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GDN 6b5de292dc Removes datum redeclares (#23950)
* Removes datum redeclares

* conflicts

* thanks vsc

* compile fix
2024-03-10 17:55:29 +00:00

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/**
* Whether or not a mob can feel pain.
*
* Returns TRUE if the mob can feel pain, FALSE otherwise
*/
/mob/living/carbon/proc/can_feel_pain()
if(stat >= UNCONSCIOUS)
return FALSE
if(reagents.has_reagent("morphine"))
return FALSE
if(reagents.has_reagent("hydrocodone"))
return FALSE
if(HAS_TRAIT(src, TRAIT_NOPAIN))
return FALSE
return TRUE
// partname is the name of a body part
// amount is a num from 1 to 100
/mob/living/carbon/proc/pain(partname, amount)
if(!can_feel_pain())
return
if(world.time < next_pain_time)
return
var/msg
switch(amount)
if(1 to 10)
msg = "<b>Your [partname] hurts.</b>"
if(11 to 90)
msg = "<b><font size=2>Your [partname] hurts badly.</font></b>"
if(91 to INFINITY)
msg = "<b><font size=3>OH GOD! Your [partname] is hurting terribly!</font></b>"
if(msg && (msg != last_pain_message || prob(10)))
last_pain_message = msg
to_chat(src, msg)
next_pain_time = world.time + (100 - amount)
/mob/living/carbon/human/proc/handle_pain()
// not when sleeping
if(!can_feel_pain())
return
var/maxdam = 0
var/obj/item/organ/external/damaged_organ = null
for(var/obj/item/organ/external/E in bodyparts)
if((E.status & ORGAN_DEAD|ORGAN_ROBOT) || E.hidden_pain)
continue
var/dam = E.get_damage()
// make the choice of the organ depend on damage,
// but also sometimes use one of the less damaged ones
if(dam > maxdam && (maxdam == 0 || prob(70)))
damaged_organ = E
maxdam = dam
if(damaged_organ)
pain(damaged_organ.name, maxdam)
// Damage to internal organs hurts a lot.
for(var/obj/item/organ/internal/I in internal_organs)
if(I.hidden_pain)
continue
if(prob(2) && I.damage > 2)
var/obj/item/organ/external/parent = get_organ(I.parent_organ)
var/intensity
switch(I.damage)
if(0 to 10)
intensity = "a dull"
if(10 to 30)
intensity = "a nagging"
if(30 to 50)
intensity = "a sharp"
else
intensity = "a stabbing"
I.custom_pain("You feel [intensity] pain in your [parent.limb_name]!")