Files
Paradise/code/modules/surgery/organs/organ_internal.dm
DGamerL b497e4c925 Removes a lot of redefined procs (#26186)
* aaaaaaaaaaaaaaa

* Forgor

* Adds missing /proc/

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-07-30 13:19:32 +00:00

392 lines
12 KiB
Plaintext

/obj/item/organ/internal
origin_tech = "biotech=3"
force = 1
w_class = WEIGHT_CLASS_SMALL
throwforce = 0
var/slot
// DO NOT add slots with matching names to different zones - it will break internal_organs_slot list!
var/non_primary = 0
var/unremovable = FALSE //Whether it shows up as an option to remove during surgery.
/// An associated list of organ datums that this organ has.
var/list/datum/organ/organ_datums
/obj/item/organ/internal/New(mob/living/carbon/holder)
..()
if(istype(holder))
insert(holder)
/obj/item/organ/internal/Initialize(mapload)
. = ..()
if(!organ_datums)
return
var/list/temp_list = organ_datums.Copy()
organ_datums = list()
for(var/path in temp_list)
var/datum/organ/organ_datum = new path(src)
if(!organ_datum.organ_tag)
stack_trace("There was an organ datum [organ_datum] ([organ_datum.type]), that had no organ tag.")
continue
organ_datums[organ_datum.organ_tag] = organ_datum
/obj/item/organ/internal/Destroy()
if(owner) // we have to remove BEFORE organ_datums are qdel'd, or we can just live even if our heart organ got deleted
remove(owner, TRUE)
QDEL_LIST_ASSOC_VAL(organ_datums) // The removal from internal_organ_datums should be handled when the organ is removed
. = ..()
/obj/item/organ/internal/proc/insert(mob/living/carbon/M, special = 0, dont_remove_slot = 0)
if(!iscarbon(M) || owner == M)
return
var/obj/item/organ/internal/replaced = M.get_organ_slot(slot)
if(replaced)
if(dont_remove_slot)
non_primary = 1
else
replaced.remove(M, special = 1)
owner = M
M.internal_organs |= src
M.internal_organs_slot[slot] = src
for(var/organ_tag in organ_datums)
var/datum/organ/new_organ = organ_datums[organ_tag]
M.internal_organ_datums[new_organ.organ_tag] = new_organ
new_organ.on_insert(M)
var/obj/item/organ/external/parent
if(ishuman(M))
var/mob/living/carbon/human/H = M
parent = H.get_organ(check_zone(parent_organ))
H.update_int_organs()
if(!istype(parent))
stack_trace("[src] attempted to insert into a [parent_organ], but [parent_organ] wasn't an organ! [atom_loc_line(M)]")
else
parent.internal_organs |= src
loc = null
for(var/X in actions)
var/datum/action/A = X
A.Grant(M)
if(vital)
M.update_stat("Vital organ inserted")
STOP_PROCESSING(SSobj, src)
if(owner.stat == DEAD)
ADD_TRAIT(src, TRAIT_ORGAN_INSERTED_WHILE_DEAD, "[UID()]")
RegisterSignal(owner, COMSIG_LIVING_DEFIBBED, PROC_REF(on_revival))
// Removes the given organ from its owner.
// Returns the removed object, which is usually just itself
// However, you MUST set the object's positiion yourself when you call this!
/obj/item/organ/internal/remove(mob/living/carbon/M, special = 0)
if(!owner)
stack_trace("\'remove\' called on [src] without an owner! Mob: [M], [atom_loc_line(M)]")
SEND_SIGNAL(owner, COMSIG_CARBON_LOSE_ORGAN)
REMOVE_TRAIT(src, TRAIT_ORGAN_INSERTED_WHILE_DEAD, "[UID()]")
UnregisterSignal(owner, COMSIG_LIVING_DEFIBBED)
owner = null
if(M)
M.internal_organs -= src
if(M.internal_organs_slot[slot] == src)
M.internal_organs_slot.Remove(slot)
for(var/removal_tag in organ_datums)
if(M.internal_organ_datums[removal_tag] == organ_datums[removal_tag])
M.internal_organ_datums -= removal_tag
var/datum/organ/removed = organ_datums[removal_tag]
removed.on_remove(M)
// Lets see if we have any backup organ datums from other internal organs.
for(var/obj/item/organ/internal/backup_organ in M.internal_organs)
for(var/replacement_tag in backup_organ.organ_datums)
if(M.internal_organ_datums[replacement_tag]) // some other organ is already covering it
continue
var/datum/organ/replacement_organ = backup_organ.organ_datums[replacement_tag]
M.internal_organ_datums[replacement_organ.organ_tag] = replacement_organ
replacement_organ.on_replace(M)
if(vital && !special)
