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b51cc0f31c
* Adds animated closets * Remove unecessary icon states and fixes secure closets * Actually fixes secure closets * Please our linting overlords. * Fixes non-crate subtypes * Update code/game/objects/structures/crates_lockers/closets.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: Chap <erwin@lombok.demon.nl> * Moved legacy closet icons to seperate file * Remove some unused variables * GC * Moved to proper destroy * It's good when code compiles --------- Signed-off-by: Chap <erwin@lombok.demon.nl> Co-authored-by: adrermail@gmail.com <adrermail@gmail.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
21 lines
682 B
Plaintext
21 lines
682 B
Plaintext
/obj/structure/closet/coffin
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name = "coffin"
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desc = "It's a burial receptacle for the dearly departed."
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icon_state = "coffin"
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enable_door_overlay = FALSE
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door_anim_time = 0
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resistance_flags = FLAMMABLE
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max_integrity = 70
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material_drop = /obj/item/stack/sheet/wood
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open_sound = 'sound/machines/wooden_closet_open.ogg'
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close_sound = 'sound/machines/wooden_closet_close.ogg'
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open_sound_volume = 25
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close_sound_volume = 50
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/obj/structure/closet/coffin/sarcophagus
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name = "sarcophagus"
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icon_state = "sarc"
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open_sound = 'sound/effects/stonedoor_openclose.ogg'
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close_sound = 'sound/effects/stonedoor_openclose.ogg'
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material_drop = /obj/item/stack/sheet/mineral/sandstone
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