|
|
to_chat(user, "<span class='notice'>No target found in range.</span>")
|
|
return
|
|
|
|
var/mob/living/carbon/human/target = targets[1]
|
|
|
|
var/obj/item/clothing/mask/horsehead/magichead = new /obj/item/clothing/mask/horsehead
|
|
magichead.flags |= NODROP | DROPDEL //curses!
|
|
magichead.flags_inv = null //so you can still see their face
|
|
magichead.voicechange = TRUE //NEEEEIIGHH
|
|
target.visible_message( "<span class='danger'>[target]'s face lights up in fire, and after the event a horse's head takes its place!</span>", \
|
|
"<span class='danger'>Your face burns up, and shortly after the fire you realise you have the face of a horse!</span>")
|
|
if(!target.unEquip(target.wear_mask))
|
|
qdel(target.wear_mask)
|
|
target.equip_to_slot_if_possible(magichead, SLOT_HUD_WEAR_MASK, TRUE, TRUE)
|
|
|
|
target.flash_eyes()
|