if(M.stat != DEAD)//safety check!
M.death()
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/obj/item/organ/external/parent = H.get_organ(check_zone(parent_organ))
if(!istype(parent))
stack_trace("[src] attempted to remove from a [parent_organ], but [parent_organ] didn't exist! [atom_loc_line(M)]")
else
parent.internal_organs -= src
H.update_int_organs()
for(var/X in actions)
var/datum/action/A = X
A.Remove(M)
START_PROCESSING(SSobj, src)
if(destroy_on_removal && !QDELETED(src))
qdel(src)
return
return src
/obj/item/organ/internal/emp_act(severity)
if(!is_robotic() || emp_proof)
return
var/we_done = FALSE
for(var/organ_tag in organ_datums)
var/datum/organ/borgan = organ_datums[organ_tag]
if(borgan.on_successful_emp())
we_done = TRUE
if(we_done)
return
// No EMP handling was done, lets just give em damage
switch(severity)
if(1)
receive_damage(20, 1)
if(2)
receive_damage(7, 1)
/obj/item/organ/internal/replaced(mob/living/carbon/human/target)
insert(target)
/obj/item/organ/internal/necrotize(update_sprite, ignore_vital_death = FALSE)
for(var/organ_tag in organ_datums) // let the organ datums handle first
var/datum/organ/dead_organ = organ_datums[organ_tag]
dead_organ.on_necrotize()
return ..()
/obj/item/organ/internal/item_action_slot_check(slot, mob/user)
return
/obj/item/organ/internal/proc/on_find(mob/living/finder)
return
/obj/item/organ/internal/proc/on_life()
return
//abstract proc called by carbon/death()
/obj/item/organ/internal/proc/on_owner_death()
return
/obj/item/organ/internal/proc/prepare_eat()
if(is_robotic())
return //no eating cybernetic implants!
var/obj/item/food/organ/S = new
S.name = name
S.desc = desc
S.icon = icon
S.icon_state = icon_state
S.origin_tech = origin_tech
S.w_class = w_class
for(var/organ_tag in organ_datums)
var/datum/organ/delicious = organ_datums[organ_tag]
delicious.on_prepare_eat(S)
return S
/obj/item/organ/internal/attempt_become_organ(obj/item/organ/external/parent,mob/living/carbon/human/H)
if(parent_organ != parent.limb_name)
return FALSE
insert(H)
return TRUE
// Rendering!
/obj/item/organ/internal/proc/render()
return
/obj/item/organ/internal/attack(mob/living/carbon/M, mob/user)
if(M == user && ishuman(user))
var/mob/living/carbon/human/H = user
var/obj/item/food/S = prepare_eat()
if(S)
H.drop_item()
H.put_in_active_hand(S)
S.attack(H, H)
qdel(src)
else
..()
/****************************************************
INTERNAL ORGANS DEFINES
****************************************************/
// Brain is defined in brain_item.dm.
/obj/item/organ/internal/robotize(make_tough)
if(!is_robotic())
var/list/states = icon_states('icons/obj/surgery.dmi') //Insensitive to specially-defined icon files for species like the Drask or whomever else. Everyone gets the same robotic heart.
if(slot == "heart" && ("[slot]-c-on" in states) && ("[slot]-c-off" in states)) //Give the robotic heart its robotic heart icons if they exist.
var/obj/item/organ/internal/heart/H = src
H.icon = icon('icons/obj/surgery.dmi')
H.base_icon_state = "[slot]-c"
H.dead_icon = "[slot]-c-off"
H.update_icon()
else if("[slot]-c" in states) //Give the robotic organ its robotic organ icons if they exist.
icon = icon('icons/obj/surgery.dmi')
icon_state = "[slot]-c"
name = "cybernetic [slot]"
..() //Go apply all the organ flags/robotic statuses.
/obj/item/organ/internal/appendix
name = "appendix"
icon_state = "appendix"
organ_tag = "appendix"
parent_organ = "groin"
slot = "appendix"
var/inflamed = 0
/obj/item/organ/internal/appendix/remove(mob/living/carbon/M, special = 0)
for(var/datum/disease/appendicitis/A in M.viruses)
A.cure()
inflamed = 1
update_icon()
. = ..()
/obj/item/organ/internal/appendix/insert(mob/living/carbon/M, special = 0)
..()
if(inflamed)
M.AddDisease(new /datum/disease/appendicitis)
/obj/item/organ/internal/appendix/prepare_eat()
var/obj/S = ..()
if(inflamed)
S.reagents.add_reagent("????", 5)
return S
//debug and adminbus....
/obj/item/organ/internal/honktumor
name = "banana tumor"
