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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../"><link rel="stylesheet" href="dmdoc.css"><title>code/__DEFINES/basic_mob_flags.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="code/__DEFINES/basic_mob_flags.html#define">Define Details</a></header><main><h1>code/__DEFINES/basic_mob_flags.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/basic_mob_flags.dm"><img src="git.png" width="16" height="16" title="code/__DEFINES/basic_mob_flags.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="code/__DEFINES/basic_mob_flags.html#define/DEL_ON_DEATH">DEL_ON_DEATH</a></th><td>Basic mob flags
Delete mob upon death</td></tr><tr><th><a href="code/__DEFINES/basic_mob_flags.html#define/FLIP_ON_DEATH">FLIP_ON_DEATH</a></th><td>Rotate mob 180 degrees while it is dead</td></tr><tr><th><a href="code/__DEFINES/basic_mob_flags.html#define/REMAIN_DENSE_WHILE_DEAD">REMAIN_DENSE_WHILE_DEAD</a></th><td>Mob remains dense while dead</td></tr><tr><th><a href="code/__DEFINES/basic_mob_flags.html#define/FLAMMABLE_MOB">FLAMMABLE_MOB</a></th><td>Mob can be set on fire</td></tr><tr><th><a href="code/__DEFINES/basic_mob_flags.html#define/IMMUNE_TO_FISTS">IMMUNE_TO_FISTS</a></th><td>Mob never takes damage from unarmed attacks</td></tr><tr><th><a href="code/__DEFINES/basic_mob_flags.html#define/PRECISE_ATTACK_ZONES">PRECISE_ATTACK_ZONES</a></th><td>Disables the function of attacking random body zones</td></tr><tr><th><a href="code/__DEFINES/basic_mob_flags.html#define/EAT_FOOD_COOLDOWN">EAT_FOOD_COOLDOWN</a></th><td>hunger cooldown for basic mobs</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/DEL_ON_DEATH"><aside class="declaration">#define </aside>DEL_ON_DEATH <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/basic_mob_flags.dm#L4"><img src="git.png" width="16" height="16" title="code/__DEFINES/basic_mob_flags.dm 4"></a></h3><p>Basic mob flags
Delete mob upon death</p><h3 id="define/EAT_FOOD_COOLDOWN"><aside class="declaration">#define </aside>EAT_FOOD_COOLDOWN <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/basic_mob_flags.dm#L26"><img src="git.png" width="16" height="16" title="code/__DEFINES/basic_mob_flags.dm 26"></a></h3><p>hunger cooldown for basic mobs</p><h3 id="define/FLAMMABLE_MOB"><aside class="declaration">#define </aside>FLAMMABLE_MOB <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/basic_mob_flags.dm#L10"><img src="git.png" width="16" height="16" title="code/__DEFINES/basic_mob_flags.dm 10"></a></h3><p>Mob can be set on fire</p><h3 id="define/FLIP_ON_DEATH"><aside class="declaration">#define </aside>FLIP_ON_DEATH <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/basic_mob_flags.dm#L6"><img src="git.png" width="16" height="16" title="code/__DEFINES/basic_mob_flags.dm 6"></a></h3><p>Rotate mob 180 degrees while it is dead</p><h3 id="define/IMMUNE_TO_FISTS"><aside class="declaration">#define </aside>IMMUNE_TO_FISTS <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/basic_mob_flags.dm#L12"><img src="git.png" width="16" height="16" title="code/__DEFINES/basic_mob_flags.dm 12"></a></h3><p>Mob never takes damage from unarmed attacks</p><h3 id="define/PRECISE_ATTACK_ZONES"><aside class="declaration">#define </aside>PRECISE_ATTACK_ZONES <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/basic_mob_flags.dm#L14"><img src="git.png" width="16" height="16" title="code/__DEFINES/basic_mob_flags.dm 14"></a></h3><p>Disables the function of attacking random body zones</p><h3 id="define/REMAIN_DENSE_WHILE_DEAD"><aside class="declaration">#define </aside>REMAIN_DENSE_WHILE_DEAD <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/__DEFINES/basic_mob_flags.dm#L8"><img src="git.png" width="16" height="16" title="code/__DEFINES/basic_mob_flags.dm 8"></a></h3><p>Mob remains dense while dead</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>