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b51cc0f31c
* Adds animated closets * Remove unecessary icon states and fixes secure closets * Actually fixes secure closets * Please our linting overlords. * Fixes non-crate subtypes * Update code/game/objects/structures/crates_lockers/closets.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: Chap <erwin@lombok.demon.nl> * Moved legacy closet icons to seperate file * Remove some unused variables * GC * Moved to proper destroy * It's good when code compiles --------- Signed-off-by: Chap <erwin@lombok.demon.nl> Co-authored-by: adrermail@gmail.com <adrermail@gmail.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
47 lines
1.6 KiB
Plaintext
47 lines
1.6 KiB
Plaintext
/obj/structure/closet/l3closet
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name = "level-3 biohazard suit closet"
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desc = "It's a storage unit for level-3 biohazard gear."
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icon_state = "bio"
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/obj/structure/closet/l3closet/populate_contents()
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new /obj/item/storage/bag/bio( src )
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new /obj/item/clothing/suit/bio_suit/general( src )
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new /obj/item/clothing/head/bio_hood/general( src )
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/obj/structure/closet/l3closet/general
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/obj/structure/closet/l3closet/general/populate_contents()
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new /obj/item/clothing/suit/bio_suit/general( src )
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new /obj/item/clothing/head/bio_hood/general( src )
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/obj/structure/closet/l3closet/virology
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icon_state = "bio_viro"
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/obj/structure/closet/l3closet/virology/populate_contents()
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new /obj/item/storage/bag/bio( src )
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new /obj/item/clothing/suit/bio_suit/virology( src )
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new /obj/item/clothing/head/bio_hood/virology( src )
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new /obj/item/clothing/mask/breath(src)
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new /obj/item/tank/internals/oxygen(src)
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/obj/structure/closet/l3closet/security
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icon_state = "bio_sec"
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/obj/structure/closet/l3closet/security/populate_contents()
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new /obj/item/clothing/suit/bio_suit/security( src )
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new /obj/item/clothing/head/bio_hood/security( src )
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/obj/structure/closet/l3closet/janitor
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icon_state = "bio_jan"
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/obj/structure/closet/l3closet/janitor/populate_contents()
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new /obj/item/clothing/suit/bio_suit/janitor( src )
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new /obj/item/clothing/head/bio_hood/janitor( src )
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/obj/structure/closet/l3closet/scientist
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/obj/structure/closet/l3closet/scientist/populate_contents()
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new /obj/item/storage/bag/bio( src )
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new /obj/item/clothing/suit/bio_suit/scientist( src )
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new /obj/item/clothing/head/bio_hood/scientist( src )
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