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Paradise/code/modules/events/tear_honk.dm
warriorstar-orion c203fe01b9 Buff dimensional tears. (#21937)
* Buff dimensional tears.

* Keep leaders. Pick random turf. Clean up implementation.

* Update code/modules/events/tear.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* use log_debug

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2023-08-21 20:03:49 +01:00

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/datum/event/tear/honk
name = "honkmensional tear"
notify_title = "Honkmensional Tear"
notify_image = "clowngoblin"
var/obj/effect/tear/honk/HE
/datum/event/tear/honk/spawn_tear(location)
HE = new /obj/effect/tear/honk(location)
/datum/event/tear/honk/announce()
GLOB.minor_announcement.Announce("A Honknomoly has opened. Expected location: [impact_area.name].", "Honknomoly Alert", 'sound/items/airhorn.ogg')
/datum/event/tear/honk/end()
if(HE)
qdel(HE)
/obj/effect/tear/honk
name = "honkmensional tear"
desc = "A tear in the dimensional fabric of sanity."
leader = /mob/living/simple_animal/hostile/retaliate/clown/goblin/cluwne
possible_mobs = list(
/mob/living/simple_animal/hostile/retaliate/clown,
/mob/living/simple_animal/hostile/retaliate/clown/goblin
)