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Chap b51cc0f31c [PORT/FEATURE] Animated closet doors (#26832)
* Adds animated closets

* Remove unecessary icon states and fixes secure closets

* Actually fixes secure closets

* Please our linting overlords.

* Fixes non-crate subtypes

* Update code/game/objects/structures/crates_lockers/closets.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>

* Moved legacy closet icons to seperate file

* Remove some unused variables

* GC

* Moved to proper destroy

* It's good when code compiles

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Signed-off-by: Chap <erwin@lombok.demon.nl>
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-10-14 14:05:16 +00:00

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/obj/structure/closet/secure_closet/bar
name = "Booze cabinet"
req_access = list(ACCESS_BAR)
icon_state = "cabinet"
door_anim_time = 0
resistance_flags = FLAMMABLE
max_integrity = 70
open_sound = 'sound/machines/wooden_closet_open.ogg'
close_sound = 'sound/machines/wooden_closet_close.ogg'
open_sound_volume = 25
close_sound_volume = 50
/obj/structure/closet/secure_closet/bar/populate_contents()
new /obj/item/reagent_containers/drinks/cans/beer(src)
new /obj/item/reagent_containers/drinks/cans/beer(src)
new /obj/item/reagent_containers/drinks/cans/beer(src)
new /obj/item/reagent_containers/drinks/cans/beer(src)
new /obj/item/reagent_containers/drinks/cans/beer(src)
new /obj/item/reagent_containers/drinks/cans/beer(src)
new /obj/item/reagent_containers/drinks/cans/beer(src)
new /obj/item/reagent_containers/drinks/cans/beer(src)
new /obj/item/reagent_containers/drinks/cans/beer(src)
new /obj/item/reagent_containers/drinks/cans/beer(src)