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0104291682
* Washing Machine Updates * Dye Registry Improvement + Bug Fixes * a couple bug fixes + beanie dyeing * oopsie * removes washing blacklist, it is unused * Apply suggestions from Lewcc's code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * why is all my code fucking * Update code/modules/clothing/gloves/colored_gloves.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * cleanup * Update code/modules/clothing/gloves/colored_gloves.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * machine wash updates for simple animals * Update code/modules/clothing/clothing.dm Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * adds dyeing.dm documentation * optimizations & visible_messages * adds SIGNAL_HANDLER * Update code/game/machinery/washing_machine.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * update comment * cleans up cleaning_act() --------- Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
243 lines
9.1 KiB
Plaintext
243 lines
9.1 KiB
Plaintext
//Skrell space gear. Sleek like a wetsuit.
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/obj/item/clothing/head/helmet/space/skrell
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name = "skrellian helmet"
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desc = "Smoothly contoured and polished to a shine. Still looks like a fishbowl."
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species_restricted = list("Skrell","Human")
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/obj/item/clothing/head/helmet/space/skrell/white
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icon_state = "skrell_helmet_white"
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item_state = "skrell_helmet_white"
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item_color = "skrell_helmet_white"
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/obj/item/clothing/head/helmet/space/skrell/black
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icon_state = "skrell_helmet_black"
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item_state = "skrell_helmet_black"
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item_color = "skrell_helmet_black"
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/obj/item/clothing/suit/space/skrell
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name = "skrellian hardsuit"
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desc = "Seems like a wetsuit with reinforced plating seamlessly attached to it. Very chic."
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species_restricted = list("Skrell","Human")
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/obj/item/clothing/suit/space/skrell/white
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icon_state = "skrell_suit_white"
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item_state = "skrell_suit_white"
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item_color = "skrell_suit_white"
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/obj/item/clothing/suit/space/skrell/black
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icon_state = "skrell_suit_black"
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item_state = "skrell_suit_black"
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item_color = "skrell_suit_black"
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//Unathi space gear. Huge and restrictive.
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/obj/item/clothing/head/helmet/space/unathi
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icon = 'icons/obj/clothing/species/unathi/hats.dmi'
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species_restricted = list("Unathi")
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sprite_sheets = list(
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"Unathi" = 'icons/mob/clothing/species/unathi/helmet.dmi'
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)
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/obj/item/clothing/head/helmet/space/unathi/helmet_cheap
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name = "NT breacher helmet"
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desc = "Hey! Watch it with that thing! It's a knock-off of an Unathi battle-helm, and that spike could put someone's eye out."
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icon_state = "unathi_helm_cheap"
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item_state = "unathi_helm_cheap"
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item_color = "unathi_helm_cheap"
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/obj/item/clothing/suit/space/unathi
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icon = 'icons/obj/clothing/species/unathi/suits.dmi'
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species_restricted = list("Unathi")
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sprite_sheets = list(
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"Unathi" = 'icons/mob/clothing/species/unathi/suit.dmi'
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)
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/obj/item/clothing/suit/space/unathi/rig_cheap
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name = "NT breacher chassis"
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desc = "A cheap NT knock-off of a Unathi battle-rig. Looks like a fish, moves like a fish, steers like a cow."
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icon_state = "rig-unathi-cheap"
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item_state = "rig-unathi-cheap"
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/obj/item/clothing/head/helmet/space/unathi/breacher
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name = "breacher helm"
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desc = "Weathered, ancient and battle-scarred. The helmet is too."
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icon_state = "unathi_breacher"
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item_state = "unathi_breacher"
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item_color = "unathi_breacher"
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/obj/item/clothing/suit/space/unathi/breacher
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name = "breacher chassis"
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desc = "Huge, bulky and absurdly heavy. It must be like wearing a tank."
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icon_state = "unathi_breacher"
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item_state = "unathi_breacher"
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item_color = "unathi_breacher"
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// Vox space gear (vaccuum suit, low pressure armour)
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// Can't be equipped by any other species due to bone structure and vox cybernetics.
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/obj/item/clothing/suit/space/vox
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w_class = WEIGHT_CLASS_NORMAL
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allowed = list(/obj/item/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword/saber,/obj/item/restraints/handcuffs, /obj/item/tank/internals)
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armor = list(MELEE = 35, BULLET = 35, LASER = 20, ENERGY = 10, BOMB = 20, RAD = 20, FIRE = 200, ACID = 285)
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
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dyeable = FALSE
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icon = 'icons/obj/clothing/species/vox/suits.dmi'
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species_restricted = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi')
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/obj/item/clothing/head/helmet/space/vox
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armor = list(MELEE = 35, BULLET = 35, LASER = 20, ENERGY = 10, BOMB = 20, RAD = 20, FIRE = 200, ACID = 285)
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flags = STOPSPRESSUREDMAGE
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flags_cover = HEADCOVERSEYES
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icon = 'icons/obj/clothing/species/vox/hats.dmi'
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species_restricted = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi')
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/obj/item/clothing/head/helmet/space/vox/pressure
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name = "alien helmet"
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icon_state = "vox-pressure"
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item_state = "vox-pressure"
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desc = "Hey, wasn't this a prop in \'The Abyss\'?"
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/obj/item/clothing/suit/space/vox/pressure
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name = "alien pressure suit"
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icon_state = "vox-pressure"
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item_state = "vox-pressure"
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desc = "A huge, armoured, pressurized suit, designed for distinctly nonhuman proportions."
