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* Clean up grenades * Update clusterbuster.dm * Update grenade.dm * Update flashbang.dm * Update grenade.dm * Update frag.dm * Update code/game/objects/items/weapons/grenades/frag.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * Update code/game/objects/items/weapons/grenades/ghettobomb.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * update * Update code/game/objects/items/weapons/grenades/frag.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * update * update * Apply suggestions from code review Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * Update grenade.dm * Update code/game/objects/items/weapons/grenades/frag.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> * extra var --------- Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
58 lines
2.4 KiB
Plaintext
58 lines
2.4 KiB
Plaintext
/obj/item/grenade/spawnergrenade
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name = "delivery grenade"
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desc = "Upon detonation, this will unleash an unspecified anomaly into the vicinity."
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icon = 'icons/obj/grenade.dmi'
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icon_state = "delivery"
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item_state = "grenade"
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origin_tech = "materials=3;magnets=4"
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var/spawner_type = null // must be an object path
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var/deliveryamt = 1 // amount of type to deliver
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var/flash_viewers = TRUE
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spawner_type = /mob/living/simple_animal/hostile/viscerator
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/obj/item/grenade/spawnergrenade/prime() // Prime now just handles the two loops that query for people in lockers and people who can see it.
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if(spawner_type && deliveryamt)
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// Make a quick flash
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var/turf/T = get_turf(src)
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playsound(T, 'sound/effects/phasein.ogg', 100, 1)
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if(flash_viewers)
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for(var/mob/living/carbon/C in viewers(T, null))
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C.flash_eyes()
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for(var/i in 1 to deliveryamt)
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var/atom/movable/x = new spawner_type(T)
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x.admin_spawned = admin_spawned
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if(prob(50))
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for(var/j = 1, j <= rand(1, 3), j++)
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step(x, pick(NORTH,SOUTH,EAST,WEST))
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// Spawn some hostile syndicate critters
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qdel(src)
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return
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/obj/item/grenade/spawnergrenade/manhacks
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name = "viscerator delivery grenade"
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desc = "This grenade contains 5 viscerators, tiny flying drones with lethally sharp blades. Upon detonation, they will be deployed and begin searching the area for targets."
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spawner_type = /mob/living/simple_animal/hostile/viscerator
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deliveryamt = 5
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origin_tech = "materials=3;magnets=4;syndicate=3"
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/obj/item/grenade/spawnergrenade/spesscarp
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name = "carp delivery grenade"
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desc = "This grenade contains 5 dehydrated space carp in a similar manner to dehydrated monkeys, which, upon detonation, \
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will be rehydrated by a small reservoir of water contained within the grenade. These space carp will then attack anything in sight."
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spawner_type = /mob/living/simple_animal/hostile/carp
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deliveryamt = 5
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origin_tech = "materials=3;magnets=4;syndicate=3"
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/obj/item/grenade/spawnergrenade/feral_cats
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name = "feral cat delivery grenade"
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desc = "This grenade contains 5 dehydrated feral cats in a similar manner to dehydrated monkeys, which, upon detonation, \
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will be rehydrated by a small reservoir of water contained within the grenade. These cats will then attack anything in sight."
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spawner_type = /mob/living/simple_animal/hostile/feral_cat
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deliveryamt = 5
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origin_tech = "materials=3;magnets=4;syndicate=3"
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flash_viewers = FALSE
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