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c203fe01b9
* Buff dimensional tears. * Keep leaders. Pick random turf. Clean up implementation. * Update code/modules/events/tear.dm Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> * use log_debug --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
25 lines
785 B
Plaintext
25 lines
785 B
Plaintext
/datum/event/tear/honk
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name = "honkmensional tear"
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notify_title = "Honkmensional Tear"
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notify_image = "clowngoblin"
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var/obj/effect/tear/honk/HE
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/datum/event/tear/honk/spawn_tear(location)
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HE = new /obj/effect/tear/honk(location)
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/datum/event/tear/honk/announce()
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GLOB.minor_announcement.Announce("A Honknomoly has opened. Expected location: [impact_area.name].", "Honknomoly Alert", 'sound/items/airhorn.ogg')
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/datum/event/tear/honk/end()
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if(HE)
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qdel(HE)
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/obj/effect/tear/honk
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name = "honkmensional tear"
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desc = "A tear in the dimensional fabric of sanity."
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leader = /mob/living/simple_animal/hostile/retaliate/clown/goblin/cluwne
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possible_mobs = list(
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/mob/living/simple_animal/hostile/retaliate/clown,
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/mob/living/simple_animal/hostile/retaliate/clown/goblin
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)
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