desc = "A tiny yellow mass shaped like..a banana?"
icon_state = "honktumor"
origin_tech = "biotech=1"
w_class = WEIGHT_CLASS_TINY
parent_organ = "head"
slot = "brain_tumor"
destroy_on_removal = TRUE
var/organhonked = 0
var/suffering_delay = 900
var/datum/component/squeak
/obj/item/organ/internal/honktumor/insert(mob/living/carbon/M, special = 0)
..()
M.dna.SetSEState(GLOB.clumsyblock, TRUE, TRUE)
M.dna.SetSEState(GLOB.comicblock, TRUE, TRUE)
singlemutcheck(M, GLOB.clumsyblock, MUTCHK_FORCED)
singlemutcheck(M, GLOB.comicblock, MUTCHK_FORCED)
organhonked = world.time
M.AddElement(/datum/element/waddling)
squeak = M.AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg' = 1), 50, falloff_exponent = 20)
/obj/item/organ/internal/honktumor/remove(mob/living/carbon/M, special = 0)
M.dna.SetSEState(GLOB.clumsyblock, FALSE)
M.dna.SetSEState(GLOB.comicblock, FALSE)
singlemutcheck(M, GLOB.clumsyblock, MUTCHK_FORCED)
singlemutcheck(M, GLOB.comicblock, MUTCHK_FORCED)
M.RemoveElement(/datum/element/waddling)
QDEL_NULL(squeak)
return ..()
/obj/item/organ/internal/honktumor/on_life()
if(organhonked < world.time)
organhonked = world.time + suffering_delay
to_chat(owner, "<font color='red' size='7'>HONK</font>")
owner.SetSleeping(0)
owner.Stuttering(40 SECONDS)
owner.Deaf(30 SECONDS)
owner.Weaken(6 SECONDS)
SEND_SOUND(owner, sound('sound/items/airhorn.ogg'))
if(prob(30))
owner.Stun(20 SECONDS)
owner.Paralyse(8 SECONDS)
else
owner.Jitter(1000 SECONDS)
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
if(isobj(H.shoes))
var/thingy = H.shoes
if(H.unEquip(H.shoes))
walk_away(thingy,H,15,2)
spawn(20)
if(thingy)
walk(thingy,0)
/obj/item/organ/internal/honktumor/cursed
unremovable = TRUE
/obj/item/organ/internal/honktumor/cursed/on_life() //No matter what you do, no matter who you are, no matter where you go, you're always going to be a fat, stuttering dimwit.
..()
owner.setBrainLoss(80, use_brain_mod = FALSE)
owner.set_nutrition(9000)
owner.overeatduration = 9000
/obj/item/organ/internal/honkbladder
name = "honk bladder"
desc = "a air filled sac that produces honking noises."
icon_state = "honktumor"//Not making a new icon
origin_tech = "biotech=1"
w_class = WEIGHT_CLASS_TINY
parent_organ = "groin"
slot = "honk_bladder"
destroy_on_removal = TRUE
var/datum/component/squeak
/obj/item/organ/internal/honkbladder/insert(mob/living/carbon/M, special = 0)
squeak = M.AddComponent(/datum/component/squeak, list('sound/effects/clownstep1.ogg'=1,'sound/effects/clownstep2.ogg'=1), 50, falloff_exponent = 20)
/obj/item/organ/internal/honkbladder/remove(mob/living/carbon/M, special = 0)
QDEL_NULL(squeak)
return ..()
/obj/item/organ/internal/beard
name = "beard organ"
desc = "Let they who is worthy wear the beard of Thorbjorndottir."
icon_state = "liver"
origin_tech = "biotech=1"
w_class = WEIGHT_CLASS_TINY
parent_organ = "head"
slot = "hair_organ"
/obj/item/organ/internal/beard/on_life()
if(!owner)
return
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
var/obj/item/organ/external/head/head_organ = H.get_organ("head") // damn well better have a head if you have a beard
if(!(head_organ.h_style == "Very Long Hair" || head_organ.h_style == "Mohawk"))
if(prob(10))
head_organ.h_style = "Mohawk"
else
head_organ.h_style = "Very Long Hair"
head_organ.hair_colour = "#D8C078"
H.update_hair()
if(!(head_organ.f_style == "Very Long Beard"))
head_organ.f_style = "Very Long Beard"
head_organ.facial_colour = "#D8C078"
H.update_fhair()
/obj/item/organ/internal/handle_germs()
..()
if(germ_level >= INFECTION_LEVEL_TWO)
if(prob(3)) //about once every 30 seconds
receive_damage(1, silent = prob(30))
/obj/item/organ/internal/proc/on_revival() //The goal of this proc / trait is to prevent one implanting organs in a corpse, in order to remove them with the organ extractor. Has to be legitimently implanted, or on just a living person, which has risk
SIGNAL_HANDLER
REMOVE_TRAIT(src, TRAIT_ORGAN_INSERTED_WHILE_DEAD, "[UID()]")
UnregisterSignal(owner, COMSIG_LIVING_DEFIBBED)