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* feat: Storage shelves and gun racks. * Apply suggestions from code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: warriorstar-orion <orion@snowfrost.garden> * review comments * better examine * fix lint * Examine for empty shelves * Apply suggestions from code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: warriorstar-orion <orion@snowfrost.garden> * rest of review comments --------- Signed-off-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
19 lines
479 B
Plaintext
19 lines
479 B
Plaintext
/obj/effect/spawner/random/storage
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name = "storage furniture spawner"
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icon = 'icons/effects/random_spawners.dmi'
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icon_state = "shelf"
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layer = BELOW_OBJ_LAYER
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loot = list(
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list(
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/obj/structure/shelf = 10,
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/obj/structure/shelf/command,
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/obj/structure/shelf/engineering,
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/obj/structure/shelf/medbay,
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/obj/structure/shelf/science,
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/obj/structure/shelf/security,
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/obj/structure/shelf/service,
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/obj/structure/shelf/supply,
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),
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/obj/structure/rack,
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)
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