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* syndicake factory has power again * Update code/modules/mob/living/simple_animal/friendly/bunny.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: 1080pCat <96908085+1080pCat@users.noreply.github.com> --------- Signed-off-by: 1080pCat <96908085+1080pCat@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
40 lines
1.3 KiB
Plaintext
40 lines
1.3 KiB
Plaintext
/mob/living/simple_animal/bunny
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name = "bunny"
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real_name = "bunny"
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desc = "Awww a cute bunny"
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icon_state = "m_bunny"
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icon_living = "m_bunny"
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icon_dead = "bunny_dead"
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icon_resting = "bunny_stretch"
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emote_see = list("thumps", "sniffs at something", "hops around", "flips their ears up")
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faction = list("neutral", "jungle")
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turns_per_move = 5
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see_in_dark = 6
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maxHealth = 10
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health = 10
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butcher_results = list(/obj/item/food/meat = 1)
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response_help = "pets"
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response_disarm = "gently pushes aside"
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response_harm = "kicks"
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density = FALSE
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pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
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mob_biotypes = MOB_ORGANIC | MOB_BEAST
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mob_size = MOB_SIZE_TINY
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atmos_requirements = list("min_oxy" = 16, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 1, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0)
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minbodytemp = 223 //Below -50 Degrees Celcius
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maxbodytemp = 323 //Above 50 Degrees Celcius
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can_hide = TRUE
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holder_type = /obj/item/holder/bunny
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can_collar = TRUE
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gold_core_spawnable = FRIENDLY_SPAWN
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ventcrawler = VENTCRAWLER_ALWAYS
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/mob/living/simple_animal/bunny/attack_hand(mob/living/carbon/human/M)
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if(M.a_intent == INTENT_HELP)
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get_scooped(M, TRUE)
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..()
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/mob/living/simple_animal/bunny/syndi // for the syndicake factory bunny so its not being shot
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faction = list("syndicate")
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gold_core_spawnable = NO_SPAWN
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