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/obj/item/clothing/head/helmet/space/vox/carapace
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name = "alien visor"
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icon_state = "vox-carapace"
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item_state = "vox-carapace"
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desc = "A glowing visor, perhaps stolen from a depressed Cylon."
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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/obj/item/clothing/suit/space/vox/carapace
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name = "alien carapace armour"
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icon_state = "vox-carapace"
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item_state = "vox-carapace"
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desc = "An armoured, segmented carapace with glowing purple lights. It looks pretty run-down."
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/obj/item/clothing/head/helmet/space/vox/stealth
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name = "alien stealth helmet"
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icon_state = "vox-stealth"
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item_state = "vox-stealth"
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desc = "A smoothly contoured, matte-black alien helmet."
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/obj/item/clothing/suit/space/vox/stealth
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name = "alien stealth suit"
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icon_state = "vox-stealth"
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item_state = "vox-stealth"
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desc = "A sleek black suit. It seems to have a tail, and is very heavy."
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/obj/item/clothing/head/helmet/space/vox/medic
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name = "alien goggled helmet"
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icon_state = "vox-medic"
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item_state = "vox-medic"
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desc = "An alien helmet with enormous goggled lenses."
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/obj/item/clothing/suit/space/vox/medic
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name = "alien armour"
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icon_state = "vox-medic"
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item_state = "vox-medic"
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desc = "An almost organic looking nonhuman pressure suit."
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/obj/item/clothing/under/vox
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icon = 'icons/mob/clothing/species/vox/under/misc.dmi'
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species_restricted = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/under/misc.dmi'
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)
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/obj/item/clothing/under/vox/vox_casual
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name = "Vox jumpsuit"
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desc = "These loose clothes are optimized for the labors of the lower castes onboard the arkships. Large openings in the top allow for breathability while the pants are durable yet flexible enough to not restrict movement."
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icon_state = "vox-jumpsuit_s"
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item_color = "vox-jumpsuit"
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item_state = "vox-jumpsuit"
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/obj/item/clothing/suit/hooded/vox_robes
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name = "Vox robes"
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desc = "Large, comfortable robes worn by those who need a bit more covering. The thick fabric contains a pocket suitable for those that need their hands free during their work, while the cloth serves to cover scars or other injuries to the wearer's body."
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icon = 'icons/mob/clothing/species/vox/suit.dmi'
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icon_state = "vox-robes"
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item_color = "vox-robes"
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item_state = "vox-robes"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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hoodtype = /obj/item/clothing/head/hooded/vox_robe_hood
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species_restricted = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/suit.dmi'
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)
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//Vox Robes Hood
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/obj/item/clothing/head/hooded/vox_robe_hood
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name = "Vox hood"
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desc = "The thick fabric of this hood serves a variety of purposes to the vox wearing it - serving as a method to hide a scarred face or a way to keep warm in the coldest areas onboard the ship."
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icon = 'icons/mob/clothing/species/vox/head.dmi'
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icon_state = "vox-robes-hood"
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item_color = "vox-robes-hood"
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item_state = "vox-robes-hood"
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flags = BLOCKHAIR
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flags_cover = HEADCOVERSEYES
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species_restricted = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
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)
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/obj/item/clothing/gloves/color/yellow/vox
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name = "insulated gauntlets"
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desc = "These bizarre gauntlets seem to be fitted for... bird claws?"
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icon_state = "gloves-vox"
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item_state = "gloves-vox"
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siemens_coefficient = 0
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permeability_coefficient = 0.05
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item_color = "gloves-vox"
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icon = 'icons/obj/clothing/species/vox/gloves.dmi'
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species_restricted = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/gloves.dmi')
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/obj/item/clothing/shoes/magboots/vox
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name = "vox magclaws"
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desc = "A pair of heavy, jagged armoured foot pieces, seemingly suitable for a velociraptor."
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item_state = "boots-vox"
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icon_state = "boots-vox"
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icon = 'icons/obj/clothing/species/vox/shoes.dmi'
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species_restricted = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/feet.dmi')
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multiple_icons = FALSE
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/obj/item/clothing/shoes/magboots/vox/attack_self(mob/user)
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if(magpulse)
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flags &= ~NODROP
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to_chat(user, "You relax your deathgrip on the flooring.")
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else
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//make sure these can only be used when equipped.
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if(!ishuman(user))
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return
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var/mob/living/carbon/human/H = user
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if(H.shoes != src)
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to_chat(user, "<span class='warning'>You will have to put on [src] before you can do that.</span>")
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return
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flags |= NODROP //kinda hard to take off magclaws when you are gripping them tightly.
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to_chat(user, "You dig your claws deeply into the flooring, bracing yourself.")
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to_chat(user, "It would be hard to take off [src] without relaxing your grip first.")
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return ..()
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//In case they somehow come off while enabled.
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/obj/item/clothing/shoes/magboots/vox/dropped(mob/user as mob)
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..()
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if(magpulse)
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user.visible_message("[src] go limp as they are removed from [usr]'s feet.", "[src] go limp as they are removed from your feet.")
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magpulse = FALSE
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no_slip = FALSE
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flags &= ~NODROP
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/obj/item/clothing/shoes/magboots/vox/examine(mob/user)
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. = ..()
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if(magpulse)
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. += "It would be hard to take these off without relaxing your grip first."//theoretically this message should only be seen by the wearer when the claws are equipped.
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